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Let's face it. Pausing is dumb.


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#101
Valethar

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JediNg wrote...

ITT: img.photobucket.com/albums/v333/JediNg/funnies/Feedingtrollslol.jpg


This wins the thread.

#102
Plausible Prejudice

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I agree with the thread creator. Pausing does break immersion. And I know the word "immersion" is frowned upon as it usually means that you simply dislike the feature. However, I don't have a problem with the idea of pausing to gain a tactical advantage, but Dragon Age doesn't implement this feature well at all.



In contrast, Fallout 3 has a feature called VATS, that allows your character to pause and select an enemy's body part. Pull the trigger and say goodbye to the selected appendage. It was a good system because you weren't forced to rely on it.



For Dragon Age (especially on console ports) you are forced to pause the action during nearly every fight unless you play on easy mode, or enjoy dying often while your companions act stupidly.



Just like the TC, I too play on easy mode, because I like to stay in the action. But I understand why some people like the pause/play/pause/play style as it's something they're used to. These people strike me as PC snobs and probably don't derive much enjoyment from console games that tend to immerse you in action for extended periods of time.

#103
kaya08

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I thought the idea of pausing was to allow people to play the game in real time or turn based depending on preference. You can't play this game in realtime because your companions AI is rubbish and the tactics simply don't work - not pausing leads to dieing.

So I can understand the OP's annoyance.



Personally I'd just like to be able to queue commands. The AI is beyond fixing, letting me set my companions up to do something vaguely useful, then forgetting about them would be nice.



Sometimes having to micromanage absolutely everything gets tedious. And I used to quite enjoy turn based games.

#104
ABCoLD

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You're dumb.

#105
SleeplessInSigil

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Pretty clear who the real trolls are in here, I'd say.

#106
Guest_Ethan009_*

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Yeah I have to admit the mircromanagment in this game gets extremely tedious and tiring at times.

#107
Plausible Prejudice

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Ethan009 wrote...

Yeah I have to admit the mircromanagment in this game gets extremely tedious and tiring at times.


I think "tiring" is a perfect descriptor of the pause/play/pause tactic. There are times when I feel like playing Dragon Age, as I want to unravel more of the plot, but I am just not in the mood to micromanage everyone. At the end of a hard day's work, I'm often too tired to micromanage another group of hopelessly incapable individuals.

#108
Guest_MrHimuraChan_*

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Plausible Prejudice wrote...

Ethan009 wrote...

Yeah I have to admit the mircromanagment in this game gets extremely tedious and tiring at times.


I think "tiring" is a perfect descriptor of the pause/play/pause tactic. There are times when I feel like playing Dragon Age, as I want to unravel more of the plot, but I am just not in the mood to micromanage everyone. At the end of a hard day's work, I'm often too tired to micromanage another group of hopelessly incapable individuals.


Then change the whole group! :whistle::whistle::whistle:

#109
DragonRageGT

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Also change the diff to EASY and have a good time not pausing anything! And please stop comparing DA to fraking Oblivion even if in the sci-fi version FO3. It's so much better than that!

#110
Tirigon

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ABCoLD wrote...

You're dumb.


A great argument. No chance to disagree with that.....

#111
thegreateski

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ABCoLD wrote...

You're dumb.

NO U


#112
Zibon

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I'm sure someone has said this already, but pausing is only necessary because you can't have the AI as smart as another player. Without pausing your party members will simply never reach their potential and you'll have to change the design of the game. You'll either have to make the encounters less dynamic, or increase the power of the main character to compensate for your allies' weakness. Something like FFXII did the former (where there is still pausing but significantly less,) while something like a first person shooter would do the latter.

#113
knownastherat

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someone has to say it ..



Enchantment!

#114
Leon Zweihander

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     Bioware has advertised Dragon Age as the spiritual successor of Baldur's Gate (which I'm sure OP has never played) which is a pause and click rpg tactical game.  If others are baffled why it doesn't play more like an action FPS then sorry, it's not that type of game.

tldr: Lrn2play

#115
deathwing200

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ABCoLD wrote...

You're dumb.


Pretty much sums up the thread starter.

#116
Cybercat999

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Plausible Prejudice wrote...

Ethan009 wrote...

Yeah I have to admit the mircromanagment in this game gets extremely tedious and tiring at times.


I think "tiring" is a perfect descriptor of the pause/play/pause tactic. There are times when I feel like playing Dragon Age, as I want to unravel more of the plot, but I am just not in the mood to micromanage everyone. At the end of a hard day's work, I'm often too tired to micromanage another group of hopelessly incapable individuals.


Those individuals you play with are just a projection of your own capability, no more no less.
If you want to play with individuals that need no managing and play on their own I suggest checking on MMOs.
If the pause is tiring you, dont use it.
There are lot of other games, starting with Tetris, that are probably more suitable to someone too tired from hard day work to enjoy DA:O for what it is. What beats me is why some people stick to this game, obviously not suitable for their needs, and keep whining instead of just moving on.

#117
TriggerHappy64

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There are some fights that require the utmost control of your party members and require pausing. Even KOTOR had pausing and that game is a few years old now. This game is much more difficult than that. I do agree with the point that organizing the tactics is difficult and sometimes your party members don't do what you want them to do - but aside from this, when things are going well and the enemy does something unexpected, pausing is required to adjust to the situation. You're essentially having to think for 4 different characters so doing that on the fly would be near impossible.



I had one side-quest recently that led me to a room with three mages surrounded by archers and melee fighters and I had to pause every few seconds. It took me quite a few tries to successfully get through this and I would never have been able to pass this without pausing.

#118
Guest_Ethan009_*

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I love the whole "Play another game!" arguement. Of course its not like Bioware could have given us better AI or anything right *rolleyes*

Still I'm learning slowly at that but still learning. Though honestly I feel bored most of the time during combat unless I'm not micromanaging and since this game hinges on that. *yawn* It doesn't help that this game has a riduclous amount of combat to! T_T

Modifié par Ethan009, 03 janvier 2010 - 03:57 .


#119
Cybercat999

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Ethan009 wrote...

I love the whole "Play another game!" arguement. Of course its not like Bioware could have given us better AI or anything right *rolleyes*

Still I'm learning slowly at that but still learning. Though honestly I feel bored most of the time during combat unless I'm not micromanaging and since this game hinges on that. *yawn* It doesn't help that this game has a riduclous amount of combat to! T_T


And I love the "I want this game to be how I want and developers should change it totally to MY needs only because its all me me me and all about ME and I dont like this game so it should be made into something I like waaaaaah" argument :whistle:

#120
Sylvius the Mad

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Real-time with pause is a hallmark of BioWare's games. All of their RPGs (PC or console) feature it. Mass Effect features it.

If you don't like real-time with pause, why would you ever play a BioWare game? Real-time with pause is all BioWare has ever done.

#121
Guest_Ethan009_*

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Cybercat999 wrote...

Ethan009 wrote...

I love the whole "Play another game!" arguement. Of course its not like Bioware could have given us better AI or anything right *rolleyes*

Still I'm learning slowly at that but still learning. Though honestly I feel bored most of the time during combat unless I'm not micromanaging and since this game hinges on that. *yawn* It doesn't help that this game has a riduclous amount of combat to! T_T


And I love the "I want this game to be how I want and developers should change it totally to MY needs only because its all me me me and all about ME and I dont like this game so it should be made into something I like waaaaaah" argument :whistle:



And I love the whole "OMG someone suggested improvements, instead of seeing at least some merit in their post I'm totally going to say their being unreasonable because I have nothing better to do with my time!" :lol:

WAHMBULANCE!

Modifié par Ethan009, 03 janvier 2010 - 04:15 .


#122
Pocketgb

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I don't like to pause, either. I think the most fun I've had with Baldur's Gate was a playthrough on the hardest setting with spacebar disabled.

Pausing as a means to better learn the game is a path I agree with. If you're rather inexperienced with the game, being able to arrive to a situation that you're uncomfortable with, see what is happening, and being able to resolve it is part of the learning process. It's a bit different when it's a primarily advertised game feature with no encouragement to dissuade from it, though.



A more in-depth tactics system would've been a bit cooler as well. It'd be great to be able to have specific situations when an ally gets overwhelmed or grabbed. It'd be really awesome to tell my characters to use a potion when my mage's mana is low, too. Of course, there's really not much of a limit you can add to this system so I'm a bit sympathetic to how it is now. 

kaya08 wrote...

I thought the idea of pausing was to allow people to play the game in real time or turn based depending on preference. You can't play this game in realtime because your companions AI is rubbish and the tactics simply don't work - not pausing leads to dieing.
So I can understand the OP's annoyance..



This.

Playing real-time in DA is a pain in the rump. Combat in general is pretty iffy in this game, all the way from the mechanics to the AI to the balance. Those who wanted more of an in-depth RPG have to resort to modding or (the much more easier method of) playing something else.

Sylvius the Mad wrote...

Real-time with pause is a hallmark of BioWare's games. All of their RPGs (PC or console) feature it. Mass Effect features it.
If you don't like real-time with pause, why would you ever play a BioWare game? Real-time with pause is all BioWare has ever done.


Lol, I remember a fight in ME where the framerate was really shoppy and I this one baddie kept running all over the place. I was able to hit him with all of my shots all spread throughout hitting the bumping to aim then unpause the game. Felt quite lame, imo, haven't done it since.

#123
Tirigon

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And I love you all, especially however Ethan and Cybercat. Cybercat more, though. His / her avatar is hotter.

#124
Cybercat999

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Ethan009 wrote...

Cybercat999 wrote...

Ethan009 wrote...

I love the whole "Play another game!" arguement. Of course its not like Bioware could have given us better AI or anything right *rolleyes*

Still I'm learning slowly at that but still learning. Though honestly I feel bored most of the time during combat unless I'm not micromanaging and since this game hinges on that. *yawn* It doesn't help that this game has a riduclous amount of combat to! T_T


And I love the "I want this game to be how I want and developers should change it totally to MY needs only because its all me me me and all about ME and I dont like this game so it should be made into something I like waaaaaah" argument :whistle:



And I love the whole "OMG someone suggested improvements, instead of seeing at least some merit in their post I'm totally going to say their being unreasonable because I have nothing better to do with my time!" :lol:

WAHMBULANCE!


Saying that pausing is dumb has nothing to do with suggesting improvements. Just as describing the game with "yawn". If the game is *yawn* for you there is nothing much left to do but spare yourself the boredom and go play something else.
There is no merit in your post or OP. There are lot of threads suggesting real impromevents, coming from people who understand and like this particular game mechanics. This one is not one of them, this is plain 5 yo brattish whining.
"Yawn" = attention whoring in my book.

#125
huxley00

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You sound like president bush saying that you're either with us or with the terrorists, a ridiculous standpoint. Just because you think there are only two genre's of game doesnt make it so. If you had any sense in your small mind you would see this. Baldurs Gate 1/2 and Icewind Dale 1/2 as well as many other Bioware titles allow pause in combat. This is essential as Bioware doesnt make non-rpg action only games, this is not your run and gun chop everything to pieces braindead game. I love to play on nightmare with nightmare + mod and tactfully expand my battles. Tactics dont work right and I can always do better than a computer controlling my char, grow up man.