In other words, Squee.
Modifié par DominusVita, 03 novembre 2012 - 10:50 .
Modifié par DominusVita, 03 novembre 2012 - 10:50 .
SpEcIaLRyAn wrote...
Its funny I always had this idea for the banter in Dragon Age. But how would make it so we are able to choose a response on the fly? As party banter doesn't last too long.
nightcobra8928 wrote...
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
that sounds a bit like how "Zone of the enders: the second runner" handled responses to ambient dialogue which used a system in which the PC responds to banter by pressing L3 for a positive answer, R3 for a negative answer or nothing at all to stay silent.
Lol I would of loved to say..nightscrawl wrote...
Sometimes they're talking about you though...DarkKnightHolmes wrote...
I actually prefer it when they talk without your input. It's like a private conversation, you don't just butt in.
For example, if you switch from Fenris to Anders you can have a couple of banters...Anders: You were an idiot to leave Hawke.
Fenris: And you were fast enough to replace me.
Anders: I love him/her. You can't even imagine what that is.
Fenris: Do not bare your heart to me, mage, unless you would have me rip it out.
And also...
Fenris: You... are living with Hawke now?
Anders: What's it to you?
Fenris: Be good to him/her. Break his/her heart, and I will kill you.
I don't think I would chime in during those... >.>
nightscrawl wrote...
Sometimes they're talking about you though...DarkKnightHolmes wrote...
I actually prefer it when they talk without your input. It's like a private conversation, you don't just butt in.
For example, if you switch from Fenris to Anders you can have a couple of banters...Anders: You were an idiot to leave Hawke.
Fenris: And you were fast enough to replace me.
Anders: I love him/her. You can't even imagine what that is.
Fenris: Do not bare your heart to me, mage, unless you would have me rip it out.
And also...
Fenris: You... are living with Hawke now?
Anders: What's it to you?
Fenris: Be good to him/her. Break his/her heart, and I will kill you.
I don't think I would chime in during those... >.>
Modifié par SpEcIaLRyAn, 03 novembre 2012 - 02:04 .
Oh this for me. I like Fenris a lot, but he should have known better there (for my Hawkes anyway.)esper wrote...
Fenris bringing up Leandra's death in one and his discussion with Anders...
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Well, that sounds awesome, actually. There were definitely times I wanted to wanted to chime in during banters during the previous two games.David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Guest_simfamUP_*
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
ExcellentDavid Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
The player-selected line is never the wrong line.simfamSP wrote...
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
If it does fantastic. Though the system used in DA2 was very good for a voiced protagonist, at least it *felt* in character, even though sometimes it wasn't. It's much better than just choosing any old line.
As long as the responses aren't time-sensitive, either approach would be fine.Allan Schumacher wrote...
Too early to definitively say how. Experimenting with different ideas because it's important to make sure it's not a jarring thing for the game experience IMO.Ser Bard wrote...
Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Sylvius the Mad wrote...
As long as the responses aren't time-sensitive, either approach would be fine.Allan Schumacher wrote...
Too early to definitively say how. Experimenting with different ideas because it's important to make sure it's not a jarring thing for the game experience IMO.Ser Bard wrote...
Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?
Terrorize69 wrote...
One of the things that DA2 had that seemed a little out of place, was when the PC was talked about by companions in banter, 95% of the time the PC didn't make a comment. Both Legacy and MotA changed this a bit, Hawke was more vocal in peoples banters.
Will the PC stay vocal in banters in DA:I? Or will they go back to letting people talk about them behind their back?
Modifié par Asch Lavigne, 04 novembre 2012 - 05:18 .
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
Firky wrote...
David Gaider wrote...
Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?
Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.
I think that sounds good.
I'm picturing it screwing with walking from place to place a little, though. Mind you, I always stopped to listen to banter in DA2 because it was fairly lengthy and I didn't want to run into a battle while someone was talking.
(I really struggle with getting lost in RPGs, weirdly enough, so stopping and starting while going somewhere is actually a thing.)