Hey all,
Replaying ME3 as my first biotic and first femshep....noticed something that's never happened before.
Certain weapon mods are showing a message, something along the lines of "slot filled" or something that I've never seen in 3 other playthroughs, specifically I couldn't put SMG ultralight materials and kick-back reducer on a weapon at the same time?
Any ideas? Is this a new thing on the latest patch? Or because I'm playing on Insanity for the first time?
Weapon enhancement conflict? New?
Débuté par
kelnagryphon
, nov. 02 2012 05:36
#1
Posté 02 novembre 2012 - 05:36
#2
Posté 02 novembre 2012 - 05:41
it was introduced in the latest patch
#3
Posté 02 novembre 2012 - 06:26
With some of the new mods, conflicts have been added (so you can't have to types of barrel attached to a gun, etc)
When it was first introduced, it just skipped over the conflicting mod, but it was then patched to make it more obvious that there was a conflict.
When it was first introduced, it just skipped over the conflicting mod, but it was then patched to make it more obvious that there was a conflict.





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