Will the PC stay vocal in banters in DA:I? Or will they go back to letting people talk about them behind their back?
Talking behind the PCs back
#1
Posté 02 novembre 2012 - 08:04
Will the PC stay vocal in banters in DA:I? Or will they go back to letting people talk about them behind their back?
#2
Posté 02 novembre 2012 - 08:08
#3
Posté 02 novembre 2012 - 08:19
#4
Posté 02 novembre 2012 - 08:21
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
#5
Posté 02 novembre 2012 - 08:21
EDIT:
David Gaider wrote...
Yes. In fact, we're testing out a way
for the player to chime in occasionally-- not with an automatic line,
but with a chosen response. It'll also be an opt-in system, so you can
choose to chime in on the banter or remain silent and let them talk.
We'll see if that ends up working as we expect, but I consider it the
ideal evolution of the system.
I squeed.
Modifié par Foopydoopydoo, 02 novembre 2012 - 08:22 .
#6
Posté 02 novembre 2012 - 08:22
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Hey! You're not allowed to tell us anything about the game yet!
#7
Posté 02 novembre 2012 - 08:23
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
That does sound pretty cool, especially if there's a separate UI element for it so you can talk while moving.
Modifié par PsychoBlonde, 02 novembre 2012 - 08:24 .
#8
Guest_SilverMoonDragon_*
Posté 02 novembre 2012 - 08:26
Guest_SilverMoonDragon_*
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Huh, cool!
#9
Posté 02 novembre 2012 - 08:27
Foopydoopydoo wrote...
I really, really hope this is something they keep, and expound upon, in the next game. I LOVE party banter and it was just so much better when my Hawke contributed.
EDIT:David Gaider wrote...
Yes. In fact, we're testing out a way
for the player to chime in occasionally-- not with an automatic line,
but with a chosen response. It'll also be an opt-in system, so you can
choose to chime in on the banter or remain silent and let them talk.
We'll see if that ends up working as we expect, but I consider it the
ideal evolution of the system.
I squeed.
Me too!
#10
Posté 02 novembre 2012 - 08:28
Thanks for the fast replyDavid Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
#11
Posté 02 novembre 2012 - 08:33
Bioware is learning. This is good.David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
#12
Posté 02 novembre 2012 - 08:34
David Gaider wrote...
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
That sounds pretty cool.
Modifié par thats1evildude, 02 novembre 2012 - 08:35 .
#13
Posté 02 novembre 2012 - 08:35
EpicBoot2daFace wrote...
Bioware is learning. This is good.David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
They never stopped tho.
#14
Posté 02 novembre 2012 - 08:37
#15
Posté 02 novembre 2012 - 08:37
David Gaider wrote...
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
*opts-in so hard*
#16
Posté 02 novembre 2012 - 08:41
#17
Posté 02 novembre 2012 - 08:50
David Gaider wrote...
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?
#18
Posté 02 novembre 2012 - 08:52
#19
Posté 02 novembre 2012 - 09:10
#20
Posté 02 novembre 2012 - 09:15
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
I think that sounds good.
I'm picturing it screwing with walking from place to place a little, though. Mind you, I always stopped to listen to banter in DA2 because it was fairly lengthy and I didn't want to run into a battle while someone was talking.
(I really struggle with getting lost in RPGs, weirdly enough, so stopping and starting while going somewhere is actually a thing.)
#21
Posté 02 novembre 2012 - 09:19
I generally dislike my character chiming in without my assent but if we get options... YES PLEASE!
#22
Posté 02 novembre 2012 - 09:20
#23
Posté 02 novembre 2012 - 09:29
#24
Posté 02 novembre 2012 - 09:33
Ser Bard wrote...
Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?
Too early to definitively say how. Experimenting with different ideas because it's important to make sure it's not a jarring thing for the game experience IMO.
#25
Posté 02 novembre 2012 - 09:33
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Sounds cool. I hope it ends up working out.





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