Allan Schumacher wrote...
Ser Bard wrote...
Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?
Too early to definitively say how. Experimenting with different ideas because it's important to make sure it's not a jarring thing for the game experience IMO.
"Official" chats with companions are sort of serious business, they'll make or break romances, decide friendship or rivalry, and effect quests. It makes sense to have those be "stop and chat" with time for the player to weigh the responses. But I picture banter interaction (if it's opt-in) as being purely flavor dialog, no significant impact on the outcome of the game, just an (awesome) addition to the atmosphere. As such I'd rather it be something you could interact with while continuing to walk, like an ME paragon/renegade prompt that pops up while you're walking and listening. I did like the way DA2 kept track of your responses and tailored some of Hawke's autodialog accordingly, I could see banter responses (or lack thereof) counting towards that.
One tricky bit would be when banter spills over into combat, something I kind of liked in DA2. In fact I wouldn't mind some back and forth banter designed specifically for combat, though you probably wouldn't have any keys/buttons available for player interaction. Maybe make it autodialog based on the player's previous responses (the personality they've built for their character through gameplay.) Another would be walking into a zone that triggers some set piece mid-conversation, it'd be nice to have some sort of transition, "we'll discuss this later, right now there are spiders" or something to that effect.