Let's face it. Pausing is dumb.
#226
Posté 04 janvier 2010 - 08:28
#227
Posté 04 janvier 2010 - 08:29
Magnum Opus wrote...
They need to add a "Timelord" achievement for the people who play the game from start to finish without pausing once.
That would be neat.
In Nightmare of course! =) But yes, there should be some achievement for going thru a diff mode without ever changing it! One for each diff... so completionists would have a hard time to do a run on Easy/Normal since NM is easy enough if you know how to play the game!
Modifié par RageGT, 04 janvier 2010 - 08:31 .
#228
Posté 04 janvier 2010 - 08:34
#229
Posté 04 janvier 2010 - 08:38
Cybercat999 wrote...
GHL_Soul_Reaver wrote...
I don't even pause at the high dragon or whatever, pausing is a poor excuse for saying that you cannot complete the game in its normal original intent...
For the high dragon all go ranged and maybe 1 tank that you can keep healed... that way it goes down fast likewise with other similiar bosses... for everything else pound out DPS/CC while the tank takes the agro.. the strategies you can set up easy enough for it as it is.
And you play solo, naked with one hand tied behind your back. Got it.
I play NM without pause and I die.... a lot. Its still fun - for me. I dont claim it should be fun for everyone and I am not trying to find poor excuses to push my badly mannered statements about how the game should be played on everyone else.
Are you the developer of this game so you can state so blandly how was it intended to be played? And even if it was intended to be played without pause and people do use pause, who are you or anyone else to tell somebody what are they supposed to do with their legally bought copy of single player game?
(Though that "legally bought" doesnt seem to apply to everyone considering how many in this particular part of forum never registered their game.)
Because it is a poor excuse to use the button of pause... some people say it is a strategy thing that would be enhanced that way, but for me even in an RPG strategy must be worked out before the battle... and then in the battle you do what you gotta do and get away with it because the opponent AI is so stupid that it can be cooped with rather easy if you get to understand the mechanics.
I can understand why pausing is needed for console users... using a pad for a game like this in general is a horrible idea, but I guess it somewhat works out... not a fan of pausing... if I need to pause it is because I need to go to the bathroom... or get to the door to see whom is knocking on it... or eat dinner.
How hard can it be for everyone to just with each companions set there key role keys and add them to the keyboard as 1,2,3,4,5 and then learn those keys to know and what they do with the character/companion and then just blast away in the game, the pausing is dumb, it reduces the players ability to get actually good at the game... saying it is needed in battle is an excuse in the way of saying that there is no pre-planning before the battle, it seem to me dekadent not planning an upcoming battle or by reflex learn one self what happens in situations and in how to deal with them.
I am just voicing my opinion in this as well as telling a little bit about the ways I like to play a game... and in which ways I actually get away with it as well... take different MMOs, there is difficult situations as well and in a player group each one of the chosen ones needs to know in which way to help your groupd the best way as posible... for an instance a healer a tank some dps... some dps/CC etc. etc. as for playing with 4 characters at once.. with all the right keys set... the strategies pre-set then the rest is moving around muppets and once and a while trigger something on each companion if in need be, or move this or that to a specific target.... it is like playing a RTS game at times though with lesser units.
Besides of that... got a no auto leveling mod going so I can build my companions in whatever direction I want them to be, it seem retarded of bioware auto leveling them, but I assume it would be a need for those people who do not get a clue at all about how the game work and never will be.. in which are people under the term.... read very closely here... n00b, if a newb though... mark the differences in the words.. newb means just a new guy who wants to learn in how to play and does it as well as getting away with it... a n00b though is classified as one of those people whom never ever will learn the game to know no matter how much he tries.. and instead of actually getting away with learning.. he roams these boards or soem other boards about that the game is to difficult instead of actually trying to do something about it.
#230
Posté 04 janvier 2010 - 08:45
I'd like to see you on a RTS like Warcraft 3, in a 2v2 or 4v4... and 3 of your team time out and you still can control their units and all... I'd love to see how good you are building/researching and attacking faster than the other 4 players with your own 4 races army, and defeating them of course... hell, I'd like to see that even on a 1v2 and those happen a lot!
#231
Posté 04 janvier 2010 - 09:05
RageGT wrote...
You need a mod for no auto level? What about the box bottom right side of the Char screen? And please, can you control 4 chars at the same time in a MMO? Really?
I'd like to see you on a RTS like Warcraft 3, in a 2v2 or 4v4... and 3 of your team time out and you still can control their units and all... I'd love to see how good you are building/researching and attacking faster than the other 4 players with your own 4 races army, and defeating them of course... hell, I'd like to see that even on a 1v2 and those happen a lot!
Auto level in the way of as you meet the companion it has already leveled up to your level, it is a mod that makes you completely build your companion from scratch ... whicn means when you meet them they de-level to lvl0 and by then you can spend the points the way you want them spend, rather simple too... for an instance morrigan not being a shapeshifter but a healer or blood mage.... or sten not being a useless 2 handed wielder but goign dual wield instead.
About everything else you said, don't be silly you know what I mean.. controlling 4 units completely is no biggie... in an RTS it should be understood as controlling 3 or 4 groups at same time only playing as one faction or whatever.... now you mention warcraft 3.... everything in there has a button attached to everything, so it is just select building or whatever and press the letter on the keyboard... between each group you are running around with you of course got 0.5 second delay to act with each group... which is enough time to do stuff as it is.
#232
Posté 04 janvier 2010 - 09:13
Modifié par Cybercat999, 04 janvier 2010 - 09:14 .
#233
Posté 04 janvier 2010 - 09:21
GHL_Soul_Reaver wrote...
....
I dont know what are you, or the OP trying to prove. I like pausing. Am I bad player because of it? No. Am I dumb because of it? I hope not.
Is pause some kind of god-mode cheat? If anyone thinks so, then I suggest you play without saving and loading anywhere but in your camp. And forget about quitting the game anywhere but in your camp. Your party died? Well tough luck for you, you have to start from the beginning.
Because as I see it, using OP´s logic, these are god-mode cheats and basically everytime you save the game, you are admitting defeat. Everytime you die horribly and reload, you are using a god-mode cheat.
Does that sound stupid to you? Yes it is, its about the same as this whole topic. Its a friggin game. Dont like something about it, do you think its dumb? Yeah well, I am happy for you and even more happy that you shared that opinion with us, but the moment you start forcing on me some "admitting defeat" bull****, you crossed the line.
In other topic the OP is complaining about overwhelm ability. With this kind of people its always something.
Seems like all he can do is complain.
#234
Posté 04 janvier 2010 - 09:28
GHL_Soul_Reaver wrote...
RageGT wrote...
You need a mod for no auto level? What about the box bottom right side of the Char screen? And please, can you control 4 chars at the same time in a MMO? Really?
I'd like to see you on a RTS like Warcraft 3, in a 2v2 or 4v4... and 3 of your team time out and you still can control their units and all... I'd love to see how good you are building/researching and attacking faster than the other 4 players with your own 4 races army, and defeating them of course... hell, I'd like to see that even on a 1v2 and those happen a lot!
Auto level in the way of as you meet the companion it has already leveled up to your level, it is a mod that makes you completely build your companion from scratch ... whicn means when you meet them they de-level to lvl0 and by then you can spend the points the way you want them spend, rather simple too... for an instance morrigan not being a shapeshifter but a healer or blood mage.... or sten not being a useless 2 handed wielder but goign dual wield instead.
About everything else you said, don't be silly you know what I mean.. controlling 4 units completely is no biggie... in an RTS it should be understood as controlling 3 or 4 groups at same time only playing as one faction or whatever.... now you mention warcraft 3.... everything in there has a button attached to everything, so it is just select building or whatever and press the letter on the keyboard... between each group you are running around with you of course got 0.5 second delay to act with each group... which is enough time to do stuff as it is.
Ok, for the auto level I use respec mod. About the same thing.
Now, any RTS is Hot Key oriented and there is not hot keys in RPG's... not for combat. even the quickbar cannot be entirely binded to kb. I expand it to the whole width of my screen and I can only use 1-10 keys. And there are not enough slots to set all possible tactics for companios. So unless you use a mod for that or spend 4 skill points for some additional slots (which I don't), leaving companions on their own is a waste.
And I really mean controlling the other player's army when they drop out of a match in WC3. It happens and sometimes, in a 1vs2, 1 gets lucky. Now on a 1vs4... and I meant that comparing human vs computer controlled units. A CPU doesn't need pausing indeed! I am sure you would have no trouble saving everyone in Redcliff, NM mode, without pausing, right? Make a movie of it, pls!
#235
Posté 04 janvier 2010 - 09:29
Monstrion wrote...
GHL_Soul_Reaver wrote...
....
I dont know what are you, or the OP trying to prove. I like pausing. Am I bad player because of it? No. Am I dumb because of it? I hope not.
Heres the funny thing... It is his opnion but because of his opnion yes you are a bad and dumb player because you pause. No he has never seen you play any game ever but because you use pause you are a bad player that can never be as great and mighty as he is.
This is the same fool that made a thread that pretty much states "I have allready played thru the game several times and am selling it because Bioware can not keep with providing me and my playstyle with more content".
Pause if you want dont pause if you want big deal, I am going to get some waffles.
#236
Posté 04 janvier 2010 - 09:32
addiction21 wrote...
...
Yeah I just saw his glorious topic and concluded he is about as worth my time as the OP. Enjoy your meal tho.
#237
Guest_MrHimuraChan_*
Posté 04 janvier 2010 - 09:33
Guest_MrHimuraChan_*
GHL_Soul_Reaver wrote...
Auto level in the way of as you meet the companion it has already leveled up to your level, it is a mod that makes you completely build your companion from scratch ... whicn means when you meet them they de-level to lvl0 and by then you can spend the points the way you want them spend, rather simple too... for an instance morrigan not being a shapeshifter but a healer or blood mage.... or sten not being a useless 2 handed wielder but goign dual wield instead.
About everything else you said, don't be silly you know what I mean.. controlling 4 units completely is no biggie... in an RTS it should be understood as controlling 3 or 4 groups at same time only playing as one faction or whatever.... now you mention warcraft 3.... everything in there has a button attached to everything, so it is just select building or whatever and press the letter on the keyboard... between each group you are running around with you of course got 0.5 second delay to act with each group... which is enough time to do stuff as it is.
...
...
...
WHAT?
#238
Posté 04 janvier 2010 - 10:04
Right... didn't think so, keep your pathetic opinions to yourself
#239
Posté 04 janvier 2010 - 10:19
#240
Posté 04 janvier 2010 - 11:11
#241
Posté 04 janvier 2010 - 11:50
you seem to be insulting people who use pause. bioware rpgs are well known for their pause feature. it is optional so people who like real time can avoid it. this thread is a waste of forum space.GHL_Soul_Reaver wrote...
Cybercat999 wrote...
GHL_Soul_Reaver wrote...
I don't even pause at the high dragon or whatever, pausing is a poor excuse for saying that you cannot complete the game in its normal original intent...
For the high dragon all go ranged and maybe 1 tank that you can keep healed... that way it goes down fast likewise with other similiar bosses... for everything else pound out DPS/CC while the tank takes the agro.. the strategies you can set up easy enough for it as it is.
And you play solo, naked with one hand tied behind your back. Got it.
I play NM without pause and I die.... a lot. Its still fun - for me. I dont claim it should be fun for everyone and I am not trying to find poor excuses to push my badly mannered statements about how the game should be played on everyone else.
Are you the developer of this game so you can state so blandly how was it intended to be played? And even if it was intended to be played without pause and people do use pause, who are you or anyone else to tell somebody what are they supposed to do with their legally bought copy of single player game?
(Though that "legally bought" doesnt seem to apply to everyone considering how many in this particular part of forum never registered their game.)
Because it is a poor excuse to use the button of pause... some people say it is a strategy thing that would be enhanced that way, but for me even in an RPG strategy must be worked out before the battle... and then in the battle you do what you gotta do and get away with it because the opponent AI is so stupid that it can be cooped with rather easy if you get to understand the mechanics.
I can understand why pausing is needed for console users... using a pad for a game like this in general is a horrible idea, but I guess it somewhat works out... not a fan of pausing... if I need to pause it is because I need to go to the bathroom... or get to the door to see whom is knocking on it... or eat dinner.
How hard can it be for everyone to just with each companions set there key role keys and add them to the keyboard as 1,2,3,4,5 and then learn those keys to know and what they do with the character/companion and then just blast away in the game, the pausing is dumb, it reduces the players ability to get actually good at the game... saying it is needed in battle is an excuse in the way of saying that there is no pre-planning before the battle, it seem to me dekadent not planning an upcoming battle or by reflex learn one self what happens in situations and in how to deal with them.
I am just voicing my opinion in this as well as telling a little bit about the ways I like to play a game... and in which ways I actually get away with it as well... take different MMOs, there is difficult situations as well and in a player group each one of the chosen ones needs to know in which way to help your groupd the best way as posible... for an instance a healer a tank some dps... some dps/CC etc. etc. as for playing with 4 characters at once.. with all the right keys set... the strategies pre-set then the rest is moving around muppets and once and a while trigger something on each companion if in need be, or move this or that to a specific target.... it is like playing a RTS game at times though with lesser units.
Besides of that... got a no auto leveling mod going so I can build my companions in whatever direction I want them to be, it seem retarded of bioware auto leveling them, but I assume it would be a need for those people who do not get a clue at all about how the game work and never will be.. in which are people under the term.... read very closely here... n00b, if a newb though... mark the differences in the words.. newb means just a new guy who wants to learn in how to play and does it as well as getting away with it... a n00b though is classified as one of those people whom never ever will learn the game to know no matter how much he tries.. and instead of actually getting away with learning.. he roams these boards or soem other boards about that the game is to difficult instead of actually trying to do something about it.
Modifié par bzombo, 04 janvier 2010 - 11:55 .
#242
Posté 05 janvier 2010 - 12:34
JackFuzz wrote...
This post is genuine and not a troll.
"Hey guys, I'm srsly not a troll. Srsly."
/troll
#243
Posté 05 janvier 2010 - 01:10
GHL_Soul_Reaver wrote...
How hard can it be for everyone to just with each companions set there key role keys and add them to the keyboard as 1,2,3,4,5 and then learn those keys to know and what they do with the character/companion
Not hard at all - so I don't know why you imagine being proficient at it qualifies you as superior to 'noobs' that prefer to play battles not in real-time. It isn't a real-time players = 1337, pause and play = noob dichotomy at all.
Asserting that a person's playstyle preference indicates noobishness is daft, not least of all because the answer to your question "how hard can it be" with regard to real-time play is "not hard at all". It's certainly not enough of an achievement to grant you licence to call people noobs for having a different playstyle preference to yours. I'm sure there's plenty of people who prefer pause and play or full TB play in TRPGs that have real time action game skills beyond yours.
If you are serious about posting and genuinely not appearing trollish, then throwing stuff out that dismisses an entire segment of the community with a playstyle preference different to yours as noobs isn't the way to go about it. Because aside from being a grossly unfounded and incorrect assumption, it is incendiary (both common components in definitions of trolling...).
There's such a notable difference between the perfectly reasonable act of discussing *features* of a game critically and the not so reasonable act of deriding its *players* that doing the latter under the guise of the former is bound to stand out like a sore thumb. And it is bound to look like a troll's thumb, however sincerely it's prefaced.
Modifié par Statue, 05 janvier 2010 - 02:14 .
#244
Posté 05 janvier 2010 - 01:14
Not exactly the height of maturity or discussion, but I can't have been the only one.
Modifié par T1l, 05 janvier 2010 - 01:21 .
#245
Posté 05 janvier 2010 - 01:18
T1l wrote...
There has been heaps of intelligent discussion in this thread, which is awesome and rarely seen on the internet; but when the OP said, "Let's face it. Pausing is dumb.", did anyone else just think, "No, you're dumb."?
Not exactly the height of maturity of discussion, but I can't have been the only one.
I got about as far as: NO U!
Which pretty much sums up my response to everyone in this thread who thinks pausing is dumb.
#246
Posté 05 janvier 2010 - 01:29
now i have to pause for a moment of silence because my head hurt from all the unnecessary and obvious empathy i just digest.
#247
Posté 05 janvier 2010 - 04:38
T1l wrote...
There has been heaps of intelligent discussion in this thread, which is awesome and rarely seen on the internet; but when the OP said, "Let's face it. Pausing is dumb.", did anyone else just think, "No, you're dumb."?
Not exactly the height of maturity or discussion, but I can't have been the only one.
Well, I said this -
MerinTB wrote...
Let's face it - definitive declaritive statements where you put forth
opinion as rock-solid fact are what causes people to consider you a
troll.
(...)
You
dislike pausing. That doesn't make it dumb. Stating that it is dumb,
stating there is no middle-ground between RT and TB (when, empiraclly,
there are many examples of just that) is just asking for people to
argue with you.
Which, I guess, is the non-offensive, attempting-to-be-reasonable, actually-trying-to-communicate, moderator-approved way of responding while thinking all the while ... "You are dumb for making such a statement, OP."
And I just spoiled the nicer response. Ah well. This thread shouldn't be fed anymore.
And I'm part of that problem too. Argh! Outta here!
#248
Posté 05 janvier 2010 - 07:00
Besides, the higher difficulty settings were designed around the idea that the pausing exists. It was all balanced that way. I think it's great because it allowed the designers to make the game harder to account for the fact that you can pause and plan. Besides, no amount of pausing is going to save your tank from taking damage, or your healer from dying to the 10 mobs that surround him/her. It's definitely not even close to a god mode.
#249
Posté 05 janvier 2010 - 07:14
Talonfire wrote...
Pausing does seem somewhat pointless in Dragon Age because party management isn't as much of a requirement in Dragon Age as it was in Baldur's Gate or Icewind Dale which had primitive, basic AI scripts and six members per party. Your party has decent enough AI in Dragon Age; I usually didn't have to take over for a particular person unless they needed a potion. However since pausing is completely optional complaining about is quite ridiculous.
So you never had a ranged party member go into melee range and start blasting their bow? Or your party being overwhelmed by an ambush and your healer just happily casting away in the dead center of the fray? Or one of your other party members splitting from your group engaging an enemy to charge straight into a pack of 10 mobs some ways away from the screen and dying? The AI in this game is not great. Even with the Ranged behaviour, my party members do not go to max range to attack. With Default, it takes forever for my tank to finally start attacking stuff. With Aggressive, guys start running off for no reason towards a different enemy group. The tactics options are ok, just ok, but very primitive. They clearly weren't meant to be used as the main form of controlling your party, otherwise there would be more slots, and combined conditions, as well as other conditions that I was annoyed about at their exclusion (such as specific ally surrounded, using a beneficial item depending on what monster rank is being engaged, and other things).
#250
Posté 05 janvier 2010 - 07:38
Well, the answers were numerous and about 99% stated a clear "NO".
Being an "old school player" myself, I was used to turnbased like in Wizardry 7 and other RPGs of the 90s. I was very sceptical, when I read, that Baldurs Gate will have "real time with a pause-feature", because I could not imagine that. After I tried it, I was pleased.
Because I play strategy games, too, I came across some stuff without pause. It was quickly dumped down the drain, because for me that was inacceptable.
Now, after I've read through this thread I must admit to be
1) The incarnation of an evern00b
2) Too stupid to play simple RPGs like DA:O without the godmode cheat called "pause"
3) Obviously since years too old for PC-games like the mentioned ones
Fine, I must live now with all these inadequacies. At least I can say to myself, that I never wrote posts like the OP and PRETENDED to be THE SUPER UBER PLAYER who is not only able, but has also the authority to tell all others that they are dumb, because they play in a different way and derive their gaming pleasure from other sources.
Now I must finsih this because I search for a mod, which implements even more autopauses during MY game.
Modifié par Baher of Glory, 05 janvier 2010 - 07:41 .





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