Aller au contenu

Photo

Looking for an action server... Power gamer here, RP and Sex servers need not apply


  • Veuillez vous connecter pour répondre
42 réponses à ce sujet

#26
Aelis Eine

Aelis Eine
  • Members
  • 149 messages

Lazarus Magni wrote...

You seem to think I was saying Aventia alone has more content than WOW? No, what I actually said is NWN 1 does. When you take the original game, all the single player mods, and PWs, it’s not even close.


What I said:

Side note here: If you add up the number of hours per server and multiply by the average number of alts you play, you can probably get thousands of hours of gameplay, and NWN is very very good value for money because of that. But If you're looking to spend that thousands of hours on a single server with a single character, I don't think that's possible unless you have a very high tolerance for tedium and repetition.


And what you said:

No doubt every game has an end point, however with NWN, and specifically in my own experience with Aventia 3 Merged- Unlimited Levels, the end point thus far is exclusively defined by what we as Av3 community members contribute to the mod. Currently we have 1300+ areas from level 5-600+ and if we get more high lvl players we could easily add more content, if people were interested in doing so. Hence… It is unlimited (even with a 2000 cap, given no one has even reached half this, it is essentially unlimited for the time being.)

“Less Content than a commercial MMO”??? Your joking right? Or maybe disillusioned… With community contributed content (not just for Av3, but NWN 1 in general) we, the players, can churn out way more content than a team of 20ish paid programmers (sorry WOW, but it’s true, there is strength in numbers, and in this case the numbers come from us, the players.)


The qualifier you used was "not just for Av3", which implies just Av3 alone is enough. Now you say " No, what I actually said is NWN 1 does", which is what I've been saying all along, so no, that is not what you actually said.

You also seem to think I am claiming 100+ different people are currently working on Aventia. What I said was over the nearly 10 years of it’s existence (through 3 different generations of owners) 100+ people have
worked on the mod in that time.


I did note that most contributors would likely not be present for the full 10 years, i.e. they come and go. But their net contribution over 10 years is still quantifiable, which is what I was getting at.

As far as the “ceiling” with CEP 2.3 which Av3 uses, there are 41 different tilesets, and you can configure each of those 100 different ways. And creatures… I have no idea how many… 1000’s each can also be configured a number of different ways. We have almost 3000 custom creatures, and haven't even come close to using all the different ones. Of course with 100+ different people having worked on a mod separately over nearly 10 years, there is bound to be some overlap of content (especially considering a good chunk was built years ago, before all the additional stuff we have now, was available), but actually in the year + I have been the owner, one of the things I have done, is update areas that had such overlap of content (same creature skins for example, changed to different ones.) We absolutely have not hit any kind of artistic ceiling.

Same goes for customizations. There is a 100 different ways you can alter the game mechanics (e.g. 100 different ways you can alter a spell.) I would guess, 90% of our spells have been modified, most classes modified, and many feat and ability changes. And then there is our post 40 system. And this is just 1 PW, out of thousands that have existed over the years.

And sure there will be overlap between servers too. When Funky released HGLL a number of servers adopted it. But as time went on, a number of them also modified it to be unique to their worlds.

The potential for unique content is enormous.


I count approximately 2500 possible skins in CEP2.4's appearance.2da, including rescales and palette swaps, but excluding the invisible creatures and VFXes that apparently account for over 1000 lines in there, and CEP has a LOT of rescales and palette swaps. For the average dungeon spanning 3 areas + 1 small boss room area, I tend to use around 10 skins:

1 for the weak grunts
1 for the strong grunts
1 for the ranged
1 for the stealther
1 for the healer/support caster
1 for the offensive caster
Sometimes 1 more miscellaneous
At least 1 for the mid boss and its elites
At least 1 for the end boss and its elites

Granted, my skin count is probably on the high side. But a lot of servers I've been to copy paste the same encounter of 3 identical mobs across an entire cave, put a boss at the end and call it a dungeon, and of course the lack of quality shows. So I'd say in general a dungeon should use around 5: 1 melee, 1 ranged, 1 caster, 1 end boss and 1 more misc.

In a mod with 1300 maps, that would be approximately 300 dungeons with the rest being fluff areas, shops, cities etc, and they'll need 5 skins each, so that's 1500. CEP with its 2500 appearances on paper will still run into recycling issues, because of all the palette swaps, animation swaps, rescales and other copy pastes in there, as well as the impractical skins.

By impractical skins, I mean I don't use kittens or cows or ponies as mobs, neither do I use the skins with serious issues like the tiny rats and bugs that are almost impossible to click on, or horses that cause some players to freeze and crash when they load. I also don't make my oozes Time Stop or my floating chairs shoot IGMS. 'course, I probably wouldn't use floating chairs in the first place. Realistically, I'd estimate there's about 800 unique, usable skins in NWN1 + CEP before you start going into palette swap/equipment swap/rescale territory. If you start going for a certain theme for your server like Science Fantasy or Lovecraftian Horror, that number drops even more. And if you don't have a theme, it's hard to stand out in the server list.

As for mechanics, yes, your spells can be modified in many ways, but it doesn't make a meaningful difference - in many cases what people do when modifying is just power creep, like:

At level 10 players have 100HP. A mob with ILMS hits them for 35 damage.
At level 17 players have 170HP. A mob with Maximized ILMS hits them for 60 damage.
At level 40 players have 400HP. A mob with IGMS hits them for 140 damage.
On Server A at level 50 a player hits say, 500HP. A modded IGMS hits them for 175 damage.
On Server B at god level 10 a player hits say, 2000HP. A modded IGMS hits them for 700 damage

Is that really a meaningful difference? Some players may like seeing bigger numbers, but ultimately I don't think there's an evolution in gameplay there.

I am not sure what you mean about Aventia being dead most of the time. Aventia is an old server. At it’s peak, back in 2003-2005 there were 30 different people on Av1 at any given time. Interest tapered off, and dwindled down to a much smaller, but steady active player base, which was maintained through Av2 (the server vault contains over 3000 player folders, a good 500 or so have been from the year and a half I have been the owner.) On Av3, I have tried hard to rekindle some interest in old players, and promote it to gain the interest of new players. We are no where near the 2003-2005 peak, and prolly never will be, but I have been quite proud of the interest we have fueled, especially considering how old the game is, how much smaller the community is these days, and the fact that players often get attached to their “home worlds” and seldom branch out, and explore others.


Didn't notice there were 2 Aventias being hosted right now. It looked like one was just a hub server like Higher Ground's setup - that one happened to be yours. The other one was dead - 0 players. Now that I know, I'll check Av3 out.

And what I took offense to was this:

You basically are calling people, such as me, who play action servers a bunch of alcoholic losers. Or at least that's how it seemed to me.


Just to be very sure, an ALToholic is an enthusiast player who makes a lot of alt characters. Any causation relationship between alcohol consumption and NWN gaming patterns would likely be completely implausible, or farfetched at best.

Modifié par Aelis Eine, 08 novembre 2012 - 04:16 .


#27
Lazarus Magni

Lazarus Magni
  • Members
  • 1 134 messages
What is your point?

Are you trying to diminish the massiveness of Av3? The amazing unlimited nature of it as a stand alone server? The ability of it to continue expanding beyond it's current state? Av3 takes away nothing from other PWs. It is one in a universe of NWN which we all contribute toward, which contributes toward NWN 1's unlimited nature. If you are offended by Av3's amazing potential, perhaps you should realize I am not saying Av3 is the pinicle of NWN 1. But rather a facet of it worth exploring, and a contributor toward that unlimited potential.

In pnp dnd, when you envison an encounter with some cyclops let's say in a forest. And later on you envision them in a higher level area in a dungeon does it matter to you that you picture the same monster in your mind? Actually with CEP there are like 7-10 different cyclops... so again what is your point?

And if you want to get into some what you said, what I said, quote out of context crap (apparently you didn't get enough of this from the USA elections we all just had to endure...)

What you said:

Aelis Eine wrote...

As for your 100 contributors, how many hours do they contribute on average? Lets run with your number of 20 full time developers on a hypothetical MMO working over 10 years. That's 365 days x 4.5/7 days a week to account for weekends, public holidays and leave x 8 hours x 10 years x 20 developers, or roughly 375,000 man-hours. For 100 contributors to match that, they would need to put in 3,750 hours each, on average. Given that they have their real life and playing time, and that many of them probably aren't around for the full 10 years of Aventia's life, 3,750 hours is a very tall order for a hobbyist builder. In fact, I would go so far as to say it's probably unhealthy and I've seen talented builders and admins burn themselves out like that.


What I said:

Lazarus Magni wrote...

You seem to think I was saying Aventia alone has more content than WOW? No, what I actually said is NWN 1 does. When you take the original game, all the single player mods, and PWs, it’s not even close.


What I said is:
"specifically in my own experience with Aventia 3 Merged- Unlimited Levels, the end point thus far is exclusively defined by what we as Av3 community members contribute to the mod"

I am not sure what:

Aelis Eine wrote...


The qualifier you used was "not just for Av3", which implies just Av3 alone is enough.


means to you personally, but when I say "not just for Av3" I mean also take into consideration the whole community... I am not sure how that translated from "not just for Av3" to Just for Av3 in your mind, but apparently you missed that nuance... which actually isn't a nuance at all... it seems perfectly obvious from my words to me. In other words... do you need glasses? Or perhaps a dictionary? Or perhaps a perspective that isn't biased against anything I say?

Modifié par Lazarus Magni, 08 novembre 2012 - 06:03 .


#28
MagicalMaster

MagicalMaster
  • Members
  • 2 000 messages

Lazarus Magni wrote...

MagicalMaster wrote...

Think about what it takes to make a patch with a new raid alone.  New environments, new models, new items, new bosses (which often require new system engineering).  Plus balance changes, server upgrades (things like phasing and cross realm zones).  Then you often have new quests and/or dungeons which also take even more time (which can have extremely complex mechanics from a coding point of view).


Glad you have some idea of what is involved in making a new area for a NWN 1 PW. Oh wait... you were talking about WOW... LOL


There's no new environments that you make.  Some people have made them, but you don't make an entirely new tileset for each new patch.

You don't make new models either.  For creatures or items.

You don't need the kind of system engineering WoW needs for its bosses.

The server infrastructure itself is not upgraded.

I'm not even going to get into boss fight mechanics, because NWN can never do the kind of stuff WoW does due to it's limited engine.  That doesn't mean complex, hard, and interesting fights can't be created in NWN (I've done it), but you're inherently limited.

Lazarus Magni wrote...

Oh and, I was not saying my bad to you...


I'm aware.

Lazarus Magni wrote...

BTW MM, have you heard the one about how many WOW game developers does it take to create one “raid”?

20.

How many people will pay for this?

10 million.

How many comparable nwn 1 “raids” are made in the same amount of time by the NWN 1 community?

0.

How many people pay for this?

0.


Fixed that for you.  You don't have a clue what goes into these raids, and it's rather amusing.  There is *nothing* in NWN like the current WoW raids.  There could be something kind of similar, and I'm fiddling with some stuff in NWN and entertaining the idea of building a PW, but none currently exist.  And anything I did would be limited by the game engine and the UI.

Lazarus Magni wrote...

What is your point?


At this point, his point is mainly that you're wrong.

Like how you said...

“Less Content than a commercial MMO”??? Your joking right? Or maybe disillusioned… With community contributed content (not just for Av3, but NWN 1 in general) we, the players, can churn out way more content than a team of 20ish paid programmers (sorry WOW, but it’s true, there is strength in numbers, and in this case the numbers come from us, the players.)"

Bolded/underlined for you.  That sentence means Av3 can churn out more content than a team of 20ish paid programmers.

"Not just" means "Not only can Av3 churn out more content, but so can the rest of NWN."  Otherwise, you'd have said

"With community contributed content (not Av3 by itself, but NWN 1 in general) we, the players, can churn out way more content than a team of 20ish paid programmers"

Maybe that's what you meant but that's not what you said.

I still find it hilarious how riled up you seem to get against Aelis and myself when we're both building and playing NWN.  We just have a firmer grasp of its limitations and have seen other stuff out there. 

Modifié par MagicalMaster, 08 novembre 2012 - 07:07 .


#29
Lazarus Magni

Lazarus Magni
  • Members
  • 1 134 messages
MM, I am going to go ahead and dispel any illusions here. The only reason you tote WOW over NWN 1 is because you make money off playing it. I don’t hate. Do what makes you happy, and if you can make money off it, more power to you. But don’t for a minute think you can come on here, and down talk NWN 1 and promote WOW, simply because you can make money off WOW, and not NWN 1.

The only reason you have any interest in NWN 1 is because it offers things creatively that WOW can’t. It’s an absolute fact, which you just admited. You have been contemplating bringing on a PW in NWN 1? Bring it on m8/ More power to you.  A word of advice…don’t hate, let it be, and enjoy it for what it is. Or I will not hesitate to call you out for what you really are, and furthermore most of us out here can see through facades to the true underlying reality.

P.S. Not just Av3, but NWN in general, means exactly that. NWN 1 in general. In other words NOT JUST AV3. Shall I bold and underline that for you to make it more clear?

P.P.S. Why are you here right now MM? Having a slow night on the WOW, or Diablo 3 gold farm or account market? Sorry to hear that. Tell me one more time, about how much better WOW is vs NWN 1 Please... Do I need a Gean Wilder pic to illustrate this point?

Modifié par Lazarus Magni, 08 novembre 2012 - 07:38 .


#30
MagicalMaster

MagicalMaster
  • Members
  • 2 000 messages

Lazarus Magni wrote...

MM, I am going to go ahead and dispel any illusions here. The only reason you tote WOW over NWN 1 is because you make money off playing it.


I make money off WoW?  News to me.  How exactly do I do that?

P.S. I don't.

Lazarus Magni wrote...

The only reason you have any interest in NWN 1 is because it offers things creatively that WOW can’t. It’s an absolute fact, which you just admited.


By "just admitted" you mean "have stated numerous times long before this thread?"

And by "offers things creatively" you mean "offers the ability to create content, period?"

Lazarus Magni wrote...

Or I will not hesitate to call you out for what you really are, and furthermore most of us out here can see through facades to the true underlying reality.


And what exactly am I?

Lazarus Magni wrote...

P.S. Not just Av3, but NWN in general, means exactly that. NWN 1 in general. In other words NOT JUST AV3. Shall I bold and underline that for you to make it more clear?


If I said

"Gas companies (not just British Petroelum, but all companies worldwide) made millions this year"

that would mean British Petroelum ALONE made millions this year.  Do you see that?

Lazarus Magni wrote...

P.P.S. Why are you here right now MM? Having a slow night on the WOW, or Diablo 3 gold farm or account market? Sorry to hear that. Tell me one more time, about how much better WOW is vs NWN 1 Please... Do I need a Gean Wilder pic to illustrate this point?


Diablo 3 gold farm or account market?  What are you even talking about?

And sure.

WoW has a much better combat engine and UI than NWN.

NWN has the ability to fairly easily make your own content.

Capiche?

#31
Lazarus Magni

Lazarus Magni
  • Members
  • 1 134 messages
LOL, if you say so...

In the words of the current US VP... "That is a bunch of.... malarky..." To put it nicely...

Capisce?

#32
Aelis Eine

Aelis Eine
  • Members
  • 149 messages

Lazarus Magni wrote...

What is your point?


My point is that you haven't made your stand clear whether you mean Av3 alone has more content than a commercial MMO or whether NWN1 as a whole has more content. I'm not from the US, in fact I probably live as far from the US as you can get (almost exactly halfway around the world). But I heard the media campaigns on both sides were relentless, so my condolences to you for having to endure that.

You seem to have clarified that you mean NWN1 as a whole has more content than most commercial MMOs, but single servers don't. We are in agreement on that so case closed.

In pnp dnd, when you envison an encounter with some cyclops let's say in a forest. And later on you envision them in a higher level area in a dungeon does it matter to you that you picture the same monster in your mind? Actually with CEP there are like 7-10 different cyclops... so again what is your point?


My point is that fatigue eventually sets in. In fact, fatigue of high fantasy in general is possibly setting in on the gaming scene as a whole, which possibly explains why GW2 uses Sylvari and Charr instead of Elves and Orcs, The Secret World goes Lovecraft-esque horror, RIFT does its techno-magic thing and WoW goes all Kung Fu Panda.

But specifically in NWN1's context, don't ask how many times I've killed rats in a basement, slimes in a sewer, goblins in a cave, or orcs in a war camp, floating furniture in a library, rogue pixies in a forest and so on and so forth. It's too many to count, and the story (if any) is usually the same, the setup is usually the same, usually the only thing different is the damage numbers coming out so it's very trite now. You cannot deny that this is a contributing factor in the decline of NWN's playerbase.

As for MM and WoW, I'll say that Blizzard has been very successful in building up a generation of very passionate, vocal fans of its game. I am personally not a fan of WoW - was never one for its art style and relatively slow pace of combat, but that's subjective taste. Probably has to do with me growing up on this side of the world since I tend to look more favorably towards Asian and indie Western releases.

That said, an ad hominem on him or any other forum poster is uncalled for. Lets keep this classy. I'd like to think we are talking about the limitations of NWN with regard to making a long-lived single-character experience here, not attacking any single server, forum poster or game.

Modifié par Aelis Eine, 08 novembre 2012 - 12:57 .


#33
Lazarus Magni

Lazarus Magni
  • Members
  • 1 134 messages
MM and I have a bit of a history:
http://social.biowar.../index/13633358

Needless to say we don't like each other very much. But your right, and I am sorry for allowing that to detract from the OP's topic.

Modifié par Lazarus Magni, 08 novembre 2012 - 06:23 .


#34
MagicalMaster

MagicalMaster
  • Members
  • 2 000 messages

Lazarus Magni wrote...

LOL, if you say so...

In the words of the current US VP... "That is a bunch of.... malarky..." To put it nicely...

Capisce?


Lazarus, I do not work for Blizzard.  I have never worked for Blizzard.

Nor do I work for any video game company.  Nor have I *ever* worked for any video game company.

If you're unable to believe that, then that's your problem.

Lazarus Magni wrote...

MM and I have a bit of a history:
http://social.biowar.../index/13633358

Needless
to say we don't like each other very much. But your right, and I am
sorry for allowing that to detract from the OP's topic.


I don't dislike you.  Mainly because I really don't care about you.  If you don't like me, fine, I really don't care.

If anything I find your antics humourous, especially when you act like you know about a game that you haven't played in-depth.

Aelis Eine wrote...

I am personally not a fan of WoW - was
never one for its art style and relatively slow pace of combat, but
that's subjective taste.


Out of curiosity, what do you mean by relatively slow pace of combat?  Long fights?  Not hitting buttons often enough?  How do you define a reasonable pace of combat (and have you ever played at max level challenging content such as arenas, rated battlegrounds, or heroic raids)?

I am honestly curious about this, because compared to WoW NWN seems positively glacial to me.  Which isn't an inherently bad thing, mind you, but seems odd you'd object to WoW being too slow.

#35
Aelis Eine

Aelis Eine
  • Members
  • 149 messages
WoW is faster than NWN for sure, but it's still slow compared to newer games. The genre seems to have shifted towards more twitch-action combat with features like dodging, aiming, lack of a GCD and more streamlined skill palettes.

I played a few battlegrounds on I think WotLK with a friend as a Frost DK over 2 days - casually mind you, but 2-4 hours of casual play should be enough for a reasonable assessment of whether to commit for the long run or not. The things I was used to - rapid firing of skills, being able to double tap a movement key to dodge/dash out of the way with invulnerability, being able to hold and release a cast time skill early at the price of lower damage ('course DK doesn't have cast time skills, but still) and a bunch of other things, were just not there, so that contributed to the slower pace of combat.

Back on topic, I've tried Av3 and it's at least above average. I definitely see more attention to detail than usual with the spell changes, notably quality-of-life improvements to weapon buffs so that they hit both weapons on a dual wielder. There's definitely a sense of progression - new mobs are introduced at just about the right timing and challenge level. Getting 15 levels in a single map seems a little extreme, but it's a big map and I figure it's to let new players experience the touted post-40 system more quickly.

The admin also seems savvy with NWN developments, and I see the use of systems like prebuffed spawns, NWNX-based stat modification and it looks like it uses the same epic spell framework as The Awakening, because the Silence spell has the exact same bug - when you cast it, the white ring appears and follows the target around, but the actual silence zone stays at the location it was cast. It has its own customizations of course.

Typical of an extreme high magic/high mods setup, the power creep is evident. Spell scaling is clearly geared towards the high end of the level spectrum. Which means spells that inherently don't scale well, like summons, simply get a static buff. This leads to what I call WSI syndrome, where a mid-level mage outperforms an epic-level melee character because their summon by itself has better stats than a geared epic character.

Buffs like basic elemental protections and damage reduction spells also tend to last many times the caster's actual HP pool. and it looks like the size of the mod has caused some maintenance issues, because mobs in old, low-level content are using spells modded for performance in high-level content.

For a post-40 oriented server, I consider these minor issues, so overall Av3 checks a lot of the basic checkboxes that need to be checked. It has potential to be good or great, but I can't pass that judgement until I see the post-40 content.

Modifié par Aelis Eine, 09 novembre 2012 - 04:35 .


#36
MagicalMaster

MagicalMaster
  • Members
  • 2 000 messages
Interesting. If you're willing, drop me a PM to talk about that.

"more streamlined skill palettes"

Do you mean in terms of how many buttons to use or the equivalent of WoW's talent trees?

#37
Shadooow

Shadooow
  • Members
  • 4 465 messages

Aelis Eine wrote...

But specifically in NWN1's context, don't ask how many times I've killed rats in a basement, slimes in a sewer, goblins in a cave, or orcs in a war camp, floating furniture in a library, rogue pixies in a forest and so on and so forth. It's too many to count, and the story (if any) is usually the same, the setup is usually the same, usually the only thing different is the damage numbers coming out so it's very trite now. You cannot deny that this is a contributing factor in the decline of NWN's playerbase.

very true...

this is because developers of nwn modules usually dont have skills to make their own appearances so they are limited with what NWN offers in default. Neither with CEP the variations isnt big especially when its "global" and every module has it (and considering big ammount of appearances are just different appearances of already existing monsters).

#38
Lazarus Magni

Lazarus Magni
  • Members
  • 1 134 messages
Aelis,
Glad to hear a fairly positive, and mostly constructive review of Av3, I think you might be the first. Regarding some of your critiques let me address those.

No doubt, in any mod of this size, from so many different builders, over so many years there are bound to be some imperfections. And as far as balance, I am very proud of the balance we have achieved, although I admit it’s not perfect (I don’t know if that is even possible no mater what the context [low/medium/high magic, post 40 or not]), although it is pretty decent on Av3.

What you said about summons isn’t quite true for Av3. Changes like our stone bones, gives the epic mummy 1% immune to all dmg types, which increases with post 40 to a cap of (I can’t remember off the top of my head, 30% maybe?) In conjunction with other buffs (many of which have also been modified, and have post 40) summons can continue to get better post 40. That being said though, they still die with a quickness in high lvl areas. They are nice in low and mid lvls (21-200), but are not a casters stand behind meat shield in high, and certainly don’t out perform a higher (or even equal) level melee PCs.

As far as low lvl mobs using higher lvl spells. This is generally balanced by 2 things. First caster levels. A NPC with 20 CL casting a lvl 9 spell does a lot less dmg than a NPC with 60 CL (most spells had CL caps removed.) CL on mobs has been scaled according to the level of the area for the most part. And secondly NPCs also have a form of “Post 40”. It’s actually CR based. What this means is an NPC with 60 CL and a CR of 100 does a lot less dmg than an NPC with 60 CL and 1000 CR. In this way they scale by level of the area.

Modifié par Lazarus Magni, 09 novembre 2012 - 07:37 .


#39
Aelis Eine

Aelis Eine
  • Members
  • 149 messages

Lazarus Magni wrote...

Aelis,
Glad to hear a fairly positive, and mostly constructive review of Av3, I think you might be the first. Regarding some of your critiques let me address those.

No doubt, in any mod of this size, from so many different builders, over so many years there are bound to be some imperfections. And as far as balance, I am very proud of the balance we have achieved, although I admit it’s not perfect (I don’t know if that is even possible no mater what the context [low/medium/high magic, post 40 or not]), although it is pretty decent on Av3.

What you said about summons isn’t quite true for Av3. Changes like our stone bones, gives the epic mummy 1% immune to all dmg types, which increases with post 40 to a cap of (I can’t remember off the top of my head, 30% maybe?) In conjunction with other buffs (many of which have also been modified, and have post 40) summons can continue to get better post 40. That being said though, they still die with a quickness in high lvl areas. They are nice in low and mid lvls (21-200), but are not a casters stand behind meat shield in high, and certainly don’t out perform a higher (or even equal) level melee PCs.

As far as low lvl mobs using higher lvl spells. This is generally balanced by 2 things. First caster levels. A NPC with 20 CL casting a lvl 9 spell does a lot less dmg than a NPC with 60 CL (most spells had CL caps removed.) CL on mobs has been scaled according to the level of the area for the most part. And secondly NPCs also have a form of “Post 40”. It’s actually CR based. What this means is an NPC with 60 CL and a CR of 100 does a lot less dmg than an NPC with 60 CL and 1000 CR. In this way they scale by level of the area.


I wasn't referring to damage as much as I was to the 2 issues I mentioned: summons and buffs. It appeared to me that as a starting character, it was common to run into casters with 100+ points' worth of some kind of damage reduction buff to punch through, either elemental or physical, which made them more resillient than their melee counterparts. With a rest rule and limited number of spell breaches at that level - or even none if playing a non-mage, this can be hard to overcome.

Given the slow rate of earning gold at low levels, it also seems impossible for a new player to get the kind of gear required to bypass that DR. I was hitting a mob in Arcane Sanctum with a +5 Kama for 1 damage. That was supposedly a CR10-14 area. Then it cast a Helmed Horror that hit for 100+ damage, and there were 2 of them.

Modifié par Aelis Eine, 10 novembre 2012 - 12:16 .


#40
Lazarus Magni

Lazarus Magni
  • Members
  • 1 134 messages
Arcane sanctum, and the sewers are old areas that probably need to be updated, They are basically low lvl areas that only people with farmed loot passed on to new players can run. Luckily there are over a dozen other areas in that level range you can run. Also the recommended party lvls for areas, are not exact, and intended for parties.

I did however create a thread on our boards a while ago with tips to new players. The very last post of which tells players a surefire way to get on your feet in the world:
http://social.biowar...scussion/24813/
You can farm gold pretty easily (and spend it easily too) in lots of areas if you know where to look. That's why some areas in the Book of Aventia have $ sings next to them indicating they are good for getting gold.

Modifié par Lazarus Magni, 10 novembre 2012 - 06:30 .


#41
Dark star 1

Dark star 1
  • Members
  • 7 messages
After trying out a number of other high level action mods, well I have to say I am quite happy to have found Aventia 3 Merged. There are quite a few out there with level 60 caps, or level 80 caps, but nothing comes close to the unlimited nature of Aventia 3 Merged.

I also really respect the owner for not accepting donations for favoritism, and being open to community input, but not held hostage by it. He listens to what players have to say, but doesn’t pander to them. He does what he knows is right for the mod, and I respect that, and appreciate the ability to offer my input.

I look forward to achieving some of the high levels I have seen other players logging in with (400+ o_O).

Not trying to suck up Lazaurs, but just wanted to say thanks.

#42
Dark star 1

Dark star 1
  • Members
  • 7 messages
Oh and I would add another server to this list. The Awakening, it's highly customized, high level PW action. Good stuff.

#43
Luj1

Luj1
  • Members
  • 25 messages

Lazarus Magni wrote...

BTW MM, have you heard the one about how many WOW game developers does it take to create one “raid”?

20.

How many people will pay for this?

10 million.

How many comparable nwn 1 “raids” are made in the same amount of time by the NWN 1 community?

20.

How many people pay for this?

0.


Good point :)