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Multiplayer Maps we would like to see...


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#1
CanadianGunshy

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I know Bioware is very busy with everything, but we may as well send some feedback with some suggestions for multiplayer maps/areas/scenarios.

The reaper takeover obviously had conflict on the Citadel. Two locations I'd love to see...

Citadel Wards: Lots of walls and close combat with few wide open areas. Forcing a team to keep moving from room to room to avoid getting overrun.

Citadel Council Chambers: In ME1 everyone in the party had tons to say about how defensible the stairs and tiers were in the Council Chamber. In ME1 it worked against the player... with multiplayer gives a chance for players to play "defend the Council" instead of "assult Saren". Lots of tiers, long open spaces, and very few narrow paths to defend.

Omega: Cramped and gritty. This has been halfway announced... so don't need to go into detail, Bioware can figure it out.

Collector Ships: If the collectors are back - one can presume they didn't just teleport in. So that means good ol Ships. Would be interesting to see how players cooperate in a battlefield that is a series of moving platforms.

Reapers: We've been in a Reaper once. We know they all have an internal structure capable of holding life-forms. Could be an interesting change to fight a reaper inside a reaper. We know we can kill/immobilize one by blasting its ME core. Was suprised this wasn't approached in single player... but hey, could be a difficult task to do just getting inside.


Mission Maps: Defend the Council, Launch the Cain at the Hades cannon, Defend the missiles/tanks, Distract the reaper... all things done in Single player. However multiplayer is all - take on 10 waves of enemies, with a few sets of paying "missions" certain waves. Would be nice to see some variety...

IE: Defend the Council - ever increasing numbers keep spawning, and you last for as long as possible (or with a time limit) at which the council escapes and you extract. Start with a supierior defensive location (the stairs) and eventually get forced back towards the evac location and the council.



Anyone else want to through some ideas into the pot?

#2
ElectronicPostingInterface

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Inside a reaper is the only one I really would like to see.

#3
ZombieGambit

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- Omega, preferably the market/night club area.
- Citadel, preferably the Tower/outside the Tower, like in ME1
- Rachni Cave on Utukku
- Ilos

#4
Iron Spetsnaz

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Elysium

#5
samurai crusade

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How about tuchanka or another world. Where the hazard is a thresher Maw spitting acid at you ala grunts loyalty

#6
P_sutherland

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Illum
Citidel (ME1)
Feros
Vermire
Edolus
Grissom Academy
Omega
Rannoch

#7
TScott215

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CanadianGunshy wrote...

-snip-
IE: Defend the Council - ever increasing numbers keep spawning, and you last for as long as possible (or with a time limit) at which the council escapes and you extract. Start with a supierior defensive location (the stairs) and eventually get forced back towards the evac location and the council.


+1
I like this, sounds fun.

#8
P_sutherland

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TScott215 wrote...

CanadianGunshy wrote...

-snip-
IE: Defend the Council - ever increasing numbers keep spawning, and you last for as long as possible (or with a time limit) at which the council escapes and you extract. Start with a supierior defensive location (the stairs) and eventually get forced back towards the evac location and the council.


+1
I like this, sounds fun.


might cause a few problems unless the shuttles coming in through the window.

#9
TScott215

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P_sutherland wrote...

TScott215 wrote...

CanadianGunshy wrote...

-snip-
IE: Defend the Council - ever increasing numbers keep spawning, and you last for as long as possible (or with a time limit) at which the council escapes and you extract. Start with a supierior defensive location (the stairs) and eventually get forced back towards the evac location and the council.


+1
I like this, sounds fun.


might cause a few problems unless the shuttles coming in through the window.


Doesn't have to be on the Citadel or be the council. I guess I just like the idea of different types of gameplay. As opposed to the same 3,6, and 10 objectives.

#10
Dark Satris

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TScott215 wrote...

P_sutherland wrote...

TScott215 wrote...

CanadianGunshy wrote...

-snip-
IE: Defend the Council - ever increasing numbers keep spawning, and you last for as long as possible (or with a time limit) at which the council escapes and you extract. Start with a supierior defensive location (the stairs) and eventually get forced back towards the evac location and the council.


+1
I like this, sounds fun.


might cause a few problems unless the shuttles coming in through the window.


Doesn't have to be on the Citadel or be the council. I guess I just like the idea of different types of gameplay. As opposed to the same 3,6, and 10 objectives.

^ what he said.

#11
Dark Satris

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Palaven
Chronos station
Luna
somewhere where there's Yahg
will think of more

#12
Jon The Wizard

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Hazard Pinnacle Station. Pinnacle Station has been damaged by attacks, and because of this, the stations holo-projectors are unstable, flipping between locations randomly. Oh sure, the layout is the same, but one minute you're fighting on an environment not unlike Virmire, another you're on the Citadel, the next you could be in a volcanic crater!

#13
Pocketserrant

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Eden Prime

Pinnacle Station

Purgatory Station

Feros

Illum

Omega's Afterlife Bar

Jedore's battle ground on ... Korlus? Where you met picked up Grunts Pod in Mass Effect 2

One of the downed MSV modular Transports from the first Mass Effect like the ship you encountered Dr. "Heart" aboard, or where the L2's held that sub committee member.

#14
LegionofRannoch

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Omega, Rannoch, Mars( oops.. sorry, hazard dagger is the same thing)

#15
TheKevinShow

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I'd like to see a map that has more defensible positions. Maybe some turrets or something.

I wish this mode was more like Horde mode from GoW. Build up defensive emplacements and actually be able to make a stand instead of having to run every time a Banshee comes around.

#16
Jon The Wizard

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Pocketserrant wrote...

Eden Prime

Pinnacle Station

Purgatory Station

Feros

Illum

Omega's Afterlife Bar

Jedore's battle ground on ... Korlus? Where you met picked up Grunts Pod in Mass Effect 2

One of the downed MSV modular Transports from the first Mass Effect like the ship you encountered Dr. "Heart" aboard, or where the L2's held that sub committee member.

Purgatory blew up after you do Jack's recruitment mission.

#17
TheKevinShow

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Jon The Wizard wrote...

Pocketserrant wrote...

Eden Prime

Pinnacle Station

Purgatory Station

Feros

Illum

Omega's Afterlife Bar

Jedore's battle ground on ... Korlus? Where you met picked up Grunts Pod in Mass Effect 2

One of the downed MSV modular Transports from the first Mass Effect like the ship you encountered Dr. "Heart" aboard, or where the L2's held that sub committee member.

Purgatory blew up after you do Jack's recruitment mission.

And the Collectors all died in ME2, yet they can still be fought in MP. There's a certain acceptable level of disconnect between SP and MP.