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Top 5 weapons in need of a buff (list your own)


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#151
CmnDwnWrkn

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JLoco11 wrote...

Distilled Poison wrote...

JLoco11

It has no advantage over a Piranha or GPS for weight, distance or DPS.


Holy s**t, you have absolutely no idea what you're saying. You are so factually wrong it hurts.


It weighs the same has a Piranha... It weighs sleightly less than a GPS at level X.

Yet the GPS can charge the first shot, fire the other 3 AND reload cancel.  Wraith doesn't match that speed and damage in the time in takes to reload.

Piranha can get off 2 full clips before the Wraith has reloaded a second clip.  And the worst part about the Wraith is that even with the GI and Destroyer speeding up the ROF, it still waits for a normal slowdown to reload. 

The problem isn't the damage, it's the ROF that I said in my intial post.  Keep up.


It's a light, ranged shotgun that has excellent per shot damage.  GPS is too heavy to use on casters, and Piranha is close range and therefore isn't great for casters who generally try to keep some distance between themselves and the enemy.

#152
Janus382

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Distilled Poison wrote...

JLoco11

It has no advantage over a Piranha or GPS for weight, distance or DPS.


Holy s**t, you have absolutely no idea what you're saying. You are so factually wrong it hurts.


Bolded part is especially ludicrous.  Try headshotting at mid-long range with the Piranha, or even simply doing significant damage.  Especially during hack/escort objectives, I love using the Wraith.  The Piranha is can be nearly useless in those situations (edit: depending on the hack location).

Like I said, it has a least one advantage over every single shotgun, making it the most balanced one by far.  Lightweight, highly accurate, and high power.  The ROF is fine imo and can be reload canceled.  If there's a significant drawback to using the Wraith over any other shotgun, I'm not seeing it.

Modifié par Janus382, 01 novembre 2012 - 07:09 .


#153
drmoose00

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JLoco11 wrote...



It weighs the same has a Piranha... It weighs sleightly less than a GPS at level X.



slightly less? It wieghs a lot less. I get a 170% cd at X with the wraith, verses 120% with the GPS, and if I am spamming powers or biotic charge, that make s huge difference...

#154
Miniditka77

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AkuIaTubShark wrote...

Miniditka77 wrote...

AkuIaTubShark wrote...

Er. Sorry to burst your bubble... But I've two-shot enemies with the Raider from across large maps (Hydra, Rio [From the middle room to the back crates] and Dagger from below the middle room to the right spawn).

Swarmers don't count.


I wasn't counting them... But if you want too, we can majorly increase the numbers (I usually don't even waste ammo on them unless it's the end of the wave myself). But I was meaning Husks, Cannibals etc. The basic and above basic units. However, that was also before Retaliation hit and I've yet to use it again since. 

I was joking - I can't hit anything at that range with the Raider.  I've never tried it with Marksman or Devastator Mode yet though.

#155
Guest_Paulomedi_*

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blaner0407 wrote...

How could I forget the CSR? I haven't heard anything positive said about this weapon. Buff it


1- Use her like the Raptor. Short bursts;

2- Aim for the head;

3- ????;

4- PROFIT!

#156
Distilled Poison

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It weighs the same has a Piranha... It weighs sleightly less than a GPS at level X.


A Wraith X weighs .5 less than the GPS. That is a whole lot more than slightly.

AND reload cancel.


Why do you keep saying that as though the Wraith can't reload cancel?

Piranha can get off 2 full clips before the Wraith has reloaded a second clip.  And the worst part about the Wraith is that even with the GI and Destroyer speeding up the ROF, it still waits for a normal slowdown to reload. 


I don't think you're seeing the obvious disadvantage here. The Piranha requires a huge amount of sustained fire to achieve maximum damage. That is a huge drawback.

As for whatever you're trying to say with the last part, none of it makes sense.

The problem isn't the damage, it's the ROF that I said in my intial post.  Keep up.


The problem isn't the Wraith, it's you, as I said in my earlier post.  Keep up.

#157
JLoco11

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CmnDwnWrkn wrote...

JLoco11 wrote...

Distilled Poison wrote...

JLoco11

It has no advantage over a Piranha or GPS for weight, distance or DPS.


Holy s**t, you have absolutely no idea what you're saying. You are so factually wrong it hurts.


It weighs the same has a Piranha... It weighs sleightly less than a GPS at level X.

Yet the GPS can charge the first shot, fire the other 3 AND reload cancel.  Wraith doesn't match that speed and damage in the time in takes to reload.

Piranha can get off 2 full clips before the Wraith has reloaded a second clip.  And the worst part about the Wraith is that even with the GI and Destroyer speeding up the ROF, it still waits for a normal slowdown to reload. 

The problem isn't the damage, it's the ROF that I said in my intial post.  Keep up.


It's a light, ranged shotgun that has excellent per shot damage.  GPS is too heavy to use on casters, and Piranha is close range and therefore isn't great for casters who generally try to keep some distance between themselves and the enemy.


GPS isn't Claymore weight... hell you can empty all your shots, and have a power ready to reload/power cancel (try it on the GE with overload, which is recharged once you empty all 5 shots).

Chances are, Asari Adepts and Drell are not carrying around shotguns to begin with.  But if we're talking casters, Phoenix, Fury, Asari Valkyrie & Justicars require being in close proximity.  If that's the case, you going to argue that a Wraith has more benefit than a Piranha?

Fact is this can go class by class of which gun will work the best on who... but with the slow ROF on the Wraith, without a patch to fix the unresponsiveness to manually reload, the gun needs a rate of fire boost to be more than a "safe" or "average" gun... especially being the only ultra rare in a gun type that favors CQC encounters.

#158
Herbasaurusrex

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L O C U S T: moar damage pls.

This gun is weaker than the tempest when both are at X and the mag is 4 times smaller.

Kyrsae: slightly more damage

Disciple: deserves mores stagger and a tiny bit more power.

Inscisor: either more damage or less recoil

Eviscorator: either more damage or better spread or better rate of fire

#159
Veritas3489

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Getting away from the wraith (which is pretty awesome IMO)

1. Hornet
2. Avenger
3. Krysae
4. Disciple
5. Maybe Collector SMG (only have it at III)

#160
Herbasaurusrex

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Also, I feel the falcon needs a better reticle/more damage

#161
Cornughon

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IC-07 wrote...

Give Harrier more ammo. At least +50.

Are you serious? That's the ONLY thing which keeps the gun from being overpowered. Although since the Turian Ghost it seems to have crossed that border...

#162
JLoco11

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Distilled Poison wrote...

It weighs the same has a Piranha... It weighs sleightly less than a GPS at level X.


A Wraith X weighs .5 less than the GPS. That is a whole lot more than slightly.

AND reload cancel.


Why do you keep saying that as though the Wraith can't reload cancel?

Piranha can get off 2 full clips before the Wraith has reloaded a second clip.  And the worst part about the Wraith is that even with the GI and Destroyer speeding up the ROF, it still waits for a normal slowdown to reload. 


I don't think you're seeing the obvious disadvantage here. The Piranha requires a huge amount of sustained fire to achieve maximum damage. That is a huge drawback.

As for whatever you're trying to say with the last part, none of it makes sense.

The problem isn't the damage, it's the ROF that I said in my intial post.  Keep up.


The problem isn't the Wraith, it's you, as I said in my earlier post.  Keep up.


Having to quote this whole broken out post is an eye sore again.

Because you seem to miss the point of the post... apparently reading fundamentals are not your strong point!

When it comes to recharging powers, .5 is insignificant when it comes to the Wraith because of it's ROF problem.  On a GE, I can fire off all 5 GPS shots and have Overload recharged waiting to be used.  With a Wraith on the GE, I can get off both shots, have the overload recharged, however, I have no ability to reload cancel or power cancel because of the ROF problem it has and unresponsivness it has with manual reload.

TL:DR Simple math.  Fire 5 GPS shots. Fire 2 Wraith shots w/ reload cancel problem = you will be using powers at the same rate of emptying each clip

As far as the GI and Destroyer.  Both increase the rate of fire on weapons, including the Wraith.  However, because the Wraith has this unresponsive manual reload problem that can only be fixed 2 ways (a patch or ROF increase), the manual reload issue is actually magnified with those 2 classes.  You fire the second shot quicker, however, you still have to wait for the longer cooldown period as with a normal firing class.

TL:DR The ROF benefit a Wraith could get from a GI or Destroyer is null and void.  Hence, the very first post I said was the Wraith is in need of a ROF increase.

At some point, you might want to actually READ what I said initially, which is very clear about why the gun needs a ROF increase.

Modifié par JLoco11, 01 novembre 2012 - 07:20 .


#163
K9lArthur

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1. Disciple (more stagger and damage)
2. Scimitar (full semi-auto for rof, more damage and accuracy)
3. CSMG (bigger base clip 60-80, and make heat sink work, and maybe slight damage increase, I mean come on, it's an UR)
4. Striker (no rof ramp up time, bigger clip maybe base of 20 or even 30, more ammo and damage so people don't instantly think "missle glitcher" and it can be used like a good weapon)
5. Falcon (I just want it to have it's old rof back)

#164
Xeraphas

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1. Carnifax - make it shoot faster to give it a more unique and useful property. Not automatic fire just a fire as fast as you can pull the trigger type of thing, OR give it more ammo and larger clip, OR make it lighter again. It is way overshadowed by Talon and Paladin.

2. Vindicator - make this gun more stable and therefore a hair more accurate. The kick is way too much for the rate of fire and how short the bursts are. It should be one of the assault rifles with a higher than average accuracy since it has a slower rate of fire and smaller clips and bursts of fire.

3. Harrier - It is too close to the same damage as the Mattock. It used to haev about 1/5 more damage per shot than the Mattock. The stability has decreased from it's original as well thus making it slightly less accurate than it was initially. I do not complain too much about clip size. Real assault rifle clip sizes range from 20-30 mostly with a few as low as 10 or a bit higher than 30 from what I have seen. However, it's magazine reserve is a bit light. I vote to increase the base magazine reserve from 80 minimum to 100 max to 100 minimum to 120 max at least. Damage is about 129 for Harrier X which is about the same as Mattock X. I would not mind seeing a slight damage increase since originally the Mattock X did about 106 damage a shot to the Harrier 129, but more I would like to see larger reserve sizes. The Mattock even has a larger ammo reserve than the Harrier and the Harrier is supposed to be an improvement. Mattock has a ammo reserve of 116 at level 10.

4. Phalanx Pistol - this thing actually seems weaker than the Predator when I play using it. With the predator, I can do some rather heavy damage to boss level units like banshee or atlas. The Phalanx feels more like a moderate submachine gun for damage with out the rate of fire.

#165
GeneralElectric

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Disciple
Krysae
Eagle
Valiant (I'm serious, even at level V it feels weak when compared to any of the ultra rare snipers)
I don't know about a fifth... Maybe the Carnifex or one of the uncommons, but I don't use uncommons enough to make a serious suggestion.

Modifié par GeneralElectric, 01 novembre 2012 - 07:25 .


#166
Janus382

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JLoco11 wrote...

GPS isn't Claymore weight... hell you can empty all your shots, and have a power ready to reload/power cancel (try it on the GE with overload, which is recharged once you empty all 5 shots).

Chances are, Asari Adepts and Drell are not carrying around shotguns to begin with.  But if we're talking casters, Phoenix, Fury, Asari Valkyrie & Justicars require being in close proximity.  If that's the case, you going to argue that a Wraith has more benefit than a Piranha?

Fact is this can go class by class of which gun will work the best on who... but with the slow ROF on the Wraith, without a patch to fix the unresponsiveness to manually reload, the gun needs a rate of fire boost to be more than a "safe" or "average" gun... especially being the only ultra rare in a gun type that favors CQC encounters.


Those are the exact classes I greatly prefer the Wraith on.  The Fury and Justicar can be effective at range with the right powers (DC+Throw, Pull+Reave / Bubble on chokepoint), but the Valkyrie cannot... stick a Wraith on her, and suddenly she's effective at range as well.  And this is important because being in close proximity is not always ideal.  

Throw a Piranha on the Valkyrie, and now she's required to be in close proximity at all times to be effective.

As for "fix the unresponsiveness to manually reload"... I have no idea what you're talking about.

#167
Sparbiter

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Disciple. I like the increase stagger idea.

Scimitar. up the damage. Simple.

Global buff to most assault rifles, excluding the harrier, saber, and valkyrie.

I think that's a good start. I rarely hear complaints about smgs, and bioware has done an excellent job of making snipers useful in their role

#168
Sparbiter

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Also, maybe not feasible, but rework the tiers. Shuffle some guns, like the acolyte, into ur status, if you want to keep the class system intact

#169
T41rdEye

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Disciple, Scimitar, Incisor, Vindicator, GPR

#170
Distilled Poison

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I have no ability to reload cancel or power cancel because of the ROF problem it has and unresponsivness it has with manual reload. ... because the Wraith has this unresponsive manual reload problem


I have the Wraith on all three Batarians, Krogan Soldier, Geth/Human/Volus Engineers, Paladin, Shadow, QFI, and Novaguard and more. The point is, I use the Wraith a lot, on Gold/Platinum, and I have never once experienced what you're describing. The Wraith has no issues whatsoever with reloading, reload canceling, or increased fire speed, and combining that with the things you have said that are simply factually incorrect and your insistence on ignoring every counter point to your proposed Wraith shortcomings, I can only assume you're talking directly out of your ass.

Simple facts here. The Wraith weighs next to nothing, is capable of easily 1 hitting Gold enemies up to Geth Hunters, and in some builds, Pyros and Phantoms. It has at least one advantage over every shotgun, full stop.

#171
JLoco11

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Janus382 wrote...

JLoco11 wrote...

GPS isn't Claymore weight... hell you can empty all your shots, and have a power ready to reload/power cancel (try it on the GE with overload, which is recharged once you empty all 5 shots).

Chances are, Asari Adepts and Drell are not carrying around shotguns to begin with.  But if we're talking casters, Phoenix, Fury, Asari Valkyrie & Justicars require being in close proximity.  If that's the case, you going to argue that a Wraith has more benefit than a Piranha?

Fact is this can go class by class of which gun will work the best on who... but with the slow ROF on the Wraith, without a patch to fix the unresponsiveness to manually reload, the gun needs a rate of fire boost to be more than a "safe" or "average" gun... especially being the only ultra rare in a gun type that favors CQC encounters.


Those are the exact classes I greatly prefer the Wraith on.  The Fury and Justicar can be effective at range with the right powers (DC+Throw, Pull+Reave / Bubble on chokepoint), but the Valkyrie cannot... stick a Wraith on her, and suddenly she's effective at range as well.  And this is important because being in close proximity is not always ideal.  

Throw a Piranha on the Valkyrie, and now she's required to be in close proximity at all times to be effective.

As for "fix the unresponsiveness to manually reload"... I have no idea what you're talking about.



Other than Rio (and maybe Condor & London from the top of the hill and steps) no map is so large that a Piranha can't reach a spawn with Smart Choke.  Dagger, Ghost, etc can all be reached across the map with a Piranha.

That being said, if you're talking casting and range, a Wraith and shotguns in general are going to be outclassed by other weapon types.  If you plan on being a distant Adept, it's silly to sit here and say the Wraith will be most effective (compared to a Paladin or Carnifex). 

As far as the reload problem, when you fire off the second wraith shot, there is a delay in the time you can manually get the gun to reload by pressing the reload button.  It literally, does nothing and you can press the button 2-3 times quickly before the animation finally allows you to reload.  No other shotgun has that problem, and it's something to do with the coding that prevents people from reloading quickly.

Because of that delay, other guns are able to reload faster than the Wraith, hence a Piranha is able to get off 2 full clips of ammo before the Wraith can shoot it's second clip.  It needs a patch or a ROF increase to eliminate that wait time before you can reload.

#172
Cornughon

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Janus382 wrote...

JLoco11 wrote...

GPS isn't Claymore weight... hell you can empty all your shots, and have a power ready to reload/power cancel (try it on the GE with overload, which is recharged once you empty all 5 shots).

Chances are, Asari Adepts and Drell are not carrying around shotguns to begin with.  But if we're talking casters, Phoenix, Fury, Asari Valkyrie & Justicars require being in close proximity.  If that's the case, you going to argue that a Wraith has more benefit than a Piranha?

Fact is this can go class by class of which gun will work the best on who... but with the slow ROF on the Wraith, without a patch to fix the unresponsiveness to manually reload, the gun needs a rate of fire boost to be more than a "safe" or "average" gun... especially being the only ultra rare in a gun type that favors CQC encounters.


Those are the exact classes I greatly prefer the Wraith on.  The Fury and Justicar can be effective at range with the right powers (DC+Throw, Pull+Reave / Bubble on chokepoint), but the Valkyrie cannot... stick a Wraith on her, and suddenly she's effective at range as well.  And this is important because being in close proximity is not always ideal.  

Throw a Piranha on the Valkyrie, and now she's required to be in close proximity at all times to be effective.

As for "fix the unresponsiveness to manually reload"... I have no idea what you're talking about.



Yes what's that about this 'unresponsiveness' anyway?
EDIT: Ninja'd, but I have to test this out myself, never noticed it...

And on top of all this, doesn't spamming Reave give the Wraith-user a free reload? Or how did that work again? It was something with using a certain biotic power, and the Wraith will automatically be reloaded, without animation or anything.
Oh well, I'll try if I can replicate this 'glitch' sometime...

Modifié par Cornughon, 01 novembre 2012 - 07:44 .


#173
mumba

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Krysae
Crusader
Typhoon
Saber
Eagle

#174
cuzIMgood

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tictactucrac wrote...

1) striker : fires at max RoF instantly.
2) Disciple : 6 rounds, really fast RoF, automatic weapon.
3) N7 valkyrie : buff my manifest with valkyrie I.
4) Revenant : no recoil.
5) scorpion : 3 rounds burst like Kirrahe does in SP.
5.1)  claymore : 2 rounds burst like Eve does in SP.

Hahahahahahahahahahahahahahahahahahaha no. 

Again, the argus and wraith DO NOT need buffs.  They are already two of the best weapons in the game, I suggest learning how to use them.

#175
Serge_THE_GREAT

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Katana

Scimitar

Disciple (to a lesser extent than the other two shotguns I mentioned)

Striker Assault Rifle

Vindicator