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Top 5 weapons in need of a buff (list your own)


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#26
ralvareziii

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krysae (damage/RoF/ammo)
harrier (damage/clip size/ammo/recoil reduction/RoF)
piranha (damge/clip size/accracy)
paladin (clip size/ammo/RoF/damage)
collector sniper rifle (ammo/damage)

Modifié par ralvareziii, 01 novembre 2012 - 05:37 .


#27
That Halo Dude

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cuzIMgood wrote...

Also, why do people want recoil reduced on everything as a buff?  Why not buff the damage but keep it unique by having high recoil?  Otherwise, you are just making it the same as every other gun in the game.  God forbid there be a reason to use stability mods.


I assume you're talking about people asking for a decrease in the Incisor's recoil. The Incisor has heavy recoil with no easy way to counter (consumables don't count; not everyone has or uses them). The other recoil-heavy burst-fire weapons have access to a dedicated Stability Mod; the Incisor has no such luxary.

#28
darkpassenger2342

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That Halo Dude wrote...

cuzIMgood wrote...

Also, why do people want recoil reduced on everything as a buff?  Why not buff the damage but keep it unique by having high recoil?  Otherwise, you are just making it the same as every other gun in the game.  God forbid there be a reason to use stability mods.


I assume you're talking about people asking for a decrease in the Incisor's recoil. The Incisor has heavy recoil with no easy way to counter (consumables don't count; not everyone has or uses them). The other recoil-heavy burst-fire weapons have access to a dedicated Stability Mod; the Incisor has no such luxary.

 use it on a turian and its not too bad.
this is not a claim that the incisor is a good gun, only a way to deal with its drawbacks.
ive also found disruptor ammo works great because the stun allows the other 2 bullets to land easier.

Modifié par darkpassenger2342, 01 novembre 2012 - 05:39 .


#29
Shogun Fish

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 Falcon

#30
VaultingFrog

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So sad people didnt say anything about my buffs...

#31
sclera

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Amnesiotic wrote...
2. Wraith - People are saying that it's fine as is - Those people are wrong. It is the only UR shotgun, fine isn't good enough of an adjective. Give it a ROF buff and another shot in the clip, make it unique and worthy of that black border.

But it isn't "fine", it's probably the best shotgun in the game. 

#32
PaperAlien

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GPR. How does 2 extra damage per shot change anything?

#33
sclera

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PaperAlien wrote...

GPR. How does 2 extra damage per shot change anything?

The headshot multiplier is the significant buff here, not the 2 extra damage. 

#34
PaperAlien

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sclera wrote...

PaperAlien wrote...

GPR. How does 2 extra damage per shot change anything?

The headshot multiplier is the significant buff here, not the 2 extra damage. 

So... why would I use it over, say the Locust?

#35
AbhijitSM

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Typhoon,Krysae,Eagle.

#36
capn233

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Wraith absolutely does not need a rate of fire or "clip size" change. I don't know what you guys expect from this weapon, it is one of the best in the game as is. If you have a level I and conclude it is bad, try and wait until you get it leveled up. If you have it at X and think that it needs a buff, you must not be hitting anything with it.

1. Disciple - At the least it needs increased stagger chance.
2. Revenant - While ok, practical damage from a rare light machinegun is fairly lackluster. Should have 10% accuracy buff.
3. Krysae - This weapon is pretty poor for a rare right now. I was behind the original Krysae nerfs, but it is hardly worth using at all now. Rate of fire to 45.
4. Geth Plasma SMG - Not terribly good for a rare. I would lean towards giving it a higher multiplier towards shields and barriers (1.5x), but the headshot multiplier bump is a good idea.
5. Crusader - Power to weight is not favorable at all. It also has a delay on the trigger, making it annoying to use. Drop the weight to 1.7-1.5 at the least.

Others not quite making the list;

Tempest - Makes up for low damage with low accuracy. Also has a long reload. Would be nice if this had a shield multiplier at least.
Raptor - This gun is fairly lackluster as is. Mattock beats it at nearly everything except of course at max accuracy and the free scope. Mag size is 15 but not expandable like the Mattock. Should have the hipfire penalty removed at the least.
Viper - I wish this gun had multipliers to protections like in ME2.
Vindicator - Not too bad, but not too great. It is at least light. I would rather the made it heavier, but with a bit more damage.
Phaeston - Needs about 10% more damage or so, like most ARs
Avenger - See Phaeston
Eagle - Works ok on someone with ROF bonuses, but is sub par on nearly any other character. If it wasn't for the rarity I might be fine with it as is.
Katana, Scimitar, Eviscerator - All the basic shotguns need a little help. Especially Scimitar. They did lower the weight on the latter two, but they could use 10% damage or so.

#37
AppealToReason

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All the collector weapons
Disciple

not sure what the last one would be. Maybe the crusader or the Hornet

#38
sclera

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PaperAlien wrote...

sclera wrote...

PaperAlien wrote...

GPR. How does 2 extra damage per shot change anything?

The headshot multiplier is the significant buff here, not the 2 extra damage. 

So... why would I use it over, say the Locust?

Higher fire rate and accuracy, geth class passives

#39
Dasher1010

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Krysae (faster rate of fire)
Scimitar (more damage)
Collector SMG (larger clip size)
Collector Rifle (More Damage)
Disciple (better stagger chance)

#40
Titus Thongger

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capn233 wrote...

Wraith absolutely does not need a rate of fire or "clip size" change. I don't know what you guys expect from this weapon, it is one of the best in the game as is. If you have a level I and conclude it is bad, try and wait until you get it leveled up. If you have it at X and think that it needs a buff, you must not be hitting anything with it.


hear hear. nothing in the game weighs the same as a katana and hits with widow-level force. HVB and smart choke and you'll be headshotting mooks from across the map

#41
ValorOfArms777

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Scimitar- Tad dmg
Disciple- Moderate dmg
Striker- ??? Moderate dmg
Falcon- Moderate dmg bump
Vindicator- ...um damage?



thats about it... on my list

These guns are all true to my listing but IDK what the true buff they need cept scimitar/disciple which obviously needs to be keyed up a tad touching anything else about them is pointless

#42
Jackums

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Wrecksauce wrote...

MP-Ryan wrote...

Can I list the Disciple all five times?

+1. Make it happen.

http://social.biowar.../index/14629010

Modifié par JackumsD, 01 novembre 2012 - 05:59 .


#43
ValorOfArms777

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Krysae -RoF n lesser dmg
Scimitar -dmg
Diciple -dmg and try to maybe add stagger even when shields are up like the description says...
Falcon -dmg
GPSMG -dmg

Modifié par ValorOfArms777, 01 novembre 2012 - 06:01 .


#44
Flambirex

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Disciple
Krysae (only ROF)
Argus (maybe damage and delay between bursts)
Scimitar
Geth Plasma SMG (+++damage)

#45
polymphus

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Disciple isn't actually terrible. It's great for aggro casters since it's lightweight and has a lot of force behind the shot. It's great for shot --> stagger --> power/melee.

The buff that would best increase what works with it would be +x force (stagger causing). The stagger aint reliable enough on gold. Maybe RoF as well? +Dmg feels like an inelegant way to deal with what's meant to be a support weapon.

#46
AngryBobH

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GPSMG - needs a lot of love. used once or twice and never again this gun is the worst in the game

Krysae - first real use of this weapon was my sniper banner. Once I get the higher points for the other challenge I'm never using it again. I don't care if they buff it or remove it, it is terrible.

Avenger - better than the GPSMG but not by much.

CAR - I have a phaeston with a longer clip, why use it?

CSR - If the ammo is going to be that low the reload needs to be faster or do way more damage. Too risky to use, IMO, on most kits

#47
polymphus

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AngryBobH wrote...
CSR - If the ammo is going to be that low the reload needs to be faster or do way more damage. Too risky to use, IMO, on most kits

CSR has a ridiculous headshot bonus. Someone will need to go into the code if you want the exact numbers but it seems miles higher than the average SR.

It's also much harder to hit with and has a brutal reload speed but I see it as a powerful-but-high-difficulty-curve weapon like the argus rather than a flat-out terrible weapon like the avenger. 

#48
AngryBobH

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polymphus wrote...

AngryBobH wrote...
CSR - If the ammo is going to be that low the reload needs to be faster or do way more damage. Too risky to use, IMO, on most kits

CSR has a ridiculous headshot bonus. Someone will need to go into the code if you want the exact numbers but it seems miles higher than the average SR.

It's also much harder to hit with and has a brutal reload speed but I see it as a powerful-but-high-difficulty-curve weapon like the argus rather than a flat-out terrible weapon like the avenger. 


A high learning curve is fine but, hiding for half a wave to reload after killing 1 marauder is too risky. When lag gets involved the ammo counter is not accurate and makes it very hard to judge when to lay off the trigger. This makes your DPS low if you pull off too early and renders the weapon totally worthless if you pull off too late.

#49
PaperAlien

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sclera wrote...

Higher fire rate

Hmm.... interesting.

#50
Grunt_Platform

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1) Disciple
The gun doesn't quite perform its job on Gold and above. Its hit reaction rates are good, but they just don't seem to do the trick against mid-tier enemies on Gold.
- Damage could take a 10% buff.
- Increase hit reaction chances by at least 50% across the board—if its base hit reaction chances were higher, it should increase its chance of stunning even enemies with high stun resistance.
- Maybe change damage type from medium to heavy, unsure how that would alter its hit reaction rate.

(Psst, force has nothing to do with weapon stagger, guys!)

2) Scimitar
This gun is just.. it's damage isn't that good, but worse than that, it's a light weight, spam-fire weapon with less spare ammo relative to its clip size than the Harrier. Does this gun do enough damage to warrant the same drawback as the harrier?
- Increase damage by something like 10~20%
- Increase spare ammo to something like 46-64

3) Collector Rifle
A rare assault rifle, with almost the same weight as the Revenant... and the same DPS as the already underwhelming Phaeston. Something's wrong here.
- I'd increase damage by at least 25%.

4) Eviscerator
Complete agreement with Atheosis in OP.

5) Avenger
This gun, in its current state, is entirely useless. I mean completely 100% useless. I don't mind it being weaker than some of the other guns but.. it's so much worse than that.
- Either increase its rate of fire to 800 (make it more like its ME2 version) or..
- Increase damage 20%.

Modifié par EvanKester, 01 novembre 2012 - 06:41 .