1) Disciple - This shotgun is abysmal in nearly every way outside of weight, especially for a rare. Presently, while within the same exact weight range, it's raw damage output is only slightly better than the GPR. For a gun with average shotgun-type accuracy, that's beyond abysmal, and when compared to the much lighter, more accurate, and much more damaging (albeit more rare) Talon, one simply concludes that this gun presently has no place in this game.
Suggested buff: 20% damage buff and an increase to stagger chance (if possible without patch).
2) Scimitar - This weapon suffers from pretty much all the same issues as the Disciple. Only its lesser rarity makes it a lower priority.
Suggested buff: 20% damage buff.
3) Eviscerator - Slower firing, with better accuracy and burst damage than the weapons above, this thing is still terrible.
Suggesed buff: 20% damage buff.
4) Striker - Yet another woeful rare. This weapon combines massive recoil, terrible ammo-to-rof issues, and projectile based rounds that can't benefit from many mods and ammo types. Theoretically its damage output should be good, but in game this only ever seems to happen with the top weapon classes (and even then it really isn't anything to write home about).
Suggested buff: 10% damage buff, magazine increase from 12 to 14, spare ammo increased to 70-84, slight recoil reduction.
5) Geth SMG - This remains an odd weapon. With incredible accuracy and and incredible fire rate it is clearly a very unique SMG, but much like its sibling, the GPR, it just doesn't do enough damage to really warrant its rare status.
Suggested buff: 5% damage buff, increase head shot multiplier to x3 (changes modelled after the recent GPR buff which have helped that weapon finally start to feel like a rare).
Modifié par Atheosis, 01 novembre 2012 - 04:52 .





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