dreman9999 wrote...
And that does not apply to this war?
On the short turn, that choice was celebrated. In the long turn it was seen in horrior. Is that not that case that happen and could happen in the ME3 endings?
Ofcousre the races of now would look to see the use of the crucible in the form of joy but that does not mean it would be a case inthe future.
In Ender's game that was the same case
the difference is that ME was a work of fiction and the 2 writers walked into a gaming medium for the purpose of entertainment and twisted it around to deliver a gut punch that was neither mentioned or foreshadowed.
Now you could argue that it was artistic integrity. But if the ending had been deleivered as present on Christmas. I'd ask for the reciept so I could return it. Gaming follows it's own logic. It can thrill, aggrevate, dissapoint. But ultimately it has to deliver on the theme of the core narrative.
All throughout ME the narrative has been to stop the Reapers. A pretty loose fitting term but let's see what we've got to do that with.
An Alliance soldier in a military who frequently meets ppl with guns and get's up to stuff other deem impossible. Shep's never needed space magic before to pull off a win.
This is the ME universe at work and Shep's prevogative? Military solutions that result in someone getting shot.
To change that so suddenly was a brave effort. MGS3 had a walking the river scene where you were attacked by the ghosts of all the ppl you had killed. Sadly the scope of the writers vision for the ending of ME3 was a little narrow than that gameplay mechanic.
Modifié par Redbelle, 03 novembre 2012 - 12:17 .