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Mass Effect 3 Ending Choices, an Ethical Discussion.


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#451
silverexile17s

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dreman9999 wrote...

Redbelle wrote...

dreman9999 wrote...

Ticonderoga117 wrote...

SeptimusMagistos wrote...
It has his memories and his mind. Ergo, it's him. Just because one of two Shepards died doesn't stop the other from being Shepard.


But it's not him. It's his memories, but memories =/= personality or being.

Plus, the wording of ReaperShep makes it quite clear that they are different.

Yes it does. Memories does equal personality and being.


Really? I can video capture moving images and store them. Does that make those memories?

The reason I ask is due to the story of the rational dentist. Goes like this:

A man sits in a dentist chair and the dentist looms over with mask.

"Hmmm", says the dentist. "You require a new filling. Now the question is should I use anasthetic before I begin to drill the tooth".

The mans eye's went wide but he could not say anything as the dentist had his mirror in his mouth. The dentist however noticed the mans agitation.

"Interesting", he said. "You seem to be exibiting signs of distress at the notion of not having anasthetic. But, of course, without any way to prove if this is a genuine reaction from a thinking living creature like myself I must remain open to the possibility that you are merely mimicking a reaction seen in others in scenario's similar to this one."

"Since I cannot know if you are actually thinking, or that you exist and live in the same way that I know I exist and live being privy to stream of recognition that I am a thinking and living person, I must administer anasthetic on the chance that you are like me. But I cannot know if you are like me. So this may just be a waste of Anasthetic".

1. "Really? I can video capture moving images and store them. Does that make those memories?"
Yes, becaus eyou can remeber recording them.

2.It's that also a con to you arguement to say that the Shepard AI is not Shepard?

An arguement about being non conclusive is a doulbe edge sword.

So, a video someone posted on youtube. Are THOSE memories.
To a Control-born Reaper A.I., Shepard's memories are just nothing more then a set of movies, or videos. They are of things it never experenced. 
Think Grunt, when you ask him about Okeer's imprints in ME2.
"Like holding a picture book. Just "Remember this" picture after picture.... No help in finding a reason to care."
Just because it has Shepard's memories does not mean it will acknolodge them as law. They are seperate from its' own existance. Nothing more then the template. The figuritive parts of it's design.
And that would bring us to the thoughts of "Am I more then the sum of my parts?"
An then we go on and on.
The bottom line is, Control is nothing more then taking all of Shepard's memories and experences, giving them to the Reaper A.I. in the form of a vid-diary. It's not Shepard. It's an A.I. that's supposed to use Shepards' memories like a guide-book on what to do. With no set reason on WHY it should follow the reasons of a dead man for all eternity.

#452
silverexile17s

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dreman9999 wrote...

ghost9191 wrote...

dreman9999 wrote...

Redbelle wrote...

Ticonderoga117 wrote...

SeptimusMagistos wrote...
It has his memories and his mind. Ergo, it's him. Just because one of two Shepards died doesn't stop the other from being Shepard.


But it's not him. It's his memories, but memories =/= personality or being.

Plus, the wording of ReaperShep makes it quite clear that they are different.


Shep dies and is not downloaded as the catalyst. Rather, Shep dies and elements of Shep psyche are copied and used to repurpose the Reaper's collective conciousness. That's my take. It's essentially a cloning process. If Shep had not been incinerated there would be human Shep and Shreaper Shep running around the galaxy arguing over who owns the apartment.

No, Shepard's body dies and his mind is uploaded to become an AI.


sh*t this is still going on .

i guess i will just say it... Dreman you are indoctrinated :?

How? What proof says the AI's not?

The A.I. ITSELF says it.
"Through his/her Death, I was created. Through my birth, his/her thoughts are freed. They guide me now: Give me reason... Direction."
It acknolodges Shepard as a seperate entity, and spicifically refers to him/her as dead, and that his/her thoughts and memories are It's directives.
Go to youtube. Search "mass effect 3 control ending extended cut." It tells you right up front it is not Shepard, but an A.I. that uses his/her memories as a guidebook.
And no assurances that it will follow that guidebook forever.

Modifié par silverexile17s, 03 novembre 2012 - 01:33 .


#453
silverexile17s

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Nerevar-as wrote...

dreman9999 wrote...

ghost9191 wrote...

just putting this out there. but pretty sure that colonist ( f*ck if i can remember her name ) lilith i think . pretty sure she wasn't uploaded before being turned into goo . just saying

catalyst straight up says shep will die, copy will be made , and a new ai will be "born" based off it

Having 2 shepards still means both Shepards are Shepards.


Seen Caprica? Virtual Zoe was not Zoe, even if she had both memories and personality. Just a clone of her mind. Same for Control Shepard.

Indeed. Both acknolodge that the originals are dead, and that though they have the memories, they are not the ones they are based off of.

#454
silverexile17s

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SeptimusMagistos wrote...

Nerevar-as wrote...

Seen Caprica? Virtual Zoe was not Zoe, even if she had both memories and personality. Just a clone of her mind. Same for Control Shepard.


On what basis was she not?

Just to be clear, I fully acknowledge that the AI Shepard isn't the original Shepard. But if you make an exact copy of Shepard then that copy is still Shepard.

Really, it isn't though. It acknolodges that it is not Shepard, and that Shepard is dead.
All it has is ecentally a video-diary of Shepards memories to serve as a guidebook, with no indication that it will treat the memories that way forever.

#455
silverexile17s

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dreman9999 wrote...

Redbelle wrote...

dreman9999 wrote...

Nerevar-as wrote...

dreman9999 wrote...

Nerevar-as wrote...

dreman9999 wrote...

ghost9191 wrote...

just putting this out there. but pretty sure that colonist ( f*ck if i can remember her name ) lilith i think . pretty sure she wasn't uploaded before being turned into goo . just saying

catalyst straight up says shep will die, copy will be made , and a new ai will be "born" based off it

Having 2 shepards still means both Shepards are Shepards.


Seen Caprica? Virtual Zoe was not Zoe, even if she had both memories and personality. Just a clone of her mind. Same for Control Shepard.

More like a being with differt experiances with you as the base it's persona.


It´s still another being. Not the Shepard we´ve been following, although I consider Catalyst Shepard a living being in its own right. I didn´t choose Control because it felt like Gandalf taking the One Ring.

Inheritly is. It die not get a new persona.

Also, you missing that fact here that the one ring had a will of it's own and the reaper do not. You commad them, not ithem commanding you


Ok, hold up. One of the underlying and recurring theme's throughout ME1, 2 and 3 is that you do not control the Reapers. They control you.

To expect the fanbase to accept such an about turn in ME lore in the space of ten minutes is the biggest leap of faith I've ever seen a developer take.

What were they thinking?

CH: "Now. I have the ME fans in the palm of my hand. Ready to accept whatever truth I place before them. Cause I created the Catalyst.......... And it's awesome".

Groan eminates from the closet.

CH: "Silence Weekly! Your in my world now!"

The issue is that you don't have away to control them. The reaper use the davatage of ambuses and traps to control organics...Added the nature of the reapers found in ME2 point to the fact that they are control being that that are indoctinated organics made into a reapers.

That just mean how to control them is an issue.

...Illusive Man?!?!?!
I thought you were dead!!
...
Serously, HOW is this any different then what we stopped Cerberus from doing?!?!

#456
silverexile17s

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Dr_Extrem wrote...

silverexile17s wrote...

Dr_Extrem wrote...

AlanC9 wrote...

Ticonderoga117 wrote...
1. Laws are laws.
2. Because that's most likely going to be the way he takes care of "problems" now.
3. Because it caused everyone involved a ton of problems and brought down space cthulu on top of everyone's head!


An actual argument for point 2 would be nice.


what is worse - killing or indoctrinating them (to be nice and peaceful). both options are available and both are a very inversive form of protecting the weak.

even the "peaceful" possibility is highly questionable. in addition, the essence is based on shepards thoughts .. and shepard would do anything to protect the weak - or obliterate the enemy. shepard got the job done - always.


That was Shepard. Not an A.I. Machine-God that has his/her memories.
We know that just because someone has the memories of someone else, doesn't make them that person.
Just look at Grunt and Okeer. Okeer gave Grunt generations of memories, but Grunt turned out nothing like he intended him to. Whos to say that THIS will last anywhere as long as the Catalyst did?



thats what i am writing for 14 pages now. the essence is not shepard - only a virtual construct, that acts on the thoughts and memories, that shepard once possessed.

my coment was based on the fact, that the essence states in the epilogue, that it WILL protect those who can not protect themselves. that implicates the use of the reaper fleet and even indoctrination.

how far will the essence go to protect the weak?

Indeed. I was actuation the point.
Whats' to say that all this hasn't just created Catalyst 2.0?

#457
silverexile17s

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dreman9999 wrote...

silverexile17s wrote...

dreman9999 wrote...

SpamBot2000 wrote...

It appears someone is confusing thinking with reveling in nihilism.


The only people who are seeing the ending as nihilsm are the people who react to the endings negativly as unchoosable choices.

My victory is that the galexy survives and the people I care fori n the game survives. As long as they do are hope last.
I 'll take any burden or sin to make sure hope last.

That seems like nihilism, to not care about ones own existance.
Control is creating a Reaper A.I. with your experences. Not you.
It doesn't share your emotions. Just directives that were formed from the echo of thought.
And we know from the Catalyst, that Directives can be warped.
The ONLY ending that offers any solas is Destroy, and the price for that is the genocide of synthetic life.
NONE of it is worth the outcomes of any of them in the end.

No it not creating a reaper ai. It's you Shepard up loaded. It has you thoughts and memories. That also means emotions.

And as for directive, your missing the fact here the issue of howdirectives are applied are the problem.Nothing show or states that the ai is shackled to one or can have one reapplied....


You're the one seeing the ending as nihilism being that you onlysee it at it's worse. That doesnot mean the ending is inheritly nihilism because you see it assuch. that mean "you" are veiwing it as such.

No, it doesn't. The monotone voice, and the near-lifeless description of being the protector of life.
All it has are Shepard's memories. Like a vid-diary. They aren't it's OWN memories and experences.
In the ending the thing itself says that "Through his/her death, I was created."
It acknolodges throughout the EC scene that it has Shepard's memories and experences, but that it was created through his/her death, and that it is not him/her.

And directives can be warped, until they no longer follow the original purpose of it's creation. When the Leviathens created the Catalyst, did their destruction figure into their calculations when giving it the directive to preserve all life? I doubt it.  And the A.I iyself says that Shepard's memories guide it, meaning that it uses the morals of Shepard's memories as directives. And there is no indiction that it will do so for the eternity it may exist for.

And no. I ment that you are the one seeing the ending as nihilistic, since you have no concern for what sin you create, as long as you reach the end goal. The end justifies the means. The same mentalaty as Saren, the Illusive Man, and the Reapers themselves. To not care about one's own self or actions is the definition of nihilisim. Which is what those who do not think Shepard's treatment in the ending is wrong, essentally do.

Modifié par silverexile17s, 25 novembre 2012 - 08:23 .


#458
AlanC9

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Redbelle wrote...

Ok, then let's ask this. If you go with destroy, why didn't Shepard ask the Cat if he could tweak it so that only synthetic Reapers would be destroyed? Shep had the thing built, yet when the Cat says you'll destroy every synthetic in the galaxy Shepard is non-pullussed that such an act would destroy the Geth and Edi.


Why would Shepard think that the Catalyst could tweak it?

#459
silverexile17s

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AlanC9 wrote...

Redbelle wrote...

Ok, then let's ask this. If you go with destroy, why didn't Shepard ask the Cat if he could tweak it so that only synthetic Reapers would be destroyed? Shep had the thing built, yet when the Cat says you'll destroy every synthetic in the galaxy Shepard is non-pullussed that such an act would destroy the Geth and Edi.


Why would Shepard think that the Catalyst could tweak it?

Well, why would he believe ANYTHING it says when it admitted it's the avatar of the Reapers?

Modifié par silverexile17s, 03 novembre 2012 - 01:43 .


#460
AlanC9

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silverexile17s wrote...

Indeed. I was actuation the point.
Whats' to say that all this hasn't just created Catalyst 2.0?


Other than the Sheplyst not having any interest in the Catalysts's mission, and not doing anything but positive things?

#461
Talgor The Teribble

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Hey maybe someone has already said something about this or maybe this isnt the right place to say this but the destroy ending doesn't really do what the ghost kid says if you think about it. See the destroy ending gets kills all the geth and edi and etc right? Wrong! EDI and the Geth both store themselves in computers. EDI aboard the Normandy and the geth aboard thier hubs. So unless the destroy ending destroys all computers as well edi and the geth are still alive just EDI's body is gone and most of the geth units are destroyed. Just a though you know....

#462
Ultranovae

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I'm quite appalled at the communities reaction over the endings of Mass Effect 3.
I can perhaps agree that the story-telling techniques were not on par with expectations. What I find, however, unreconcilable with the spirit of a game in which choice and moral questions take center place, would be an ending without a moral dilemma.
The moral dilemmas presented in ME3's ending are actually a positive story telling device in a game in which choice is such a focus.
Funny, I actually felt the endings presented little in the way of consequences.
Destruction; synthetic life is destroyed, but for someone who killed the geth on rannonch there shouldn't even be a dilemma there.
In war in which millions are dieing everyday, some casualties are expected.
In fact I was expecting to have to chose between entire species without being able to get everyone alive.
Synthesis proposes the co-evolution of synthetics and organics to the point of fusion. We seem to be headed that way anyway. Also, consent of EVERY individual in sucha major decision is unrealistic. Even the best democratic country doesn't have the consent of every individual in major decision.
Control seems of little consequence to the galaxy it just removes the reapers (I should really play that ending post EC, it's still the one I haven't seen fully).
Refuse really seems to be the only one that pulls at my heart strings. Shepard's final words "I will die a free man/woman." You can feel the struggle for life and freedom in his voice.

#463
silverexile17s

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AlanC9 wrote...

silverexile17s wrote...

Indeed. I was actuation the point.
Whats' to say that all this hasn't just created Catalyst 2.0?


Other than the Sheplyst not having any interest in the Catalysts's mission, and not doing anything but positive things?

The same was said about the Leviathans and the Catalyst.
The quarians with the geth.
The Za with the Za'tiil from the prothean cycle.
They all had positive missions.
1st one: Preserve organic life and find a way to create peace between them and organics.
2nd one: A cheap labor/servant race.
3rd one: Improve and adapt their failing race.
Did ANY of these seemingly benign motivations pan out? Anymore then Okeer's templating did for Grunt?
No matter HOW good-natured the template may be, the created can CHOOSE not to follow it. It's not a clone or a replica of the template. It's something that has it's ideals as guidelines, but doesn't neccaraly believe in them. At least, not forever.

#464
AlanC9

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silverexile17s wrote...

AlanC9 wrote...

Redbelle wrote...
If you go with destroy, why didn't Shepard ask the Cat if he could tweak it so that only synthetic Reapers would be destroyed? 


Why would Shepard think that the Catalyst could tweak it?

Well, why would he believe ANYTHING it says when it admitted it's the avatar of the Reapers?


Belief is irrelevant. If the Catalyst's just toying with you for the lulz, you've lost anyway.

#465
AlanC9

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silverexile17s wrote...

AlanC9 wrote...
Other than the Sheplyst not having any interest in the Catalysts's mission, and not doing anything but positive things?

The same was said about the Leviathans and the Catalyst.
The quarians with the geth.
The Za with the Za'tiil from the prothean cycle.
They all had positive missions.
1st one: Preserve organic life and find a way to create peace between them and organics.
2nd one: A cheap labor/servant race.
3rd one: Improve and adapt their failing race.
Did ANY of these seemingly benign motivations pan out? Anymore then Okeer's templating did for Grunt?
No matter HOW good-natured the template may be, the created can CHOOSE not to follow it. It's not a clone or a replica of the template. It's something that has it's ideals as guidelines, but doesn't neccaraly believe in them. At least, not forever.


That list doesn't prove too much. Things that worked out just fine wouldn't be of concern to Shepard since they would have, you know, worked. But if headcanoning bd things happening in the future makes you happier, knock yourself out.

#466
silverexile17s

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Ultranovae wrote...

I'm quite appalled at the communities reaction over the endings of Mass Effect 3.
I can perhaps agree that the story-telling techniques were not on par with expectations. What I find, however, unreconcilable with the spirit of a game in which choice and moral questions take center place, would be an ending without a moral dilemma.
The moral dilemmas presented in ME3's ending are actually a positive story telling device in a game in which choice is such a focus.
Funny, I actually felt the endings presented little in the way of consequences.
Destruction; synthetic life is destroyed, but for someone who killed the geth on rannonch there shouldn't even be a dilemma there.
In war in which millions are dieing everyday, some casualties are expected.
In fact I was expecting to have to chose between entire species without being able to get everyone alive.
Synthesis proposes the co-evolution of synthetics and organics to the point of fusion. We seem to be headed that way anyway. Also, consent of EVERY individual in sucha major decision is unrealistic. Even the best democratic country doesn't have the consent of every individual in major decision.
Control seems of little consequence to the galaxy it just removes the reapers (I should really play that ending post EC, it's still the one I haven't seen fully).
Refuse really seems to be the only one that pulls at my heart strings. Shepard's final words "I will die a free man/woman." You can feel the struggle for life and freedom in his voice.

Destroy is victory at the price of the genocide of synthetic life.
Control is making a Reaper A.I. machine god and HOPING that we don't get S****ed this time around by a new A.I.'s first action.
Synthesis kills all genitic diversity, and the basic right of life to evolove in our own unique ways. Removing natural limitations and just suddenly elevating everyone to the pinnacle of life is a disaster waiting to happen.
To qoute Legion on the prospect of: Were heded there anyway.
"Technology is not a straight line. There are many paths to the same goal. Accepting anothers path blinds you to alternitives. Nazara - Sovergien, told you this: Your civilazation is based upon the technology of the Mass Realys - Our technology. By using it, your civilization develpos along the paths we desire."
Point: The method used to reach a goal is just as important, if more so, then the goal itself. (Unless the goal kills any point in using any method, but there are more then enough people posting that for you to know about it)
Mordin Solus on removing limitations on life:
"Disrupts scoio-technological balance! All scientific advancement due to intellegence overcoming, compensating for limitation!
Can't carry a load, so invent wheel. Can't catch food, so invent spear. Limitations! No limitation, no advancememt. No advancement, culture stagnates!
Works other way, too. Advancement before culture is ready, disasterous."
Take this into account, and synthesis is poising the galaxy for a scoiatal collapse within generations.

#467
silverexile17s

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AlanC9 wrote...

silverexile17s wrote...

AlanC9 wrote...

Redbelle wrote...
If you go with destroy, why didn't Shepard ask the Cat if he could tweak it so that only synthetic Reapers would be destroyed? 


Why would Shepard think that the Catalyst could tweak it?

Well, why would he believe ANYTHING it says when it admitted it's the avatar of the Reapers?


Belief is irrelevant. If the Catalyst's just toying with you for the lulz, you've lost anyway.

That's the exact truth. No matter what you choose, you've lost anyway.

#468
Obadiah

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drayfish wrote...

Obadiah wrote...

drayfish wrote...
...
Having said that, however, and having been subjected to your cartoonish misrepresentation, I would love to hear what it is that you get out of the ending.

Truly.

In your opinion my reading of the ending is entirely lacking. That's cool. I can believe that. So what is it about this deal with the galaxy's greatest mass-murderer that reveals anything to you about the nature of humanity? Of genuine sacrifice?

It is great (and rather easy) to say that moral compromise is in the mix there, but what does it actually do? What was the point of forcing the player to confront such a circumstance, and compel them to sell out their beliefs? Again, nothing is simpler than nodding sagely, and burbling that the ending is 'deep' because it forces us to confront troubling moral quandries... But so what? What is the point of it all? What do we learn, and what do we do with that knowledge?

So far I have heard people speak of this as a test of moral relativity (you yourself claimed it was a great test of what we hold most sacred) - but aside from revealing that players can be willing to bargain away their morality to survive, or which atrocity is least appealing, I don't see what that actually says about ethics except that they are fundamentally malleable, and can be ignored if need be for the purposes of whatever 'greater good' is most pressing at any given moment.

I would (genuinely) love to hear you reveal something more than that, rather than petulently deriding anyone who disagrees with you. ...

Ethics are a set of moral rules that can't be bargained away. They're either adhered to or not. You've previously said that Shepard was justified in making a choice, which means that we players followed ethical rules when making the choice.

1) If one considers the ending options as sacrifices, then the message of the ending is that sacrifices can be committed ethically.

2) If one considers the ending options as atrocities, then the message of the ending is that atrocities can be committed ethically.

3) If one considers the ending options as a mixture of sacrifices and atrocities, then the message of the ending is that there is a difference between the two that must be determined, and that atrocities or sacrifices can be committed ethically.

Just on the face of it, I would say that all three of these conclusions are true. I think pretty much everything else you've described (why each action is an atrocity, the deaths of the Geth, player feeling, etc...) is an attempt to make that truth as unpalatable as possible, which doesn't really change the truth at all.


Thanks for responding (without the insults and pettiness), I appreciate it. I've already been labelled a troll by you and another poster so I will try to make this (my definition of) brief...

So the truth that you believe the game posits, and that players should embrace as meaningful, is that atrocities can be committed ethically?

(And I will say atrocities across the board rather than 'sacrifices', because none of the endings really fit the definition of 'sacrifice' in the self-sacrificial manner we widely know it today - more the antiquated offering-up-an-innocent-victim-to-an-angry-god type sacrifice, and in this context that is an atrocity, since races are wiped out or mutations inflicted.)

So the whole purpose of this epic narrative - the intent of investing players into making the choices that would lead to this end point and driving them with purpose to achieve a noble goal - was to get them to realise that all history (indeed even future history) is built upon the back of horrors that we can ultimately allow ourselves to excuse as 'necessary'?

I will leave out all of the buzz words that you seem to find so problematic, and just say that if this really was the purpose of the game, if Bioware truly did engineer such a circumstance in which to arbitrarily force (and they do not offer a viable alternative in game, so at best it is duress) players to renegotiate the boundaries of their ethics in order to include actions that violate what they would have otherwise considered sacrosanct, then their purpose is purely to muddy the beliefs of those who hold firm to ethics and morality that would argue such violations are egregious.

Those who would have had no ethical concerns about inflicting slaughter or mutation or domination are rewarded; but those who already find such actions deplorable are forced to reconsider their world view, and finally okay such actions as - in your words - 'committed ethically'.

Those who value the rights of others as inviolable, and who have fought throughout the game to respect those beliefs, are punished and told that they were wrong; but those who don't care are rewarded and sacrifice nothing. That says little about 'hope' in the future (or indeed the past) of human kind, and is a rather deplorable message for an artist to send in a tale that claimed (even in the voice of the narrative's antagonist) to be about fighting to build a better future.

This is precisely the issue that I have been raising all along: I find this a cynical vision of (at best) compelled moral relativity, and I am surprised to hear you applaud it so gratefully.
 

@drayfish
I gave a direct answer to what the possible messages were in the final decision as it was presented (not "intended"), given certain possible interpretations of events, and I said in my judgement they are all true.

Neither you nor anyone else has sought to dispute the truth of these messages... yet.

Since I don't see the endings as atrocities, but as sacrifices, I don't find the message in the game cynical at all. I find "Sacrifices can be committed ethically" realist. Though I didn't applaud the ending in my original post, I will now because I found the ending deeply thought-provoking. In fact, I find discussing it (when I'm not stuck in an endless yes/no loop with someone) deeply thought-provoking.

I didn't say whether the ending was engineered or not, since you previously stipulated that such messages can be unintentional and accidental.

So, I believe your points are something like:
1) "Atrocities can be committed ethically" is a cynical vision - ?
2) If Bioware intentionally engineered the ending with the above specific message(1) then:
2a) That rewards those with no morals qualms - TRUE
2b) That punishes those who hold the commitment of atrocities as inexcusable inherent crime - TRUE (see 2d)
2c) That forces players to re-negotiate the boundaries of their ethics - FALSE
2d) Their purpose is to muddy the beliefs of those who hold to ethics and morality that state such violations are egregious - TRUE and ?

I say (1) is questionable given this definition of "cynical" on google: Believing that people are motivated by self-interest; distrustful of human sincerity or integrity. "Self-interest" is a fairly nebulous term (does it mean the individual, those the individual cares about). Since Shepard is dead in three of the four options the narrow definition of self-interest does not seem to apply. I think if you define the terms of "cynical" that you are using the point would be easier to judge.

I say (2c) is false given the counterexample of (2a), and another group not mentioned: people who already believed "Atrocities can be committed ethically". Perhaps both of these groups are the same?

As for (2a) is a game developer really supposed to tailor it's moral message to not reinforce or reward the beliefs of people with no moral qualms? Honestly, I'm going to have to admit to an eye-roll on that one and move on.

I say (2d) is true, however, since you have not disputed that "Atrocities can be committed ethically", this seems like a false set of ethics that the player held. Also the ? is there only because of the word "muddy" which implies further intention. It could be an attempt at propaganda to impose their beliefs. It might be there to instill further discussion, though I know you, and others that feel their beliefs muddied, do not believe that.

Now, as far as I can tell the problem with the whole of section 2 is obvious, these points are contingent on the premise of Bioware intentionally engineering the ending with the specific message of (1). Is that something you believe?

So, this was an ethics thread, what are we discussing?
1) Intentions of the game developer? That kind of speculation will likely get the thread locked.
2) Is it a true statement that "atrocities can be committed ethically"? Hmmm, again, extended discussion of this in the abstract will likely get the thread locked.
3) Are Synthesis, Control, Destroy, and Refuse actions that Shepard can ethically select from (seems like everyone agrees that is a "yes")
4) Were Synthesis, Control, Destroy, and Refuse an ethical selection of options from the developer? Not sure how to discuss that further given it is contingent on the message the devs intended and the message the player perceived. Or perhaps it is not? Could be unethical given all possible options of both messages?

[EDITED]

Modifié par Obadiah, 03 novembre 2012 - 04:00 .


#469
AlanC9

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silverexile17s wrote...

AlanC9 wrote...

Belief is irrelevant. If the Catalyst's just toying with you for the lulz, you've lost anyway.

That's the exact truth. No matter what you choose, you've lost anyway.


That's silly. Refuse dooms the galaxy, but the other options save it.

#470
silverexile17s

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AlanC9 wrote...

silverexile17s wrote...

AlanC9 wrote...
Other than the Sheplyst not having any interest in the Catalysts's mission, and not doing anything but positive things?

The same was said about the Leviathans and the Catalyst.
The quarians with the geth.
The Za with the Za'tiil from the prothean cycle.
They all had positive missions.
1st one: Preserve organic life and find a way to create peace between them and organics.
2nd one: A cheap labor/servant race.
3rd one: Improve and adapt their failing race.
Did ANY of these seemingly benign motivations pan out? Anymore then Okeer's templating did for Grunt?
No matter HOW good-natured the template may be, the created can CHOOSE not to follow it. It's not a clone or a replica of the template. It's something that has it's ideals as guidelines, but doesn't neccaraly believe in them. At least, not forever.


That list doesn't prove too much. Things that worked out just fine wouldn't be of concern to Shepard since they would have, you know, worked. But if headcanoning bd things happening in the future makes you happier, knock yourself out.

I'm afarid you are wrong.
'Things that worked out just fine wouldn't be of concern to Shepard since they would have, you know, worked."?
The za'tiil were in the middle of the "Metacon War" with the protheans when the Reapers hit, according to Javik.
The quarian/geth dispute ended ONLY because of Shepard. Otherwise, they would have wiped each other out.
And the Reapers....Well, if you think THAT worked out just fine for everyone, you're on meth.
Try telling the millions of TRILLIONS of lives they wiped out that the creation of the Reapers "Worked out just fine." If Javik herd you say that....
Ugh *Shiver*.

#471
silverexile17s

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AlanC9 wrote...

silverexile17s wrote...

AlanC9 wrote...

Belief is irrelevant. If the Catalyst's just toying with you for the lulz, you've lost anyway.

That's the exact truth. No matter what you choose, you've lost anyway.


That's silly. Refuse dooms the galaxy, but the other options save it.

Not really. Synthesis kills diversity and the rights of self-improvement. Destroy kills all synthetics. Control is like living in a cage without bars, always living of fear of weather or not the fleet of giant space-squids will suddenly start killing again, afraid to start a fight lest they be wiped out.

#472
silverexile17s

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Obadiah wrote...

drayfish wrote...

Obadiah wrote...

drayfish wrote...
...
Having said that, however, and having been subjected to your cartoonish misrepresentation, I would love to hear what it is that you get out of the ending.

Truly.

In your opinion my reading of the ending is entirely lacking. That's cool. I can believe that. So what is it about this deal with the galaxy's greatest mass-murderer that reveals anything to you about the nature of humanity? Of genuine sacrifice?

It is great (and rather easy) to say that moral compromise is in the mix there, but what does it actually do? What was the point of forcing the player to confront such a circumstance, and compel them to sell out their beliefs? Again, nothing is simpler than nodding sagely, and burbling that the ending is 'deep' because it forces us to confront troubling moral quandries... But so what? What is the point of it all? What do we learn, and what do we do with that knowledge?

So far I have heard people speak of this as a test of moral relativity (you yourself claimed it was a great test of what we hold most sacred) - but aside from revealing that players can be willing to bargain away their morality to survive, or which atrocity is least appealing, I don't see what that actually says about ethics except that they are fundamentally malleable, and can be ignored if need be for the purposes of whatever 'greater good' is most pressing at any given moment.

I would (genuinely) love to hear you reveal something more than that, rather than petulently deriding anyone who disagrees with you. ...

Ethics are a set of moral rules that can't be bargained away. They're either adhered to or not. You've previously said that Shepard was justified in making a choice, which means that we players followed ethical rules when making the choice.

1) If one considers the ending options as sacrifices, then the message of the ending is that sacrifices can be committed ethically.

2) If one considers the ending options as atrocities, then the message of the ending is that atrocities can be committed ethically.

3) If one considers the ending options as a mixture of sacrifices and atrocities, then the message of the ending is that there is a difference between the two that must be determined, and that atrocities or sacrifices can be committed ethically.

Just on the face of it, I would say that all three of these conclusions are true. I think pretty much everything else you've described (why each action is an atrocity, the deaths of the Geth, player feeling, etc...) is an attempt to make that truth as unpalatable as possible, which doesn't really change the truth at all.


Thanks for responding (without the insults and pettiness), I appreciate it. I've already been labelled a troll by you and another poster so I will try to make this (my definition of) brief...

So the truth that you believe the game posits, and that players should embrace as meaningful, is that atrocities can be committed ethically?

(And I will say atrocities across the board rather than 'sacrifices', because none of the endings really fit the definition of 'sacrifice' in the self-sacrificial manner we widely know it today - more the antiquated offering-up-an-innocent-victim-to-an-angry-god type sacrifice, and in this context that is an atrocity, since races are wiped out or mutations inflicted.)

So the whole purpose of this epic narrative - the intent of investing players into making the choices that would lead to this end point and driving them with purpose to achieve a noble goal - was to get them to realise that all history (indeed even future history) is built upon the back of horrors that we can ultimately allow ourselves to excuse as 'necessary'?

I will leave out all of the buzz words that you seem to find so problematic, and just say that if this really was the purpose of the game, if Bioware truly did engineer such a circumstance in which to arbitrarily force (and they do not offer a viable alternative in game, so at best it is duress) players to renegotiate the boundaries of their ethics in order to include actions that violate what they would have otherwise considered sacrosanct, then their purpose is purely to muddy the beliefs of those who hold firm to ethics and morality that would argue such violations are egregious.

Those who would have had no ethical concerns about inflicting slaughter or mutation or domination are rewarded; but those who already find such actions deplorable are forced to reconsider their world view, and finally okay such actions as - in your words - 'committed ethically'.

Those who value the rights of others as inviolable, and who have fought throughout the game to respect those beliefs, are punished and told that they were wrong; but those who don't care are rewarded and sacrifice nothing. That says little about 'hope' in the future (or indeed the past) of human kind, and is a rather deplorable message for an artist to send in a tale that claimed (even in the voice of the narrative's antagonist) to be about fighting to build a better future.

This is precisely the issue that I have been raising all along: I find this a cynical vision of (at best) compelled moral relativity, and I am surprised to hear you applaud it so gratefully.
 

@drayfish
I gave a direct answer to what the possible messages were in the final decision as it was presented (not "intended"), given certain possible interpretations of events, and I said in my judgement they are all true.

Neither you nor anyone else has sought to dispute the truth of these messages... yet.

Since I don't see the endings as atrocities, but as sacrifices, I don't find the message in the game cynical at all. I find "Sacrifices can be committed ethically" realist. Though I didn't applaud the ending in my original post, I will now because I found the ending deeply thought-provoking. In fact, I find discussing it (when I'm not stuck in an endless yes/no loop with someone) deeply thought-provoking.

I didn't say whether the ending was engineered or not, since you previously stipulated that such messages can be unintentional and accidental.

So, I believe your points are something like:
1) "Atrocities can be committed ethically" is a cynical vision - ?
2) If Bioware intentionally engineered the ending with the above specific message(1) then:
2a) That rewards those with no morals qualms - TRUE
2b) That punishes those who hold the commitment of atrocities as inexcusable inherent crimes - TRUE
2c) That forces players to re-negotiate the boundries of their ethics - FALSE

I say (1) is questionable given this definition of "cynical" on google: Believing that people are motivated by self-interest; distrustful of human sincerity or integrity. "Self-interest" is a fairly nebulous term (does it mean the individual, those the individual cares about). Since Shepard is dead in three of the four options the narrow defintion of self-interest does not seem to apply. I think if you define the terms of "cynical" that you are using the point would be easier to judge.

I say (2c) is false given the counterexample of (2a), and another group not mentioned: people who already believed "Atrocities can be committed ethically". Perhaps both of these groups are the same?

As for (2a) is a game developer really supposed to tailor it's moral message to not reinforce or reward the beliefs of people with no moral qualms? Honestly, I'm going to have to admit to an eye-roll on that one and move on.

Now, as far as I can tell the problem with the whole of section 2 is obvious, they are contingent on the premise of Bioware intentionally engineering the ending with the specific message of (1). Is that something you believe?

So, this was an ethics thread, what are we discussing?
1) Intentions of the game developer? That kind of speculation is likely get the thread locked.
2) Is it a true statement that "atrocities can be committed ethically"? Hmmm, again, extended discussion of this in the abstract will likely get the thread locked.
3) Are Synthesis, Control, Destroy, and Refuse actions that Shepard can ethically select from (seems like everyone agrees that is a "yes")
4) Were Synthesis, Control, Destroy, and Refuse an ethical selection of options from the developer? Not sure how to discuss that further given it is contingent on the message the devs intended and the message the player perceived. Or perhaps it is not?

But it's true. The only anyone can really sleep well with choices like that is to throw away any concept of morality.
Synthesis- throw away the rights of self-improvement and diversity, basically killing what it means to be a living being.
Control- Create a Machine-God A.I. and HOPE it stays sane for all of eternity with control of an army of living death-god spaceships and the almighty judge, jury and excicutioner say-so of a god.
Good luck
(If it had been Shepard who controls the Reapers, and not an A.I. with just Shepard's memories as a virtual guiebook, THEN I'd be a littel less pissed off  with that ending.)
Destroy- basiclly consent that genocide is nothing more then 'acceptible losses."
Refuse- basiclly, you give up hope and let the NEXT cycle deal with it, while everything dies.
Looking at your post, Obadiha... I think you are actually OVERTHINKING every minute little thing.
Being general in this post, but in the end, it all boils down to an arbatrary dicision between lesser evils, and letting everything die.
You really have to throw away the concept of morality to see that as an acceptable set of choices. Almost to the point of nilihism.

#473
ghost9191

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HOLY F*CKING PYRAMID BATMAN

#474
DirtySHISN0

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dreman9999 wrote...

1. Your missing thepoint. If you're given 2moraliy conflicting choices and one that is not moraly conflicting...Then there is no moral conflict..You'll just pick the choice that does notconflcit with your morals.

2. That means we forced to the extremes to beat them.

3."You will die, everyone of  your squadmates will die, all of the space flight species will die and in doing so you will not have sacrificed your principles, morals or ethics for a quick fix. The people who die alongside you will have done so of their own free will without washing their hands of responsibility, without accepting false truths or being blinded to alternatives."

What? They don't even know you're given the choices. You think you squad would pick death over picking one of the Choice.

Please, take th etime to shot Moridin and take the Garus after words. You'll be very surprized with his anwser. Do delude yourself to think that the galexy and you squad would be happy you picked you morals over picking a choice that would save them. They would not be happy.

If you pick refuse, no one knows what hapen with the crucible and why it did not work. Be glad that they don't. They will not be happy if they did.
4. "It's losing for the right reasons."
No it's not. It letting you allies die and the races you sware to protect die and then letting someone else take your win.


The only answer the crucible gave is that there is no ideal solution to the problem. Given a a range of less than ideal solutions why would you impose any of them on the galaxy. Altering the problem is not the same as fixing it.

Dying fighting > absolving speech
allies dying with me > allies dying because of me
"winning" on the catalysts terms ≦losing

Not one of the endings displayed according to the catalyst makes me agree strongly enough to think permanently ****ing over the galaxy is the right thing to do.


Besides, i wasnt aware that i would have to personally execute my squadmates in a fight to the death ending, I'm pretty sure they would be fighting for their own lives alongside me.

Modifié par DirtySHISN0, 03 novembre 2012 - 03:40 .


#475
AlanC9

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Obadiah wrote...
As for (2a) is a game developer really supposed to tailor it's moral message to not reinforce or reward the beliefs of people with no moral qualms? Honestly, I'm going to have to admit to an eye-roll on that one and move on.


Well, I suppose they could bring back the Hays Code.