JackFuzz wrote...
Pausing on nightmare means pausing every 1.2 seconds... which destroys, utterly destroys the heat of combat.
Well, this just isn't true, and we already know that we disagree about your opinion that pausing "destroys" the feel of combat. You're still just presenting your opinions (and some straight-up hyperbole) as facts here, and I still don't understand how pausing is "God Mode."
If the game is too hard to play on the higher difficulty settings without pausing, and the difficulty becomes manageable but not too easy (speaking of the PC version here...I know there are fewer enemies in the console versions), then isn't pausing just a game mechanic? If it were "God Mode" wouldn't it make the game too easy on Nightmare as well? I'm not following your logic here.
If you don't like to pause then play on Easy. If you want more difficult tactical challenges that require more micro-management (and therefore pausing) then play on higher difficulties. Is it just that you don't want to play on Easy? Would it help if it were called "No Pausing" instead of "Easy?"
Another issue here could be the control scheme. Issuing orders to your characters is a breeze with a mouse...it's a lot more tedious with a controller. Bioware tried to offset this a bit by putting fewer enemies in the console versions to make the battles less complex, but I still find using a controller for this type of thing a little tedious.
Ethan009 wrote...
I'm not the one charging
people 60 bucks a pop for games and additional for DLC while a multi
million (billion?) dollar company is sponsering me [smilie]../../../images/forum/emoticons/kissing.png[/smilie]
Also FF12 Tactic system that DAO is based off? Is much better. WAY better
Ehm...the combat in FF12 had a lot, lot, LOT fewer variables to contend with than DA:O does. The spacial (movement, battlefield position, threat evaluation, friendly fire, flanking, etc.) variables alone make the AI programming for a game like DA
exponentially more difficult than a game like FF12. You really can't compare the two. At all.
Also, the fact that EA has a lot of money does not mean that Bioware has unlimited time and money to create the mother of all bleeding edge AI systems. There's a thing called a budget...businesses like to use them to help them to avoid losing a ton of money on a project.
Plausible Prejudice wrote...
Pocketgb wrote...
The
group that wants a pause button don't have any problems, but - as Kaya
nicely pointed out - those who want a more seamless and real-time
experience do: tactics are buggy, AI is icky, gameplay in general is a
bit sticky.
That's the problem. I don't mind
having the ABILITY to pause and select my action twice a second. I just
don't want to be FORCED to use it. If the AI was better, or if the
combat tactics worked properly I would have no issue, as I could
completely ignore the pause/command/pause gameplay style in favor of a
much more enjoyable real time strategy.
As it stands, I'm forced to use the pause button or play on easy mode. That's the problem.
Yes, exactly. It's not a problem, though. The tactical decisions that you need to make to win battles at higher difficulties are too complex for the best of video game AIs to deal with. You have to micro-manage. Even if the tactics AI were the best video game AI evah there would be battles that you'd have to micro-manage. It's really difficult for a person to micro-manage 4 characters at that level of complexity in real time. Therefore, you can pause.
Honestly, (and I'm not trying to be condescending here) why can't some people grasp this? The Easy difficulty is there for people that don't want to have to pause. If it somehow hurts your ego to play on a level called "Easy" then pretend it's called something else. If you don't pause then Easy is not that easy. If you want to pause then up the difficulty to Normal, Hard, or Nightmare depending on how much micro-management you want to do.
Is it so hard to understand that the higher difficulties require tactical decisions to be made by the player that are difficult to manage without pausing? Seriously...no video game AI is smart enough to deal with some of the larger battles on Hard and Nightmare...if you don't want to pause at the higher difficulties you just have to be a really, really fast player. Faster than I am, anyway...I can get by without much pausing on Hard, but not on Nightmare.
Modifié par Dex1701, 03 janvier 2010 - 09:16 .