Solmanian wrote...
Not now, obviously. But when the time comes for the game launch. Instinctively, your response is probably: YES!
However, from a dev perspective it's a realy bad idea... Demoes generaly suffer from a bad case of missrepresenting their games. Sometimes they make games look better than they are, but often make them look worse.
The fact is 9 out of 10 cases, demoes hurt game sales. They lose the people who hated the demo. And they also a large chunk of the people who liked the demo so much they played it again and again, until they got tired of the game before even buying it.
Lets face it, most times demoes kill the suspence: the "craving" for a highly enticipated game.
ME1&DA:O didn't have demoes. BG&NWN didn't have demoes. ME2 demo came long after release.
Is a DA3 demo rely is a must have? Maybe the ME2 option is better if at all?
I'm not making an opinion, just putting out points for consideration. What's your thoguht on the matter?
Was very fortunate to have a chance to try the demos for DA2 and ME3 at Comic Con quite some time prior to release.
I got a pretty good idea of what each of these games was going to be like, ultimately pre-ordered both and I enjoyed both games. I was a bit disappointed with some of the recycled environments in DA2, a lack of interesting side quests and the elimination of crafting from the game, but as far as the basic gameplay and combat goes, the demo provided a very good overview of this.
ME3, on the other hand, turned out to be my favorite title out of the Mass Effect trilogy. Significantly improved and much more open level design compared to ME2 was very welcome, as were the weapon modifications. The change that impacted my personal enjoyment of the game the most was the revamped reputation system. I suppose it would have been nice to see what happened to various NPCs in the ending cut scenes, but I believe this was addressed with the Extended Cut DLC. Obviously, the demo doesn't give you any hints about the ending.
Hated how the paragon/renegade system worked in ME2, as it always seemed to be punishing me for any attempt to role play my character. Instead, you had to always choose the "rude" or "pushover" dialogue options, regardless of what you felt your character might actually say, in order to unlock important content later in the game, even followers such as Morinth. The addition of neutral reputation points in ME3 was a massive improvement IMO.
Modifié par naughty99, 01 novembre 2012 - 11:08 .





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