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Let's face it. Pausing is dumb.


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#76
Tirigon

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andyr1986 wrote...

Would it maybe be a good idea if pause was changed to slow down time like during deathblow animations instead of just stopping it?


Why? It would still "ruin the moment", but without being useful...

#77
orpheus333

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It would still allow players to make descicions while maintaining at least some element of momentum to battles.

#78
fairandbalancedfan

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JackFuzz wrote...

Genuine
This post is genuine and not a troll.   One of the reasons I do not put my registration key into these forums is because of the odd moderation of posts. I'm not cursing, I'm not cussing and I'm totally respectful. Yet I always get in trouble for personal views of the game I enjoy playing (to a certain extent). 


Welcome to the Bioware forums, where it's members pride themselves on not conforming to the mainstream games, and yet will crush any dissent shown on these froums. Basically you are not allowed to like generic FPS's and WOW and you should always like traditional, obscure fantasy RPG's. Good luck.

Modifié par fairandbalancedfan, 02 janvier 2010 - 11:26 .


#79
rlilewis

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@JackFuzz



I agree with your post, I don't like pausing either and I also play on easy mode specifically so I can play with my main character and let the others use the tactics system.



The problem is that the tactics system is pretty rubbish imo because you can't create complex commands which check multiple variables, nor can you string commands together in a sequence. It doesnt help that rogues require constant babysitting to get their full potential and leaving mages to their own devices often leaves you out of mana with little to show for it.

#80
thegreateski

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Then don't pause . . . I'm not seeing the problem here.

Perhaps someone could explain it to me?

#81
oblivionenss

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Double post...

Modifié par oblivionenss, 02 janvier 2010 - 11:44 .


#82
oblivionenss

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thegreateski wrote...

Then don't pause . . . I'm not seeing the problem here.
Perhaps someone could explain it to me?


It is simple, He/she wanted a Hack & Slash game and not a game that made hes/her brain to hurt.

Modifié par oblivionenss, 02 janvier 2010 - 11:45 .


#83
thegreateski

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oblivionenss wrote...

Double post...

If that's the case then I would recommend Oblivion.

*looks at your name*


#84
oblivionenss

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thegreateski wrote...

oblivionenss wrote...

Double post...

If that's the case then I would recommend Oblivion.

*looks at your name*



I can assure you, my name have nothing to do with Oblivion, the game,

#85
thegreateski

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Eh, don't' get me wrong.



Oblivion is a great game for its type (open world RPG)

#86
rlilewis

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Oblivion is boring, sure it may have a few fancy looking moves but the combat is very basic. If only it had Assassin Creed style combat, now that would cool... hehe.



Then again the dialogue and voice acting *cringe* would still let it down.

#87
Guest_Magnum Opus_*

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Yozaro wrote...

Magnum Opus wrote...

As a mage-lover, there are many spells in this game that can be fired off very, very quickly. That means that unless I set up the tactics/AI to take care of those things for me, I'm going to be spending 95% (probably not literally 95%, but also probably not far from the truth) of the time spent in the opening volleys of combat paused. Pause, select enemy, select spell, select other mage character, select spell, unpause for the fraction of a second it takes for the mages to cast their spells, pause, possibly select target, select spell, select character, possibly select target, select spell, unpause for the fraction of a second it takes to....

You know that you don't have to do that? The AI you can set up for the characters works pretty well. At least I haven't had any problems with it. Every now and then I give them orders to use AoE spells etc.

Highlighted a little bit of relevance in my original post that you may have overlooked.;)

Maybe even should be better, if western developers didn't break out in hives at the mere thought of making a turn-based, party-based RPG. But, these days, I'll take what I can get. And its not as if the system doesn't have its advantages, too.

Then people would whine about it being turn-based. As they did with Final Fantasy games. BioWare has done a great job by allowing players to choose whether to micromanage or not. Final Fantasy XII did a better job by allowing players to choose between pausing and real-time (though the battles still had other issues).

Players will whine about anything and everything.  Bioware knows what they're doing well enough, though, to be able to make such design decisions based not on any sort of vocal minority, but on the type of game they want to make, and they want to make a more cinematic style of game.  Much as I might prefer it for party-based games, true turn-based combat is anything but cinematic.

Personal experience with hybrid games, or games that try to offer both styles of combat, suggests that it's better in the end if they just build the game around one or the other system, instead of trying to cater to both groups.

Besides, going down in combat is almost as meaningless in this game as it was in Mass Effect, so it's not like I can't afford to have a few people lose it every now and again, as long some somebody's still up and running.

That's actually about the difficulty, not the pausing vs. real-time/turn-based. There are many other games with a similar mechanism, where dead characters come back to life with low health after the battle. It works and it's less annoying than the need to use some specific items every time somebody goes down (e.g. Phoenix Downs in FF).


True, but I was referring at that point more to how I was working with the system Bioware had provided, rather than going on about my personal ideal or what was "wrong" with what Bioware had set up.  Fact of the matter is, this system is still fun, and it offers enough flexibility to accomodate a pretty broad range of player tastes.  That's all I was suggesting with that paragraph, because if someone's going to deliberately go out of their way to work against a gaming system as it's been implemented, such as refusing to pause in a game that's even built around pausing, then difficulty will most certainly become an issue at some point.  But because of the auto-rez, even that issue isn't as prohibitive as it might have been.

Modifié par Magnum Opus, 03 janvier 2010 - 12:01 .


#88
Dex1701

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JackFuzz wrote...
Exactly my friend. You lose flow of the game. 

See, this here is what we call an "opinion."  I don't think it hurts the flow of the game at all.  Then again, I can use my imagination and stitch the scenes in-between pauses together.  You know, kinda like how action scenes in books can still be exciting even though you're not watching a Hollywood action movie.

JackFuzz wrote...
It seems a few other people catch the gist of what I'm saying.

I get what you're saying 100%.  I just don't agree.  There are plenty of games out there to satisfy my action game needs.  I've been waiting for a good party-based RPG with good, difficult tactical combat for a long time.  You can't get that kind of complex strategy out of a real-time game.  There's a reason that the game is difficult without pausing, and I guarantee it's not just because the tactics AI isn't perfect.  How is this so difficult to get across?

JackFuzz wrote...
Same thing with dragon age. When you pause the game, it goes from intense battle to let's play chess.

Yes, exactly, although I disagree that pausing makes battles less intense.  Strategy games are fun for people that enjoy a strategic challenge.  When you play chess, do you choose one character to control and allow an AI to control the other pieces?  No, you don't, because then it's not a tactics and strategy game anymore.  Chess is still one of the most played games in the world, far and away more popular than any actiony video game.  Why do you think that is?

JackFuzz wrote...
I prefer my planning and tactcs BEFORE a fight, but once **** has hit the fan NO MORE PAUSING.

...and then it becomes just another mindless action game.  I play plenty of other games that provide actiony combat.  Why can't Dragon Age be different?  Honestly, if it bothers you that much play a game that fits your tastes.  You're missing the point of the tactical combat.  I would very respectfully submit that perhaps DA:O is simply not the game for you.

Modifié par Dex1701, 03 janvier 2010 - 12:16 .


#89
Tirigon

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rlilewis wrote...

Oblivion is boring, sure it may have a few fancy looking moves but the combat is very basic. If only it had Assassin Creed style combat, now that would cool... hehe.

Then again the dialogue and voice acting *cringe* would still let it down.


Assassins creed combat would be cool. Besides, it would playing rogue make fun!!!!

#90
JackFuzz

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andyr1986 wrote...

Would it maybe be a good idea if pause was changed to slow down time like during deathblow animations instead of just stopping it?


... BRILLIANT

You are a mother ****ing genius.

Then you could shout out commands to your companions to give them orders or something instead of switching to another character and making them do something.

"KILL THE MAGE HURRY...."

"KILL THE ARCHERS HURRY...."

"HOLD THE DOOR, DON'T LET THEM PASS"...

but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.

You should work for bioware.

Modifié par JackFuzz, 03 janvier 2010 - 12:33 .


#91
Dex1701

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JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.

Seriously, play the PC version on Nightmare and tell me that pausing is God Mode.  For gameplay to be strategic you need to be able to control all of the pieces.  What you're looking for is simply a different game, which is fine.  My problem with your argument is that you're saying that your way is better, when in fact you just don't like the strategic combat.  You just don't like the combat in this game.  That doesn't mean there's anything wrong with it.

Modifié par Dex1701, 03 janvier 2010 - 12:39 .


#92
Tirigon

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Dex1701 wrote...

JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.

Seriously, play the PC version on Nightmare and tell me that pausing is God Mode.


Tirigon approves +17

#93
JackFuzz

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Tirigon wrote...

Dex1701 wrote...

JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.

Seriously, play the PC version on Nightmare and tell me that pausing is God Mode.


Tirigon approves +17


Pausing on nightmare means pausing every 1.2 seconds... which destroys, utterly destroys the heat of combat.

#94
Tirigon

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JackFuzz wrote...

Tirigon wrote...

Dex1701 wrote...

JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.

Seriously, play the PC version on Nightmare and tell me that pausing is God Mode.


Tirigon approves +17


Pausing on nightmare means pausing every 1.2 seconds... which destroys, utterly destroys the heat of combat.



For you, maybe. I have fun fighting that way. More than I had in Oblivion, Dark Messiah of M&M etc...

#95
Dr Metzger

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I pause from time to time but usually just when so much is happening that I can't see my mouse cursor and I need to take out a specific target.

#96
DragonRageGT

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fairandbalancedfan wrote...

JackFuzz wrote...

Genuine
This post is genuine and not a troll.   One of the reasons I do not put my registration key into these forums is because of the odd moderation of posts. I'm not cursing, I'm not cussing and I'm totally respectful. Yet I always get in trouble for personal views of the game I enjoy playing (to a certain extent). 


Welcome to the Bioware forums, where it's members pride themselves on not conforming to the mainstream games, and yet will crush any dissent shown on these froums. Basically you are not allowed to like generic FPS's and WOW and you should always like traditional, obscure fantasy RPG's. Good luck.


Hey, that is so unfair! Of course we're allowed to like FPS's and MMO's. Just come bashing DA because it is not one of them! And if you really want it to be, please keep it to yourself or send private messages to Developers. Picking on a tiger with a short stick is not such a good idea!

#97
Guest_MrHimuraChan_*

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JackFuzz wrote...

Genuine
This post is genuine and not a troll.   One of the reasons I do not put my registration key into these forums is because of the odd moderation of posts. I'm not cursing, I'm not cussing and I'm totally respectful. Yet I always get in trouble for personal views of the game I enjoy playing (to a certain extent). 


Original Thought
Aah yes, let's face it...  Pausing is dumb.  It's either realtime or turn based. There is no middle ground.

If it wasn't for the strong story, voice overs & plot in the game I would of never played dragon age.  I absolutely hate pausing. I hate it so much I play on easy mode.. BUT still sometimes I have to pause.   

Pausing means you admit defeat.  It means the situation was so overwhelming you were forced to pause, accept defeat in order to win. Once a situation is "overwhelming", that is usually the moment you are about to lose and suffer a defeat. 

A Mod
I'm currently in the process of trying to find out if pausing can be disabled via a mod, I will then attempt to make modifications to the game to make a "realtime" mod that is balanced.  Realtime decisions leading to realtime victories are soo much more rewarding than pausing space & time in order to do a 360 with the mouse looking for enemy mages.

Pausing to fix broken AI

I understand that one needs to pause to control their companions.  But isn't that what combat tactics are for? The problem is the AI for your companions is broken. Often times your companions wil do the dumbest things possible and you have to pause in order to fix their broken AI.   That isn't tactics, that is retarded.  Pausing to fix broken AI is a design flaw.

There is a mod that attempts to repair the idea of "combat tactics" and it's making progress. But still.  

I'm just voicing my opinion that I do not like pausing.  If there are others who don't like it either let me know here. If there is enough support then a mod is definitely in order.  

A realtime mod would be ideal for people who want to preseve the intensity of battle.

Pausing destroys the moment
Because when you pause the moment is lost, you've admitted defeat and turned on a form of god mode (pausing).  You might as well spam a 1000 healing potions while you're at and then turn on the cheat console and teleport yourself into the black city.



Hmmm, nice arguments there, this is important. Let me think about it... NO!      :whistle:

Modifié par MrHimuraChan, 03 janvier 2010 - 01:04 .


#98
Pseron Wyrd

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thegreateski wrote...
Perhaps someone could explain it to me?

Magnus Opus and I (and the OP) have, more than once.

#99
thegreateski

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Pseron Wyrd wrote...

thegreateski wrote...
Perhaps someone could explain it to me?

Magnus Opus and I (and the OP) have, more than once.

As I've already found out thanks.

#100
SleeplessInSigil

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[reposted ahead]

Modifié par SleeplessInSigil, 04 janvier 2010 - 02:05 .