Good Turian Havoc builds?
#1
Posté 02 novembre 2012 - 03:45
It worked fine. Ended up carrying a PUG or two clearing Goddess (great grenade map), although I failed a bit more on Reactor. The entire time, though, it just felt like I was playing a gimped version of the Turian Infiltrator or a gimped version of the Human Infiltrator, depending on if it was a 'OMFG I NEED TO TAP LB BEFORE I DIE!' wave or a 'MUAHAHAHAHA, FREEZE ****ES!' wave. There wasn't much unique about the experience, and all-in-all, it was pretty meh.
Someone out there must have a good idea of how to make this class work, right? Anyone care to share fun Havoc builds? Don't know that I want to feel like a gimped HI for another 5 games.
#2
Posté 02 novembre 2012 - 04:01
1. Cryo soldier - spec out of havoc strike and max weapon damage.
2. Dual strike - spec out of cryoblast. Havoc/melee combo kill everything.
3. Hybrid havoc - 6/6/6/4/4 spec both cryo and havoc
Dual strike means you will be in the thick, which is often too thick, of thing almost all the time. And there're multiple sync-kill enemies that I prefer to tackle from range. However, it's very good if you know how to havoc cancel.
The hybrid build is my build of choice. Cryoblast is too good debuff to be passed since
It has multiplicative damage bonus. You still be able to use havoc strIke to rush in and save teammate/stagger enemies to come too close. However, your melee/durability/weapon damage from passive will be a bit gimped. Spec stimpack for 4000 extra shield is a very good idea.
Havoc is hard to master for a soldier kit. However, he's undoubtly more interesting than his brother, TGI.
#3
Posté 02 novembre 2012 - 04:57
I bit unconventional, I made it this way because I wanted a completely different build from my TGI. For mooks, Acolyte + Cryo Blast + havoc strike. For bosses, I try to keep distance, Cryo blast + PPR shoot, armored bosses go down really quick because of Cryo blast debuff. I have only 4 points in Stim Pack but that is enough to get me out of hairy situations.
Theoretical damage boost is pretty high: 30% (Armiger Legion), 17.5% (Stim Pack), 25% (Havoc Strike), 25% (Cryo Blast), although you rarely would be able to get all these bonus at the same time, nonetheless, I do OK on silver/gold. Give it a try.
Many people try a melee build on this as well, if that suits your play-style give that a try as well.
#4
Posté 02 novembre 2012 - 05:39
#5
Posté 02 novembre 2012 - 06:02
Of course, fitness has melee evolutions which are important if you plan to havoc + melee. But it's really risky move. I'd suggest dodging away right after havoc in case there is a sync kill capable enemy nearby, and it also gives you the opportunity to apply stims to recover shields.
#6
Posté 02 novembre 2012 - 06:05
http://narida.pytalh...es/#17RLMFFt9@0[EIIa4O4%400%400
Though, I've been debating a zero fitness build.
#7
Posté 02 novembre 2012 - 06:08
I tend to run that, half tank half offensive. The only time I touch havoc Strike is for mobility purposes. Armor piercing ammo and cryo blast together he drops anything. It is my current go to character next to the Krogan Sentinal.
#8
Posté 02 novembre 2012 - 06:38
That's why you play melee Havoc. In fact Raider melee Havoc was my DLC day build (and I was running it against new collectors faction on gold for teh lulz) and it turned out rather well. I tried several different builds with most successful being health fitness/melee synergy/all shields stimpack/Reegar (played it with novaguard/asari vanguard/fury group - synch nova/jetmelee surely something great) but in the end returned to my first all melee build. Too much fun with that ridiculous jetpack melee.
#9
Posté 02 novembre 2012 - 06:47
Havoc Strike: 6 (Bottom, bottom, top).
Stimulant Pack: 6 (Bottom, top, bottom).
Armiger Legion: 6 (Bottom, top, bottom).
Fitness: 6 (Top, bottom, bottom).
I usually use my Eagle V with Piercing/Stunner V's for piercing cover and melee damage boosts, but you'll usually want a lightweight weapon that has a melee mod (You're going to want 200% recharge speed). For gear, I really recommend Juggernaut Shield V, but any melee or shield gear will do. Simply Havoc Strike a target/group, and heavy melee. Then, you can choose to immediatly strike again, or dodge away to plan your next move. Stim Pack in case your shields go down or you need additional damage.
#10
Posté 02 novembre 2012 - 07:16
Skip the last evo on stim pack and put only half into havoc strike. Go for max debuff on cryo and max weapon damage on armiger and max heath on fitness. I still think havoc strike either needs a buff to be useful or this turian needs base health/shields buff to be more durable. Henche skipping fitness would be a bad idea.
#11
Posté 02 novembre 2012 - 07:46
#12
Posté 02 novembre 2012 - 07:51
#13
Posté 02 novembre 2012 - 07:56
#14
Posté 02 novembre 2012 - 07:57
#15
Posté 02 novembre 2012 - 08:05
I'm mainly a silver player, I'll fight geth on gold with this build though
Modifié par Lamiaaa, 02 novembre 2012 - 08:05 .
#16
Posté 02 novembre 2012 - 08:11
6 stims - max shields, capacity, weapon damage
6 cryo - radius, cryo explosion, frozen vulnerability
6 havoc - force&damage, weapon synergy, incendiary strike
4 passives - damage & capacity
4 fitness - health
weapon - wraith with smart choke and HVB - i'm just tired of piranha
gear - shock trooper
use incendiary ammo - you can detonate fire explosions thru havoc strike.
highly survivable on gold.
Modifié par bogsters23, 02 novembre 2012 - 08:12 .
#17
Posté 02 novembre 2012 - 08:20
Actually no. You can use havoc strike and melee very much like novaguard. No shield regen without stimpack for you but neither you need shields for AoE melee. You just have to use stim prior to strike in serious situations for shield boost. And you dont' melee geth much so you bring real weapon along. Also build-depending you can stagger gold bosses with havoc strike you know?RaXelliX wrote...
Melee might work on lower difficulties but it will get you killed very fast past gold. Especially if speccing out of fitness.
Same as above. You can stagger phantoms and bosses with strike which is great for hit'n'run with Reegar.seireikhaan wrote...
Made me start thinking, how about a 3/6/6/6/5 build? I'm really not a fan of havoc strike as a primary attacking mechanism, but it does have escape utility which, imo, would vastly outweigh the last rank in fitness.
Modifié par Ambruazovich, 02 novembre 2012 - 08:23 .
#18
Posté 19 mai 2015 - 04:33
I'm thinking 6/6/6/4/4 to get some weapon damage, power damage,and weight bonuses. 6/6/6/0/6 just doesn't recharge fast enough after Cryo Blast. And Ranks 5&6 of Melee Fitness, well it is rarely the Melee that kills enemies anyway, so that Rank is actually going to waste most of the time.
I'm packing a Venom with Omni Blade. Cryo Blast, Charge the Venom, do the Havoc Strike/Melee combo, which automatically releases the Venom for a 3 hit combo of flaming jetpack doom. It worked pretty well in a Bronze Solo, next time I'll try adding an immediate Heavy Melee after all of that and see how it goes.
- acicm2 et nat in the hat aiment ceci
#19
Posté 19 mai 2015 - 04:54
I run a melee build it is quite fun and can actually hold its own up to gold (don't play platinum so I am not sure there).
#20
Posté 19 mai 2015 - 05:29
I like to be prepared for anything. Cryo Blast IMO is too good a debuff to ignore. There's really not enough points for this guy, everything is good.
#21
Posté 19 mai 2015 - 06:16
Sure, speccing out of it and maxing everything else works very good, but then he just plays as a gimped TGI, and where is the fun in that?
- MajorStupidity, GruntKitterhand, acicm2 et 1 autre aiment ceci
#22
Posté 19 mai 2015 - 09:55
For some reason it always feels like I need this kit set to melee. Because for some reason every time I do a Havoc strike, it feels empty if I don't follow it with a melee. Even if I play most of a match without Havoc Strike, that one time I do do it, I better have a damaging enough melee follow up. Think part of the reason is also the dmg reduction from his melee too? ((PS - on 360 he's always all 6 glitched (none are glitched on PS3 must maintain that 120 N7 glory), so it's perfectly fine for him to be only melee based then go and do something like slap a Spitfire X on him for only shooting action. That's the beauty of the all 6 glitch. ie respec card saver since BioWare thinks it's funny not to drop them enough times))
So yeah, everytime I spec him out of melee, feels like I screwed him up...
... By the way, does anyone not choose Incindiary Strike on Havoc strike?
#23
Posté 19 mai 2015 - 10:23
Turian Havoc's suck. They are water downed versions of the Ghost. Kill yo self then spec the Havoc.
#24
Posté 19 mai 2015 - 10:31
... By the way, does anyone not choose Incindiary Strike on Havoc strike?
Here is a Gold Marauder Shields vs my 6/6/6/4/4 Disruptor Omni Blade Melee Venom Strength Enhancer Havoc Strike Turian Havoc Soldier:
Now imagine there were 3 of him.
- Terminator Force aime ceci
#25
Posté 19 mai 2015 - 10:46
Here is a Gold Marauder Shields vs my 6/6/6/4/4 Disruptor Omni Blade Melee Venom Strength Enhancer Havoc Strike Turian Havoc Soldier:
Now imagine there were 3 of him.
Oh wow! That was sweet! Didn't even know something like this could be done. Good man, SMR.
- Salarian Master Race aime ceci





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