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Talking behind the PCs back


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#51
Dominus

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I'm also excited for said idea. Likely a bit too early in the development stages to say how it's going to be implemented, but I'm in support of said concept all the way.

In other words, Squee.

Modifié par DominusVita, 03 novembre 2012 - 10:50 .


#52
SpEcIaLRyAn

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Its funny I always had this idea for the banter in Dragon Age. But how would make it so we are able to choose a response on the fly? As party banter doesn't last too long.

#53
nightcobra

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SpEcIaLRyAn wrote...

Its funny I always had this idea for the banter in Dragon Age. But how would make it so we are able to choose a response on the fly? As party banter doesn't last too long.


sometimes i feel like i'm just talking into thin air:pinched:


nightcobra8928 wrote...

David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


that sounds a bit like how "Zone of the enders: the second runner" handled responses to ambient dialogue which used a system in which the PC responds to banter by pressing L3 for a positive answer, R3 for a negative answer or nothing at all to stay silent. 



#54
Terrorize69

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nightscrawl wrote...

DarkKnightHolmes wrote...

I actually prefer it when they talk without your input. It's like a private conversation, you don't just butt in.

Sometimes they're talking about you though...

For example, if you switch from Fenris to Anders you can have a couple of banters...

Anders: You were an idiot to leave Hawke.
Fenris: And you were fast enough to replace me.
Anders: I love him/her. You can't even imagine what that is.
Fenris: Do not bare your heart to me, mage, unless you would have me rip it out.

And also...

Fenris: You... are living with Hawke now?
Anders: What's it to you?
Fenris: Be good to him/her. Break his/her heart, and I will kill you.


I don't think I would chime in during those... >.>

Lol I would of loved to say..

Hawke: "I'm standing right here you know..."

#55
esper

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nightscrawl wrote...

DarkKnightHolmes wrote...

I actually prefer it when they talk without your input. It's like a private conversation, you don't just butt in.

Sometimes they're talking about you though...

For example, if you switch from Fenris to Anders you can have a couple of banters...

Anders: You were an idiot to leave Hawke.
Fenris: And you were fast enough to replace me.
Anders: I love him/her. You can't even imagine what that is.
Fenris: Do not bare your heart to me, mage, unless you would have me rip it out.

And also...

Fenris: You... are living with Hawke now?
Anders: What's it to you?
Fenris: Be good to him/her. Break his/her heart, and I will kill you.


I don't think I would chime in during those... >.>


I butt in in private conversation if they are about me.

I still remember Alistar and Wynne discussing my warden's 'swaying hips' in da:o, I would personally have loved to tell them to shut hell up and my warden in characther would have come with snide remark or flirtet back at Alistar. Also other things to do with Li's or personal relationships invovling the wardens.

As for da2 there were a couple were I would have liked to interjected. Fenris bringing up Leandra's death in one and his discussion with Anders, Sebastian talking about turning in the 'malificars' (which could potentially mean Hawke's lover) and acting like Hawke is not within earshot of that conversation at all. Aveline not letting Carver into the guards (though Carver would properly not appreciate Hawke meddling there).

I think Gaider's suggestion sound awesome, and I hope they can do it. (If not they are surely thinking about doing it so at one game they will figure out how).

#56
SpEcIaLRyAn

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Oh sorry nightcobra I didn't see your post on the last page. I only skimmed the thread a bit. But yeah that could work pressin R3 and L3 would allow on the fly kind of responses. The only problem I could see with that is why is it only positive and negative reponses? Why can't I just remain neutral? Although staying silent can be seen as a form of neutrality I suppose. I could see myself butting in once in while when my followers are talking but only once in a while. Sometimes its best to say nothing it leave them be.

Modifié par SpEcIaLRyAn, 03 novembre 2012 - 02:04 .


#57
nightscrawl

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esper wrote...

Fenris bringing up Leandra's death in one and his discussion with Anders...

Oh this for me. I like Fenris a lot, but he should have known better there (for my Hawkes anyway.)

That particular banter, and some additional actual dialogue conversations highlight flaws with the system and your relationship with an NPC in that they don't seem to remember your attitude about things, whatever they may be. So they either respond based on your previous selections in that specific conversation, or based on your friendship/rivalry with them (which itself assumes certain things about your PC's opinions.)

It can be a bit frustrating and takes me out of the game a bit. The only solution I can think of would be to have a smarter system behind the scenes that would remember these things so the NPCs would react accordingly, but I don't know if that's feasible. Or perhaps it just wasn't feasible with DA2 and their F/R system. We'll have to see I suppose.

#58
panamakira

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


That sounds amazing. I hope it works out!

#59
Cinnabar6

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A quick, witty comment from PC would be awesome! Especially if it is made whilst walking rather than a "stop and converse" moment.

#60
Wynne

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

Well, that sounds awesome, actually. There were definitely times I wanted to wanted to chime in during banters during the previous two games.

#61
Guest_simfamUP_*

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


If it does fantastic. Though the system used in DA2 was very good for a voiced protagonist, at least it *felt* in character, even though sometimes it wasn't. It's much better than just choosing any old line.

#62
Lintanis

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

Excellent :)

#63
Sylvius the Mad

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simfamSP wrote...

David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


If it does fantastic. Though the system used in DA2 was very good for a voiced protagonist, at least it *felt* in character, even though sometimes it wasn't. It's much better than just choosing any old line.

The player-selected line is never the wrong line.

#64
Sylvius the Mad

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Allan Schumacher wrote...

Ser Bard wrote...

Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?

Too early to definitively say how.  Experimenting with different ideas because it's important to make sure it's not a jarring thing for the game experience IMO.

As long as the responses aren't time-sensitive, either approach would be fine.

#65
LolaLei

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I wonder how that would work if said banter kicks off just as a fight breaks out? Would you still be able to answer back mid-fight? Or would the convo automatically stop, then pick up where it left off after the fight had ended?

#66
Scarlet Rabbi

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


Wow, that sounds really neat.

#67
Ianamus

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I love the sound of the input system. The thing I love about banter is how it tells you more about the characters, and more options mean more varied responses and banter options. It was also nice to see, for example Isabela stepping in and telling Fenris to leave Merrill alone occasionally when he was criticising her. If I got the option to do that with my character, on top of letting Isabela respond instead or letting them continue arguing we have many different ways the banter can turn out.

#68
Todd23

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.

:o  It's just as I asked for.  Things are looking up.  I have hope for DA3!

#69
Fortlowe

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Sylvius the Mad wrote...

Allan Schumacher wrote...

Ser Bard wrote...

Hmmm...
Like KOTOR's stop and chat or more a on the go right click renegade response, left click a paragon one?

Too early to definitively say how.  Experimenting with different ideas because it's important to make sure it's not a jarring thing for the game experience IMO.

As long as the responses aren't time-sensitive, either approach would be fine.


I wouldn't mind if it were time sensitve (you know me and my timers). As long as it was pausible like combat, I think it would work out fine if it was on the go. I'd like it even more if interaction with companion banter opened up more companion dialogue and PC dialogue options later.

#70
Asch Lavigne

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Terrorize69 wrote...

One of the things that DA2 had that seemed a little out of place, was when the PC was talked about by companions in banter, 95% of the time the PC didn't make a comment. Both Legacy and MotA changed this a bit, Hawke was more vocal in peoples banters.

Will the PC stay vocal in banters in DA:I? Or will they go back to letting people talk about them behind their back? :unsure:


Companions need to be added to this, not just the PC. Companions were talked about behind their backs too. Think of that banter between Sebastian and Fenris about turning in Merrill and Anders, Hawke, nor anyone else (not even Merrill or Anders) could make a comment.

Modifié par Asch Lavigne, 04 novembre 2012 - 05:18 .


#71
Arppis

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


You might want to pick a button that is not used very often. As you might say something you didn't want to when you try doing something else.

#72
Imp of the Perverse

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Slightly off topic but one thing I liked about ME3 was how you'd occasionally see your squadmates hanging out together on the normandy, versus ME2 or Dragon Age where they'd always stick to their "spot." It'd be great to expand this some, have them occasionally go off and do things in the gameworld (either alone or in pairs/groups.) Using DA2 as an example, it would have been funny to occasionally find Merrill lost in random places in Kirkwall if you're out and about and she's not in your party. She wouldn't join your squad (though you could maybe have the option to swap her in) but if you happened to get into a fight near her she'd chip in like a friendly NPC.

#73
wright1978

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I like the sound of the suggested system. Too much auto banter from protaganist could clash with player characterisation, so the ability for the player to avoid some/all banter if wished sounds great.

#74
labargegrrrl

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idea = loving it. (but will refuse to squee. i have SOME dignity.)

#75
DragonAgeLegend

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Firky wrote...

David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


I think that sounds good.

I'm picturing it screwing with walking from place to place a little, though. Mind you, I always stopped to listen to banter in DA2 because it was fairly lengthy and I didn't want to run into a battle while someone was talking. :P

(I really struggle with getting lost in RPGs, weirdly enough, so stopping and starting while going somewhere is actually a thing.)


Me too!  LMAO