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Let's face it. Pausing is dumb.


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#1
JackFuzz

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Genuine
This post is genuine and not a troll.   One of the reasons I do not put my registration key into these forums is because of the odd moderation of posts. I'm not cursing, I'm not cussing and I'm totally respectful. Yet I always get in trouble for personal views of the game I enjoy playing (to a certain extent). 


Original Thought
Aah yes, let's face it...  Pausing is dumb.  It's either realtime or turn based. There is no middle ground.

If it wasn't for the strong story, voice overs & plot in the game I would of never played dragon age.  I absolutely hate pausing. I hate it so much I play on easy mode.. BUT still sometimes I have to pause.   

Pausing means you admit defeat.  It means the situation was so overwhelming you were forced to pause, accept defeat in order to win. Once a situation is "overwhelming", that is usually the moment you are about to lose and suffer a defeat. 

A Mod
I'm currently in the process of trying to find out if pausing can be disabled via a mod, I will then attempt to make modifications to the game to make a "realtime" mod that is balanced.  Realtime decisions leading to realtime victories are soo much more rewarding than pausing space & time in order to do a 360 with the mouse looking for enemy mages.

Pausing to fix broken AI

I understand that one needs to pause to control their companions.  But isn't that what combat tactics are for? The problem is the AI for your companions is broken. Often times your companions wil do the dumbest things possible and you have to pause in order to fix their broken AI.   That isn't tactics, that is retarded.  Pausing to fix broken AI is a design flaw.

There is a mod that attempts to repair the idea of "combat tactics" and it's making progress. But still.  

I'm just voicing my opinion that I do not like pausing.  If there are others who don't like it either let me know here. If there is enough support then a mod is definitely in order.  

A realtime mod would be ideal for people who want to preseve the intensity of battle.

Pausing destroys the moment
Because when you pause the moment is lost, you've admitted defeat and turned on a form of god mode (pausing).  You might as well spam a 1000 healing potions while you're at and then turn on the cheat console and teleport yourself into the black city.

Modifié par JackFuzz, 02 janvier 2010 - 09:16 .


#2
Shadow of Light Dragon

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Pausing also means I need to answer the phone in the middle of combat. ;)

#3
JackFuzz

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Shadow of Light Dragon wrote...

Pausing also means I need to answer the phone in the middle of combat. ;)


Escape key.  You could say pausing is a form of the escape key. Anyways it's only natural people start to question the nature of pausing after the game has been out for a while now.

Modifié par JackFuzz, 02 janvier 2010 - 09:14 .


#4
Shadow of Light Dragon

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Essensially it's still destroying the moment. You're not objecting to pause, though... you're objecting to ability to freeze time and manage things during that non-time. That's fair enough. I like pause though, both for answering the phone and managing my party. I'm too lazy to program the AI for every situation (even if that were possible) and I'm not fast enough to be able to oversee the actions of four people either. If that means I admit defeat, then hey, I suck. But I had fun. :)

#5
Silensfurtim

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No

#6
deadrockstar

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I think this was something brought up the first day people got their hands on the game. The problerm isn't specifically pausing, it is that:



1) combat tactics should negate the need for it if you want to play an action style (your point)

2) the inability to queue actions makes it near to useless for those wishing to play a tabletop style, unless they're the anal type who actually enjoy pausing combat every second (they're fewer than their voice suggests)

#7
Vaeliorin

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JackFuzz wrote...

Shadow of Light Dragon wrote...
Pausing also means I need to answer the phone in the middle of combat. ;)

Escape key.  You could say pausing is a form of the escape key. Anyways it's only natural people start to question the nature of pausing after the game has been out for a while now.

Considering it's a gameplay mechanism that's been around for a decade or more...I'd say anyone questioning the nature of real-time with pause is a bit late to the party.

Besides, everyone knows that fully turn-based is the ultimate form of RPG combat.

#8
Yozaro

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Hmm... I don't understand what you mean actually. You hate pausing? Then don't pause? If you hate it, keep your finger away from the pause button. If you like it, then there's nothing wrong with it.

I see it just a way to give players a choice: You either play it in real time and let the tactics handle everything OR you can pause and plan your next move. Bioware has designed it well.

It's either realtime or turn based. There is no middle ground.

That's rather narrow-minded. There are other games already with that "middle ground" mechanism. It works very well (you don't HAVE TO pause if you don't want to!) and Bioware thought of using a working concept.


EDIT: And not everyone likes to use the tactics menu. I don't, that's why I give the orders myself. Not all of them but some of them.

Pausing destroys the moment
Because
when you pause the moment is lost, you've admitted defeat and turned on
a form of god mode (pausing).  You might as well spam a 1000 healing
potions while you're at and then turn on the cheat console and teleport
yourself into the black city.

Don't understand what you're saying here.

You pause the game to plan your strategy = You turn on the godmode?
Where did that come from?

AGAIN: You DO NOT have to pause the game if you don't want to. Same thing with cheat codes: You DO NOT have to use cheat codes just because they exist.

Modifié par Yozaro, 02 janvier 2010 - 09:32 .


#9
Silensfurtim

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so OP, is this your 1st time to play a pause and play game? lol

#10
Bomfy

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I try and rarely pause, but there are times when I do.



I don't ever see Combat Tactics being detailed enough to make it so there is no need to pause. We would have to be able to set their relation the caster (so they don't get frozen) as an example. I have situations arise when I need to change something that Tactics was doing like I said, but I see something is about ready to change that.



I'm glad the game isn't turnbased, I rarely need to control everyone. Now that I think about it, the only time I ever have Leliana controlled is if I'm making her ranged, she does her duties spot on otherwise.



I would like to have 3 thing queued, that would be great, and might make it so I would never pause.



I still don't understand why hitting pause to select the next move for someone and bouncing back to my PC is admitting defeat. Hell, I just wanted a heal for Alistair before he got to 50% because some new archers just ran in the room.

#11
Cybercat999

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I see no point in this thread. Why the heck do you need a mod to disable pausing? You can just you know.... gasp..... not use it.
It may be dumb for you, its not dumb for somebody else so how about just let everyone play the way they want to?
Your thread lacks IMO too much for my taste.

Modifié par Cybercat999, 02 janvier 2010 - 09:33 .


#12
xka

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I like pause. Its a rol playgame, not a FPS or "strategy" game..like starcraft o similar.

Another thing is that some problems should be fixed, like problem with AI but pause is a important thing in these games..its has no sense to be very quick with the mouse to give orders..that is ridiculous.



And like someone has said, dont like it?..dont use it.

#13
Krucible

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Um...... can't see how it's a reality breaker, but then again, I don't have four brains and find it hard to co-ordinate the actions of my party without it.



Think of it as bullet time, or something.

#14
wanderon

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Not pausing = twitch gaming where the players dexterity means more than the characters - thats not roleplaying to me - roleplaying is planning the character and making decisions on the role he plays as he interacts with the world and those in it and his success in his venture should have nothing to do with the physical characteristics of the PLAYER.



Nor do I find playing mini-programmer by setting your party AI tactics to be much based on roleplaying either it's more like computer combat simulation and the end result seems to be an interactive movie you can direct and watch play out in front of you. Frankly I am quite satisfied to leave tactics to a minimum and micromanage the entire party much of the time. I want to PLAY the game not watch the computer play it for me.



Pausing is essential to a CRPG for me - no pausing means I leave the game on the store shelf and go play one that has pausing.

#15
KOSZOCK

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I guess Baldur's Gate earned a lot of fame just because of the 'new' pause feature combining turn based with real time.

I remember myself playing Fallout and Jagged Alliance a lot at the time when BD was released and after I've watched the first in-game previews it was exactly THAT feature which made the players curious.



Ironically enough, if pause would have been proven as a lame feature over the past 10 years, this thread would not exist, because there would not be such a game like DAO.

#16
Bonkz

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wanderon wrote...

Not pausing = twitch gaming where the players dexterity means more than the characters - thats not roleplaying to me - roleplaying is planning the character and making decisions on the role he plays as he interacts with the world and those in it and his success in his venture should have nothing to do with the physical characteristics of the PLAYER.

Nor do I find playing mini-programmer by setting your party AI tactics to be much based on roleplaying either it's more like computer combat simulation and the end result seems to be an interactive movie you can direct and watch play out in front of you. Frankly I am quite satisfied to leave tactics to a minimum and micromanage the entire party much of the time. I want to PLAY the game not watch the computer play it for me.

Pausing is essential to a CRPG for me - no pausing means I leave the game on the store shelf and go play one that has pausing.


Exactly. This post wins.
A "Party" based RPG demands a pause function. Some RPG's are turn based as well but there is no rule to either be turn based or if not, then nothing.
It is designed around the pause function cause you cannot control 4, 5 or 6 companions without having to switch around a bit to order them something. Pausing is what helps you do that.
If the game depended on whether you are fast enough with the mouse and keyboard and not on the management of your companions then it wouldn't be called dragon age but Call of duty.

About the "If you pause the game, you accept defeat", no offence ment but thats the silliest thing i've heard. Ever thought that a game could be designed to be difficult, so that players need to manage their companions during combat to win a battle? That's why it is a "party" based RPG.
Some people, including myself, dont like the use of tactics. I like to plan what my companions do in almost every situation so for me a pause was and is necessary. Does that mean that i "fail" in the game? From your post, that is what i understood. 

If i only handled one character then we could discuss it further.

Modifié par Bonkz, 02 janvier 2010 - 10:40 .


#17
Fluffykeith

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Not everyone likes the Pause- fair enough, that's a personal choice, but it doesn't translate into admitting defeat if you use it. It's been a well established mechanism for crpg combat for a while now. Not all games use it but a lot of them do, and it works well. I admit to being anal about pausing, I'd pause after every three attacks from my hero, because I like to be able to get an overview of how the fight is going...and I don't want to be prevented from using a stun or suchlike because of a missclick in the heat of battle.



Thing is, DA:O gives the player a fairly powerful AI tactics tool. It's fiddly to get used to, but once you get used to it, it can remove a lot of the need for pausing. It gives the player the option.



I understand that the OP may not like the pause function but ghat doesn't make it dumb, or admitting defeat. He declares that there's no middle ground, as if he's some sort of arbiter on the subject, but the fact is that pausing during combat has been part of many crpgs for years...because it works.



No one is forcing you to press pause.

#18
DragonRageGT

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While I tried to play the game without pausing, as I had no idea of that the gameplay was about when I first played it, I see no problem whatsoever with pausing in this game. When I can beat the computer processing speed and control 4 chars with the same speed it controls 20, then I'd say I won't need pausing anymore.



If you don't like it, don't use it and keep it in Easy. Or read what master tactician Grahamers taught me on my first day here



http://social.biowar...c/9/index/96924

#19
SleeplessInSigil

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Have to agree with OP about there being no effective "middle-ground" between TBS or RT.

#20
Spaghetti_Ninja

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Thinking pausing is dumb is symptomatic of ADD.

#21
DragonRageGT

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Both of you never played Lord of the Realms 2 apparently.

#22
Spaghetti_Ninja

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RageGT wrote...

Both of you never played Lord of the Realms 2 apparently.

I did, actually, like 15 years ago. A really simple game.

#23
knownastherat

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Let's face it, trolls create the most popular threads simply because who does not like to troll? I know I do, don't you?

Modifié par knownastherat, 02 janvier 2010 - 11:01 .


#24
JediNg

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ITT: img.photobucket.com/albums/v333/JediNg/funnies/Feedingtrollslol.jpg

Modifié par JediNg, 02 janvier 2010 - 11:03 .


#25
Derengard

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The AI is annoying, but pausing would be necessary in any case. There are too many party members, too many skills. If pausing wasn't necessary, it couldn't be tactical.

Modifié par Derengard, 02 janvier 2010 - 11:15 .