As long as you use another of the female animations, you can make a copy of it in the override folder (or in a HAK pack for a specific module) and rename it to replace the old animation. The game uses certain naming conventions to figure out which animations to run for each event type.
There will be several sets of female animations that use specific codes in the GR2 names; HHF (human, halfling, elf, plane-touched, genasi females), DDF (dwarf females), GGF (gnome females), and OOF (half-orc females). If you want all female playable races to use the 'new' (ie. recycled) animations then you'll have to do the rename-switcheroo for all of them.
The GR2 files are found in the 'data' folder in the game's main installation directory, inside the 'lod-merged' zip files. Player animations start with the letter P. The animations you want will be the unarmed versions. So a female human monk would use P_HHF_UNA_ animations, for instance.
Modifié par DannJ, 02 novembre 2012 - 02:17 .