Bioware - you have overbuffed Cerberus
#101
Posté 01 novembre 2012 - 05:11
#102
Posté 01 novembre 2012 - 05:13
Crimson Vanguard wrote...
What I want to see is a change to the freaking Guardian. He just a bag of free points unless you are bad (luck) enough to be killed by him. I would like him to be nearly tanky as Brute, with shield and armor instead of health only and then he can replace most of Dragoon as a pinning unit instead of walking meatbag
Or just armour. It would make considerably more sense than the dragoons.
#103
Posté 01 novembre 2012 - 05:16
DJ Airsurfer wrote...
I just did a Cerberus/Platinum run with three other guys (while off host) in 23 minutes with only using two consumables.
I don't see the problem here.
Problem is that so many people choose to complain rather than adapt and realise that they are not that hard. To all those pugs who get wiped i guess they have to go back to bronze and learn to beat Cerberus again before moving back up. People will learn to deal eventually.
#104
Posté 01 novembre 2012 - 05:18
Which i find kinda weird since i would think that the reapers should be stronger than the collectors...but when i lose to the collectors or any other faction, it's because i either got careless or the enemies actually put up a good fight...the geth tho....they are just cheap.
#105
Guest_Lord_Sirian_*
Posté 01 novembre 2012 - 06:05
Guest_Lord_Sirian_*
dimeonwu wrote...
Lord_Sirian wrote...
Air Quotes is not your average PUG.
Neither is Lord SIrian
:innocent: Have we played together?
#106
Guest_Lord_Sirian_*
Posté 01 novembre 2012 - 06:09
Guest_Lord_Sirian_*
SquintSky12 wrote...
DJ Airsurfer wrote...
I just did a Cerberus/Platinum run with three other guys (while off host) in 23 minutes with only using two consumables.
I don't see the problem here.
Problem is that so many people choose to complain rather than adapt and realise that they are not that hard. To all those pugs who get wiped i guess they have to go back to bronze and learn to beat Cerberus again before moving back up. People will learn to deal eventually.
The problem is that the both of you spectacularly miss the point that other people try to make, and then swan in with your condescending attitudes, telling players who are FAR better than you are that they need to 'adapt' and 'get better at the game' and 'stop complaining' because it's 'not hard'.
Air Quotes isn't complaining that Dragoons are too hard for him. I've played with him, he's an extremely good player.
His problem is that Dragoons are unbalanced and poorly designed.
#107
Posté 01 novembre 2012 - 06:19
BattleCop88 wrote...
I think we're experiencing power creep in favor of enemies. Only the pros see this as a challenge. Everybody else thinks its cheap and frustrating.
/thread
#108
Posté 01 novembre 2012 - 06:22
#109
Posté 01 novembre 2012 - 06:24
AbhijitSM wrote...
Not to mention the atlas curving their missiles at some crazy angles sometimes & even their canon hitting you when those big fat assed machine's are turned & looking somewhere else.
or phantoms magnet swording your turian as he jetpacks away
#110
Posté 01 novembre 2012 - 06:32
Titus Thongger wrote...
AbhijitSM wrote...
Not to mention the atlas curving their missiles at some crazy angles sometimes & even their canon hitting you when those big fat assed machine's are turned & looking somewhere else.
or phantoms magnet swording your turian as he jetpacks away
Yeah...phantoms and their magnet swords. The dragoons can be handled well now with the new Batguard:police: but the phantoms are still an issue as they can sync kill. With the batarians not having dodge or a side-hop nor they being stagger resistant chances's to die from a sync-kill unit are even more.
#111
Posté 01 novembre 2012 - 06:38
#112
Posté 01 novembre 2012 - 06:40
The only issues I have with Cerberus stem from getting groups of dragoons in my face while not playing my Asari vanguard, really.
#113
Guest_VectorSpace_*
Posté 01 novembre 2012 - 06:48
Guest_VectorSpace_*
AbhijitSM wrote...
Titus Thongger wrote...
AbhijitSM wrote...
Not to mention the atlas curving their missiles at some crazy angles sometimes & even their canon hitting you when those big fat assed machine's are turned & looking somewhere else.
or phantoms magnet swording your turian as he jetpacks away
Yeah...phantoms and their magnet swords. The dragoons can be handled well now with the new Batguard:police: but the phantoms are still an issue as they can sync kill. With the batarians not having dodge or a side-hop nor they being stagger resistant chances's to die from a sync-kill unit are even more.
This is sure true, and when I see a squad of dragoons, I know the AI has a phantom ot two in their midst too. Phantom magnet swords are a real pain, especially for Vanguards or if you get penned in by a bunch of dragoons who rushed you and you were too engaged with another enemy to notice... so yeah... I agree with the OP. I'm now having to kite these guys all over the map which I never had to do before. In some ways, these dragoons are worse than banshees and their pet phantoms will sync kill you. Now, with dragoons, snipering nemeses and phantoms, you better get mobile and hope the corner you turn doesn't have turrets on you coupled with the magic rockets of the Atlases.
Modifié par VectorSpace, 01 novembre 2012 - 06:51 .
#114
Posté 01 novembre 2012 - 06:58
#115
Posté 01 novembre 2012 - 07:02
Not tough, they just cheap. PLAIN CHEAP. And yeah Air Quotes's luck for pug is really suckASmoothCriminalx wrote...
Is it the enemies are too tough or the "randoms" you're playing with shouldn't be on gold?
#116
Posté 01 novembre 2012 - 07:06
Dragoons are a joke if you see/know they are coming. Only qualm is that some characters don't have a dodge and it's either kill them before they get to you, or get stagger-gang-banged.. or run away I guess.Crimson Vanguard wrote...
Not tough, they just cheap. PLAIN CHEAP. And yeah Air Quotes's luck for pug is really suckASmoothCriminalx wrote...
Is it the enemies are too tough or the "randoms" you're playing with shouldn't be on gold?
**edit** sorry, I jumped right to dragoons even though you didn't mention them. That seems to be what most point to, though.
You could say the combination of all the enemies makes them cheap.. but I would have to say that atlases are pattern-based and that if people can't handle phantoms now, they couldn't beforehand.
Modifié par ASmoothCriminalx, 01 novembre 2012 - 07:10 .
#117
Posté 01 novembre 2012 - 07:10
#118
Posté 01 novembre 2012 - 07:12
#119
Posté 01 novembre 2012 - 07:25
Kiernin wrote...
Lets be totally honest here. When was the alst time you ever saw an Atlas and grew concerned. Since ME3s release, it has always been "Oh, an Atlas, I'll get around to it eventually.", or "Yay, a target I can use to BE/tech burst everything around it to death."
I can understand them providing a real challenge. The addtl cannon shot & the DOT were fine. But cheap mechanics are annoying. As i said in my earlier post they tend to curve thier missiles around cover & sometimes they shoot you with their cannon at a crazy angle which is frustrating.
#120
Posté 01 novembre 2012 - 07:29
#121
Posté 01 novembre 2012 - 08:09
#122
Posté 01 novembre 2012 - 08:19
dimeonwu wrote...
BattleCop88 wrote...
I think we're experiencing power creep in favor of enemies. Only the pros see this as a challenge. Everybody else thinks its cheap and frustrating.
/thread
#123
Posté 01 novembre 2012 - 08:27
Atlas has never been a major problem for me. If this is platiumn only problem: good they should be tough.
Modifié par Arppis, 01 novembre 2012 - 08:29 .
#124
Posté 01 novembre 2012 - 08:35
That's all the balance Cerberus needs
Modifié par Vic7im, 01 novembre 2012 - 08:35 .
#125
Posté 01 novembre 2012 - 08:40
I had a match yesterday where i got executed and then the other three guys all went down about 5 seconds later and all bled out. Of course, maybe I shouldn't have been dumb and gotten executed, but still, definitely shows that you need to bring the A-game for dealing with Dragoons.





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