sH0tgUn jUliA wrote...
MEHEM. That's my ideal ending now. I saw it. It's done.
Your ideal endings, post them here.
#76
Posté 05 novembre 2012 - 09:09
#77
Posté 05 novembre 2012 - 09:31
Sacrificing yourself to destroy the Reapers
Sacrificing all or most of your squad to destroy the Reapers
fighting a conventional war with heavy losses
#78
Posté 05 novembre 2012 - 10:16
#79
Posté 05 novembre 2012 - 10:29
Awesome speech from Kirrahe. Shepard, friends, STG, Geth troopers and Krogan etc. storm the Citadel and fight their way to the master console, helping what is left of the Citadel defence force (how do they contribute to EMS btw?) on the way.
No Reaper off-switch, but the Crucible helps buy time and hope somehow, perhaps at the cost of Earth, wiping out nearly everything in proximity. Perhaps that old Vaporise ending, but only for this one mass relay.
Then like all the other important wars in the galaxy (Protheans vs Reapers [centuries], Rachni Wars [300 years], Krogan Rebellions [decades]), the rest of the war carries on over many years, maybe even centuries, rather than months.
If there were to be sequels, then either a Krogan or an Asari (whose lifespans are very long), could be the next main character after Shepard.
Modifié par KingZayd, 05 novembre 2012 - 10:30 .
#80
Posté 05 novembre 2012 - 11:41
Like the suicide mission, you would choose which squadmates filled different jobs; only this time; not everyone is coming out alive. Sure, some decisions would play out just like the SM, with selecting the correct choice means no one dies. But in some cases no matter who you pick, someone is going to die (but with bad choices harming your overall warassets or getting additional characters killed). This IS the final battle after-all, there is no way all of you are going to survive.
Lastly, the ending would be based more on your military assets modified by your decisions during the final mission (with the best ending requiring not only near maximum assets, but also making all the right choices during the final mission.) The ending would see the reapers defeated, with aspects as to how well things turned out based on your choices and how well you did, rather then a RGB ending (Shepard should die in all but the best endings, as a "earn your happy ending" thing)
#81
Posté 05 novembre 2012 - 11:48
Also blue children if that is your thing.
#82
Posté 06 novembre 2012 - 12:01
Baihu1983 wrote...
I wanted one ending that saw deaths of some main character but also saw the Reapers beat seeing as that was the story up until the last 10 minutes and Shepard with his/her LI. If Bioware didn't want to have Shepard again that's fine. Have him/her lose a leg and have to retire or something.
But then i think its a mistake not to carry on as Shepard as he/she has become ME's Chief.
On the other hand i would have liked to have seen the total destruction of the advanced races if you messed up enough [****** off the Krogan, have the Geth and Quarians wipe each other out, kill the Rachni and so on]
all in all, i go conform with it.
additional thoughts on the plot that could have lead to the end:
the endings are not even the main problem. the whole plot is a bit strange. gathering allies is fun and ok .. but not during 65% of the game.
finding reaper weaknesses, using their own technology against them - stuff like this could have freshened the storyline. sadly, it was clear, that only a very powerfull weapon could stop the reapers - the writers made them too powerful during the course of the game. the simple reaper off-swith could have been turned into a turn of the shields button, to just even the odds. then would have won the battle, if your ems is high enough.
but we just build the crucible by the patterns we found - we added nothing important to it. finding material that helps to focus the weapon on reaper tech, could have been one possibility to make different missions. or building an interface, that helps lets the crucible interact with the citadel in the first place. stuff like that.
since it was meant to be the last game with shepard, i would have loved to see that shepard get killed, if the ems is too low and he (clearly if barely) survives if the ems is high enough.
the ems would have not only depended on points or objects you can find, but the outcome of the missions and decisions of the first 2 games.
Modifié par Dr_Extrem, 06 novembre 2012 - 12:16 .
#83
Posté 06 novembre 2012 - 12:13
I did not get this.
<_<
#84
Guest_Paulomedi_*
Posté 06 novembre 2012 - 12:24
Guest_Paulomedi_*
- ground low / space low: Only Shepard survives the beam run, is mortally wounded by TIM. The Crucible is badly damaged and explodes upon activation, frying the solar system. The beam fries the relays, making supernovas throughout the galaxy.
- ground low/ space mid: Only Shepard survives the beam run, is mortally wounded by TIM. The Crucible is damaged and explodes upon activation, frying the solar system. The beam fries the relays, but they don't explode, killing just the Reapers.
- ground low/ space high: Only Shepard survives the beam run, is mortally wounded by TIM. The Crucible is fine and doesn't explodes upon activation,killing just the reapers. The beam fries the relays, but they don't explode, killing just the Reapers.
- ground mid/ space low: Shepard and Anderson survive the beam run, the latter is mortally wounded by TIM. The Crucible is badly damaged and explodes upon activation, frying the solar system. The beam fries the relays, making supernovas throughout the galaxy.
- ground high/ space low: Shepard, Anderson and the squadmates survive the beam run. TIM kills one of the squadmates. The Crucible is badly damaged and explodes upon activation, frying the solar system. The beam fries the relays, making supernovas throughout the galaxy.
- ground high/ space mid: Shepard, Anderson and the squadmates survive the beam run. TIM kills one of the squadmates. The Crucible is damaged; before firing, the squadmate or Anderson gives the option to either fry the solar system or the rest of the galaxy. Paragon/Renegade moment.
- ground high/ space high: Shepard, Anderson and the squadmates survive the beam run. TIM kills one of the squadmates. The Crucible is fine and doesn't explodes upon activation,killing just the reapers. The beam fries the relays, but they don't explode, killing just the Reapers.
The Best Ending (would require MP):
- ground very high/ space high: Shepard, Anderson and the squadmates survive the beam run. TIM doesn't kill anyone. The Crucible is fine and doesn't explodes upon activation,killing just the reapers. The beam fries the relays, but they don't explode, killing just the Reapers.
Modifié par Paulomedi, 06 novembre 2012 - 03:03 .
#85
Posté 06 novembre 2012 - 12:27
Paulomedi wrote...
Divide the EMS between ground and space war assets. It affects who survives the beam run and how the crucible is activated.
That's what I was thinking after I completed it. Except I was thinking 3 categories: Ground, Space combat, and Crucible assets.
Crucible crucial, Ground crucial (for Crucible to function), and Space provides cover and support for both, preventing those categories from falling too low.
#86
Guest_Paulomedi_*
Posté 06 novembre 2012 - 12:54
Guest_Paulomedi_*
KingZayd wrote...
Paulomedi wrote...
Divide the EMS between ground and space war assets. It affects who survives the beam run and how the crucible is activated.
That's what I was thinking after I completed it. Except I was thinking 3 categories: Ground, Space combat, and Crucible assets.
Crucible crucial, Ground crucial (for Crucible to function), and Space provides cover and support for both, preventing those categories from falling too low.
Your idea would be cooler, but harder to implement.. Mine requires less tweaking on what we have now.
#87
Posté 06 novembre 2012 - 12:59
#88
Posté 06 novembre 2012 - 01:15
Modifié par Obadiah, 06 novembre 2012 - 02:58 .
#89
Posté 06 novembre 2012 - 02:25
then pretty much conventional victory, with heavy loses, or huge sacrifices.
i never thought in a million years id end ME3 in a pile of ruble.
#90
Posté 06 novembre 2012 - 02:27
Then he and Ash go off to the cabin Shepard won during Pinnacle Station and don't come out for a year.
#91
Posté 06 novembre 2012 - 02:55
Right after Anderson's death, Hackett asks Shepard to open the Crucible arms, but she is completely exhausted and physically incapable of continuing to move, so she collapses to the floor.
While Shepard has been dealing with Anderson and TIM, her squad, injured but still alive on the path leading to the beam, regroups and heads to the beam. They follow the beam all the way to the Citadel panel, hear Hackett's command to open the arms, and they open the arms. The Crucible lets out an explosion that destroys all reapers. We see all of our assets pummel the weakened reapers til they are no more.
Shepard's squadmates (which includes her LI, Kaidan) tend to Shepard, with an emotional moment where some cliche-but-touching dialogue takes place that emphasizes the galactic unity, but focusing specifically on Shepard's unity with her crew (e.g., "just like you said, Shepard...we stand together"). They help Shepard up, and watch the reapers explode through the view on the Citadel tower.
We see the aftermath of the war- a lot of loss, but also a lot of hope. We see what happens to all the characters (not just through picture stills, but through dialogue and cinematics):
Joker: Gets with EDI; continues piloting the Normandy, which is recruited to help rebuild the galaxy (with a focus on Earth)
EDI: Gets with Joker, continues serving on the Normandy
Liara: Gets with Feron, helps rebuild Thessia
Garrus: Reunites w/ family and becomes Primarch
James: Commands his own ship, helps with rebuilding Earth efforts; becomes N7
Tali: leads the rebuilding efforts on Rannoch
Samara: continues her justicar ways, spends more time with her daughter
Jack: retakes Grissom Academy, continues her leadership there
Kasumi: is convinced by Shepard to serve as a consultant for the spectres (though she continues her master thief side job for fun), also helps with rebuilding efforts
Jacob: Has baby, marries Bryn, leaves Cerberus officially and rejoins Alliance; helps rebuild Earth
Miranda: Returns as Shepard's "2nd in command"; Alliance pardons her work with Cerberus, she joins Alliance and helps with rebuilding efforts
Zaeed: does whatever he wants to do because he is Zaeed! (helps rebuild efforts)
Wrex: rebuilds Tuchanka, has many babies
Grunt: Serves as Wrex's right-hand man; also has many babies
As for Shepard, gets with her LI (Kaidan), and they agree to continue serving the Alliance, oftentimes aboard the Normandy, and help to rebuild the galaxy. As spectres, they are asked to help coordinate rebuilding efforts across the galaxy, which they are happy to do. However, Shepard has made it a priority to allow herself some "sanity check" time by vacationing at the house on Intai'sei (the one she earned on Pinnacle Station). She and Kaidan frequently visit there to sip some wine when they need a few days break from rebuilding the galaxy.
EDIT: I forgot the afterparty (silly me): At some point after the war is over, there is a huge party where everyone who has ever served with Shepard gets together and celebrates. There is lots of dancing and drinking through induction ports.
#92
Posté 06 novembre 2012 - 03:21
Takes off on the ending being an indoctrination attempt, and shows the gameplay mechanic that results from that. Basically, your choices in the current ending determines your strength of will in the next section. You fight the reapers in a virtual environment (calling back the VR geth environment) in order to defeat them mentally (calling back to how Sovereign was defeated). You fight your way through scenes from Shepard's past, from growing up (in this case on the colony), all the way up to today (I wanted to include a scene from your military history, but couldn't think of one, so left it out, but ideally, there would be something from that timeframe in there too). Depending on your actions, you have every possible outcome from total galactic destruction, all the way up to a kumbaya ending where you redeem the Reapers, sort of a combination of Control and Synthesis (but without the space magic).
Modifié par daecath, 06 novembre 2012 - 03:22 .
#93
Posté 06 novembre 2012 - 03:47
Paulomedi wrote...
Divide the EMS between ground and space war assets. It affects who survives the beam run and how the crucible is activated.
- ground low / space low: Only Shepard survives the beam run, is mortally wounded by TIM. The Crucible is badly damaged and explodes upon activation, frying the solar system. The beam fries the relays, making supernovas throughout the galaxy.
- ground low/ space mid: Only Shepard survives the beam run, is mortally wounded by TIM. The Crucible is damaged and explodes upon activation, frying the solar system. The beam fries the relays, but they don't explode, killing just the Reapers.
- ground low/ space high: Only Shepard survives the beam run, is mortally wounded by TIM. The Crucible is fine and doesn't explodes upon activation,killing just the reapers. The beam fries the relays, but they don't explode, killing just the Reapers.
- ground mid/ space low: Shepard and Anderson survive the beam run, the latter is mortally wounded by TIM. The Crucible is badly damaged and explodes upon activation, frying the solar system. The beam fries the relays, making supernovas throughout the galaxy.
- ground high/ space low: Shepard, Anderson and the squadmates survive the beam run. TIM kills one of the squadmates. The Crucible is badly damaged and explodes upon activation, frying the solar system. The beam fries the relays, making supernovas throughout the galaxy.
- ground high/ space mid: Shepard, Anderson and the squadmates survive the beam run. TIM kills one of the squadmates. The Crucible is damaged; before firing, the squadmate or Anderson gives the option to either fry the solar system or the rest of the galaxy. Paragon/Renegade moment.
- ground high/ space high: Shepard, Anderson and the squadmates survive the beam run. TIM kills one of the squadmates. The Crucible is fine and doesn't explodes upon activation,killing just the reapers. The beam fries the relays, but they don't explode, killing just the Reapers.
The Best Ending (would require MP):
- ground very high/ space high: Shepard, Anderson and the squadmates survive the beam run. TIM doesn't kill anyone. The Crucible is fine and doesn't explodes upon activation,killing just the reapers. The beam fries the relays, but they don't explode, killing just the Reapers.
That last part, excluding the relays being fried part, is more appealing to me.
#94
Posté 06 novembre 2012 - 04:27
#95
Posté 06 novembre 2012 - 08:39
#96
Posté 06 novembre 2012 - 05:46
For the refuse ending I would of had... scenes of the crucible/citidel shutting down... Hackett's ship ramming a reaper, the normandy being destroyed by Harbinger, then a quick scene of the Human reaper being "born" and joining the others. Then have Harbinger do a little speech with several slides of the Reapers removing evidence of their existence from planets etc. Then have the liara scene .. credits... stargazers... and a little scene of Harbinger and the N-7 Reaper stomping on them.
#97
Posté 06 novembre 2012 - 05:55
An ending that makes his ressurection that much greater. An ending that says Shepard was ressurected for a purpose. Not to live happily ever after...but to stop a threat to past, present, and future civilizations.
An ending that makes Shepard a legend by way of him being the only one who could stop the cycles.
I got this ending with High EMS destroy.
That is my ideal ending.





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