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Should DA3 get a demo?


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66 réponses à ce sujet

#51
Ridwan

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Pedrak wrote...

I think at their place I'd just release an extremely good-looking and in-depth character creator.

Plus some cool trailers.


That doesn't tell a person the first thing about how the game would play though. The point of a demo is to get your hands on the product and get a feel for it.

#52
Pedrak

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M25105 wrote...

Pedrak wrote...

I think at their place I'd just release an extremely good-looking and in-depth character creator.

Plus some cool trailers.


That doesn't tell a person the first thing about how the game would play though. The point of a demo is to get your hands on the product and get a feel for it.


And that's why at their place I wouldn't release it Posted Image

Either you release a demo utterly and absolutely mind-blowing (=unlike what they did with DA2), or it is a risky move, especially after the DA2/ME3 brouhaha. People would definitely find something to hate, attack or mock, whether deservedly or not. "I don't like the Inquisitor's voice, he sounds like a gecko with a sore throat!", "Combat animations look weird!", "The inventory is a travesty!", "The graphics look old!" etc.

With a good-looking character creator you tease without taking any risk.

Modifié par Pedrak, 01 novembre 2012 - 07:14 .


#53
BouncyFrag

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As long as its better than the DA2 demo. I ended up liking DA2 despite the first impression that demo gave.

#54
MichaelStuart

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As long as I can see how the game plays I will be happy

#55
naughty99

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Henioo wrote...

Only if done right.

The one for DA2 was not done right.


So you played the DA2 demo, but still didn't have a sense of what the game was going to be like?

#56
Malanek

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BouncyFrag wrote...

As long as its better than the DA2 demo. I ended up liking DA2 despite the first impression that demo gave.

This. I thought the DA2 demo was horrible but ended up liking the game. If you have a demo you have to go to the effort of making it as good as possible. I think DA origins could have done a good demo quite easily, just pick one or two of the more dramatic origins and it would have worked well. But that opening sequence in DA2 wasn't strong enough to carry the demo and the Isabella meeting felt awkwardly executed to me.

Modifié par Malanek999, 01 novembre 2012 - 08:21 .


#57
BubbleDncr

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I don't care if it has a demo - I will choose not to play the demo, but I'm not going to say it shouldn't have one, since other people want one.

#58
BouncyFrag

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naughty99 wrote...

Henioo wrote...

Only if done right.

The one for DA2 was not done right.


So you played the DA2 demo, but still didn't have a sense of what the game was going to be like?

The sense that a lot of people got from the demo was very negative. The boards were all abuzz with this.

#59
SilentK

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BouncyFrag wrote...

The sense that a lot of people got from the demo was very negative. The boards were all abuzz with this.


Hmm... that is not how I remember it.

People were pretty excited for playing, discussing the feel of the different classes. And we finally got a good look at Carver after that unfortunate first pic of him. "herp derp-Carver" if anyone remember it. He looked and sounded perfectly fine, just as he had at the Game-X in which I got to try the demo for DAII.

Modifié par SilentK, 01 novembre 2012 - 08:55 .


#60
Althix

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agreed. there was 150+ pages of wow impulses and very few negative ones, most with canceled preorder by PC users. because as PC player i find hack and slash combat style retarded. If i would wish hack and slash game, i would buy a console.

Modifié par secretsandlies, 01 novembre 2012 - 09:38 .


#61
MagmaSaiyan

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BouncyFrag wrote...

naughty99 wrote...

Henioo wrote...

Only if done right.

The one for DA2 was not done right.


So you played the DA2 demo, but still didn't have a sense of what the game was going to be like?

The sense that a lot of people got from the demo was very negative. The boards were all abuzz with this.


its true that the demo didnt offer to much other than the combat and dialog wheel, to me the selling point was infact the combat, but i was getting it regardless

#62
MagmaSaiyan

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Solmanian wrote...

 They lose the people who hated the demo. And they also a large chunk of the people who liked the demo so much they played it again and again, until they got tired of the game before even buying it.


well considering Da2 demo didnt offer too much, it would of hurt peoples wallets more have they gone in blind. though it would turn out the same way had they never played the demo. i played the demo 6 times and on my 4 playthrough now.

#63
Sable Rhapsody

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+1 to demo. The demo's what sold me on XCOM--if I couldn't try it out first, I might not have bought it.  I went into ME3 blind--not doing the same for DA3, so I'll happily take all the information I can get, and demos are usually a good way of feeling the game out.

Modifié par Sable Rhapsody, 01 novembre 2012 - 11:55 .


#64
HurricaneGinger

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Uh...yes please!

Posted Image

#65
Solmanian

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JerZeyCJ2 wrote...

Solmanian wrote...


The fact is 9 out of 10 cases, demoes hurt game sales.

Really? Because my imaginary, made up source says that 9.5 times out of 10. demos improve game sales.


I wasn't refering to 9 out of 10 as in 90%, but 9 out of 10 possible outcomes. If you want a detailed breakdown you're invited to watch the extra credit episode on the penny arcade site. It's called "demo haze" if i'm not mistaken. they'll show pretty graphs, flowcharts and slideshow that should satsify your curiousity. Posted Image

#66
Solmanian

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M25105 wrote...

Pedrak wrote...

I think at their place I'd just release an extremely good-looking and in-depth character creator.

Plus some cool trailers.


That doesn't tell a person the first thing about how the game would play though. The point of a demo is to get your hands on the product and get a feel for it.


But it's not an accurate feel. The demo will almost always be far inferior to the real product. It'll be unpolished, untested and will only cover the game skin deep. That's for most games. For RPG's, you can change the "almost always" to simply "always". An RPG is tested mostly on immersion, which is built during hours of gameplay, and cannot be replicated by a 20min demo. A demo will show you gameplay mechanics and graphics, but when it comes to an RPG it's just window dressing. An RPG lives and die by it's story. A captivating story will let you gloss over any technical glitch; but you'll never complete a 100+ hour playthrough if the graphics are pretty but the story makes you want to blow your brains out.  Posted Image

That's why the rerelease of BG is such a big deal... Posted Image

#67
Solmanian

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Sable Rhapsody wrote...

+1 to demo. The demo's what sold me on XCOM--if I couldn't try it out first, I might not have bought it.  I went into ME3 blind--not doing the same for DA3, so I'll happily take all the information I can get, and demos are usually a good way of feeling the game out.


I bought Xcom regardless, but you have to admit it was a pretty horrible presentation of the gamae: no research, no base building, no items and an extremely linear tutorial mission. My main contributors for buying the game were gameplay videos and recommendations from my friends and family.