MightySword wrote...
Maybe I'm a purist, or maybe most of the crossovers to this point have been really bad but I prefer JRPG and WRPG each stay in their own territory. While WRPG hasn't made any attempt to blend into JRPG (a good thing), ...
Maybe not outright, but anyone who's been playing JRPGs (included those that're never ported outside Japan) will be able to point out some subtle elements that seem to
inspire, if you will, WRPGs. It's probably not intentional, but the first thing I thought of when I heard of DA's "Origins" was
Seiken Densetsu 3 (or
Secret of Mana 2 as it may be known, since it hasn't been officially released here yet AFAIK.)
the_one_54321 wrote...
...
third, role playing games replace you with your character. action games like assassins creed are not RPGs because you control the attacks directly. same reason that The Legend of Zelda is not an RPG. JRPGs, despite not letting you create a character are sill RPGs because they give you a character that completely replaces your hand-eye-coordination with its stats. it's like using the premade characters that come with D&D boxed adventures.
This. +100
Now, to apologize and go off-topic some more, let's compare the recent best of here with the recent best of there;
Watch this:
http://zoome.jp/violet/diary/184 (warning, possible spoilers)
^ That's
probably from what appears to be one of the extremely-linear parts of
FF13, but you'll notice the flawlessly-seamless integration of battles and cutscenes, the camera's movement during those, along with the events scripted into the main play engine, like the explosions etc. All coming together to form a noticeably more intense sequence than the last couple hours of
DA:O, IMO (especially near the end of that video where you can definitely get a sense of something epic transpiring even if you may not understand what they're saying. DA kept falling short of the tension required to generate such a rise, except during the encounters with Loghain and where the other Warden fails, and maybe the BM build-up in the DR.)
oh and did I mention the memorable
music? 
That is one thing that WRPGs seem to be severely lacking in. If you asked me or any long-time JRPG fan to list out their favorite pieces, they'd readily mention a sizable number of tunes including some from as long as over a decade ago. Those soundtracks still keep inspiring hundreds of fan covers and remixes.
How many outstanding WRPG soundtracks can you think of? I can only recall most of the pieces from
Planescape:Torment, the title and romance themes in
Baldur's Gate II, and some of the songs in DA:O (intro, title, tavern, camp and Leliana's/Dalish Farewell.) The rest, forgettable. Indeed, you could leave the music turned off most of the time in DA:O and not notice its absence (especially during battles.)
So, IMO, the music alone is one thing right there that WRPGs could benefit from adapting for themselves.
Modifié par SleeplessInSigil, 04 janvier 2010 - 10:08 .