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Top 5 weapons in need of a buff (list your own)


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#201
seireikhaan

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JLoco11 wrote...

Never said it was bad... I said the rate of fire is the main problem with the gun that causes a UR to be outclassed by the rare weapons it should supercede.

Reegar does what it's supposed to do, melt enemies.  Like all guns, it's not meant for every class, it's meant for a CQC class where it excels (I.E Kroguards and Vorcha).  Piranha, whether you think it's a noob gun, does far more damage.

Er... yes you did, Cap'n Two-Face. 


JLoco11 wrote...

What's wrong?  The Wraith is the only UR
shotty we have, and is outclassed in every way by the Reegar, Piranha,
Claymore, GPS and Raider.  Reegar & Piranha weigh less and do more
damage.  Claymore does more damage with a reload cancel.  GPS has the
ability to snipe enemies across the map and even the Raider is a 2 shot
weapon has the ability reload cancel.

The Wraith has no advantage
over any of these weapons.  Not damage, not weight and certainly made
worse by it's reload problem due to the rate of fire slowdown.

You legitimately claimed the wraith has no advantages in any ways over it's rare counterparts, which is provably false.  Wraith is an excellent, versatile gun at any range, packing more single shot punch than anything sans Claymore, while doing so at less than half the weight.  If you think it needs raider-rate fire, you're a fool and should be eaten.

Have fun continuing to straw-man yourself. 

#202
cronshaw

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I think all sniper rifles should get a head-shot bonus.

#203
HoochieHamiltoe

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ISeeRainbows wrote...

Shawn22OS wrote...

ISeeRainbows wrote...

collector smg.
make it reloadable or increase clip size, because its crap when you run out of ammo faster than you can blink one.


What level is yours?


Actually 1, yeah i know a lvl1 weapon not making wonders, but i used mag size and i ran out of ammo in seconds.. and the reload animation is annoying.


Well, wait to you level it up. It really is fantastic and is so lightweight. With the Mag Upgrade you get 72 bullets in the magazine. It really doesn't need a buff. 

#204
TheThirdSpectre

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1. Disciple: This gun isn't worthy of being a Rare.
2. Eagle: Buff its damage.
3. Geth Pulse (ahem, Pea-shooter) Rifle: This gun is terrible...
4. Striker: Reduce its recoil
5. Scimitar: Increase its damage.

#205
DeltaSerpentis.m

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1. Geth SMG
2. Geth SMG
3. Geth SMG
4. Geth SMG
5. Geth SMG

#206
Xeraphas

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Assault rifles in general could use some adjustments. It is often easier to simply use a SMG or a pistol that have similar accuracy, damage, or rates of fire as most assault rifles. They usually vary in specifications from 5.56 mm to 45s in some experimental assault rifles. Lengths are known to vary from about a foot to over 40 inches long. Weight of assault rifles can vary from about 5 pounds to over 16 pounds. Magazine clips have ranged generally 10-30 rounds of ammunition. Most are known to be able to fire rapidly or very slow rates of fire by the same gun. They can range from as low as 100 meters to about 1000 meters. While some jump and skip around when firing others are as steady, stable, and accurate as sniper rifles. This often depends on rate of fire which can vary or be adjusted by the way you shoot. How many of the assault rifles in game fit these specifications?

Shotguns should generally be able to hit multiple targets with one blast at least at close range. I only know of a few that even have more than one projectile. Claymore could be adjusted to have more than one shot per clip or a faster reload than most sniper rifles which would be fair. If you have to take longer to reload than a sniper rifle you might as well have the sniper rifle. While it may not make it impossible to use it does make it far more challenging to use a claymore than befitting of its powerful status. Javelin has more range and nearly the same damage.

In the sp, many of the problems we see in mp are not there because things like what type of gun a character is capable of using is part of the factors. In Mass Effect 1, they also had stats for gun temperature or how likely or unlikely it was to overheat. With some determining factors like these missing from the mp, I suppose it is harder to showcase appeal for some guns over others if any character can use any weapon. This also has a bearing on powers. Is there not less appeal to use a character with less shielding or health than one with higher but similar or comparable powers with similar power recharge times and damage but little or no difference in character speed? Or perhaps if there is they gain much more weight capacity.

Maybe by the time a true Mass Effect dedicated mp comes out they will find a way to resolve those balancing issues. Perhaps such as you can use any weapon but you would suffer some penalty if you use one this character or class is not normally capable to use.

#207
Atheosis

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Lot's of interesting and varied responses in this thread. Most interesting of all is the near universal inclusion of the Disciple on peoples' lists. So Bioware, Mr. Fagnan, please take note. If you take anything from this thread, please realize that the Disciple is in dire need of buffing. And in the form of something greater than the standard 10% increase.

#208
Chi_Mangetsu

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(In no order:)

1. Disciple (Damage buff)
2. Scimitar (Damage buff)
3. Indra <I don't have it yet :(>
4. Typhoon <I don't have it yet :(>
5. Valkrie <;3;>

I'm pretty capable of making everything else work, but the Disciple and Scimitar do need a lil polish.

#209
Djarknaein

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Eagle less recoil
Wraith rof and clip size
Krysae dmg
Typhoon dmg
Pirhana clip size

#210
Tallnesss

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krysae rof buff- even if itmeans dmg reduction
falcon rof buff even if it means a dmg reduction
disciple buff all around
arc pistol buff
typhoon ramp up dmg buff to 1.75x or whatever the compromise was

#211
Liquid_Unicron

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Xeraphas wrote...

Assault rifles in general could use some adjustments. It is often easier to simply use a SMG or a pistol that have similar accuracy, damage, or rates of fire as most assault rifles. They usually vary in specifications from 5.56 mm to 45s in some experimental assault rifles. Lengths are known to vary from about a foot to over 40 inches long. Weight of assault rifles can vary from about 5 pounds to over 16 pounds. Magazine clips have ranged generally 10-30 rounds of ammunition. Most are known to be able to fire rapidly or very slow rates of fire by the same gun. They can range from as low as 100 meters to about 1000 meters. While some jump and skip around when firing others are as steady, stable, and accurate as sniper rifles. This often depends on rate of fire which can vary or be adjusted by the way you shoot. How many of the assault rifles in game fit these specifications?

Shotguns should generally be able to hit multiple targets with one blast at least at close range. I only know of a few that even have more than one projectile. Claymore could be adjusted to have more than one shot per clip or a faster reload than most sniper rifles which would be fair. If you have to take longer to reload than a sniper rifle you might as well have the sniper rifle. While it may not make it impossible to use it does make it far more challenging to use a claymore than befitting of its powerful status. Javelin has more range and nearly the same damage.

In the sp, many of the problems we see in mp are not there because things like what type of gun a character is capable of using is part of the factors. In Mass Effect 1, they also had stats for gun temperature or how likely or unlikely it was to overheat. With some determining factors like these missing from the mp, I suppose it is harder to showcase appeal for some guns over others if any character can use any weapon. This also has a bearing on powers. Is there not less appeal to use a character with less shielding or health than one with higher but similar or comparable powers with similar power recharge times and damage but little or no difference in character speed? Or perhaps if there is they gain much more weight capacity.

Maybe by the time a true Mass Effect dedicated mp comes out they will find a way to resolve those balancing issues. Perhaps such as you can use any weapon but you would suffer some penalty if you use one this character or class is not normally capable to use.



While I see some of your points here, you are incorrect on a couple of couts, mainly in what appears to be perception of shotguns IRL.  The spread of shotguns in this game is actually much too large to be realistic (if that's what we are going for), and much closer to the flawed image given in movies.  IRL the shot from a 12-Gauge Shotgun increases in diameter an average of 1-inch per 1-3 yards (depending on barrel length) With a choke this spread is even less.  Granted we do not know the actual velocity at which ME shotguns propel their projectiles, but increasing velocity would make the spread expand more slowly, not more quickly.  The only way to explain the enormous pattern ME shotguns produce would be to assume in the mass effect universe all Shotguns use rifled barrels where the spin would create centrifugal force and cause the pellet cloud to hyper-expand upon leaving the barrel.  Shotguns are not designed for hitting multiple opponents, they are designed to maximize trauma at close range, and increase the odds of hitting a small target at longer ranges.

IRL Assault Rifles utilize rounds of light caliber (light, not small) and are expected to be used within 300 meters.  Assault Rifles as protrayed in the game are indeed grossly underpowered compared to their real-life counterparts.  The .357 Magnum is known as a powerful handgun round, and it is weaker than the 5.56/.223 fired from the M-16/AR-15 Family, and MUCH weaker than the 7.62x51/.308 Winchester from the AR-10, SCAR-H, and other rifles which fit into the 'Battle Rifle' category.  With an accurate portrayal most of the assault rifles in the game would be more powerful than just about every handgun, but as this is a game, balance is more important than realism.

All in all there are some balance changes I would like to see, but as this is a game, we probably should not allow realism to have too much of a say in how it is done.

#212
kww75

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None of them really need a buff, my reason is simple they all have some sort of niche they fill. Just because I'm no good with a weapon doesn't mean someone else isn't.

I remember pre-buffed crusader someone was laughing at me for using the weapon. Wave 3 on a silver match, 20 headshot achievement obtained, that someone wasn't laughing no more.

#213
Martyrlord629ME3

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Disciple
Scimitar
Crusader
Incisor
GPR