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Explorability.


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#1
Guest_Trista Faux Hawke_*

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BSN, don't murder my face for asking a question.

So... what's the extent of explorability going to be in Dragon Age 3? 

To what extent would you like it to be explorable? (Realistically, speaking. Consider previous Bioware games and their limits on exploration...)

Also... :::dodges trolls::: 

#2
fchopin

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We are supposed to have a bigger world and more exploration in DA3 and i think that will improve the game.

I would want to be at least as explorable as DAO.

Modifié par fchopin, 01 novembre 2012 - 04:13 .


#3
Wulfram

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They're said they've got bigger areas, and talked in general terms about taking a look at Skyrim. It certainly seems like they're looking at expanding that sort of thing.

Personally, I greatly dislike exploration as it is generally defined in CRPGs. Aimless wandering and looking in nooks and crannies and endless crates and barrels is not my idea of fun.

#4
jstme

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Explorability is good thing. I think it will be good addition ,but not at the price of
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.

Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.

#5
ScarMK

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I imagine less fast travel requirements, but the option still being there. Example, inside Denerim: you can walk from the market district to the Pearl without using fast travel, but if you don't want to walk, the option to fast travel is still there.

#6
DarkKnightHolmes

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I'm here to murder your face.

#7
EpicBoot2daFace

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jstme wrote...

Explorability is good thing. I think it will be good addition ,but not at the price of
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.

Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.

How the hell could it be worse? Origins was 95% hallways. What are they gonna lower the ceiling so you have to crouch your way through the game? Image IPB

Modifié par EpicBoot2daFace, 01 novembre 2012 - 04:25 .


#8
ScarMK

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EpicBoot2daFace wrote...

jstme wrote...

Explorability is good thing. I think it will be good addition ,but not at the price of
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.

Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.

How the hell could it be worse? Origins was 95% hallways. What are they gonna lower the ceiling so you have to crouch your way through the game? Image IPB


To enter the Deep Roads you must be a dwarf, as they are no longer tall enough for humans. :lol:

#9
jstme

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EpicBoot2daFace wrote...

jstme wrote...

Explorability is good thing. I think it will be good addition ,but not at the price of
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.

Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.

How the hell could it be worse? Origins was 95% hallways. What are they gonna lower the ceiling so you have to crouch your way through the game? Image IPB

I d not rule this out,lol.
But from what i understand there are two factors in explorability - freedom of movement to where you would like in given area and number of those areas.
Having one very large city in which there are 80% hallways is still less explorations then having dozen of different large to very large areas with 95% hallways.

 

#10
EpicBoot2daFace

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The problem with exploration in a Bioware game is that, I just don't find the places they create to be very interesting. Certainly not interesting enough to make me want to explore or any length of time.

Modifié par EpicBoot2daFace, 01 novembre 2012 - 04:39 .


#11
Guest_Trista Faux Hawke_*

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I guess I'd want it to be as explorable as DAO too, if not a slight bit more. I think DA2 suffered a bit with exploration. I don't want a by-definition explorable game (e.g. any Elder Scrolls game), but I'd like a bit more exploration than was given.

Wulfram has a point about aimless wandering. Skyrim's wandering grew boring after awhile for me. Not enough interaction.

#12
EpicBoot2daFace

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Well, Awakening had larger areas that offered more exploration and I found it to be more irritating than anything else. Party members would also get stuck or forget where to go. It was kind of a pain in the ass.

#13
TheJediSaint

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I don't see Dragon Age 3, or any Bioware game being as explorable as games like the Elder Scrolls series. It's just the nature of their games.

However, I do think there should be rewards for players who take the time to look over entire levels. Cool magic items, companion gifts, vendors who sell leet lewt. That sort of thing.

Modifié par TheJediSaint, 01 novembre 2012 - 04:54 .


#14
Guest_Trista Faux Hawke_*

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TheJediSaint wrote...
 I do thing there should be rewards for players who take the time to look over entire levels. Cool magic items, companion gifts, vendors who sell leet lewt. That sort of thing.


You won't find any disagreement from me on this one.

#15
Cathey

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I'd like it to be as explorable as Origins - at minimum. I'd also like something to reward people who explore. Origins had some quests that required exploration to complete them with nice rewards. Things like that would be good.

#16
ISAWRIT

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Ideally.. you know all those areas you could travel to? I'd like to be able to run through them without being thrown into a loading screen. For example, Sundermount and how you have to transition to a loading screen just to enter a cave.

That being said, for the longer routes, I'd want the option of fast travel.

#17
nightscrawl

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fchopin wrote...

I would want to be at least as explorable as DAO.

Same here. Although I would prefer to just walk to and from various areas instead of using the map to jump there quickly, as in DAO, at least the first time we visit an area.


Wulfram wrote...

Personally, I greatly dislike exploration as it is generally defined in CRPGs. Aimless wandering and looking in nooks and crannies and endless crates and barrels is not my idea of fun.

Haha... that's actually the very reason I do like exploration! I would say that finding hidden quests is the most fun :D.

#18
Guest_Trista Faux Hawke_*

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ISAWRIT wrote...

Ideally.. you know all those areas you could travel to? I'd like to be able to run through them without being thrown into a loading screen. For example, Sundermount and how you have to transition to a loading screen just to enter a cave.

That being said, for the longer routes, I'd want the option of fast travel.


LOL yes. Credit Bioware for at least giving its players frequent bathroom breaks. 

#19
Pzykozis

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Wulfram wrote...

They're said they've got bigger areas, and talked in general terms about taking a look at Skyrim. It certainly seems like they're looking at expanding that sort of thing.

Personally, I greatly dislike exploration as it is generally defined in CRPGs. Aimless wandering and looking in nooks and crannies and endless crates and barrels is not my idea of fun.


I'm the opposite though it does disappoint me it took so long for any games to really bring in a challenge factor for exploration as seen in Guild Wars 2, simply walking about and being gifted ultimate rewards is abit kinda meh, needs some form of challenge to it, I guess the optional bosses are usually that challenge but really thats just combat then not exploration...

#20
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I wouldnt mind if the games world was the size of DA:O and the linerism of DAII.
this will sounds insane, but if given too much freedom or complete sandbox for DAIII.itll end up boring me and making the game feel empty.so far Dragon age is one of the few games i never seemed to have an issue with the world and the possibility of exploring or lack there of

Modifié par IIDovahChiiefII, 01 novembre 2012 - 06:27 .


#21
Guest_Trista Faux Hawke_*

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Eh I agree - total sandbox would ruin it. I strongly doubt it's going that way. I would not mind some elements of sandboxing, but dragon age was never a game meant for that.

#22
Allan Schumacher

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I would bet large sums of money against the idea of DA3 being a total sandbox.

#23
RinpocheSchnozberry

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From BioWare games, I want story and characters to come first. Then, way in the back, comes exploration.

Now from Bethesda games? Other way around.

#24
Knight of Dane

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Allan Schumacher wrote...

I would bet large sums of money against the idea of DA3 being a total sandbox.

So would I, where do I submit 'em?

#25
LinksOcarina

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Allan Schumacher wrote...

I would bet large sums of money against the idea of DA3 being a total sandbox.


I would see that as impossible, considering design-wise BioWare has never made an open world like that. Even Baldurs Gate and Neverwinter Knights had restrictions on where you can go due to story reasons. 


I expect what we normally would see, a map with little squares we can click on.

I would presume the map would be encompassing of Thedas though.