Xeraphas wrote...
Assault rifles in general could use some adjustments. It is often easier to simply use a SMG or a pistol that have similar accuracy, damage, or rates of fire as most assault rifles. They usually vary in specifications from 5.56 mm to 45s in some experimental assault rifles. Lengths are known to vary from about a foot to over 40 inches long. Weight of assault rifles can vary from about 5 pounds to over 16 pounds. Magazine clips have ranged generally 10-30 rounds of ammunition. Most are known to be able to fire rapidly or very slow rates of fire by the same gun. They can range from as low as 100 meters to about 1000 meters. While some jump and skip around when firing others are as steady, stable, and accurate as sniper rifles. This often depends on rate of fire which can vary or be adjusted by the way you shoot. How many of the assault rifles in game fit these specifications?
Shotguns should generally be able to hit multiple targets with one blast at least at close range. I only know of a few that even have more than one projectile. Claymore could be adjusted to have more than one shot per clip or a faster reload than most sniper rifles which would be fair. If you have to take longer to reload than a sniper rifle you might as well have the sniper rifle. While it may not make it impossible to use it does make it far more challenging to use a claymore than befitting of its powerful status. Javelin has more range and nearly the same damage.
In the sp, many of the problems we see in mp are not there because things like what type of gun a character is capable of using is part of the factors. In Mass Effect 1, they also had stats for gun temperature or how likely or unlikely it was to overheat. With some determining factors like these missing from the mp, I suppose it is harder to showcase appeal for some guns over others if any character can use any weapon. This also has a bearing on powers. Is there not less appeal to use a character with less shielding or health than one with higher but similar or comparable powers with similar power recharge times and damage but little or no difference in character speed? Or perhaps if there is they gain much more weight capacity.
Maybe by the time a true Mass Effect dedicated mp comes out they will find a way to resolve those balancing issues. Perhaps such as you can use any weapon but you would suffer some penalty if you use one this character or class is not normally capable to use.
While I see some of your points here, you are incorrect on a couple of couts, mainly in what appears to be perception of shotguns IRL. The spread of shotguns in this game is actually much too large to be realistic (if that's what we are going for), and much closer to the flawed image given in movies. IRL the shot from a 12-Gauge Shotgun increases in diameter an average of 1-inch per 1-3 yards (depending on barrel length) With a choke this spread is even less. Granted we do not know the actual velocity at which ME shotguns propel their projectiles, but increasing velocity would make the spread expand more slowly, not more quickly. The only way to explain the enormous pattern ME shotguns produce would be to assume in the mass effect universe all Shotguns use rifled barrels where the spin would create centrifugal force and cause the pellet cloud to hyper-expand upon leaving the barrel. Shotguns are not designed for hitting multiple opponents, they are designed to maximize trauma at close range, and increase the odds of hitting a small target at longer ranges.
IRL Assault Rifles utilize rounds of light caliber (light, not small) and are expected to be used within 300 meters. Assault Rifles as protrayed in the game are indeed grossly underpowered compared to their real-life counterparts. The .357 Magnum is known as a powerful handgun round, and it is weaker than the 5.56/.223 fired from the M-16/AR-15 Family, and MUCH weaker than the 7.62x51/.308 Winchester from the AR-10, SCAR-H, and other rifles which fit into the 'Battle Rifle' category. With an accurate portrayal most of the assault rifles in the game would be more powerful than just about every handgun, but as this is a game, balance is more important than realism.
All in all there are some balance changes I would like to see, but as this is a game, we probably should not allow realism to have too much of a say in how it is done.