Aller au contenu

Photo

SCSII mod - sorcerer solo blind run. spell recommendations?


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
IntoTheDarkness

IntoTheDarkness
  • Members
  • 1 014 messages
1-line summary: please give me spell recommendaions for solo sorcerer play SPECIFICALLY aimed to beat BG2 and TOB with SCSII mod installed on core rule.






I'm playing BGT with SCS and SCSII, every component installed.

Since it's my first time playing either game, I found BG1 portion extremely difficult although I consider myself somewhat competant gamer.

I first played without consulting any manuals, and my spell selections often turned out to be disastrous. (ex. unable to do any damage to spell caster enemies, etc)

I had to restart at least dozen times over and had to grind for hours each time I was stuck. For example, in Urgoth's Beard's mission of reclaiming Johndalla's cloak, I had to grind Golems until I got level 4 spell secret words and level 5 spell breach to even do any damage to enemy spell casters who were protected by globe of invulnerability and mirror images, yet I had to restart the game when I realized I didn't have any means to detect invisibility since my dispels have uber-1% chance of dispelling high-level enemies.

I think I saw death sequence over a hundred times, if not more :unsure:





Today I finally moved to BG2 portion. My sorcerer level is 12 with 830k experience and I'm willing to start with a new character for I realized spell selection is vital in sorcerer solo play.

I've searched forums but I feel SCSII's enemies behave very differently from vanilla so that wouldn't really help much. SCSII's Liches utilize almost every effective spell including  timestop, avatar, and can nullify spell-immunity - improved invisiliby cheese, enough said.

If I am to beat BG2 and TOB with SCSII installed, please give me some advices for spell selections.

Modifié par IntoTheDarkness, 01 novembre 2012 - 08:42 .


#2
ussnorway

ussnorway
  • Members
  • 2 355 messages
My first response is that you should learn to swim before you jump into the ocean to pat the pretty sharks but if you must then I suggest playing as a mage instead... that way you will (at least) have access to any spell whilst still getting the arcane experience.
Whatever flouts your boat, it is your game! :wub:

Modifié par ussnorway, 01 novembre 2012 - 03:54 .


#3
IntoTheDarkness

IntoTheDarkness
  • Members
  • 1 014 messages
Well, I found spell immunity:divination and improved invisibility to be... too powerful for enemy AIs to deal with. Enemy spell casters became vegetables with Blind and there were lots of exploits even a novice such myself could find and abuse, so I switched to SCS in midway.

It took me weeks to beat BG1, thus by this point I might not be a noob at all! I've not played BG2 yet but I want to enjoy the game to its full potential while it's still fresh.

#4
Grond0

Grond0
  • Members
  • 6 499 messages
You could try a melee sorceror approach. Attacking options for this include chill touch, polymorph self, fireshield, minor sequencer, improved haste and shapechange. Defensive options include prot. from evil, blur, mirror image, minor spell deflection, prot. from fire, spirit armour, stoneskin, improved invisibility, spell immunity, spell shield, prot. from magic energy, spell turning, protection from energy and spell trap. Other potentially useful spells include spook, invisibility, melf's minute meteors, remove magic, skull trap, vampiric touch, greater malison, teleport field, sunfire, contingency, pierce magic, true sight, Khelben's warding whip, limited wish, spell sequencer, Abi-Dalzim's horrid wilting, maze, simulacrum, spell trigger, chain contingency, imprisonment, spellstrike and wish.

Good luck!

#5
ussnorway

ussnorway
  • Members
  • 2 355 messages
Without knowing your playstyle we can only suggest spells that have proven to be solid all-rounders... ‘Invisibility’ and ‘Melf's Minute Meteors’ spring to mind but the trouble is that sorcerer gets her extra spells (per day) by specialising and that usually comes asunder when she encounters monster type X only to discover that the spell she now needs is one of the ones that she didn’t take.

Spell A = good whilst spell B = bad is a mentality for simpler games like “mass effect” eg. Spells like ‘Glitterdust’ look unimpressive at first glance but then the target will put up ‘SI:Div’ and it all makes sense. The ugly truth is that almost any spell in BG has potential in the right circumstances... the trick to making it look easy is to arrange for that situation. :wub:

Modifié par ussnorway, 01 novembre 2012 - 07:01 .


#6
The Potty 1

The Potty 1
  • Members
  • 476 messages
...

OK, it is true that arcane casters in BG2 typically overpower all other class builds. It is also true that sorcerors are arguably the most powerful arcane casters, probably followed closely by the wild mage.

On the other hand, even in vanilla you have to have a fair idea how the spell system works in order to wield all of that power. To solo a caster in SCS2 requires a pretty good to excellent grasp of just about every arcane spell, and also a solid understanding of the other classes abilities so you can defend against them.

Baldur's gate is not a simple game. That's why we're still playing it a decade after all of it's contemporaries are rotting in landfills. BG with SCS is a downright harsh environment. I'm not going to suggest you don't solo, just to do it with a build more suited to being soloed by a less experienced player.

Personally I love thieves, stealthing and backstabbing while solo is loads of fun. Couple that with the power of a fighter or a mage, and you're cooking. For solo play I'd suggest a multiclass fighter/thief, and go for a gnome for the dexterity and save bonus. The multiclass mage/thief is also an extremely powerful build. You could either go for the gnomish illusionist variant, or the standard halfling. The illusionist gets an extra spell per level, but loses necromancy (skull traps & ADHW).

Of course thieves are not for everyone, but if you don't fancy them, I'll let some others suggest their favorite power builds.

#7
ussnorway

ussnorway
  • Members
  • 2 355 messages
My grand strategy for BG2 as a sorcerer:

1. Wands = good, so collect them all & always reload them before using the final shot.

2. Get out of Dodge fast... casting spells in town is illegal!
a) “It’s an ambush” is normally the last thing a new character says in bg2... the wilds are dangerous but you don’t get ambushed * as much.
B) * [spoiler] BG2 works on a list of achievements eg. The character that goes bush right away will arrive in good condition but the girl whom desires to clear the circus first will almost always get jumped at the next corner.

3. Once you have cut your teeth, then return to pay the licence fee and start working for the thief guild... even an evil sorceresses should side with the thieves because of the item they give you.

4. Watchers Keep should be started as soon as you get your sparkly hands on a certain item (see 3) because;
a. Inventory management items tend to be late game but you can get some good ones at the first level here.
b. Wands are good and I kid you not, the best are in here... “Wand of Spell Striking” is my pick for best but “Wand of Cursing” isn’t bad...

as a rule of thumb, ‘Breach’ = enter melee combat and ‘Pierce Magic’ = cast your spells at him. :wub:

Modifié par ussnorway, 01 novembre 2012 - 08:03 .


#8
IntoTheDarkness

IntoTheDarkness
  • Members
  • 1 014 messages
Thank you guys! I like challenges but I'm convinced to play a with a party until I grasp how the magic system works. I haven't used high-level magics in BG1 portion and my understanding is that my earlier picks for spells can be neutralized with introduction of high-level spells. Besides solo run will make me miss all the banters and romances!

#9
Matuse

Matuse
  • Members
  • 250 messages
First thing is that Breach is basically useless for a pure spellcaster, since it removes melee protections. To take down mirror images, throw magic missiles. A volley of missiles will devastate even a large number of images, and might even hit the target a couple of times.

#10
Thrar

Thrar
  • Members
  • 78 messages
A blind run... when I first saw that, it made me think of going through the entire game while blinded. Has anyone ever tried that?

#11
Incantatar

Incantatar
  • Members
  • 170 messages

Matuse wrote...

First thing is that Breach is basically useless for a pure spellcaster, since it removes melee protections. To take down mirror images, throw magic missiles. A volley of missiles will devastate even a large number of images, and might even hit the target a couple of times.

Prot. f. Magic Energy and your MMs do nada damage. Breach will remove it.
1. Breach lets your summons do their job
2. Breach gives you more offensive spell options, because it removes elemental and magic damage protections.

There are definately alternatives and different play styles and it's not too useful for all of them, but it's very useful in the ways i described.

Modifié par Incantatar, 10 décembre 2012 - 10:54 .