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Banshees...


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#26
ISeeRainbows

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Jiovanie- wrote...

ISeeRainbows wrote...

Not just a banshee. Atlas,rocket trooper have that magic follow-you-everywhere missile too. But you can shoot the warp ball to disable it.

You can shoot the Bastard Trooper's rockets as well. I've done it myself by mistake a few times. That's assuming you can react quick enough to do so...


Yep,  i did too accidently, but that never happen when that "mistake" could save my life. Also when an enemy dodge, your powers always fly away, but when you dodge... you get hit even in a hairpin corner. So you suck duck always.

#27
AsheraII

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ISHYGDDT wrote...

AsheraII wrote...

Bioware, please nerf stairs.
Hugzz!

x_BansheeGrrrrl_x


FTFY

FTFY ^2 :innocent:

#28
SXRXE

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I <3 banshees! :D

#29
Dilandau3000

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stromguard555 wrote...

Beta Commando wrote...

Now what really bugs me is how the sync-kills still seem to be very overpowered at times, you have no idea what it meant to infiltrators, I mean it´s not like you shouldn´t be seen when turned invisible or anything.... Yeah, that power is so awesome especially as an escape tool that it almost saves you, almost.


What I hate are when Banshees warp through walls and intantly initiate the sync-kill. One second you think you are safe in cover, behind the tall wall, the next second you find yourself being lifted with a hand through your gut, staring into that ever-so-beautiful face of death.

I had that happen to me today with a novaguard in the team who was constantly biotic charging banshees even when they were glowing. And I, the careful long distance fighter, get sync killed by a banshee that teleports next to me and initiates the grab animation before I could possibly react.

That just isn't fair. Image IPB

#30
Samerandomscreennameidontcareabout

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jaydubs67 wrote...

Boretsky wrote...

I think you can shoot them now to get rid of them.


Is that true?  :blink:  

Shooting the ball? No, it does not work. Shooting the Banshee though does work sometimes.

#31
JGDD

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Dilandau3000 wrote...

stromguard555 wrote...

Beta Commando wrote...

Now what really bugs me is how the sync-kills still seem to be very overpowered at times, you have no idea what it meant to infiltrators, I mean it´s not like you shouldn´t be seen when turned invisible or anything.... Yeah, that power is so awesome especially as an escape tool that it almost saves you, almost.


What I hate are when Banshees warp through walls and intantly initiate the sync-kill. One second you think you are safe in cover, behind the tall wall, the next second you find yourself being lifted with a hand through your gut, staring into that ever-so-beautiful face of death.

I had that happen to me today with a novaguard in the team who was constantly biotic charging banshees even when they were glowing. And I, the careful long distance fighter, get sync killed by a banshee that teleports next to me and initiates the grab animation before I could possibly react.

That just isn't fair. Image IPB


You have to watch their barrier now if one is close to you and you plan on using a ladder. They will teleport to the top and grab you the instant you finish the climb animation. This doesn't happen (not that I've seen yet) if the barrier is gone. That's another cheap thrill there when you're stuck in some spoony animation sequence you can't break out of and get killed because of it.