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? about sustained talents and tactics


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9 réponses à ce sujet

#1
GoodDaySunshine

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When I go into battle either my characters use some 'sustained' talent/skill/whatever by themselves or by my actively clicking on one of their abilities in the bottom bar. What I'd like to do is to get them to *quit* using these when the battle is over (to save their 'energy'). Is there a command in tactics that will do this automatically so I don't have to go and click on each one of these manually? And if there is, **please** explain how to do this with some detail - the manual is very bad/non-existent on this subject. Thanks IA very much. Love the game.

#2
snow0815

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GoodDaySunshine wrote...

When I go into battle either my characters use some 'sustained' talent/skill/whatever by themselves or by my actively clicking on one of their abilities in the bottom bar. What I'd like to do is to get them to *quit* using these when the battle is over (to save their 'energy'). Is there a command in tactics that will do this automatically so I don't have to go and click on each one of these manually? And if there is, **please** explain how to do this with some detail - the manual is very bad/non-existent on this subject. Thanks IA very much. Love the game.


Add tactics for them to disable those buffs when no enemies are around.

#3
GoodDaySunshine

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Thanks, but this is really my question - how do I actually do this? I realize that this is like an 'if/then' statement. 'If' something is happening on the left hand side of the tactics screen - 'then' something will happen on the right side. My problem is I don't see how to get to a drop down menu on the right that will let me disable a buff when the fighting is over. Could you be a little more specific? I tried 'enemy' >>> 'status' on the left, but I don't get any option regarding 'no enemies nearby' or anything like that. Thanks very much. I appreciate any help you or anyone else reading this thread could offer...

#4
Ryngard

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But you want them to use them in combat..? I don't see why you'd want them to waste the time to turn them off. They will have to spend precious time activating them again in the next fight.



What is the benefit you are looking for?

#5
snow0815

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GoodDaySunshine wrote...

Thanks, but this is really my question - how do I actually do this? I realize that this is like an 'if/then' statement. 'If' something is happening on the left hand side of the tactics screen - 'then' something will happen on the right side. My problem is I don't see how to get to a drop down menu on the right that will let me disable a buff when the fighting is over. Could you be a little more specific? I tried 'enemy' >>> 'status' on the left, but I don't get any option regarding 'no enemies nearby' or anything like that. Thanks very much. I appreciate any help you or anyone else reading this thread could offer...


self>surrounded by enemies>no enemies
deactivate mode

#6
GoodDaySunshine

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To snow0815: Thanks a lot - I get it.

To Ryngard: The benefit w/b *full* stamina/mana at the beginning of the next fight. If I'm wrong in my way of thinking, please let me know, as that would mean I'm missing something fundamental here. Thanks.


#7
Ryngard

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You are missing something methinks. BECAUSE you have them set to reactivate the same abilities. You will have the same sta/mana upkeep/drain, but they will have to waste precious time activating them during each combat.

#8
CptPatch

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The simple method to debuff is to just click on the spell/mode icon. (It will be highlighted to indicate that it is ON.) Works like a lightswitch. "Click on. Click off."

#9
Bibdy

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The moment they activate a sustained ability, you lose stamina/mana equal to the upkeep cost. So, they'd see a creature and immediately lose a couple of seconds and a bunch of mana/stamina turning on that ability. There's really no benefit to turning it off at the end of a fight, and turning it on at the start of the next one, unless that Sustained mode costs a LOT of stamina/mana regeneration while its active and your stamina/mana doesn't fully replenish between battles, but OOC mana/stam regen is pretty good since 1.02a. So, if you're going to use it the whole fight, you might as well just leave it on all the time.

The only true 'trick' to sustained modes is that you're able to activate them even if you don't have enough mana/stamina to satisfy the upkeep cost. So you can run yourself dry with activated abilities, then turn on all your sustained abilities and start auto-attacking without costing you any additional stamina/mana to activate them.

But, there's a benefit to having sustained modes active at the start of a fight, like Haste, where you want to get your party into position lightning fast.

Modifié par Bibdy, 05 janvier 2010 - 12:11 .


#10
GoodDaySunshine

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Bibdy: thanks a lot for the detailed explanation. Definitely helps understanding all that is going on. Really appreciate it.

CptPatch: Thanks - yes I knew that ('Works like a lightswitch'). I was just looking for a simpler way. But thanks for the response.