Fidget6 wrote...
Skelter192 wrote...
Bioware has made romances into some formulaic expression all we ever have to do is talk several times and we win a sex scene. Yes, win because it comes off as cheap.
I will agree Bioware's romance system is too formulaic. We know the whole thing is leading up to sex right before the final battle (and the sex is what locks in the romance for your import, so sex=romance apparently) and then throughout the rest of the game the romance is barely mentioned other than your one-on-one conversations on the normandy/in camp.
Sex does not lock the romance in DAO and that's not what imported (though that's what unlocks the achievement). In at least three of the romances, there doesn't need to be sex at all, and only one character even has an option for sex just before the final battle, and it's not tied into the romance.
Actually, I really like the way DAO did romance as opposed to DA2. I'll use Zevran as an example because that's the romance I know best. You can have it start as nothing but FWB, or even less meaningful sex than even that. Or you can just not have sex, turn down the proposition without destroying anything. The romance can be seen as very casual, or there are dialog options that make it sound like there's a commitment from the start and this is before the sex is even an option. Leliana I think has less variation, which is a shame, but it still is not, especially with her bugs, that obvious to get her achievement.
DA2, with the heart icon and without the same kind of variance fell short for me in that department -- just another story telling that focused on black and white instead of shades of gray. I had this issue with many of the elements in DA2; there just wasn't enough subtlety.





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