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Talking behind the PCs back


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#26
nightcobra

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


that sounds a bit like how "Zone of the enders: the second runner" handled responses to ambient dialogue which used a system in which the PC responds to banter by pressing L3 for a positive answer, R3 for a negative answer or nothing at all to stay silent. 

Modifié par nightcobra8928, 02 novembre 2012 - 09:50 .


#27
Realmzmaster

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I actually like Hawke chiming in the companion banter especially when it concerned Bethany and Isabela. Hawke said exactly what I would say in that regards. The method that David Gaider speaks of is a compromise that I can live with. That way gamers who do not wish to chime in can remain silent can do so, but there will be lines that the PC can select to add to the conversation. That would be cool.

#28
Giantdeathrobot

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Please not something like in KOTOR. Being suddendly stopped to have Bastila and Mission bicker or Carth whine yet again sucked.

#29
Mr_Steph

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


Oh I'd love it if this works out :)

#30
Terrorize69

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Just throwing this out there, but if I remember right, L3 (Left Analog Stick Button) has no use in DA. (I'd imagine there is a similar button for Xbox that has no use) that could be pressed when promoted to chime in if the PC wished.

Even better is it can be used easily and freely while on the move.

#31
The Elder King

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


I really like the idea. I hope it'll be present in the game.

#32
Zoe

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

Sounds great!

#33
ledod

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Sejborg wrote...

I'd rather have less banter and instead have more conversations where I get to roleplay.


You are entitled to your preference, of course, however, I LOVE banter. My companions are far more interesting/funny when they speak among themselves.

"Apositutes", anyone?

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#34
Auintus

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


Seriously? Have I mentioned how much we love you?

#35
Sylvius the Mad

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David Gaider wrote...

Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

That sounds wonderful.  Being able to choose to interject or not is something that was sorely lacking from the DA2 DLC, and being able to have some control over what that interjection is was sorely lacking from the ME interjection mechanic.

This is exactly what I would like for the PC's involvement in banter.  I would prefer the PC not take part rather than take part without player input.  So if the PC is going to take part, the player needs to have some say in what is said.

#36
Fortlowe

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


:D

#37
The Teyrn of Whatever

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Sejborg wrote...

I'd rather have less banter and instead have more conversations where I get to roleplay.


I'd like to have more of both banter and convos where I get to roleplay. It adds to immersion either way.

#38
CENIC

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

Binary Domain had on-the-fly conversations like that. The player only had two options (and couldn't "opt out" obviously) but I really enjoyed that dynamic, and what you've described for DA3 sounds even better.

#39
GithCheater

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eyesofastorm wrote...

David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


Hey!  You're not allowed to tell us anything about the game yet!


I hope no one is interpreting this "tell" as a promise ... I would hate to see irrational flame topics in about a year if a "PC vocal with banters" is not included in the game because of unforeseen complications

Modifié par GithCheater, 03 novembre 2012 - 12:50 .


#40
CrazyRah

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


This do sound rather interesting, i hope you manage to figure out a way to make this work. It would be greatly appreciated

#41
devSin

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David Gaider wrote...

Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

This scared me when you brought it up last year. It still does, but I trust you all.

Are you planning on have different branches for the player interjecting or not (so the conversation will develop one way if you choose not to intrude but could take an entirely different path if you speak up, for instance)? Or will it develop mostly the same, but with the PC able to get an extra response or two in the middle when they prefer?

#42
Kerilus

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

Interesting. It would work like in Walking Dead I presume? But in DA3(judging from all your previous RPG titles), the cutscenes that contain the dialogue and dialogue choices are much more seperated from actual gameplay than in Walking Dead. How are you guys going to make it work more seamlessly I wonder?

Modifié par Kerilus, 03 novembre 2012 - 02:22 .


#43
Josielyn

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This sounds great!

#44
Quicksilver26

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.



*jumps up does a snoopy dance around the house runs into every room in the house screaming MR. GAIDER RULES simmers down and goes back into her conner* ok i'm good now best news I heard all day now! I only need to know thats it coming out on the 360 and i'm good.

#45
sylvanaerie

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This would be very cool. One of my favorite banters in DA2 is the 4 way conversation between Fenris, Carver, Varric and Hawke!

And I'd totally love the option if 2 companions are bickering behind the PC to stop, turn and yell "STOP your b*tching. I will SO turn this quest around and go home!"

#46
Gibb_Shepard

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


I like the sound of that.

#47
Imp of the Perverse

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Allan Schumacher wrote...

Ser Bard wrote...

Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?


Too early to definitively say how.  Experimenting with different ideas because it's important to make sure it's not a jarring thing for the game experience IMO.


"Official" chats with companions are sort of serious business, they'll make or break romances, decide friendship or rivalry, and effect quests. It makes sense to have those be "stop and chat" with time for the player to weigh the responses. But I picture banter interaction (if it's opt-in) as being purely flavor dialog, no significant impact on the outcome of the game, just an (awesome) addition to the atmosphere. As such I'd rather it be something you could interact with while continuing to walk, like an ME paragon/renegade prompt that pops up while you're walking and listening. I did like the way DA2 kept track of your responses and tailored some of Hawke's autodialog accordingly, I could see banter responses (or lack thereof) counting towards that.

One tricky bit would be when banter spills over into combat, something I kind of liked in DA2. In fact I wouldn't mind some back and forth banter designed specifically for combat, though you probably wouldn't have any keys/buttons available for player interaction. Maybe make it autodialog based on the player's previous responses (the personality they've built for their character through gameplay.) Another would be walking into a zone that triggers some set piece mid-conversation, it'd be nice to have some sort of transition, "we'll discuss this later, right now there are spiders" or something to that effect.

#48
Pink Pony

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The banter is one of my favorite things in the games. I like the idea of combat banter. I picture something like the competition between Gimli and Leoglas for who kills the most orcs.

#49
Avatiach

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

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eyesofastorm wrote...

Hey! You're not allowed to tell us anything about the game yet!

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#50
nightscrawl

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DarkKnightHolmes wrote...

I actually prefer it when they talk without your input. It's like a private conversation, you don't just butt in.

Sometimes they're talking about you though...

For example, if you switch from Fenris to Anders you can have a couple of banters...

Anders: You were an idiot to leave Hawke.
Fenris: And you were fast enough to replace me.
Anders: I love him/her. You can't even imagine what that is.
Fenris: Do not bare your heart to me, mage, unless you would have me rip it out.

And also...

Fenris: You... are living with Hawke now?
Anders: What's it to you?
Fenris: Be good to him/her. Break his/her heart, and I will kill you.


I don't think I would chime in during those... >.>