Top 5 weapons in need of a buff (list your own)
#51
Posté 01 novembre 2012 - 06:41
The Predator pistol is outclassed in every way by every other pistol.
I understand that these are common weapons but that's no excuse for them to be absolute ****e.
#52
Posté 01 novembre 2012 - 06:56
Incisor- wait, wasn't this just buffed, like, today? Well, it's still objectively terrible. In fact, don't even bother buffing this one, I suppose every weapon class needs a pariah/ object of scorn
Disciple- being light is good, but not good enough. It needs more damage and a consistent stagger. I don't think this gun is terrible, I just don't think it's a product of the most technologically advanced race on the Citadel.
Valkyrie- not sure what this thing needs, but it's a little off as is. Maybe it's because Ive only played a couple of matches with it at level one, but I just don't see this thing being able to compete with the Harrier. And the Harrier needs some competition folks
The Katana- yea, I know, it's a default common gun and it's supposed to be underwhelming, but MY GOD this thing sucks. I thought i was gonna use this for my street sweeper achievement. Nope. After one horribly frustrating match trying vainly to kill things with this pea-shooter, I decided that this is THE worst gun in the game. So go ahead and give this buff to something which I actually use, like the Wraith or the Striker, which btw, are great guns.
#53
Posté 01 novembre 2012 - 06:58
#54
Posté 01 novembre 2012 - 06:59
#55
Posté 01 novembre 2012 - 07:14
Katana
Scimitar
Collector Assault Rifle
Krysae Sniper Rifle
#56
Posté 01 novembre 2012 - 07:24
2. Disciple
3. -------
4. -------
5. Disciple
#57
Posté 01 novembre 2012 - 07:27
2: Crusader: Less weight. Bring it down some. Please?
3: Krysae: The rate of fire needs to go back close to the pre nerd state since the zoom and lock function was removed. (F*****G missile glitchers!)
4: Carnifex: it still weighs too much for casters.
5: Geth SMG: damage is abysmal. Accuracy isnt bad. RoF is good.
#58
Posté 01 novembre 2012 - 07:28
Collector SMG - Woefully underpowered for an Ultra-Rare. Either buff the damage, or make it a Rare; the latter might be good enough to fix it.
Collector Assault Rifle - Needs a significant damage buff. In its current state, this thing is easily outstripped by the Argus at level X.
Krysae Sniper Rifle - Could use an increase to its rate of fire.
#59
Posté 01 novembre 2012 - 07:32
Atheosis wrote...
So after weeks and weeks os certain weapons just being left at the wayside I thought it would be interesting to see what people thought are the things most in need of buffs. Hopefully BW reads this thread and alters the priorities accordingly, but either way it should be an interesting topic. Here's my list (along with suggested buffs):
1) Disciple - This shotgun is abysmal in nearly every way outside of weight, especially for a rare. Presently, while within the same exact weight range, it's raw damage output is only slightly better than the GPR. For a gun with average shotgun-type accuracy, that's beyond abysmal, and when compared to the much lighter, more accurate, and much more damaging (albeit more rare) Talon, one simply concludes that this gun presently has no place in this game.
Suggested buff: 20% damage buff and an increase to stagger chance (if possible without patch).
2) Scimitar - This weapon suffers from pretty much all the same issues as the Disciple. Only its lesser rarity makes it a lower priority.
Suggested buff: 20% damage buff.
3) Eviscerator - Slower firing, with better accuracy and burst damage than the weapons above, this thing is still terrible.
Suggesed buff: 20% damage buff.
4) Striker - Yet another woeful rare. This weapon combines massive recoil, terrible ammo-to-rof issues, and projectile based rounds that can't benefit from many mods and ammo types. Theoretically its damage output should be good, but in game this only ever seems to happen with the top weapon classes (and even then it really isn't anything to write home about).
Suggested buff: 10% damage buff, magazine increase from 12 to 14, spare ammo increased to 70-84, slight recoil reduction.
5) Geth SMG - This remains an odd weapon. With incredible accuracy and and incredible fire rate it is clearly a very unique SMG, but much like its sibling, the GPR, it just doesn't do enough damage to really warrant its rare status.
Suggested buff: 5% damage buff, increase head shot multiplier to x3 (changes modelled after the recent GPR buff which have helped that weapon finally start to feel like a rare).
1) Disciple - I agree. Try it with a GI using Cloak > Proxy Mine > Fire. Takes three shots on Gold to kill Trooper-level enemies. Two shots to the head. This is best if you have the debuff evo for Proxy Mine.
2) Scimitar - It's an uncommon. It's not supposed to be overwhelmingly good. People tend to neglect the fact it has a fast rate of fire in comparison to other shotguns aside from the Piranha. Try with the Original Turian Soldier or Human soldier. Proxy Mine > Fire or Adrenaline Rush > Fire (or Adrenaline Rush > Concussive Shot > Fire if you have that evo)
3) Eviscerator - Also the same as above. Uncommon. High damage, good weight, but low rate of fire. Seems pretty fair to me. Try with GI or SI. Cloak > Proxy > Fire. Rinse and repeat.
4) Striker - I have mixed feelings about this. But I'd be perfectly fine with a buff. Ammo size and Recoil on the other hand, no. Try Turian Soldier. The Turian's passive gives reduced weapon reduction then you throw Marksman in the mix with some type of ammo bonus (incendiary is best) and you'll get killstreaks. Equip the Striker with the Magazine Upgrade and Extended Barrel.
5) Geth SMG - Yea. Definitely needs a buff.
#60
Posté 01 novembre 2012 - 08:39
Locust
Vindicator
Incisor
Arc pistol
#61
Posté 01 novembre 2012 - 08:53
2. Striker - Needs ammo mods to do damage, so could do with a slight damage increase.
3. Krysae - Should be a fun powerful gun, it isn't.
4. Typhoon - I just don't think it's damage is as good as it should be when it is fully ramped up, it's not bad, but needs a slightly better payoff.
5. All the common weapons - It would be good if there was some reason to still use them occasionally.
#62
Posté 01 novembre 2012 - 08:54
Just did the Striker challenges with my Batarian Sentinel (with the Weapon and Ammo passives), it's a great weapon with the Magazine Upgrade and Extended Barrel indeed, or the High-Velocity Barrel. Try with Disruptor Ammo IV against Geth, and it works wonders (Got me 180K points in one match with 3 others ending lower, NO glitching ofcourse)! Or Warp Ammo in general, since it's not very effective against shields and barriers... Maybe mixed with the Stability Enhancer consumable.Dead_Rick_ wrote...
4) Striker - I have mixed feelings about this. But I'd be perfectly fine with a buff. Ammo size and Recoil on the other hand, no. Try Turian Soldier. The Turian's passive gives reduced weapon reduction then you throw Marksman in the mix with some type of ammo bonus (incendiary is best) and you'll get killstreaks. Equip the Striker with the Magazine Upgrade and Extended Barrel.
But the Striker is still best to use as Host.
Modifié par Cornughon, 01 novembre 2012 - 08:56 .
#63
Posté 01 novembre 2012 - 08:57
#64
Posté 01 novembre 2012 - 08:58
GSMG
Avenger
Vindicator
#65
Posté 01 novembre 2012 - 09:02
Bonus against shields since is a caster weapon and removing shields is a priority.
Scimitar:
Make it full semi-auto like the mattock, one button press, one shot with no delay. Keep recoil the same so it not becomes braindead. This will give it a role versus the piranha that is the superior weapon in the same way mattock is related to harrier.
#66
Posté 01 novembre 2012 - 09:16
Then the wikia-page might have it wrong:TheKillerAngel wrote...
HVB on Striker is pointless. Projectile weapons do not duffer from armor reduction.
The Assault Rifle Magazine and Piercing mods can greatly increase the overall deadliness of the Striker; with both mods maxed, the Striker has more than twenty shots, ignores 65% of target defenses if within a meter or so and can deal an additional 60% piercing damage - couple that with the increasing fire-rate, good aim and decent control, and you can easily take down some of the larger enemies
#67
Posté 01 novembre 2012 - 09:28
#68
Posté 01 novembre 2012 - 10:08
VaultingFrog wrote...
Throwing scissors, Baseball bat, Cat suppressor for my shotgun, my fists, Gary Coleman
Pretty much this.
#69
Posté 01 novembre 2012 - 10:17
- Disciple
- Krysae
- GPSMG
- Arc Pistol
- Collector SR
#70
Posté 01 novembre 2012 - 10:21
ya, that wiki page is wrong, youre not the first one to post it here...Cornughon wrote...
Then the wikia-page might have it wrong:TheKillerAngel wrote...
HVB on Striker is pointless. Projectile weapons do not duffer from armor reduction.The Assault Rifle Magazine and Piercing mods can greatly increase the overall deadliness of the Striker; with both mods maxed, the Striker has more than twenty shots, ignores 65% of target defenses if within a meter or so and can deal an additional 60% piercing damage - couple that with the increasing fire-rate, good aim and decent control, and you can easily take down some of the larger enemies
crazy how wrong those wikis are sometimes...
the striker gains nothing from ap bonuses.
#71
Posté 01 novembre 2012 - 10:25
Revenant: It's a light MACHINE GUN. I mean, come on, where's your inner rambo where you stack DR on a sentinel and laugh manically as you wade through the fallen corpses of foes too foolish to get out of the way(or flank you?) It makes sense that the weapon is inaccurate, that's not it's job, but it has no strength to match it.
Incisor: While I would much rather have a Raptor buff, the reason I want a Raptor buff is because it's the only useful weapon, excluding the Viper, uncommon sniper rifle. The incisor is just pitiful because it's so ridiculously hard to keep on target.
Raptor: Much more to my preference, my bullets actually go where I want them to. I just wish they could hit a little harder. Maybe if there was a rare equivalent to this gun.
Eviscerator: Same as the OP.
Kyraese: For firing explosive rounds, this thing doesn't hit like explosive rounds, and slowly too.
Modifié par Tyrannus00, 01 novembre 2012 - 10:26 .
#72
Posté 01 novembre 2012 - 10:31
2. Collector sniper
3. Striker
4. Disciple
5. All other smg (sorry i dont know i dont use em because they suck)
#73
Posté 01 novembre 2012 - 10:37
2. GPSMG
3. Disciple
4. Krysae (still not rebuffed enough)
5.Collector AR
#74
Posté 01 novembre 2012 - 10:38
Incisor - reduce recoil and/or delay between the three shots in a burst
Collector SR - increase range, decrease recharge time length
Collector SMG - increase magazine size to about 60
Krysae - increase ROF and damage
#75
Posté 01 novembre 2012 - 10:41
1. Geth plasma SMG
2. Incisor
3. Disciple
4. Scimitar
5. Argus





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