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I'm afraid of the Quarian Marksman.


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#126
Cyonan

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whateverman7 wrote...

i never said all nerfs were based on popularity nor did i say they nerfed everything that was popular...i said they have made some nerfs based on popularity, which they have said themselves...as for soldiers, they have been nerfed in a way: they are a weapon dependent class; so, nerf their weapons, you nerf them...

in that thread talking about the changes (it was specifically about the piranha and carnifex), they didnt mention it was too powerful....they just wondered why so many used it....same goes for the piranha

again: i never said all their nerfs were based on popularity....i'm just pointing out some of them have been....


Your point kind of hinges on it though.

You did say that you thought their "actions and words" showed that popularity is a key factor. You also said that TC, Falcon, Krysae, Piranha, Destroyer, and Demolisher nerfs were all for no reason other than they were used a lot.

They didn't actually say anything on that list was highly popular, except for Tactical Cloak(and it was never said that the only reason it got nerfed was because 32% of people on gold used it). Unless I'm missing a very specific quote, it could be interpreted as hinting at it being popular when they asked why people would use the Piranha over every other shotgun.

Modifié par Cyonan, 02 novembre 2012 - 09:08 .


#127
polymphus

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So a class that's squishy as all get-out, with weaker weapon/stability buffs than the TSol and a gun class with a huge reliance on cooldowns is overpowered because skills occur completely in a vacuum.

Modifié par polymphus, 02 novembre 2012 - 09:09 .


#128
sareth_65536

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I'm afraid about him too. He will most likely outclass original turian soldier completely

#129
Ronnie Blastoff

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SOo let me do some mathy here

I get Tac scan, which is the best debuff in the game ~ 32.5% extra damage... hmm add that in with RoF bonus of marksman 50%... well we are talking about a Destroyer with 20% more RoF that basically can't take hits.

Now I don't want to say someones just kidding themselves if they believe this wont be "balanced" in some way...... but someones really kidding themselves if hey think this wont be balanced in some way.

Quarian Male is already my favorite ENG and INF.. Things just keep getting better I soppose.

Guns that will make this class broken.
Wraith X
Paladin X
Harrier X
Saber X
Typhoon X
PPR X
Valiant X
Hurricane X -- Shyt... even a tempest will go ham with this setup.

Actually, to be honest, 50% RoF is a serious overpowering ability as is its honestly the only reason turian soldier is even noticed. Not only are you getting the RoF but a "teamsized 32.5%" damage boost as well. I can definetly see either Marksman getting a RoF cut/ recharge increase or Tac scan getting a damage nerf.

#130
Stardusk

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Cyonan wrote...

Stardusk wrote...

Cyonan wrote...

whateverman7 wrote...

@fish, hamel, and cyo:

bw said that themselves...just look at the i call shotgun thread

as for why people use them: did they make the game easier/gain credits faster? yes, but so do a lot of things...but, once people find something that works, they tend to stick to it until they have to change...when that's changed, they just move on to the next thing...wash, rinse, repeat....that's how it has been in gaming, that's how it will always be...that's what happened here...did that mean the things were overpowered? no...they were just the flavor of the month...


Did you ever think about why is it that so many people all seem to find the exact same thing that works for them? and then when they move on to a new thing why they all seem to find the exact same new thing?

Is it perhaps because it's too powerful? I don't know, the answer wont always be yes, but it's probably worth a look.

The I call shotgun thread is 30 pages long. If you want to reference a specific thing then you'll have to quote it.

You should also answer my other question.


How old are you?


Does it matter?

What is your guess?


Young twenties. That seems to be the trend.

#131
polymphus

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Ronnie Blastoff wrote...
Guns that will make this class broken.
Wraith X
Paladin X
Harrier X
Saber X
Typhoon X
PPR X
Valiant X
Hurricane X -- Shyt... even a tempest will go ham with this setup.

Wait, you mean fully maxed-out, the best ultra rare guns are good? Colour me surprised. 

Modifié par polymphus, 02 novembre 2012 - 09:20 .


#132
whateverman7

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Cyonan wrote...

Your point kind of hinges on it though.

You did say that you thought their "actions and words" showed that popularity is a key factor. You also said that TC, Falcon, Krysae, Piranha, Destroyer, and Demolisher nerfs were all for no reason other than they were used a lot.

They didn't actually say anything on that list was highly popular, except for Tactical Cloak(and it was never said that the only reason it got nerfed was because 32% of people on gold used it). Unless I'm missing a very specific quote, it could be interpreted as hinting at it being popular when they asked why people would use the Piranha over every other shotgun.


yes, i did say popularity plays a factor in something getting nerfed....

besides tc & piranha, i didnt list those specific things, another poster did...he talked about them being game changing/overpowered, and i disagreed....that exchange wasnt about popularity, more so something being overpowered...

as for tc, that was the reason they changed it...they said it in the main thread discussing the change, the week of the change...that was their reasoning behind it...they said that it got played 32% of the time, which they thought was too much....so they changed it....you're trying to take their words and make them say something else...just take what they said, how they said it.....they nerfed tc cause of the popularity of infils

#133
darkpassenger2342

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polymphus wrote...

Ronnie Blastoff wrote...
Guns that will make this class broken.
Wraith X
Paladin X
Harrier X
Saber X
Typhoon X
PPR X
Valiant X
Hurricane X -- Shyt... even a tempest will go ham with this setup.

Wait, you mean fully maxed-out, the best ultra rares guns are good? Colour me surprised. 

 such a good point..... everyone one of those is UR or promotional.....
( tempest is more of a sidebar)

#134
peddroelm

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ProximityMine is spammable and does damage (can use it vs mooks too ) ... TacticalScan has long casting time which makes it boss only ...

This class DPS output should be comparable (lower) than recently buffed TurianSoldier ... (that get more weapon damage from passives and stability)

Finally a lower damaging Turian Soldier than can side hop (wearing a Quarian male disguise)...

Modifié par peddroelmz, 02 novembre 2012 - 09:24 .


#135
Cyonan

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whateverman7 wrote...
yes, i did say popularity plays a factor in something getting nerfed....

besides tc & piranha, i didnt list those specific things, another poster did...he talked about them being game changing/overpowered, and i disagreed....that exchange wasnt about popularity, more so something being overpowered...

as for tc, that was the reason they changed it...they said it in the main thread discussing the change, the week of the change...that was their reasoning behind it...they said that it got played 32% of the time, which they thought was too much....so they changed it....you're trying to take their words and make them say something else...just take what they said, how they said it.....they nerfed tc cause of the popularity of infils


You specifically used the words "key factor". It is not a key factor if they haven't nerfed a bunch of popular stuff(which was my point on that in the first place, we don't know if they have or haven't done that).

It doesn't matter who said it, you replied to that with "to bw, they were just being used too much, so that meant something was 'wrong'". You didn't just mean TC/Piranha since you later said "the first 5 werent game breaking, they were just popular"(so you can excuse Demolisher/Destroyer from the list, but not the others).

I seem to recall TC as having been looked at because of how popular it was. The search on the forums leaves a lot to be desired and Google isn't helping me out, however, so I can't actually find the posts to find out one way or the other.

#136
Ronnie Blastoff

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polymphus wrote...

Ronnie Blastoff wrote...
Guns that will make this class broken.
Wraith X
Paladin X
Harrier X
Saber X
Typhoon X
PPR X
Valiant X
Hurricane X -- Shyt... even a tempest will go ham with this setup.

Wait, you mean fully maxed-out, the best ultra rare guns are good? Colour me surprised. 


I'z shalt get my crayons!

#137
Stardusk

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Cyonan wrote...

whateverman7 wrote...
yes, i did say popularity plays a factor in something getting nerfed....

besides tc & piranha, i didnt list those specific things, another poster did...he talked about them being game changing/overpowered, and i disagreed....that exchange wasnt about popularity, more so something being overpowered...

as for tc, that was the reason they changed it...they said it in the main thread discussing the change, the week of the change...that was their reasoning behind it...they said that it got played 32% of the time, which they thought was too much....so they changed it....you're trying to take their words and make them say something else...just take what they said, how they said it.....they nerfed tc cause of the popularity of infils


You specifically used the words "key factor". It is not a key factor if they haven't nerfed a bunch of popular stuff(which was my point on that in the first place, we don't know if they have or haven't done that).

It doesn't matter who said it, you replied to that with "to bw, they were just being used too much, so that meant something was 'wrong'". You didn't just mean TC/Piranha since you later said "the first 5 werent game breaking, they were just popular"(so you can excuse Demolisher/Destroyer from the list, but not the others).

I seem to recall TC as having been looked at because of how popular it was. The search on the forums leaves a lot to be desired and Google isn't helping me out, however, so I can't actually find the posts to find out one way or the other.


It matters btw because I am trying to get a sense for the age demographic here vis a vis player ability. As I said, you must be in your early twenties.

#138
polymphus

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Stardusk wrote...
It matters btw because I am trying to get a sense for the age demographic here vis a vis player ability. As I said, you must be in your early twenties.

Citation Needed. 

#139
Cyonan

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Stardusk wrote...

It matters btw because I am trying to get a sense for the age demographic here vis a vis player ability. As I said, you must be in your early twenties.


It shall remain a mystery...

Really though, why does that matter?

and why does player ability have anything to do with it when you've never played with me and don't know how good I am?

#140
sareth_65536

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peddroelmz wrote...

ProximityMine is spammable and does damage (can use it vs mooks too ) ... TacticalScan has long casting time which makes it boss only ...

This class DPS output should be comparable (lower) than recently buffed TurianSoldier ... (that get more weapon damage from passives and stability)

proxy has longer cooldown that makes it almost unusable on mooks using a heavy weapon (they die faster with marksman on rather than with proxy+marksman off). 
Valid point about weapon damage from passive, but TacScan has better damage buff. I still think that only stability bonus can keep TSo alive, but this doesn't apply for all the weapons

Modifié par sareth_65536, 02 novembre 2012 - 09:47 .


#141
koschwarz74

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If they nerf anything on marksman i quit playing this game. and i mean it. turian soldier is one of my most favorite character. i'm sick of these kind of nerfs.

#142
polymphus

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Cyonan wrote...
It shall remain a mystery...

Really though, why does that matter?

and why does player ability have anything to do with it when you've never played with me and don't know how good I am?

It doesn't. He's trying to call you "kid" but realises that actually saying that will look silly, so he's dancing around the point and trying to sound like an "adult" with pseudo-academic nonsense. 

#143
Cyonan

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sareth_65536 wrote...

peddroelmz wrote...

ProximityMine is spammable and does damage (can use it vs mooks too ) ... TacticalScan has long casting time which makes it boss only ...

This class DPS output should be comparable (lower) than recently buffed TurianSoldier ... (that get more weapon damage from passives and stability)

proxy has longer cooldown that makes it almost unusable on mooks using a heavy weapon (they die faster with marksman on rather than with proxy+marksman off). 
Valid point about weapon damage from passive, but TacScan has better damage buff. I still think that only stability bonus can keep TSo alive, but this doesn't apply for all the weapons


Proxy Mine also has stagger which means TSol has better CC(I don't think anyone is actually going to take Sabotage since it's worse with heavy weapons than Proxy Mine is).

You also wont be Tactical Scanning everything, It's kind of a waste to use it on trash mobs where the TSol will just have killed it before before you've even begun firing.

#144
uzivatel

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I doubt Quarian Marksman is going to outdamage Turian Soldier. Tactical Scan may provide higher bonuses than Proximity mine, but Turian Veteran provides great passive bonuses to weapon damage and headshots...

Modifié par uzivatel, 02 novembre 2012 - 09:59 .


#145
darkpassenger2342

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Cyonan wrote...

sareth_65536 wrote...

peddroelmz wrote...

ProximityMine is spammable and does damage (can use it vs mooks too ) ... TacticalScan has long casting time which makes it boss only ...

This class DPS output should be comparable (lower) than recently buffed TurianSoldier ... (that get more weapon damage from passives and stability)

proxy has longer cooldown that makes it almost unusable on mooks using a heavy weapon (they die faster with marksman on rather than with proxy+marksman off). 
Valid point about weapon damage from passive, but TacScan has better damage buff. I still think that only stability bonus can keep TSo alive, but this doesn't apply for all the weapons


Proxy Mine also has stagger which means TSol has better CC(I don't think anyone is actually going to take Sabotage since it's worse with heavy weapons than Proxy Mine is).

You also wont be Tactical Scanning everything, It's kind of a waste to use it on trash mobs where the TSol will just have killed it before before you've even begun firing.

 im going to go to 4 and grab the backfire damage, 6 in scan, 6 in marksman, 6 in weapon damage, 4 in fitness..
 id much rather at least have it than spec out for shields, but i could understand someone doing so.
 agreed on the tac scan part.... i usually only put 4 points in it on my male quarians and use it on only bosses.
I COULD increase it by 10 more % by going 6 points, but id rather put that 10% in my own weapon at all times.

Modifié par darkpassenger2342, 02 novembre 2012 - 09:54 .


#146
Cyonan

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darkpassenger2342 wrote...
 im going to go to 4 and grab the backfire damage, 6 in scan, 6 in marksman, 6 in weapon damage, 4 in fitness..
 id much rather at least have it than spec out for shields, but i could understand someone doing so.


Depends on your weapons I suppose.

Unless they change the cooldown(which I don't see why not. It's not like the QFI actually uses the cooldown on it) trying to wield something like the Typhoon and using Sabotage is going to be problematic.

#147
darkpassenger2342

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Cyonan wrote...

darkpassenger2342 wrote...
 im going to go to 4 and grab the backfire damage, 6 in scan, 6 in marksman, 6 in weapon damage, 4 in fitness..
 id much rather at least have it than spec out for shields, but i could understand someone doing so.


Depends on your weapons I suppose.

Unless they change the cooldown(which I don't see why not. It's not like the QFI actually uses the cooldown on it) trying to wield something like the Typhoon and using Sabotage is going to be problematic.

yeah and sharing a cooldown b/w 3 powers with a heavy weapon is  never fun....ill agree there.
i just dont wanna miss the oppurtunity to have it in my back pocket.
i wont be using it alot,
like sticky grenades  lol.
+ the longer you play, the lighter your guns get...
 i was never going to be using a claymore on this guy anyway.
if i was going to build him for the typhoon id probably use a respec card and spec out of it.

Modifié par darkpassenger2342, 02 novembre 2012 - 09:58 .


#148
Kirrahe Airlines CEO

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Mr. Sandman wrote...

Only thing i won't like about the class is the very long cooldown of the Sabotage.

Just Cav wrote...

Oh is it Sabotage? Well since no one's fighting the geth, it'll be skipped. Or maybe someone would be willing to skip the sixth rank of Fitness for three ranks of Sabotage. Oh well. Doesn't matter. 'Cause Harriers and Typhoons boosted by Marksman and Tactical Scan is going to be this guy's shining force.

If only people knew that Sabotage is a lot better versus organics than with Synthetics, but that is all my opinion of course.



It's especially good against the dragoons. I was spamming it like crazy on my FQI one night while facing Cerberus. It kept stalling the dragoons enough that we were able to kill them without too many problems.

#149
Stardusk

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Cyonan wrote...

Stardusk wrote...

It matters btw because I am trying to get a sense for the age demographic here vis a vis player ability. As I said, you must be in your early twenties.


It shall remain a mystery...

Really though, why does that matter?

and why does player ability have anything to do with it when you've never played with me and don't know how good I am?


You are a master sniper, no? Remain a mystery? hmm. I am 35 and know very few excellent players in my age bracket. 

#150
kmmd60

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I kind of doubt that quarian soldier will be OP without CC ability. Sabotage can CC but lack effectiveness against anything more than two grouped together. He'll be dishout one hellish damage though.