Explorability.
#1
Guest_Trista Faux Hawke_*
Posté 01 novembre 2012 - 04:08
Guest_Trista Faux Hawke_*
So... what's the extent of explorability going to be in Dragon Age 3?
To what extent would you like it to be explorable? (Realistically, speaking. Consider previous Bioware games and their limits on exploration...)
Also... :::dodges trolls:::
#2
Posté 01 novembre 2012 - 04:13
I would want to be at least as explorable as DAO.
Modifié par fchopin, 01 novembre 2012 - 04:13 .
#3
Posté 01 novembre 2012 - 04:16
Personally, I greatly dislike exploration as it is generally defined in CRPGs. Aimless wandering and looking in nooks and crannies and endless crates and barrels is not my idea of fun.
#4
Posté 01 novembre 2012 - 04:19
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.
Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.
#5
Posté 01 novembre 2012 - 04:22
#6
Posté 01 novembre 2012 - 04:25
#7
Posté 01 novembre 2012 - 04:25
How the hell could it be worse? Origins was 95% hallways. What are they gonna lower the ceiling so you have to crouch your way through the game?jstme wrote...
Explorability is good thing. I think it will be good addition ,but not at the price of
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.
Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.
Modifié par EpicBoot2daFace, 01 novembre 2012 - 04:25 .
#8
Posté 01 novembre 2012 - 04:27
EpicBoot2daFace wrote...
How the hell could it be worse? Origins was 95% hallways. What are they gonna lower the ceiling so you have to crouch your way through the game?jstme wrote...
Explorability is good thing. I think it will be good addition ,but not at the price of
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.
Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.
To enter the Deep Roads you must be a dwarf, as they are no longer tall enough for humans.
#9
Posté 01 novembre 2012 - 04:30
I d not rule this out,lol.EpicBoot2daFace wrote...
How the hell could it be worse? Origins was 95% hallways. What are they gonna lower the ceiling so you have to crouch your way through the game?jstme wrote...
Explorability is good thing. I think it will be good addition ,but not at the price of
main story elements.
depth of companions.
copypasting few similar dungeon templates all over the bland landscape.
making the game really short.
Realistically speaking ,given the complexity of integrating new engine and adding multiplayer while development cycle remains more or less the same, i expect exploration (freedom+areas) to be a little worse then in a DA:O.
But from what i understand there are two factors in explorability - freedom of movement to where you would like in given area and number of those areas.
Having one very large city in which there are 80% hallways is still less explorations then having dozen of different large to very large areas with 95% hallways.
#10
Posté 01 novembre 2012 - 04:38
Modifié par EpicBoot2daFace, 01 novembre 2012 - 04:39 .
#11
Guest_Trista Faux Hawke_*
Posté 01 novembre 2012 - 04:40
Guest_Trista Faux Hawke_*
Wulfram has a point about aimless wandering. Skyrim's wandering grew boring after awhile for me. Not enough interaction.
#12
Posté 01 novembre 2012 - 04:45
#13
Posté 01 novembre 2012 - 04:45
However, I do think there should be rewards for players who take the time to look over entire levels. Cool magic items, companion gifts, vendors who sell leet lewt. That sort of thing.
Modifié par TheJediSaint, 01 novembre 2012 - 04:54 .
#14
Guest_Trista Faux Hawke_*
Posté 01 novembre 2012 - 04:48
Guest_Trista Faux Hawke_*
TheJediSaint wrote...
I do thing there should be rewards for players who take the time to look over entire levels. Cool magic items, companion gifts, vendors who sell leet lewt. That sort of thing.
You won't find any disagreement from me on this one.
#15
Posté 01 novembre 2012 - 05:02
#16
Posté 01 novembre 2012 - 05:08
That being said, for the longer routes, I'd want the option of fast travel.
#17
Posté 01 novembre 2012 - 05:11
Same here. Although I would prefer to just walk to and from various areas instead of using the map to jump there quickly, as in DAO, at least the first time we visit an area.fchopin wrote...
I would want to be at least as explorable as DAO.
Haha... that's actually the very reason I do like exploration! I would say that finding hidden quests is the most funWulfram wrote...
Personally, I greatly dislike exploration as it is generally defined in CRPGs. Aimless wandering and looking in nooks and crannies and endless crates and barrels is not my idea of fun.
#18
Guest_Trista Faux Hawke_*
Posté 01 novembre 2012 - 05:22
Guest_Trista Faux Hawke_*
ISAWRIT wrote...
Ideally.. you know all those areas you could travel to? I'd like to be able to run through them without being thrown into a loading screen. For example, Sundermount and how you have to transition to a loading screen just to enter a cave.
That being said, for the longer routes, I'd want the option of fast travel.
LOL yes. Credit Bioware for at least giving its players frequent bathroom breaks.
#19
Posté 01 novembre 2012 - 06:11
Wulfram wrote...
They're said they've got bigger areas, and talked in general terms about taking a look at Skyrim. It certainly seems like they're looking at expanding that sort of thing.
Personally, I greatly dislike exploration as it is generally defined in CRPGs. Aimless wandering and looking in nooks and crannies and endless crates and barrels is not my idea of fun.
I'm the opposite though it does disappoint me it took so long for any games to really bring in a challenge factor for exploration as seen in Guild Wars 2, simply walking about and being gifted ultimate rewards is abit kinda meh, needs some form of challenge to it, I guess the optional bosses are usually that challenge but really thats just combat then not exploration...
#20
Guest_IIDovahChiiefII_*
Posté 01 novembre 2012 - 06:27
Guest_IIDovahChiiefII_*
this will sounds insane, but if given too much freedom or complete sandbox for DAIII.itll end up boring me and making the game feel empty.so far Dragon age is one of the few games i never seemed to have an issue with the world and the possibility of exploring or lack there of
Modifié par IIDovahChiiefII, 01 novembre 2012 - 06:27 .
#21
Guest_Trista Faux Hawke_*
Posté 01 novembre 2012 - 06:36
Guest_Trista Faux Hawke_*
#22
Posté 01 novembre 2012 - 07:40
#23
Posté 01 novembre 2012 - 07:49
Now from Bethesda games? Other way around.
#24
Posté 01 novembre 2012 - 07:53
So would I, where do I submit 'em?Allan Schumacher wrote...
I would bet large sums of money against the idea of DA3 being a total sandbox.
#25
Posté 01 novembre 2012 - 07:55
Allan Schumacher wrote...
I would bet large sums of money against the idea of DA3 being a total sandbox.
I would see that as impossible, considering design-wise BioWare has never made an open world like that. Even Baldurs Gate and Neverwinter Knights had restrictions on where you can go due to story reasons.
I expect what we normally would see, a map with little squares we can click on.
I would presume the map would be encompassing of Thedas though.





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