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Top 5 weapons in need of a buff (list your own)


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#176
JLoco11

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Distilled Poison wrote...

I have no ability to reload cancel or power cancel because of the ROF problem it has and unresponsivness it has with manual reload. ... because the Wraith has this unresponsive manual reload problem


I have the Wraith on all three Batarians, Krogan Soldier, Geth/Human/Volus Engineers, Paladin, Shadow, QFI, and Novaguard and more. The point is, I use the Wraith a lot, on Gold/Platinum, and I have never once experienced what you're describing. The Wraith has no issues whatsoever with reloading, reload canceling, or increased fire speed, and combining that with the things you have said that are simply factually incorrect and your insistence on ignoring every counter point to your proposed Wraith shortcomings, I can only assume you're talking directly out of your ass.

Simple facts here. The Wraith weighs next to nothing, is capable of easily 1 hitting Gold enemies up to Geth Hunters, and in some builds, Pyros and Phantoms. It has at least one advantage over every shotgun, full stop.


Then apparently you don't pay attention to things in the game, or on the forum because this has been something request of Bioware for a while.  So place the gun on all the classes you like, because being oblivious to a problem with the gun doesn't mean the problem is not there. 

Unlike the Krysae and Acolyte that had their charge times delayed that cause them to experience this, only the Wraith has this problem due to it's rate of fire.

#177
Janus382

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JLoco11 wrote...

Other than Rio (and maybe Condor & London from the top of the hill and steps) no map is so large that a Piranha can't reach a spawn with Smart Choke.  Dagger, Ghost, etc can all be reached across the map with a Piranha.

That being said, if you're talking casting and range, a Wraith and shotguns in general are going to be outclassed by other weapon types.  If you plan on being a distant Adept, it's silly to sit here and say the Wraith will be most effective (compared to a Paladin or Carnifex). 

As far as the reload problem, when you fire off the second wraith shot, there is a delay in the time you can manually get the gun to reload by pressing the reload button.  It literally, does nothing and you can press the button 2-3 times quickly before the animation finally allows you to reload.  No other shotgun has that problem, and it's something to do with the coding that prevents people from reloading quickly.

Because of that delay, other guns are able to reload faster than the Wraith, hence a Piranha is able to get off 2 full clips of ammo before the Wraith can shoot it's second clip.  It needs a patch or a ROF increase to eliminate that wait time before you can reload.



Any gun (save Reegar / CSR) can reach across the map.  Being effective is a different story.  If you're saying the Piranha is effective at long range... I have no words.

Are you seriously on about pistols vs. shotguns at range now?  How is this relevant to Wraith vs. other shotguns?  It's not.

I've never experienced this reload delay you speak of.  Not once, and I use the Wraith all the time.

EDIT: If what you say about reload delay being a problem is true, educate me.  Link it, because I searched and only found one post, about the Wraith actually getting a free reload due to Reave and Ballistic Blades.

Modifié par Janus382, 01 novembre 2012 - 07:56 .


#178
Cornughon

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Janus382 wrote...

JLoco11 wrote...

Other than Rio (and maybe Condor & London from the top of the hill and steps) no map is so large that a Piranha can't reach a spawn with Smart Choke.  Dagger, Ghost, etc can all be reached across the map with a Piranha.

That being said, if you're talking casting and range, a Wraith and shotguns in general are going to be outclassed by other weapon types.  If you plan on being a distant Adept, it's silly to sit here and say the Wraith will be most effective (compared to a Paladin or Carnifex). 

As far as the reload problem, when you fire off the second wraith shot, there is a delay in the time you can manually get the gun to reload by pressing the reload button.  It literally, does nothing and you can press the button 2-3 times quickly before the animation finally allows you to reload.  No other shotgun has that problem, and it's something to do with the coding that prevents people from reloading quickly.

Because of that delay, other guns are able to reload faster than the Wraith, hence a Piranha is able to get off 2 full clips of ammo before the Wraith can shoot it's second clip.  It needs a patch or a ROF increase to eliminate that wait time before you can reload.



Any gun (save Reegar / CSR) can reach across the map.  Being effective is a different story.  If you're saying the Piranha is effective at long range... I have no words.

Are you seriously on about pistols vs. shotguns at range now?  How is this relevant to Wraith vs. other shotguns?  It's not.

I've never experienced this reload delay you speak of.  Not once, and I use the Wraith all the time.

EDIT: If what you say about reload delay being a problem is true, educate me.  Link it, because I searched and only found one post, about the Wraith actually getting a free reload due to Reave and Ballistic Blades.

Just tested his claim myself, there indeed is like a short delay after firing your second shot before you're able to manually reload. It never really bothered me though, and when you finally reload, this goes pretty fast, like Valiant-fast, as in no-real-need-to-reload-cancel-fast.

#179
UKStory135

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Janus382 wrote...

JLoco11 wrote...

Other than Rio (and maybe Condor & London from the top of the hill and steps) no map is so large that a Piranha can't reach a spawn with Smart Choke.  Dagger, Ghost, etc can all be reached across the map with a Piranha.

That being said, if you're talking casting and range, a Wraith and shotguns in general are going to be outclassed by other weapon types.  If you plan on being a distant Adept, it's silly to sit here and say the Wraith will be most effective (compared to a Paladin or Carnifex). 

As far as the reload problem, when you fire off the second wraith shot, there is a delay in the time you can manually get the gun to reload by pressing the reload button.  It literally, does nothing and you can press the button 2-3 times quickly before the animation finally allows you to reload.  No other shotgun has that problem, and it's something to do with the coding that prevents people from reloading quickly.

Because of that delay, other guns are able to reload faster than the Wraith, hence a Piranha is able to get off 2 full clips of ammo before the Wraith can shoot it's second clip.  It needs a patch or a ROF increase to eliminate that wait time before you can reload.



Any gun (save Reegar / CSR) can reach across the map.  Being effective is a different story.  If you're saying the Piranha is effective at long range... I have no words.

Are you seriously on about pistols vs. shotguns at range now?  How is this relevant to Wraith vs. other shotguns?  It's not.

I've never experienced this reload delay you speak of.  Not once, and I use the Wraith all the time.

EDIT: If what you say about reload delay being a problem is true, educate me.  Link it, because I searched and only found one post, about the Wraith actually getting a free reload due to Reave and Ballistic Blades.


The problem with RC'ing the Wraith, Evicisorator, Paladin, or Carnifex is that the actual reload doesn't happen until the very end of the animation; thus, there is not much of an advantage in time saved when you reload cancel and there is a huge penalty if you screw the cancelling up.

On the Flip side, these weapons all reload in 1.5 seconds versus the more typical 2.5-3 seconds that most of the other guns in the game take.  So no you can't RC these guns very effectively, but why would you need to?

#180
Janus382

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Cornughon wrote...

Just tested his claim myself, there indeed is like a short delay after firing your second shot before you're able to manually reload. It never really bothered me though, and when you finally reload, this goes pretty fast, like Valiant-fast, as in no-real-need-to-reload-cancel-fast.


You are indeed correct!  Thank you for that.  I just tested it myself. However... it's not what you think.

The time between the last shot and the beginning of the reload is equivalent to the time between shots.  Make a count on each shot and continue counting to reload.  The start of the reload will be on "3".  This is also true for the other shotguns I tested:  Katana, GPS, and Piranha. 

Therefore, it seems to be working as intended, as this "problem" is not unique to the Wraith.

Wraith is fine.

Modifié par Janus382, 01 novembre 2012 - 08:34 .


#181
Turian Master Race

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Shuriken, Incisor, Eviscerator, Scimitar are all common, uncommon weapons don't compare them to rares. They are all easy to get, easy to upgrade, lightweight and they do good damage in the appropriate hands. Shuriken: tech based class with overload; Incisor: TSol; Eviscerator: infiltrators; Scimitar: tech based class with overload + incineary ammo.

#182
capn233

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Janus382 wrote...

Wraith is fine.

x1000

If you think they should narrow the damage and weight range because it is "hard to get" as an ultra rare, that is one thing.  Increasing the rate of fire and damage across the board would essentially make every single other shotgun in the game obsolete, which is not the point of ultra rare weapons necessarily.  The point is to fill a niche.  Wraith is the best all around power user shotgun in the game.

Modifié par capn233, 01 novembre 2012 - 08:24 .


#183
UKStory135

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capn233 wrote...

Janus382 wrote...

Wraith is fine.

x1000

If you think they should narrow the damage and weight range because it is "hard to get" as an ultra rare, that is one thing.  Increasing the rate of fire and damage across the board would essentially make every single other shotgun in the game obsolete, which is not the point of ultra rare weapons necessarily.  The point is to fill a niche.  Wraith is the best all around power user shotgun in the game.


Those are my thoughts exactly.  The level dependency is it's only problem.  I have a feeling that a lot of Wraith haters either have it at a low level, or haven't used it since they had it at one. I used to be guilty of this myself.

#184
hostaman

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1) Incisor

Actually really like this Sniper rifle, but the lack of damage makes it useless above Bronze.

2) Eagle

For a promotional weapon, it's pretty useless, needs a major damage buff

3) Striker

An odd weapon kind of half shotgun, half AR. Either needs a damage buff, or much higher accuracy at range.

4) Valkyrie

Can't really see the point as it's just a Mattock clone. It needs to be more special. Higher DPS, accuracy, range, or a much lower weight.

5) Crusader

Actually a good weapon in the hands of a Vanguard, but the low DPS, wangy aiming and glitching make it hard to love.

#185
lord_hellfire

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1. Disciple - it needs more damage. And stagger. I mean it's a rare weapon, weaker than common Katana. Why it is so weak?

2. Valiant - to weak for gold. Maybe it's fine at level I, but at Level X it should be one of most powerful sniper rifles. It got something like 13 damage points for upgrade, it should be more like 23-33 points for upgrade, and an extra capacity per level. So level X Valiant should get about 100-150 more damage (slightly less than black widow I) and 39-48 instead of 31 spare ammo. It would be a great weapon. Remember it's promotional weapon, so getting level X takes at least 2,5 months, and 10 weekly challenges in best case scenario.

3. Geth plasma SMG - it needs a small damage upgrade or small piercing bonus. It's ROF will make it useful.

4. Phaeston - It's almost identical to Avenger, with only slightly higher RPM, damage and weight. It needs about 10-15% more damage to make it a viable alternative to Avenger.

5. Disciple - It's second lowest damage shotgun in a game after a Scimitar, which has higher Rate Of Fire, clip size and DPS. And still Disciple is Rare weapon, and Scimitar is only Uncommon. Why Uncommon Weapon is better than Rare? Disciple needs a big buff.

#186
darkpassenger2342

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i cant believe people still complain about the wraith..
what the f*&%.

#187
Killigula

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I'm only going to pick gold or better weapons. 

Eagle: Massive damage and/or rate of fire buff. Alternately, make it ridiculously lightweight. Like a guaranteed 200% cooldown even with no weapon training. 

Geth Rifle: More damage and bonus damage multiplier vs shields and barriers.

Disciple: More damage, less delay between shots. Alternately, give it Acolyte level damage vs shields and barriers. 

Javelin: Needs to weigh less than a planet. Alternately, large bonus damage multiplier to armour.

Crusader: Make it weigh between a Wraith and a Graal and it becomes a nice option for every hybrid power/gun class in the game . Alternatively, bonus damage multiplier to armour and built in ap mod.

#188
Killigula

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darkpassenger2342 wrote...

i cant believe people still complain about the wraith..
what the f*&%.


Indeed. Id rate it as the best shotgun in the game by a huge margin. One of the best weapons period even.

Modifié par Killigula, 01 novembre 2012 - 08:57 .


#189
zRz Tyr

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1. Geth Pulse rifle, even with its latest buff it still does not make it for me. It also needs a faster reload sequence.

2. Argus. Needs better penetration against armour as well as less recoil.

3. Katana, needs better accuracy

4. AT-12 Raider needs better accuracy

5. Piranha needs better accuracy (all shotguns needs better accuracy, they feel like melee weapons instead of close combat/short ranged weapons

Modifié par zRz Tyr, 01 novembre 2012 - 09:01 .


#190
UKStory135

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Killigula wrote...

darkpassenger2342 wrote...

i cant believe people still complain about the wraith..
what the f*&%.


Indeed. Id rate it as the best shotgun in the game by a huge margin. One of the best weapons period even.


I don't think there is a best shotgun.  There are several shotguns that are unique, but equally great (Claymore, Wraith, GPS, Graal, Reegar, Raider, Piranha, and Crusader). They all have their own strengths and weaknesses, but all of them are effective and deadly with the right build.  I wish the other weapons classes were that way.

#191
Immortal Strife

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1. Disciple
2. Vindicator
3. Scimitar
4. Phaeston
5. Striker

#192
Killigula

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UKStory135 wrote...

Killigula wrote...

darkpassenger2342 wrote...

i cant believe people still complain about the wraith..
what the f*&%.


Indeed. Id rate it as the best shotgun in the game by a huge margin. One of the best weapons period even.


I don't think there is a best shotgun.  There are several shotguns that are unique, but equally great (Claymore, Wraith, GPS, Graal, Reegar, Raider, Piranha, and Crusader). They all have their own strengths and weaknesses, but all of them are effective and deadly with the right build.  I wish the other weapons classes were that way.


I'd put the Wraith, Graal and Reager on their own top shelf with the Claymore and Raider just under those and the  new nerfed Pirahna next and useful mianly because it's light. The Crusader has potential but it's just way too heavy to make you want to use it over an actual sniper rifle or a Paladin that weighs a fraction what it does. GPS is still good but not nearly what it used to be. It's badly eclipsed by the Graal now, which weighs the same and uses similar mechanics, but has a massive headshot multiplier where as the GPS can't even get headshots.

#193
Maker MEDA

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Atheosis wrote...

So after weeks and weeks os certain weapons just being left at the wayside I thought it would be interesting to see what people thought are the things most in need of buffs.  Hopefully BW reads this thread and alters the priorities accordingly, but either way it should be an interesting topic.  Here's my list (along with suggested buffs):

1) Disciple - This shotgun is abysmal in nearly every way outside of weight, especially for a rare.  Presently, while within the same exact weight range, it's raw damage output is only slightly better than the GPR.  For a gun with average shotgun-type accuracy, that's beyond abysmal, and when compared to the much lighter, more accurate, and much more damaging (albeit more rare) Talon, one simply concludes that this gun presently has no place in this game.  

Suggested buff: 20% damage buff and an increase to stagger chance (if possible without patch).
 

2) Scimitar - This weapon suffers from pretty much all the same issues as the Disciple.  Only its lesser rarity makes it a lower priority.  

Suggested buff: 20% damage buff.


3) Eviscerator - Slower firing, with better accuracy and burst damage than the weapons above, this thing is still terrible.  

Suggesed buff: 20% damage buff.

4) Striker
- Yet another woeful rare.  This weapon combines massive recoil, terrible ammo-to-rof issues, and projectile based rounds that can't benefit from many mods and ammo types.  Theoretically its damage output should be good, but in game this only ever seems to happen with the top weapon classes (and even then it really isn't anything to write home about).  

Suggested buff: 10% damage buff, magazine increase from 12 to 14, spare ammo increased to 70-84, slight recoil reduction.


5) Geth SMG - This remains an odd weapon.  With incredible accuracy and and incredible fire rate it is clearly a very unique SMG, but much like its sibling, the GPR, it just doesn't do enough damage to really warrant its rare status.  

Suggested buff: 5% damage buff, increase head shot multiplier to x3 (changes modelled after the recent GPR buff which have helped that weapon finally start to feel like a rare).


+1 x 10!

#194
An English Gamer

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Typhoon. It shouldn't be good only when it's level 10, on a destroyer, with consumables.
Krysae. It shouldn't take as long as it does to shoot.
Disciple. It should stun everything as long as a single pellet hits. Knocking unshielded enemies to the ground if most hit a single target.
Incisor. Make bursts fire so fast that all bullets hit the target before the recoil takes affect.
Crusader. Make it so the bullet goes where you're aiming not where you were aiming. Or where you're going to be aiming.... Doesn't matter which.

#195
Dreadnaught3279

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1) Revenant: Increase the accuracy by a good amount, substantially buff its stagger rate, keep the recoil as is and increase the weight. It's a weapon that currently needs specific classes and mods to be usable, and even then it's functional dps is mediocre at best. Furthermore the thing slows most classes down when shooting on the move. Its combination of weaknesses stands in painful contrast to its strengths, which as near as I can tell are just having lots of bullets and looking really cool. The increased chance to stagger would allow it to be used as a suppresive weapon (kind of like lmgs are supposed to be) and the accuracy buff would help hit things beyond close range when using it on classes other than Tsol and Destroyer. Finally, the weight increase would balance out the buffs and more closely match its huge in game size (seriously how is the harrier heavier than it).

2) Disciple: Think the problems with this gun have been covered sufficiently in this thread to not need an explanation.

3) Inscisor: Again problems with this one have been covered as well.

4) Striker: GIven its weight it needs higher dps and possibly more spare ammo. Conversely you could just eliminate the ramp up time instead if that's easier.

5) Phaeston: Great weapon up until you leave silver, at which point it stops being such a well-balanced weapon and becomes too weak. Give it a 5-10 percent damage bump to help it out on higher difficulties.

#196
a ViciousFerret

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1. Locust - Gun that killed two presidents does not live up to it's name, nor how amazing it was in ME2.

2. Revenant - Gun is supposed to be an absolute boss of a weapon, outclassing other assault rifles. It needs a buff to reflect it.

3. Disciple - To weak and bleh but I feel some adjustment to it could make it atleast a decent underused gun.

4. Crusader - Stop adjusting it's damage and accuracy. Start dropping the weight ASAP! It is a unique gun and should be used as a fun alternative to the usual shotty's. BUT DROP THAT WEIGHT!

5. Argus - Just reduce reloading time and this gun would become a great moderately used decent damaging assault rifle.

#197
HoochieHamiltoe

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What is wrong with some of you? Harrier, Collector SMG, and Wraith need buffs??

All three of those guns are fantastic. And, yes I play gold.

#198
ISeeRainbows

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collector smg.
make it reloadable or increase clip size, because its crap when you run out of ammo faster than you can blink one.

Modifié par ISeeRainbows, 01 novembre 2012 - 10:07 .


#199
HoochieHamiltoe

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ISeeRainbows wrote...

collector smg.
make it reloadable or increase clip size, because its crap when you run out of ammo faster than you can blink one.


What level is yours?

#200
ISeeRainbows

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Shawn22OS wrote...

ISeeRainbows wrote...

collector smg.
make it reloadable or increase clip size, because its crap when you run out of ammo faster than you can blink one.


What level is yours?


Actually 1, yeah i know a lvl1 weapon not making wonders, but i used mag size and i ran out of ammo in seconds.. and the reload animation is annoying.