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How to end DAIII and avoid the mistakes of ME3


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#1
Dasher1010

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1. Give players a real final boss. Somebody who's been an antagonist for most of the game.

2. Think about the things that the EC fixed. An epilogue with slides that show the impact of choices is practically mandatory.

3. Don't bring in any new characters right at the end. The ending should be about closure, not introductions.

Please, don't copy ME3's ending (which copied the reviled Deus Ex Human Revolution Ending and was copied by the equally hated Assassin's Creed III ending) since it just left a bad taste in everyone's mouth.

Modifié par Dasher1010, 03 novembre 2012 - 02:24 .


#2
AshenShug4r

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I kinda wish you didn't mention that about ACIII since I'm halfway through it.

#3
Masha Potato

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Yeah dude, thanks a lot for AC spoiler

badum tsh

i had no idea Human Revolution's ending was "reviled" though

Modifié par Masha Potato, 03 novembre 2012 - 02:21 .


#4
Dasher1010

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Masha Potato wrote...

Yeah dude, thanks a lot for AC spoiler

badum tsh

i had no idea Human Revolution's ending was "reviled" though


It was hit one of four buttons and none of your decisions mattered. Fans HATED it. BSN is just mroe popular than the official Eidos forums.

#5
Masha Potato

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It was a prequel, there's like, not possible way (apart from decorative things) to make anything you do in it matter in the ending.

#6
Foolsfolly

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You'd have to try really hard to out-do the terribleness of ME3's original ending.

#7
Maclimes

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Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.


This would be correcting the same mistake from both ME3 and DA2. :P

#8
Dhiro

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Maclimes wrote...

Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.


This would be correcting the same mistake from both ME3 and DA2. :P


Marauder Shields' cruelty was second to none.

#9
TJPags

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Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.


So, then Flemeth?  Because, who else has appeared in both DAO and DA2 (and isn't a companion)?  Oh, wait . . .Cullen.

No, even better . . . .Sandal!!!!!

Dasher1010 wrote...2. Think about the things that the EC fixed. An epilogue with slides that show the impact of choices is practically mandatory.


But epilogue slides are hearsay and rumor, and get contradicted by the next game.  So, why have them exactly?

Dasher1010 wrote...
3. Don't bring in any new characters right at the end. The ending should be about closure, not introductions.


You DO know that Dragon Age is NOT a trilogy, right?  Not designed to be, and really, DAO and DA2 don't play as 2 parts of the same game.

And by new characters . . . .umm, you realize the PC in DA3 will be a brand new character, right?  Because they ain't bringing back your warden or letting you play as Hawke again.  And I doubt we're going to see repeating companions.

So, really, I have no idea where you're going with any of this

#10
AlanC9

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An endboss is a requirement? ick.

#11
Fawx9

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TJPags wrote...

Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.


So, then Flemeth?  Because, who else has appeared in both DAO and DA2 (and isn't a companion)?  Oh, wait . . .Cullen.

No, even better . . . .Sandal!!!!!

Dasher1010 wrote...2. Think about the things that the EC fixed. An epilogue with slides that show the impact of choices is practically mandatory.


But epilogue slides are hearsay and rumor, and get contradicted by the next game.  So, why have them exactly?

Dasher1010 wrote...
3. Don't bring in any new characters right at the end. The ending should be about closure, not introductions.


You DO know that Dragon Age is NOT a trilogy, right?  Not designed to be, and really, DAO and DA2 don't play as 2 parts of the same game.

And by new characters . . . .umm, you realize the PC in DA3 will be a brand new character, right?  Because they ain't bringing back your warden or letting you play as Hawke again.  And I doubt we're going to see repeating companions.

So, really, I have no idea where you're going with any of this



You somewhat missed the point on 3.

ME3 ending introduced a brand new arch boss for the reapers in the last 10 minutes, which had a total of 10-14 lines. We then had to agree with his crazy ideals and put into motion a reaper approved solution.

Generally, you don't want your PC to lose control in the final moments to some random dude unless your making a giant sequel hook. Which ME3 was anything but.

An endboss is a requirement? ick.


I really dfont see the problem with having one if it fits. There's been numerous end bosses that have worked. Not having one just because 'every other game has one' is a stupid reason. If there's an antagonist they have to be dealt with in some manner and not forgotten like Harbringer.

Modifié par Fawx9, 03 novembre 2012 - 03:48 .


#12
TJPags

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Fawx9 wrote...

TJPags wrote...

Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.


So, then Flemeth?  Because, who else has appeared in both DAO and DA2 (and isn't a companion)?  Oh, wait . . .Cullen.

No, even better . . . .Sandal!!!!!


Dasher1010 wrote...2. Think about the things that the EC fixed. An epilogue with slides that show the impact of choices is practically mandatory.


But epilogue slides are hearsay and rumor, and get contradicted by the next game.  So, why have them exactly?

Dasher1010 wrote...
3. Don't bring in any new characters right at the end. The ending should be about closure, not introductions.


You DO know that Dragon Age is NOT a trilogy, right?  Not designed to be, and really, DAO and DA2 don't play as 2 parts of the same game.

And by new characters . . . .umm, you realize the PC in DA3 will be a brand new character, right?  Because they ain't bringing back your warden or letting you play as Hawke again.  And I doubt we're going to see repeating companions.

So, really, I have no idea where you're going with any of this



You somewhat missed the point on 3.

ME3 ending introduced a brand new arch boss for the reapers in the last 10 minutes, which had a total of 10-14 lines. We then had to agree with his crazy ideals and put into motion a reaper approved solution.

Generally, you don't want your PC to lose control in the final moments to some random dude unless your making a giant sequel hook. Which ME3 was anything but.



Yea, see, never played ME, ME2 or ME3.  Don't really see why DA is always compared to ME, since its a different writing/development team.  But whatever.

My point remains . . . show me the "archenemy" that's been present throughout DAO and DA2.  Lacking one already present, they MUST create a new one for DA3 . . . so, yea, still don't see where he's going with this.

#13
Fawx9

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TJPags wrote...

Fawx9 wrote...

TJPags wrote...

Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.


So, then Flemeth?  Because, who else has appeared in both DAO and DA2 (and isn't a companion)?  Oh, wait . . .Cullen.

No, even better . . . .Sandal!!!!!


Dasher1010 wrote...2. Think about the things that the EC fixed. An epilogue with slides that show the impact of choices is practically mandatory.


But epilogue slides are hearsay and rumor, and get contradicted by the next game.  So, why have them exactly?

Dasher1010 wrote...
3. Don't bring in any new characters right at the end. The ending should be about closure, not introductions.


You DO know that Dragon Age is NOT a trilogy, right?  Not designed to be, and really, DAO and DA2 don't play as 2 parts of the same game.

And by new characters . . . .umm, you realize the PC in DA3 will be a brand new character, right?  Because they ain't bringing back your warden or letting you play as Hawke again.  And I doubt we're going to see repeating companions.

So, really, I have no idea where you're going with any of this



You somewhat missed the point on 3.

ME3 ending introduced a brand new arch boss for the reapers in the last 10 minutes, which had a total of 10-14 lines. We then had to agree with his crazy ideals and put into motion a reaper approved solution.

Generally, you don't want your PC to lose control in the final moments to some random dude unless your making a giant sequel hook. Which ME3 was anything but.



Yea, see, never played ME, ME2 or ME3.  Don't really see why DA is always compared to ME, since its a different writing/development team.  But whatever.

My point remains . . . show me the "archenemy" that's been present throughout DAO and DA2.  Lacking one already present, they MUST create a new one for DA3 . . . so, yea, still don't see where he's going with this.


My point is that  even in single story games there needs to be some kind proper resoltuion to it,(unless you plan a sequel) you can't pull out random things at the end.

It would have been like the Archdemon wasn't actually the end boss in DA:O. It was some super spirt at the top of the castle that took the form of a squire that died at Ostagar and the Archdemon + blight were his play things to help solve some psedu philosophical problem that never really got mentioned in the rest of the game to begin with.

Modifié par Fawx9, 03 novembre 2012 - 04:07 .


#14
Tommyspa

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Wonder when this topic will stop being blown out of proportion?

#15
Maclimes

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TJPags wrote...

Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.


My point remains . . . show me the "archenemy" that's been present throughout DAO and DA2.  Lacking one already present, they MUST create a new one for DA3 . . . so, yea, still don't see where he's going with this.


OP said GAME, not SERIES.

#16
Guest_FemaleMageFan_*

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I hate end bosses myself.

#17
Realmzmaster

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My question is why must there be an end boss? Why cannot the ending be about ending a war and bringing peace to the land? Or simply thwarting the plans of those unseen who are pulling the threads? Also figting the end boss is not always a requirement. Planescape Torment best ending did not require a fight? Witcher 2 did not require Geralt to fight the final Boss?

What is wrong with in game resolution of the events that happen in the game thereby not requiring epilogue slides?

If Dragon Age is going to continue as a series then bringing in a new character at the end that will appear in the next game is fine.

#18
TsaiMeLemoni

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AlanC9 wrote...

An endboss is a requirement? ick.


Same feeling here. I don't know why having a final boss to face right before 'the end' is so important or critical. Most of the time it's just a chore of a battle that takes up a few minutes before can get to the end of the game.

#19
dversion

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I thought the EC was sort of lame then again I'm not one of the people who had a problem with the original ending. I would ask that the community be respectful of the game creators despite any ending.

#20
Bfler

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Realmzmaster wrote...

Witcher 2 did not require Geralt to fight the final Boss?


Saskia is the final boss. Everything after that is epiloque.

With that, I would be ok with every type of boss, except of a dragon. Most fantasy games of the last years had a Dragon as final enemy (Amalur, DAO, Skyrim, Two Worlds 2, the mentioned Witcher 2, World of Warcraft Cat Exp. etc..)

Modifié par Bfler, 03 novembre 2012 - 07:33 .


#21
Ninja Stan

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Let's please keep this DA3 related. Thank you.

#22
Killer3000ad

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All Bioware has to do is look at ME3's ending and AVOID doing anything that it did. That means no deus ex machinas, no red, blue and green pill options that are really the player agreeing with the enemy's logic, no stinking ghost child from nowhere, no bittersweet ending for the sake of it, and above all, THERE MUST BE AN OPTION FOR A HAPPY ENDING.

And when I mean HAPPY I mean you don't shaft your allies or the universe in some way, and you get to end up with your love interest.

TLDR; Don't do what ME3's ending did!

Modifié par Killer3000ad, 03 novembre 2012 - 09:11 .


#23
dversion

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Killer3000ad wrote...
THERE MUST BE AN OPTION FOR A HAPPY ENDING.
!

Disagree. We're not children, we should be able to deal with endings despite the lack of rainbows and sunshine. As long as its well written and evocative of some emotion, I'll dig it. I would urge more people to read a god damn book once in a while. Happy endings are usually few and far between in good literature.

#24
Arppis

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Dasher1010 wrote...

1. Give players a real final boss. Somebody who's been an antagonist for most of the game.

2. Think about the things that the EC fixed. An epilogue with slides that show the impact of choices is practically mandatory.

3. Don't bring in any new characters right at the end. The ending should be about closure, not introductions.

Please, don't copy ME3's ending (which copied the reviled Deus Ex Human Revolution Ending and was copied by the equally hated Assassin's Creed III ending) since it just left a bad taste in everyone's mouth.


1. I really don't need a final boss, or even full game antagonist.

2. Epilogue was in DA2... but yeah it was short. Agreed on this thou.

3. I don't mind new characters near end. To be fair, if they are going to bring any, they should talk about them a bit during the game. DA series hasn't really done this anyhows. Well, there was that Warden guy near end, but that was something they couldn't avoid doing tbh.

Modifié par Arppis, 03 novembre 2012 - 09:44 .


#25
Liamv2

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dversion wrote...

Killer3000ad wrote...
THERE MUST BE AN OPTION FOR A HAPPY ENDING.
!

Disagree. We're not children, we should be able to deal with endings despite the lack of rainbows and sunshine. As long as its well written and evocative of some emotion, I'll dig it. I would urge more people to read a god damn book once in a while. Happy endings are usually few and far between in good literature.


This i mean its an 18+ (M in america) do you really expect a happy ending

Modifié par Liamv2, 03 novembre 2012 - 09:56 .