Geth
-Give the Bomber an explosive radius when it dies similar to the Pyro
-Give the Priem explosion the ability to hurt it's allies (I can't seem to see it hurting or staggering any of them)
-Boost the Pyros Explosion a tad in dmg and add some effect when it explodes like a nice chunk of red incendiary air (this would be good for other things that go boom too for more noticeable coolness)
Cerberus
-Make Dragoons a tad less fast or decrease their damage output a tad they can be such a pain and trade of some for Guardians
-Timid down the Atlas 4 shot cannon a bit and make it have a a muzzle flash when it's using it and a trail line to show evidence of it at least it would give it some more feel that it's not "ghost" shooting you like phantoms also seem to do
-Make the palm shots of the phantoms also have a sploosh when striking you so you know you're getting pelted
-Nemisis receive a similar thing when they fire on you with sparks poping off you when hit by their sniper
Reapers
-boost up the husk count a tad that's about it I like them pretty much as is
Collectors
-meh I like em as is atm
For all Groups
-Alter the sync kills to instead of "Nope no revival" make it have you got to he circle of death (as I call it) we have enough Coup De Grace enemies able to stomp on us anyway and it's kinda sucky really for a game that said they "Focused more on the melee side" you sure put up a hefty negative for it over and over by getting a sync killers that just make you feel pretty much screwed for what you wanna do I don't think it would really effect much at all if this was done it still a unwanted thing but at least you can get up from it and if we continually go down from a "revive" our "death circle" won't regnerate properly anyway
Weapons
-Snipers. can you remove the hip penalty for damage? in exchange increase the inaccuracy a tad some sniper won't suffer from this I know but the example Kishock works just fine just let it slide and remove this very meh mechanic it's not really for your game at all none of your snipers are that "BOSS" in comparison to other games snipers in the use it's just really not that meaningful to apply it IMHO
Mod alterations and a question
-The Thermal Scopes (Do they work as intended? cause they seem to focus as a radius around you not a distance to see through objects at Xmeters like a javelin scope) which is lame as it's seems to be hunter mode in a scope >_> how lame
for the suggested fixings
-Thermal Scopes/HVB on Assault Rifles down the weight to 0.15-0.25 instead of 0.50 really ain't worth that much weight for what they do
that's about it for that
class Suggestions
Destroyer
-Raise the ammo mag hold to at least boost a 2 ammo hold weapon to hold 3 ammo again which is in essence +50% magazine boost for max I really appreciate that you guys kinda killed my wraith a tad on my destroyer cause I liked having the spare 3rd shot made it worth my while (it's still useable but it feels off) or you can instead of a rounds down a round up system which case this makes snipers of single shot boost to 2 shots adding new interesting use which case a 2 shot jav/widow would be quite interesting then again a 2 shot claymore gives me quivers....
-Marker for turrets our turrets/drones have shields can we have a micro marker to show when they are dead on the marked power?
-Timer some powers have a time frame could you maybe look into a way to maybe include a small timer to mark how long it will like like AF or even Rag eon a krogan?
-The paladin has an odd glitch... his fire explosions are based around him...weird glitch huh is that fixable?
-Gun Lighter Focus (could you add a small degree of damage boost along with it for those select guns (not as much as the all guns dmg boost but similar to cloaking with snipers boost but like 3%-5% boost)
thats all I got atm
Modifié par ValorOfArms777, 03 novembre 2012 - 01:00 .





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