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Bioware - you have overbuffed Cerberus


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#151
ryoldschool

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Clearly Balkan wrote...

DJ Airsurfer wrote...

I just did a Cerberus/Platinum run with three other guys (while off host) in 23 minutes with only using two consumables.

I don't see the problem here.


Of course there is no problem.

It's just another amusing  "BW .. everything is OP - NERF everything" day on BSN. :o


Oh, a badass here /scarcasm.  I guess you have not seen Air Quotes post his platinum solo videos here before.   When an elite player ( by any definition you care to use ) thinks there is something that needs to be toned down, you might actually think they don't need to go back to bronze, maybe they have a point.

#152
Fixx21

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No !

#153
Stahlhammer

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Dragoon is a bit out of Cerberus style, mostly cause he cares not about how hard you hit him, TIM told him you have the candy and he's gonna run for it no matter what. 

Their numbers are quite high too, I understand that the Guardians had to be done something about since they're just headshot medal material, but actually changing them (giving tem the real shield) would IMO be a better  move than just replacing them with the yellow sprinters. 

#154
Clips7

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I think alot of these threads where some folks have concerns about factions?...maybe part of the problem is related to the difficulty you're playing on? I play mostly on silver and while i do agree that the dragoons need to be toned downed in their mindless spamming and phanthoms with their precision sniping, i think that Cerb is still a fun faction to fight...on silver.

I think folks need to be specific on the difficulty that they are complaining about as well ?(not saying folks aren't doing that)...because it can be hard to balance an issue for one difficulty when others feel that the difficulty is fine...like nerfing enemies for gold, but leaving the other difficulties alone and testing the outcome etc...it's a tough juggling act when maybe folks just need to stay off of the higher levels in gold and plat.

I ultimately agree tho, that at least on silver the dragoons and phanthoms might need a slight tweaking, but also know that and of course this goes without saying, the beauty of this mp is that you can't fight the same with these characters...meaning depending on what type of character you have, your strategy changes and some characters are just better equipped to deal with certain enemies than others...no matter how much you equip them with mods or whatever.

#155
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My real problem is with Bioware's inability to create enemies that can deal damage and challenge you in a fair way without resorting to cheap stunlock, tracking unavoidable projectiles, insane damage or accuracy that is out of this world.

#156
Jay_Hoxtatron

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Air Quotes wrote...

My real problem is with Bioware's inability to create enemies that can deal damage and challenge you in a fair way without resorting to cheap stunlock, tracking unavoidable projectiles, insane damage or accuracy that is out of this world.


Lag is usually the problem. Just decided  to do my lone wolf the other day. It was glorious, I could dodge everything whereas I was taking Banshee Warps/Atlas missiles from behind walls when I play offhost.

Seriously, if BioWare ever decides to implement lag compensation in this game for enemies' weapons, like it's done for our hitscan weapons (And in plenty of other games), most of the game's cheapness would be gone.

#157
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Jay_Hoxtatron wrote...

Air Quotes wrote...

My real problem is with Bioware's inability to create enemies that can deal damage and challenge you in a fair way without resorting to cheap stunlock, tracking unavoidable projectiles, insane damage or accuracy that is out of this world.


Lag is usually the problem. Just decided  to do my lone wolf the other day. It was glorious, I could dodge everything whereas I was taking Banshee Warps/Atlas missiles from behind walls when I play offhost.

Seriously, if BioWare ever decides to implement lag compensation in this game for enemies' weapons, like it's done for our hitscan weapons (And in plenty of other games), most of the game's cheapness would be gone.




Hosting helps a GREAT deal. It's the biggest advantage in the game. But even then - you can time your dodges perfectly, you will still get hit by the U turn warp ball or a rocket or Primes shot. Really pisses me off. It's like "Why am I even trying if the game is going to cheat and hit me anyway?" It kills the fun. 

#158
X M3TH0D1C4L X

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Air Quotes wrote...

Jay_Hoxtatron wrote...

Air Quotes wrote...

My real problem is with Bioware's inability to create enemies that can deal damage and challenge you in a fair way without resorting to cheap stunlock, tracking unavoidable projectiles, insane damage or accuracy that is out of this world.


Lag is usually the problem. Just decided to do my lone wolf the other day. It was glorious, I could dodge everything whereas I was taking Banshee Warps/Atlas missiles from behind walls when I play offhost.

Seriously, if BioWare ever decides to implement lag compensation in this game for enemies' weapons, like it's done for our hitscan weapons (And in plenty of other games), most of the game's cheapness would be gone.




Hosting helps a GREAT deal. It's the biggest advantage in the game. But even then - you can time your dodges perfectly, you will still get hit by the U turn warp ball or a rocket or Primes shot. Really pisses me off. It's like "Why am I even trying if the game is going to cheat and hit me anyway?" It kills the fun.

Yea hosting helps a lot. But I agree with you. The warp balls I don't really have a problem dodging, even off host.

Its those Atlas missiles and Rocket Trooper missiles. Even with my TGI, if I try to dodge one of them using the jetpacks, it literally takes a 90 degree turn from my point of dodge and hits me. These missiles laugh at the laws of physics.

#159
CmnDwnWrkn

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I don't know what changes were made, but these lag problems seem much more pronounced in the post-Retaliation/patch game. I'm disappointed with how the game plays now in the noticeable difference between the host-side game state, and what I am seeing on the screen. It just didn't seem to be as much of an issue before.

#160
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Jay_Hoxtatron wrote...

Air Quotes wrote...

My real problem is with Bioware's inability to create enemies that can deal damage and challenge you in a fair way without resorting to cheap stunlock, tracking unavoidable projectiles, insane damage or accuracy that is out of this world.


Lag is usually the problem. Just decided  to do my lone wolf the other day. It was glorious, I could dodge everything whereas I was taking Banshee Warps/Atlas missiles from behind walls when I play offhost.

Seriously, if BioWare ever decides to implement lag compensation in this game for enemies' weapons, like it's done for our hitscan weapons (And in plenty of other games), most of the game's cheapness would be gone.



 

And we can't host. :crying: It is great to dodge a Banshee warp and actually have it miss you. Same with a Geth Rocket Trooper rocket, etc.

Hosting is such a huge advantage, but I think the Geth would still be cheap BS'ers even without lag. :?

#161
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X M3TH0D1C4L X wrote...

Air Quotes wrote...

Jay_Hoxtatron wrote...

Air Quotes wrote...

My real problem is with Bioware's inability to create enemies that can deal damage and challenge you in a fair way without resorting to cheap stunlock, tracking unavoidable projectiles, insane damage or accuracy that is out of this world.


Lag is usually the problem. Just decided to do my lone wolf the other day. It was glorious, I could dodge everything whereas I was taking Banshee Warps/Atlas missiles from behind walls when I play offhost.

Seriously, if BioWare ever decides to implement lag compensation in this game for enemies' weapons, like it's done for our hitscan weapons (And in plenty of other games), most of the game's cheapness would be gone.




Hosting helps a GREAT deal. It's the biggest advantage in the game. But even then - you can time your dodges perfectly, you will still get hit by the U turn warp ball or a rocket or Primes shot. Really pisses me off. It's like "Why am I even trying if the game is going to cheat and hit me anyway?" It kills the fun.

Yea hosting helps a lot. But I agree with you. The warp balls I don't really have a problem dodging, even off host.

Its those Atlas missiles and Rocket Trooper missiles. Even with my TGI, if I try to dodge one of them using the jetpacks, it literally takes a 90 degree turn from my point of dodge and hits me. These missiles laugh at the laws of physics.

 

Some of us lag more than others. :whistle: I have to time it absolutely PERFECTLY if I am to dodge a banshee warp off-host. Because if you dodge too early, it just re-adjusts and hits you anyway, dodge too late and it hits you. Add this to the fact that you have to judge (based on how much lag you're CURRENTLY getting) precisely what time you need to dodge and dodging banshee warps becomes a right pain. It's why I usually just go into cover instead of bothering to dodge. 9 times out of 10 dodging banshee warps is pointless for me, because they just hit me anyway.

#162
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Lord_Sirian wrote...

Jay_Hoxtatron wrote...

Air Quotes wrote...

My real problem is with Bioware's inability to create enemies that can deal damage and challenge you in a fair way without resorting to cheap stunlock, tracking unavoidable projectiles, insane damage or accuracy that is out of this world.


Lag is usually the problem. Just decided  to do my lone wolf the other day. It was glorious, I could dodge everything whereas I was taking Banshee Warps/Atlas missiles from behind walls when I play offhost.

Seriously, if BioWare ever decides to implement lag compensation in this game for enemies' weapons, like it's done for our hitscan weapons (And in plenty of other games), most of the game's cheapness would be gone.


 

And we can't host. :crying: It is great to dodge a Banshee warp and actually have it miss you. Same with a Geth Rocket Trooper rocket, etc.

Hosting is such a huge advantage, but I think the Geth would still be cheap BS'ers even without lag. :?



Oh believe me - they are. And I host a lot. Off host is just a nightmare. Your powers don't work and you get railed by things half a second later. 

Modifié par Air Quotes, 01 novembre 2012 - 02:44 .


#163
Locutus_of_BORG

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In other news, they've nerfed the Scion!! Posted ImagePosted ImagePosted Image

Yeah, I agree, fighting Cerberus or Geth is pretty un-fun right now. The Geth have been nerfed slightly iirc, which has probably made a big difference already, but Cerberus needs to be rebalanced entirely.

#164
Cloaking_Thane

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I think Dragoons need barrier and maybe 2/3- 3/4 of their current armor then they are fair

#165
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Cloaking_Thane wrote...

I think Dragoons need barrier and maybe 2/3- 3/4 of their current armor then they are fair


They need to be like a Pyro. Half armor, half barrier, slower, and have SMG damage reduced, spawn less per wave at a time, and TAKE COVER!

#166
BlackbirdSR-71C

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Multiplayer deserves better enemy balance.

#167
Star fury

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ryoldschool wrote...

Clearly Balkan wrote...

DJ Airsurfer wrote...

I just did a Cerberus/Platinum run with three other guys (while off host) in 23 minutes with only using two consumables.

I don't see the problem here.


Of course there is no problem.

It's just another amusing  "BW .. everything is OP - NERF everything" day on BSN. :o


Oh, a badass here /scarcasm.  I guess you have not seen Air Quotes post his platinum solo videos here before.   When an elite player ( by any definition you care to use ) thinks there is something that needs to be toned down, you might actually think they don't need to go back to bronze, maybe they have a point.


Well, they think that if they can extract on silver/gold (sometimes) against geth or cerberus, it somehow makes enemies not cheap. They also think that they're awesome players and much better than "whiners"(who solo platinum for fun, but point out cheap behaviour of enemies).

#168
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Star fury wrote...

ryoldschool wrote...

Clearly Balkan wrote...

DJ Airsurfer wrote...

I just did a Cerberus/Platinum run with three other guys (while off host) in 23 minutes with only using two consumables.

I don't see the problem here.


Of course there is no problem.

It's just another amusing  "BW .. everything is OP - NERF everything" day on BSN. :o


Oh, a badass here /scarcasm.  I guess you have not seen Air Quotes post his platinum solo videos here before.   When an elite player ( by any definition you care to use ) thinks there is something that needs to be toned down, you might actually think they don't need to go back to bronze, maybe they have a point.


Well, they think that if they can extract on silver/gold (sometimes) against geth or cerberus, it somehow makes enemies not cheap. They also think that they're awesome players and much better than "whiners"(who solo platinum for fun, but point out cheap behaviour of enemies).


Exactly. We have over 800 hours invested into the MP. Playing since the demo even. And we just point out stupid BS for Bioware to take notice and do it differently in future games. 

Modifié par Air Quotes, 01 novembre 2012 - 03:10 .


#169
Chala

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Posted Image

I haven't bothered to see if this is well written, well, I hope you get the joke.

#170
IElitePredatorI

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Air Quotes wrote...

1. Speeding up Atlas and giving him 4 shots + DOT missiles (he is now faster than Prime and 2x toughter)

2. Adding waves upon waves of annoying badly designed buggy Dragoons in place of Centurions and Guardians and not in place of Phantoms 

3. Not nerfing Phantoms, Turrets or anything 

You made Cerberus into a generic bum-rushing faction

Seriously PUGS cannot handle a basic Silver anymore and on Gold I have to score 200k+ almost everytime now to pass it. 


1. I agree.

2. I agree.

3. You think they need a nerf? Phantoms are easy to kill even on Platinum lol. Turrets I never really see anymore however.

#171
Chala

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IElitePredatorI wrote...

Air Quotes wrote...

1. Speeding up Atlas and giving him 4 shots + DOT missiles (he is now faster than Prime and 2x toughter)

2. Adding waves upon waves of annoying badly designed buggy Dragoons in place of Centurions and Guardians and not in place of Phantoms 

3. Not nerfing Phantoms, Turrets or anything 

You made Cerberus into a generic bum-rushing faction

Seriously PUGS cannot handle a basic Silver anymore and on Gold I have to score 200k+ almost everytime now to pass it. 


1. I agree.

2. I agree.

3. You think they need a nerf? Phantoms are easy to kill even on Platinum lol. Turrets I never really see anymore however.

Now that you mention it... You're right, there are less turrets than before. I kinda miss them :crying:

#172
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IElitePredatorI wrote...

Air Quotes wrote...

1. Speeding up Atlas and giving him 4 shots + DOT missiles (he is now faster than Prime and 2x toughter)

2. Adding waves upon waves of annoying badly designed buggy Dragoons in place of Centurions and Guardians and not in place of Phantoms 

3. Not nerfing Phantoms, Turrets or anything 

You made Cerberus into a generic bum-rushing faction

Seriously PUGS cannot handle a basic Silver anymore and on Gold I have to score 200k+ almost everytime now to pass it. 


1. I agree.

2. I agree.

3. You think they need a nerf? Phantoms are easy to kill even on Platinum lol. Turrets I never really see anymore however.


Phantoms damage reductions is insane, especially against shotguns, palm blaster Damage/ROF/Accuracy is off the charts. I do like them better then Dragoons now however. This shows how cheap the game has become. 

Modifié par Air Quotes, 01 novembre 2012 - 03:33 .


#173
Miniditka77

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X M3TH0D1C4L X wrote...

Yea hosting helps a lot. But I agree with you. The warp balls I don't really have a problem dodging, even off host.

Its those Atlas missiles and Rocket Trooper missiles. Even with my TGI, if I try to dodge one of them using the jetpacks, it literally takes a 90 degree turn from my point of dodge and hits me. These missiles laugh at the laws of physics.

For some reason, the Asari dodge just seems to work the best.  I have no problem dodging anything with an Asari, even off-host.  But using any other character (even the new Turians with their insane dodge length), it feels like there's a timing requirement - you have to dodge at the right moment or the game won't let you dodge it.

#174
Boretsky

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Cerberus is the only well balance faction imo. Just treat Dragoons like Phantoms, stay alert and make sure you spot them before they get close, then they are simple to kill. If they do get close make sure you dodge to the side alot. The only thing they really need is an identifiying noise, maybe fast footsteps?

as for the other factions, geth need a stunlock reduction, collectors need their upcoming damage negating nerf (if you don't know, only possesed enemies should get a DR boost, but as of right now every enemy gets it, when why they seem much harder then other factions), and reapers actually need a buff.

#175
Blackbeat009

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Drayce333 wrote...

Removing the guardian completely was a terrible decision, Dragoons need a slight movement speed balance then cerberus would be perfect.


:police:  i agree with you if the dragoons are to fast in gold give no response time, but if is one 3