andyr1986 wrote...
Would it maybe be a good idea if pause was changed to slow down time like during deathblow animations instead of just stopping it?
Why? It would still "ruin the moment", but without being useful...
andyr1986 wrote...
Would it maybe be a good idea if pause was changed to slow down time like during deathblow animations instead of just stopping it?
JackFuzz wrote...
Genuine
This post is genuine and not a troll. One of the reasons I do not put my registration key into these forums is because of the odd moderation of posts. I'm not cursing, I'm not cussing and I'm totally respectful. Yet I always get in trouble for personal views of the game I enjoy playing (to a certain extent).
Modifié par fairandbalancedfan, 02 janvier 2010 - 11:26 .
Modifié par oblivionenss, 02 janvier 2010 - 11:44 .
thegreateski wrote...
Then don't pause . . . I'm not seeing the problem here.
Perhaps someone could explain it to me?
Modifié par oblivionenss, 02 janvier 2010 - 11:45 .
If that's the case then I would recommend Oblivion.oblivionenss wrote...
Double post...
thegreateski wrote...
If that's the case then I would recommend Oblivion.oblivionenss wrote...
Double post...
*looks at your name*
Guest_Magnum Opus_*
Highlighted a little bit of relevance in my original post that you may have overlooked.Yozaro wrote...
You know that you don't have to do that? The AI you can set up for the characters works pretty well. At least I haven't had any problems with it. Every now and then I give them orders to use AoE spells etc.Magnum Opus wrote...
As a mage-lover, there are many spells in this game that can be fired off very, very quickly. That means that unless I set up the tactics/AI to take care of those things for me, I'm going to be spending 95% (probably not literally 95%, but also probably not far from the truth) of the time spent in the opening volleys of combat paused. Pause, select enemy, select spell, select other mage character, select spell, unpause for the fraction of a second it takes for the mages to cast their spells, pause, possibly select target, select spell, select character, possibly select target, select spell, unpause for the fraction of a second it takes to....
Players will whine about anything and everything. Bioware knows what they're doing well enough, though, to be able to make such design decisions based not on any sort of vocal minority, but on the type of game they want to make, and they want to make a more cinematic style of game. Much as I might prefer it for party-based games, true turn-based combat is anything but cinematic.Then people would whine about it being turn-based. As they did with Final Fantasy games. BioWare has done a great job by allowing players to choose whether to micromanage or not. Final Fantasy XII did a better job by allowing players to choose between pausing and real-time (though the battles still had other issues).Maybe even should be better, if western developers didn't break out in hives at the mere thought of making a turn-based, party-based RPG. But, these days, I'll take what I can get. And its not as if the system doesn't have its advantages, too.
That's actually about the difficulty, not the pausing vs. real-time/turn-based. There are many other games with a similar mechanism, where dead characters come back to life with low health after the battle. It works and it's less annoying than the need to use some specific items every time somebody goes down (e.g. Phoenix Downs in FF).Besides, going down in combat is almost as meaningless in this game as it was in Mass Effect, so it's not like I can't afford to have a few people lose it every now and again, as long some somebody's still up and running.
Modifié par Magnum Opus, 03 janvier 2010 - 12:01 .
See, this here is what we call an "opinion." I don't think it hurts the flow of the game at all. Then again, I can use my imagination and stitch the scenes in-between pauses together. You know, kinda like how action scenes in books can still be exciting even though you're not watching a Hollywood action movie.JackFuzz wrote...
Exactly my friend. You lose flow of the game.
I get what you're saying 100%. I just don't agree. There are plenty of games out there to satisfy my action game needs. I've been waiting for a good party-based RPG with good, difficult tactical combat for a long time. You can't get that kind of complex strategy out of a real-time game. There's a reason that the game is difficult without pausing, and I guarantee it's not just because the tactics AI isn't perfect. How is this so difficult to get across?JackFuzz wrote...
It seems a few other people catch the gist of what I'm saying.
Yes, exactly, although I disagree that pausing makes battles less intense. Strategy games are fun for people that enjoy a strategic challenge. When you play chess, do you choose one character to control and allow an AI to control the other pieces? No, you don't, because then it's not a tactics and strategy game anymore. Chess is still one of the most played games in the world, far and away more popular than any actiony video game. Why do you think that is?JackFuzz wrote...
Same thing with dragon age. When you pause the game, it goes from intense battle to let's play chess.
...and then it becomes just another mindless action game. I play plenty of other games that provide actiony combat. Why can't Dragon Age be different? Honestly, if it bothers you that much play a game that fits your tastes. You're missing the point of the tactical combat. I would very respectfully submit that perhaps DA:O is simply not the game for you.JackFuzz wrote...
I prefer my planning and tactcs BEFORE a fight, but once **** has hit the fan NO MORE PAUSING.
Modifié par Dex1701, 03 janvier 2010 - 12:16 .
rlilewis wrote...
Oblivion is boring, sure it may have a few fancy looking moves but the combat is very basic. If only it had Assassin Creed style combat, now that would cool... hehe.
Then again the dialogue and voice acting *cringe* would still let it down.
andyr1986 wrote...
Would it maybe be a good idea if pause was changed to slow down time like during deathblow animations instead of just stopping it?
Modifié par JackFuzz, 03 janvier 2010 - 12:33 .
Seriously, play the PC version on Nightmare and tell me that pausing is God Mode. For gameplay to be strategic you need to be able to control all of the pieces. What you're looking for is simply a different game, which is fine. My problem with your argument is that you're saying that your way is better, when in fact you just don't like the strategic combat. You just don't like the combat in this game. That doesn't mean there's anything wrong with it.JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.
Modifié par Dex1701, 03 janvier 2010 - 12:39 .
Dex1701 wrote...
Seriously, play the PC version on Nightmare and tell me that pausing is God Mode.JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.
Tirigon wrote...
Dex1701 wrote...
Seriously, play the PC version on Nightmare and tell me that pausing is God Mode.JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.
Tirigon approves +17
JackFuzz wrote...
Tirigon wrote...
Dex1701 wrote...
Seriously, play the PC version on Nightmare and tell me that pausing is God Mode.JackFuzz wrote...
but still bullet time instead of a flat out god mode pause would be sooo much better while preserving the moment.
Tirigon approves +17
Pausing on nightmare means pausing every 1.2 seconds... which destroys, utterly destroys the heat of combat.
fairandbalancedfan wrote...
JackFuzz wrote...
Genuine
This post is genuine and not a troll. One of the reasons I do not put my registration key into these forums is because of the odd moderation of posts. I'm not cursing, I'm not cussing and I'm totally respectful. Yet I always get in trouble for personal views of the game I enjoy playing (to a certain extent).
Welcome to the Bioware forums, where it's members pride themselves on not conforming to the mainstream games, and yet will crush any dissent shown on these froums. Basically you are not allowed to like generic FPS's and WOW and you should always like traditional, obscure fantasy RPG's. Good luck.
Guest_MrHimuraChan_*
JackFuzz wrote...
Genuine
This post is genuine and not a troll. One of the reasons I do not put my registration key into these forums is because of the odd moderation of posts. I'm not cursing, I'm not cussing and I'm totally respectful. Yet I always get in trouble for personal views of the game I enjoy playing (to a certain extent).
Original Thought
Aah yes, let's face it... Pausing is dumb. It's either realtime or turn based. There is no middle ground.
If it wasn't for the strong story, voice overs & plot in the game I would of never played dragon age. I absolutely hate pausing. I hate it so much I play on easy mode.. BUT still sometimes I have to pause.
Pausing means you admit defeat. It means the situation was so overwhelming you were forced to pause, accept defeat in order to win. Once a situation is "overwhelming", that is usually the moment you are about to lose and suffer a defeat.
A Mod
I'm currently in the process of trying to find out if pausing can be disabled via a mod, I will then attempt to make modifications to the game to make a "realtime" mod that is balanced. Realtime decisions leading to realtime victories are soo much more rewarding than pausing space & time in order to do a 360 with the mouse looking for enemy mages.
Pausing to fix broken AI
I understand that one needs to pause to control their companions. But isn't that what combat tactics are for? The problem is the AI for your companions is broken. Often times your companions wil do the dumbest things possible and you have to pause in order to fix their broken AI. That isn't tactics, that is retarded. Pausing to fix broken AI is a design flaw.
There is a mod that attempts to repair the idea of "combat tactics" and it's making progress. But still.
I'm just voicing my opinion that I do not like pausing. If there are others who don't like it either let me know here. If there is enough support then a mod is definitely in order.
A realtime mod would be ideal for people who want to preseve the intensity of battle.
Pausing destroys the moment
Because when you pause the moment is lost, you've admitted defeat and turned on a form of god mode (pausing). You might as well spam a 1000 healing potions while you're at and then turn on the cheat console and teleport yourself into the black city.
Modifié par MrHimuraChan, 03 janvier 2010 - 01:04 .
Magnus Opus and I (and the OP) have, more than once.thegreateski wrote...
Perhaps someone could explain it to me?
As I've already found out thanks.Pseron Wyrd wrote...
Magnus Opus and I (and the OP) have, more than once.thegreateski wrote...
Perhaps someone could explain it to me?
Modifié par SleeplessInSigil, 04 janvier 2010 - 02:05 .