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Bioware - you have overbuffed Cerberus


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#1
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1. Speeding up Atlas and giving him 4 shots + DOT missiles (he is now faster than Prime and 2x toughter)

2. Adding waves upon waves of annoying badly designed buggy Dragoons in place of Centurions and Guardians and not in place of Phantoms 

3. Not nerfing Phantoms, Turrets or anything 

You made Cerberus into a generic bum-rushing faction

Seriously PUGS cannot handle a basic Silver anymore and on Gold I have to score 200k+ almost everytime now to pass it. 

Modifié par Air Quotes, 01 novembre 2012 - 12:44 .


#2
Crimson Vanguard

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And the Geth. NEVER FORGET THE ****ING GETH

#3
Tallgeese_VII

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1. I still think Prime is much tougher.. although Prime DOT is best thing ever happend to Cerberus force in my opinion.

2. Yeah.. Dragoons are too much good doing damage instead of good.

3. Phantom still needs to carry entire team.. For turrets, it seems like there are additional place where they are placed after patch. Just have to watch out.

Problem is Dragoon having armor and ultimately becoming a perfect soldier without real weakness. This is bad.

#4
Drayce333

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Removing the guardian completely was a terrible decision, Dragoons need a slight movement speed balance then cerberus would be perfect.

#5
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Tallgeese_VII wrote...

1. I still think Prime is much tougher.. although Prime DOT is best thing ever happend to Cerberus force in my opinion.

2. Yeah.. Dragoons are too much good doing damage instead of good.

3. Phantom still needs to carry entire team.. For turrets, it seems like there are additional place where they are placed after patch. Just have to watch out.

Problem is Dragoon having armor and ultimately becoming a perfect soldier without real weakness. This is bad.


Any of those (1/2/3) alone is not too bad. Putting them together however turns Cerberus into frustration. 

#6
Mozts

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Still better than Geth.

#7
Crimson Vanguard

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1. Still a big piece of junks

2. No **** Sherlock

3. There is no such thing as overpowered enemies according to Bioware, they just less fun to fight

Edit: I would suggest a buff for Guardian. Turn them into Armor with Shield then replace Dragoon with them

Modifié par Crimson Vanguard, 01 novembre 2012 - 12:50 .


#8
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Crimson Vanguard wrote...

And the Geth. NEVER FORGET THE ****ING GETH


Geth were already overbuffed. And they still are. No need to turn Cerberus into Geth. But they did. 

#9
Atheosis

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Drayce333 wrote...

Removing the guardian completely was a terrible decision, Dragoons need a slight movement speed balance then cerberus would be perfect.


As others have suggested, Dragoons should have had health/barriers and Guardians should've been redesigned to have armor and a truly bullet-proof shield.  

Oh and the overall wave composition of Cerberus needs major help.

#10
HolyAvenger

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Atlases are still slow and big. Smart players should almost never be hit by them. Phantoms, turrets etc. didn't need nerfing.

Now that I'm used to dragoons, I find them easy to deal with. But I still think a movement speed nerf is a decent idea.

#11
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Mozts wrote...

Still better than Geth.


Better - yeah, but not by much now. And if this keeps up...

#12
Sihmm

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Agree with the OP, but mostly because of Dragoons being way too effective at everything and way too prolific. We all knew Cerberus could stand to get a few more buffs before the DLC, but Dragoons have outright ruined Cerberus.

They really need to be toned down to sensible levels.

#13
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HolyAvenger wrote...

Atlases are still slow and big. Smart players should almost never be hit by them. Phantoms, turrets etc. didn't need nerfing.

Now that I'm used to dragoons, I find them easy to deal with. But I still think a movement speed nerf is a decent idea.


Do not underestimate an Atlas now. He really kills and any dumb teamate who gets hit by the DOT rocket will hit you too. And especially while you're busy with all the **** on screen - Dragoons, Phantoms, Engies setting up turrets

#14
knightshieldatr

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Honestly, Dragoons need to make sounds of some kind. They just sneak up on you now and get past your shieldgate with no warning whatsoever. And if you get attacked by a pack of them, it's down to your healthgate in less than a heartbeat.

#15
Sihmm

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Air Quotes wrote...

Do not underestimate an Atlas now. He really kills and any dumb teamate who gets hit by the DOT rocket will hit you too. And especially while you're busy with all the **** on screen - Dragoons, Phantoms, Engies setting up turrets


Yeah, teammates running past and chaining Atlas rockets has always been seriously annoying.  But I'm far more sanguine about that than Dragoons.

#16
Crimson Vanguard

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Atlas's most annoying thing is its godlike tracking rocket. NO YOU CANNOT DODGE IT UNLESS USING COVER

#17
landylan

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DoT missiles were a bit much imo.... But the geth are the real problem.... Those drones... I've not played a lot recently, so the drone spawn nerf may have helped a lot.

#18
Sihmm

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Crimson Vanguard wrote...

Atlas's most annoying thing is its godlike tracking rocket. NO YOU CANNOT DODGE IT UNLESS USING COVER


Factor in lag and even cover is not a reliable defense :(

Cerberus are almost as cheap as Geth right now.

Wait, no, what am I saying?  Well, they've moved a long way in that direction anyway!

#19
Atheosis

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Air Quotes wrote...

HolyAvenger wrote...

Atlases are still slow and big. Smart players should almost never be hit by them. Phantoms, turrets etc. didn't need nerfing.

Now that I'm used to dragoons, I find them easy to deal with. But I still think a movement speed nerf is a decent idea.


Do not underestimate an Atlas now. He really kills and any dumb teamate who gets hit by the DOT rocket will hit you too. And especially while you're busy with all the **** on screen - Dragoons, Phantoms, Engies setting up turrets


I think too many people discount Atlases because they don't kill players very often.  But that isn't their job.  They are designed to pin you down so other enemies can close with or flank you.

#20
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Crimson Vanguard wrote...

Atlas's most annoying thing is its godlike tracking rocket. NO YOU CANNOT DODGE IT UNLESS USING COVER


Yeah. Before DOT it wasn't too bad. But now, your health has to regen before shields start regening. So that's 5 seconds living in the red screen with burning health, while other enemies are just waiting to put a finishing touch. 

#21
Zkyire

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Atheosis wrote...

Drayce333 wrote...

Removing the guardian completely was a terrible decision, Dragoons need a slight movement speed balance then cerberus would be perfect.


As others have suggested, Dragoons should have had health/barriers and Guardians should've been redesigned to have armor and a truly bullet-proof shield.  

Oh and the overall wave composition of Cerberus needs major help.


This I like.

#22
llandwynwyn

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Mozts wrote...

Still better than Geth.


Is it really? I must say I'm playing U/U/G again and geth are less stressful after the nerf. The dragoons are annoying me more than the entire Geth faction. tbh

#23
Bayonet Hipshot

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Cerberus is now the least fun faction to fight against...

Factions in terms of balance & fun (in decreasing order) : Reapers , Geth, Collectors, Cerberus

#24
hudder92

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Atheosis wrote...

Drayce333 wrote...

Removing the guardian completely was a terrible decision, Dragoons need a slight movement speed balance then cerberus would be perfect.


As others have suggested, Dragoons should have had health/barriers and Guardians should've been redesigned to have armor and a truly bullet-proof shield.  

Oh and the overall wave composition of Cerberus needs major help.


If they had health/barriers then they would be pushovers. Acolyt/pull/warp dead.

Modifié par hudder92, 01 novembre 2012 - 01:01 .


#25
Mgamerz

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I know you'll never beleive me, but I've avoided an atlas rocket in the open, TWICE! And I was like WTF! HELL HAS FROZEN OVERRRRRRRRRRRRRRR (echo)