Bioware - you have overbuffed Cerberus
#126
Posté 01 novembre 2012 - 08:54
Seriously though I don't find them too bad, and I mostly play PUG. But maybe because I've gotten use to the dragoons, since I mostly play Cerb since DLC for the banner.
#127
Posté 01 novembre 2012 - 08:55
Cry to BW to nerf them is pure nonsense.
#128
Posté 01 novembre 2012 - 08:58
Sihmm wrote...
Agree with the OP, but mostly because of Dragoons being way too effective at everything and way too prolific. We all knew Cerberus could stand to get a few more buffs before the DLC, but Dragoons have outright ruined Cerberus.
They really need to be toned down to sensible levels.
No, they are not ruined. It's just you & your non abilty to kill them.
Don't whine. It's pathetic.
#129
Posté 01 novembre 2012 - 09:01
Exactly.Clearly Balkan wrote...
Sihmm wrote...
Agree with the OP, but mostly because of Dragoons being way too effective at everything and way too prolific. We all knew Cerberus could stand to get a few more buffs before the DLC, but Dragoons have outright ruined Cerberus.
They really need to be toned down to sensible levels.
No, they are not ruined. It's just you & your non abilty to kill them.
Don't whine. It's pathetic.
#130
Posté 01 novembre 2012 - 09:13
CaptainTeabag wrote...
The only enemy faction that is fairly balanced is Reapers.
Collectors got too many one-hit-kills and Praetorians that shoot through walls with their magic butt lasers. Captains/Troopers with insta-stomp and always spawn directly behind u out of spite after u kill one of them.
Cerberus is just messed up. It is impossible to finish a 4-Device-Hack objective on solo Gold/Platinum because of Dragoons running up to u faster than drell and respawning quicker than Wolverine can heal himself then bum rushing u all over again. Phantoms got shieldgate/healthgate penetration (i was one-hit-killed by a palm cannon the other day when i had full HP/Shields on SE). Atlas DOT missile is a cheat. It stuns u and leaves u with one tiny slither of red HP but because it also stunlocks u, there is no way u can use an ops pack to heal before the DoT burns u to death. BS!
Geth... all the Geth except Assault Troopers cheat. Rocket Trooper has rocket machine gun and can fire before he's even got round a corner. Pyro torches u from further away than his flame animation can touch. Bomber stunlocks you so every other Geth can abuse u and stun u more, then it drops bombs on ur corpse. Prime Drone has long range troll stunlock which leaves u unable to move while u were trying to attack a Prime. Prime's cannon can bend it like Beckham firing beams around corners. Hunter can stunlock and kill you while in stasis or staggered. Prime Turrets can pass through solid walls and two-hit-kill u from behind without you knowing it was there.
If every enemy is so hard for you, you should stick to bronze / stop complaining.
#131
Posté 01 novembre 2012 - 09:21
Eugenesys wrote...
The only thing i wanna see is
PHANTOMS ARE NOT SNIPERS!!!!!
SLOW DOWN DRAGOONS,.
But surprisingly, dragoons can be stagged with the disciple.. lol
Actually Dragoons are staggered almost for 2 seconds with Overload.
That gives you enough time to kill them in two shots.
#132
Posté 01 novembre 2012 - 09:26
DJ Airsurfer wrote...
I just did a Cerberus/Platinum run with three other guys (while off host) in 23 minutes with only using two consumables.
I don't see the problem here.
Of course there is no problem.
It's just another amusing "BW .. everything is OP - NERF everything" day on BSN.
#133
Posté 01 novembre 2012 - 09:38
#134
Posté 01 novembre 2012 - 10:07
They need to have barrier and health, because they're human biotics. Tone down their speed too.
#135
Posté 01 novembre 2012 - 10:11
Dragoons need a slight movement speed nerf, otherwise I find Cerberus the most fun faction to fight behind Collectors.
#136
Posté 01 novembre 2012 - 10:30
I had some inspiration last night that all this may not be as much of a problem as we think. I usually play silver these days. When I started, many months ago, silver seemed impossible even with level 20 characters. Last night to get the Halloween challenge done quickly i did some bronze matches to get a few quick extractions. I couldn't believe how easy it seemed. Moral of the story is that in time most of us develop & adapt to more difficult situations. Maybe in a few months we will look back and laugh at how we used to complain about Dragoons rushing us en-mass because it all seems so easy now. Here's hoping!
#137
Posté 01 novembre 2012 - 10:35
Respect your enemy, but don't fear them. Remember your training. You'll be allright.
#138
Guest_Air Quotes_*
Posté 01 novembre 2012 - 11:52
Guest_Air Quotes_*

This is on pre-select map and enemy with an Asari Vanguard and a Disciple. If it was U/U/G/ - the score would've been something like 230k and this happens game after game after game.
I can handle Cerberus, but I can see that most people can't.
#139
Posté 01 novembre 2012 - 11:58
Air Quotes wrote...
This is on pre-select map and enemy with an Asari Vanguard and a Disciple. If it was U/U/G/ - the score would've been something like 230k and this happens game after game after game.
I can handle Cerberus, but I can see that most people can't.
Haha, that's pretty depressing. Vanguards seems to be the best anti-dragoon class though, so I'm not surprised about the top 2 spots. Turian Soldier vs Cerberus is basically just asking for it, as I have found out yesterday...
#140
Guest_Air Quotes_*
Posté 01 novembre 2012 - 12:04
Guest_Air Quotes_*
chipsandwich wrote...
Air Quotes wrote...
This is on pre-select map and enemy with an Asari Vanguard and a Disciple. If it was U/U/G/ - the score would've been something like 230k and this happens game after game after game.
I can handle Cerberus, but I can see that most people can't.
Haha, that's pretty depressing. Vanguards seems to be the best anti-dragoon class though, so I'm not surprised about the top 2 spots. Turian Soldier vs Cerberus is basically just asking for it, as I have found out yesterday...
I can see that most PUGS cannot deal with this onslought of Dragoons while Phantoms and Atlases snipe them, Turrets shred them and all the trash also tear them a new one. The game got too tough for the majority of people and if they have any bit of lag it's a nightmare.
#141
Posté 01 novembre 2012 - 12:08
Air Quotes wrote...
1. Speeding up Atlas and giving him 4 shots + DOT missiles (he is now faster than Prime and 2x toughter)
2. Adding waves upon waves of annoying badly designed buggy Dragoons in place of Centurions and Guardians and not in place of Phantoms
3. Not nerfing Phantoms, Turrets or anything
You made Cerberus into a generic bum-rushing faction
Seriously PUGS cannot handle a basic Silver anymore and on Gold I have to score 200k+ almost everytime now to pass it.
1 atlas is fine
2 the dragoon amount does need to drop a littile or at least raise head shot damage
3 phantoms fine turets could use a slight nerf
i can handle silver fine
#142
Posté 01 novembre 2012 - 12:13
Modifié par chipsandwich, 01 novembre 2012 - 12:14 .
#143
Posté 01 novembre 2012 - 12:13
I can't handle cerberus or reapers or collectors mostly because of the danger of sync kills and the new mobs that make staying in cover hell. I can handle the geth.
For cerberus I would have preferred only 1 dragoon and for the rest of the budget the guardians. Or they need to change the dragoon so he doesn't have armour or not close the distance like a porsche.
Modifié par Walhorin, 01 novembre 2012 - 12:16 .
#144
Posté 01 novembre 2012 - 12:17
#145
Posté 01 novembre 2012 - 12:21
A non-patch change could be to nerf their speed and change the wave composition.
#146
Posté 01 novembre 2012 - 12:22
#147
Posté 01 novembre 2012 - 12:24
#148
Posté 01 novembre 2012 - 12:29
#149
Posté 01 novembre 2012 - 12:29
chipsandwich wrote...
For me it's the Dragoon sniping that does it. I can see Cerberus employing an annoying and suicidal heavy melee unit, since TIM doesn't care an awful lot about his pawns, but their ridiculous accuracy has them filling too many roles. That said, the mass of Dragoons is still kind of stupid, and as many have said, a lot of the wave budget is spent on Dragoons.
Their damn Hornet needs some serious toning down. If Bioware wants to keep them as aggressive linebreakers then that's fine, but I don't like how they can kill your shields from afar, zip in to stagger and then go right back to the Hornet without a single pause.
#150
Posté 01 novembre 2012 - 12:35





Retour en haut







