case ABILITY_ITEM_VENOM: { eEffect = EffectEnchantment(ENCHANTMENT_VENOM, 1); ApplyEffectOnObject(EFFECT_DURATION_TYPE_TEMPORARY, eEffect, stEvent.oTarget, VENOM_DURATION, stEvent.oCaster, stEvent.nAbility);
break; }What I can't seem to figure out is where this limits the application to weapons only and not to arrows/bolts. I am sure I'm just missing a piece of the puzzle. Can anyone enlighten me?
Thanks in advance
Adaram





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