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Bioware - you have overbuffed Cerberus


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#76
megabeast37215

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cgj wrote...

cerberus was never right in term of balance
dragoons just made that even worse as well ruining cerberus' niche/etiquette of the most tactical/smart faction


How is Cerberus providing semi-tough cannon fodder tactically stupid? It allows Centurions/Troopers to get close and chuck grenades, provides Engineers time to setup the turrets before the players slaughter them, the provide distraction for the Atlases to close in and lay down heavy fire, and they synergize flawlessly with Phantoms.

If anything... they synergize too well. They fulfill a void in the faction... aggressive bullet sponge, same as Banshee. If anything, Cerberus is the most perfectly balanced faction of them all... except maybe Collectors.

#77
iphan4tic

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It wouldnt be so bad if they toned down the general accuracy of enemies. Every enemy in the game can move and shoot with ludicrous precision. This makes powerful enemies seem even more powerful. Phantoms and Altlases are great examples of that.

Couple ridiculous accuracy with the ever present lag (resulting in being shot after going into cover) and you have a recipe for misery.

Also, dragoons often down me because of the non-existent delay between their lash attacks and there weapon firing. I, and friends, have been shot by dragoons who are still in the smash animation. Now THAT is totally OP.

#78
cgj

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megabeast37215 wrote...

cgj wrote...

cerberus was never right in term of balance
dragoons just made that even worse as well ruining cerberus' niche/etiquette of the most tactical/smart faction


How is Cerberus providing semi-tough cannon fodder tactically stupid? It allows Centurions/Troopers to get close and chuck grenades, provides Engineers time to setup the turrets before the players slaughter them, the provide distraction for the Atlases to close in and lay down heavy fire, and they synergize flawlessly with Phantoms.

If anything... they synergize too well. They fulfill a void in the faction... aggressive bullet sponge, same as Banshee. If anything, Cerberus is the most perfectly balanced faction of them all... except maybe Collectors.


that's on the paper
just like cerberus' pre-dragoons balance was awesome on the paper

in game it actually is you killing dragoons over and over again with ocasional phantoms
so much that when the other units close in (finally), the wave's budget was entirely spent by the dragoons
+dragoons are as dumb as a freaking husk, they don't give a damn about their lives, which doesn't fit cerberus

dragoons synergy well with phantoms and that's about it
i had ridiculous feeds since the DLC kicked in as my SI kishock
like 8 dragoons in a row, 1 phantom, 3 more dragoons, and finally a centurion


in term of balance between their units, geth... yes, geth wins closely followed by collectors


dragoons could fit that niche you're talking about if they moved in when the other units decide to take actions
as it is they are mindless husks going forward leaving all their mates behind while they go deplete the wave' budget

Modifié par cgj, 01 novembre 2012 - 04:13 .


#79
Eugenesys

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The only thing i wanna see is

PHANTOMS ARE NOT SNIPERS!!!!!
SLOW DOWN DRAGOONS,.

But surprisingly, dragoons can be stagged with the disciple.. lol

#80
Atheosis

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hudder92 wrote...

Atheosis wrote...

Drayce333 wrote...

Removing the guardian completely was a terrible decision, Dragoons need a slight movement speed balance then cerberus would be perfect.


As others have suggested, Dragoons should have had health/barriers and Guardians should've been redesigned to have armor and a truly bullet-proof shield.  

Oh and the overall wave composition of Cerberus needs major help.


If they had health/barriers then they would be pushovers. Acolyt/pull/warp dead.


That's the point.  Notice the suggestion to massively buff Guardians right beside it.  And really, Dragoons having armor generally makes very little difference overall.  They are pushovers if you see them coming.  The problem is that they tend to gank you in large numbers while you are looking in another direction.

#81
DarkAbsolution

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As host, a few times now, I've had an Atlas both rocket me, and later also hit me with its howitzer, while facing the other direction. The Atlas then turned around about 0.25s later both times in a sprite turn fashion (ie. facing that way - BAM - instant change to facing my way - kindof like how a Brute changes direction - there's no actual turning involved - it's just instant).

THAT right there is where is started to feel like Cerberus had gotten close to Geth lame. I could handle the Phantoms, the damage buffs, the Dragoons (by dodging and/or taking down at a distance), or pretty much anything else, but when Atlases start shooting you while facing the other direction, THAT'S where it gets lame.

#82
Lucrece

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Cerberus is still by far the easiest faction alongside Reapers.

You want to complain -- talk about the ridiculous Scions in a faction that makes CQC kits unpleasant to use.

#83
MP-Ryan

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Crimson Vanguard wrote...

Atlas's most annoying thing is its godlike tracking rocket. NO YOU CANNOT DODGE IT UNLESS USING COVER


I love this.  Shadow strike an enemy behind Atlas, have missile turn 180 degrees and still hit you anyway.

#84
Liefglinde

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Someone needs to explain to me why Atlas DoT can bypass health gate. Worst change in the entire game, for me anyway.

#85
VaultingFrog

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Just how many of these threads are you going to make calling for nerfs on Cerberus?

#86
Guest_Lord_Sirian_*

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They're not as frustrating as Geth, but I can see the average PUGs struggling with them even on Silver.

Dragoons can be a huge pain in groups.

#87
Koenig888

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Air Quotes wrote...

Seriously PUGS cannot handle a basic Silver anymore and on Gold I have to score 200k+ almost everytime now to pass it. 


I play Silver PUGs 90% of the time now and Cerberus is a cake-walk.  Everyone just rushes for the kills and there is zip coherent strategy.  I do agree with you on the Dragoons though - they need a speed nerf or sound cue.

#88
VaultingFrog

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Lord_Sirian wrote...

They're not as frustrating as Geth, but I can see the average PUGs struggling with them even on Silver.

Dragoons can be a huge pain in groups.


Which is how I believe they are supposed to be. Sure a speed nerf wouldnt be a horrid idea but personally I enjoy them as they are.

#89
PureGeth

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cgj wrote...

PureGeth wrote...

So you think they're too powerful and you score 200k+ on a Silver game?

/thread

Atlas' are easy to kill. Just deal with it.


just because he's good and can carry 3 noobs doesn't make cerberus any easier nor anymore balanced


My point was that how can he score 200k+ on a Silver game, against them, if they're too powerful? He's contradicting himself.

Modifié par PureGeth, 01 novembre 2012 - 04:45 .


#90
dimeonwu

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knightshieldatr wrote...

Honestly, Dragoons need to make sounds of some kind. They just sneak up on you now and get past your shieldgate with no warning whatsoever. And if you get attacked by a pack of them, it's down to your healthgate in less than a heartbeat.


Yeap. Had a short lag spike on Bronze Cerberus yesterday and was quickwiped by a Dragoon while I was IN COVER, with TECH ARMOR while SHOOTING an Atlas
I was on Dagger, running into cover, got into cover, popped a few shots at the Atlas, and BAM I'm dead.
THe teammate rezzed me said the Dragoon came in BEHIND ME, from the EXACT ROUTE I RAN :blink:

Modifié par dimeonwu, 01 novembre 2012 - 04:50 .


#91
Guest_Lord_Sirian_*

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VaultingFrog wrote...

Lord_Sirian wrote...

They're not as frustrating as Geth, but I can see the average PUGs struggling with them even on Silver.

Dragoons can be a huge pain in groups.


Which is how I believe they are supposed to be. Sure a speed nerf wouldnt be a horrid idea but personally I enjoy them as they are.

 

My problem is not that they're a pain, it's that you can often spend entire waves killing almost nothing but Dragoons, because they simply spawn and sprint straight to your location before the other units can get close. It's kinda silly and gets boring.

#92
Guest_Lord_Sirian_*

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PureGeth wrote...

cgj wrote...

PureGeth wrote...

So you think they're too powerful and you score 200k+ on a Silver game?

/thread

Atlas' are easy to kill. Just deal with it.


just because he's good and can carry 3 noobs doesn't make cerberus any easier nor anymore balanced


My point was that how can he score 200k+ on a Silver game, against them, if they're too powerful? He's contradicting himself.

 

Because they're too powerful for the average PUG to deal with and he ends up having to do all the work, resulting in a massive score. Air Quotes is not your average PUG.

#93
vonSlash

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The problem with Dragoons is that they're armored, have high hit points, are really fast, do decent damage, and are spammed in the wave composition. Removing any one of these strengths from Dragoons and giving it to Guardians would fix the problem nicely.

Or Bioware could just troll us by taking ALL of these abilities away from Dragoons and giving them to Guardians, then having Guardians replace Dragoons in the wave composition. Imagine being assaulted by infinitely-respawning trios of superfast, armored, high health Guardians with automatic Talons every time you try to extract from a Silver game.

#94
cgj

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PureGeth wrote...

cgj wrote...

PureGeth wrote...

So you think they're too powerful and you score 200k+ on a Silver game?

/thread

Atlas' are easy to kill. Just deal with it.


just because he's good and can carry 3 noobs doesn't make cerberus any easier nor anymore balanced


My point was that how can he score 200k+ on a Silver game, against them, if they're too powerful? He's contradicting himself.


i re-checked, he was talking about gold
and even then, what i said still stand, he's not contradicting himself


i have no problem dealing with scions and it doesn't change the fact that they're way too powerful (twice as powerful as they should, but it was fixed today ?)
nobody has problems with phantoms it doesn't change the fact that they're broken

#95
dimeonwu

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Lord_Sirian wrote...
 Air Quotes is not your average PUG.


Neither is Lord SIrian B)

#96
Guest_Jiovanie-_*

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I had several successful matches against both the Heretics and Cerberus. I think people might be over exaggerating. The Reapers are far more irritating with the Banshee stalkers, Brute gang bangers, and the Hawkeye Ravagers.

#97
VaultingFrog

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Lord_Sirian wrote...

My problem is not that they're a pain, it's that you can often spend entire waves killing almost nothing but Dragoons, because they simply spawn and sprint straight to your location before the other units can get close. It's kinda silly and gets boring.


So in otherwords an adjustment in their spawn pattern is what your looking for. I could go with that. Though I honestly find myself killing far many more basic troopers than Dragoons, but thats just me.

Though I thought there was a limit to how many of them can spawn at any given time, and a cap on how many can spawn in a wave?

#98
darkpassenger2342

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all they have to do is give the dragoons a brain.
right now they behave like insects.

#99
SquintSky12

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Eugenesys wrote...
But surprisingly, dragoons can be stagged with the disciple.. lol


/thread

#100
DJ Airsurfer

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I just did a Cerberus/Platinum run with three other guys (while off host) in 23 minutes with only using two consumables.

I don't see the problem here.

Modifié par DJ Airsurfer, 01 novembre 2012 - 05:08 .