harrier (damage/clip size/ammo/recoil reduction/RoF)
piranha (damge/clip size/accracy)
paladin (clip size/ammo/RoF/damage)
collector sniper rifle (ammo/damage)
Modifié par ralvareziii, 01 novembre 2012 - 05:37 .
Modifié par ralvareziii, 01 novembre 2012 - 05:37 .
cuzIMgood wrote...
Also, why do people want recoil reduced on everything as a buff? Why not buff the damage but keep it unique by having high recoil? Otherwise, you are just making it the same as every other gun in the game. God forbid there be a reason to use stability mods.
use it on a turian and its not too bad.That Halo Dude wrote...
cuzIMgood wrote...
Also, why do people want recoil reduced on everything as a buff? Why not buff the damage but keep it unique by having high recoil? Otherwise, you are just making it the same as every other gun in the game. God forbid there be a reason to use stability mods.
I assume you're talking about people asking for a decrease in the Incisor's recoil. The Incisor has heavy recoil with no easy way to counter (consumables don't count; not everyone has or uses them). The other recoil-heavy burst-fire weapons have access to a dedicated Stability Mod; the Incisor has no such luxary.
Modifié par darkpassenger2342, 01 novembre 2012 - 05:39 .
But it isn't "fine", it's probably the best shotgun in the game.Amnesiotic wrote...
2. Wraith - People are saying that it's fine as is - Those people are wrong. It is the only UR shotgun, fine isn't good enough of an adjective. Give it a ROF buff and another shot in the clip, make it unique and worthy of that black border.
The headshot multiplier is the significant buff here, not the 2 extra damage.PaperAlien wrote...
GPR. How does 2 extra damage per shot change anything?
So... why would I use it over, say the Locust?sclera wrote...
The headshot multiplier is the significant buff here, not the 2 extra damage.PaperAlien wrote...
GPR. How does 2 extra damage per shot change anything?
Higher fire rate and accuracy, geth class passivesPaperAlien wrote...
So... why would I use it over, say the Locust?sclera wrote...
The headshot multiplier is the significant buff here, not the 2 extra damage.PaperAlien wrote...
GPR. How does 2 extra damage per shot change anything?
capn233 wrote...
Wraith absolutely does not need a rate of fire or "clip size" change. I don't know what you guys expect from this weapon, it is one of the best in the game as is. If you have a level I and conclude it is bad, try and wait until you get it leveled up. If you have it at X and think that it needs a buff, you must not be hitting anything with it.
+1. Make it happen.Wrecksauce wrote...
MP-Ryan wrote...
Can I list the Disciple all five times?
Modifié par JackumsD, 01 novembre 2012 - 05:59 .
Modifié par ValorOfArms777, 01 novembre 2012 - 06:01 .
CSR has a ridiculous headshot bonus. Someone will need to go into the code if you want the exact numbers but it seems miles higher than the average SR.AngryBobH wrote...
CSR - If the ammo is going to be that low the reload needs to be faster or do way more damage. Too risky to use, IMO, on most kits
polymphus wrote...
CSR has a ridiculous headshot bonus. Someone will need to go into the code if you want the exact numbers but it seems miles higher than the average SR.AngryBobH wrote...
CSR - If the ammo is going to be that low the reload needs to be faster or do way more damage. Too risky to use, IMO, on most kits
It's also much harder to hit with and has a brutal reload speed but I see it as a powerful-but-high-difficulty-curve weapon like the argus rather than a flat-out terrible weapon like the avenger.
Hmm.... interesting.sclera wrote...
Higher fire rate
Modifié par EvanKester, 01 novembre 2012 - 06:41 .