Is the Harrier overused?
#151
Posté 04 novembre 2012 - 05:27
#152
Posté 04 novembre 2012 - 05:30
All other weapons are pretty much eclipsed by it. If you've got a harrier, there aren't really any other weapons worth using, besides the reegar carbine, which is something of a specialized weapon.
#153
Posté 04 novembre 2012 - 05:44
It made me think of the harrier. The gun's just a straight dps machine, no other flavors. No crazy spread forcing you into close range combat, no hipfire penalty or high zoom scope forcing you into long range, no slow reload times or one round clips to alter your gameplay around, or massive recoil to deal with, or any need for a bionic trigger finger like the raptor and mattock. It fires hitscan bullets, not rebar or salarian deathballs or glowing superconducting toroids. Just point the gun at something and hold the trigger down. Even if it's damage output were average, it'd be pretty popular just for being a "normal gun" (I rarely use it though, I like the weird ones.)
#154
Posté 04 novembre 2012 - 05:58
M A F I A wrote...
The Harrier is definitely overused and overrated, many say it's the "best AR in game", yeah but they forget the Saber which is basically a scopeless sniper rifle which hits the enemies like a truck.
I love the sound that thing makes when you get a headshot on a geth enemy, reminds me of when I was a little kid and went to the fair with my folks lol
#155
Posté 04 novembre 2012 - 06:03
I don't think it's OP either, I'm just tired of seeing it in every single game.
#156
Posté 04 novembre 2012 - 06:13
Imp of the Perverse wrote...
Earlier today I looked up vodka on wikipedia for some reason. Unlike other hard alcohols that are usually made from a specific ingredient that contributes some unique flavor, vodka is made from everything from potatoes to old paper. Then it's filtered and distilled until it's basically pure ethanol, and watered down as necessary (or not, in the case of everclear).
It made me think of the harrier. The gun's just a straight dps machine, no other flavors. No crazy spread forcing you into close range combat, no hipfire penalty or high zoom scope forcing you into long range, no slow reload times or one round clips to alter your gameplay around, or massive recoil to deal with, or any need for a bionic trigger finger like the raptor and mattock. It fires hitscan bullets, not rebar or salarian deathballs or glowing superconducting toroids. Just point the gun at something and hold the trigger down. Even if it's damage output were average, it'd be pretty popular just for being a "normal gun" (I rarely use it though, I like the weird ones.)
Excellent analysis there - you've just spelled out the reason I don't use mine that often. The only extra gameplay element it introduces is running around ammo boxes more than usual compared to things like heat up time, weapon charging, or projectile mechanics.
Compared to some of my other weapons I often use the Harrier is just too.....conventional. I can fire accurate automatic rifles in many other shooters, so I'm going to use my space magic awesome cannons in Mass Effect.
#157
Posté 04 novembre 2012 - 06:23
The Kyrsae and Pirahana were OP to the nerfers, but I guess the Harrier is not (even though in Gold and Plat 3-4 players will be using one).
Mmkay.
#158
Posté 04 novembre 2012 - 06:31
Other UR ARs are heavy/ramp up mechanic which limit their usage to few, harder to stagger classes. Saber is essentially SR without scope.
#159
Posté 04 novembre 2012 - 06:36
*This does not include AR like sniper rifles like the Indra, Incisor and Raptor. These should be treated like ARs in terms of balancing DPS.
Modifié par SweetWilly013, 04 novembre 2012 - 06:39 .
#160
Posté 04 novembre 2012 - 06:39
Huge damage, very easy to control, very fast reload, etc...
This thing needs to be more heavier and more slow to reload. I think would be fair.
#161
Posté 04 novembre 2012 - 06:52
IronRush wrote...
Harrier needs a nerf.
Huge damage, very easy to control, very fast reload, etc...
This thing needs to be more heavier and more slow to reload. I think would be fair.
And still pathetic on spare ammo. That is its balancing point. If it needs to be nerfed in one direction, it needs to be buffed in another. From past experiences, if Bioware were to nerf it from here, I'm pretty sure they would make it pretty much unusable. The weapon's boast is sacrificing ammo capacity for higher DPS. What if this DPS were to be nerfed? There would be little to no reason to choose this AR over any other.
#162
Posté 04 novembre 2012 - 07:01
#163
Guest_Lord_Sirian_*
Posté 04 novembre 2012 - 07:06
Guest_Lord_Sirian_*
ToaOrka wrote...
Lord_Sirian wrote...
ToaOrka wrote...
Lord_Sirian wrote...
ToaOrka wrote...
Lord_Sirian wrote...
ToaOrka wrote...
It's overused because it's easy and requires no skill to use.
Once people figure out the Particle Rifle, the Harrier will be a thing of the past.
Please tell me you're joking.
If you're insinuating that the Harrier isn't the easiest thing to use since the pre-nerf Krysae, I sincerely hope you're joking.
Harrier requires you to be a decent aim and constantly hit the ammo boxes. It also has recoil and a slight spread.
PPR has no recoil, pinpoint accuracy and infinite ammo. Guess it's the easiest thing to use since pre-nerf Krysae huh?![]()
I guess you console scrubs never seeing the true power of consistent headshots have a hard time understanding properly. But unless aiming is no longer a skill, your statement that using the harrier takes 'no skill' is simply untrue.
If the PPR were the easiest thing to use since the pre-nerf Krysae, I wouldn't be seeing it in lobbies as often as I see the Disciple or Geth Pulse Rifle.
The thing is, aiming isn't really a skill once you get to a certain point in the game, it's second nature. So how about you quit trying to feel superior to me by one, playing on something that Mass Effect was never meant for, and two, assuming something as second nature as riding a bike can be considered a skill.:lol:
![]()
Aiming isn't really a skill. Now I've heard everything!I am superior to you BTW. Not just because I play on PC, but because I'm a better player as well.
I'm pretty sure saying that you're superior to someone inherently makes you inferior to them because you're choosing to be arrogant and pompous, but whatever.
Nothing wrong with arrogance as long as you're right.
#164
Posté 04 novembre 2012 - 07:11
#165
Posté 04 novembre 2012 - 07:22
The Mattock family (Mattock, Argus, and Harrier) all offer high DPS with decent accuracy and weight. The greatest advantage the Harrier has over the Mattock and Argus is its rate of fire and low recoil. The closest equivalent to the Harrier in terms of DPS, weight, and accuracy is the Indra. The Harrier as it stands is in the same position as the N7 Hurricane, its a solid option in a class that lacks a clear alternative.
#166
Posté 04 novembre 2012 - 12:58
Sethvir Fireborn wrote...
It was the same with whatever powerful assault rifle before that, and will be the same for the next one that we get given that is a little more powerful or better then the Harrier
Exactly, ppl who complain about ppowerful weapons rarely want o acknowledge the fact that most of the weapons suck.
#167
Posté 04 novembre 2012 - 01:12
Xaijin wrote...
Is the harrier overused?
Yes.
Why?
There are exactly zero alternatives.
Saber.
#168
Posté 04 novembre 2012 - 01:15
#169
Posté 04 novembre 2012 - 01:16
SweetWilly013 wrote...
It's overused because many of the other ARs are terrible. Honestly, Bioware needs to learn that ARs need to have a far greater theoretical DPS than sniper rifles to even be feasible. This is true for the Harrier and only a few others. You can get a constant stream of headshots with a sniper rifle*. With AR's, you most likely cannot. Factor on top of that ARs require you to be exposed from cover for extended periods of time, and you really need a far greater DPS from ARs than SRs to be balanced. This is quite obviously not evident in most ARs.
*This does not include AR like sniper rifles like the Indra, Incisor and Raptor. These should be treated like ARs in terms of balancing DPS.
The lack of stopping power is what makes most of the ARs snd SMGs crap despite looking good on paper. This game is all about stun/stagger. The enemies have the advantage in both offensive and defensive stun/stagger. They also have super human dodging abilities. That's why people mostly gravitate towards powers and weapons that will stop the enemy in it's tracks, unless the low stopping power weapon has a very high DPS. That's why so many low ROF weapons are popular when so many high ROF weapons are not. The low ROF weapons tend to have more stopping power. The only way a high ROF weapon with little stopping power is chosen over a low ROF weapon with high stopping power is if it's DPS is much higher, i.e., Harrier, Indra, Hurricane, Typhoon, Reeger. Without stopping power or tons of DPS, the enemies just laugh at you while they bum rush and mow you down.
People who keep proposing that Harrier, Typhoon, Hurricane, Indra, Reeger, Piranha, Krysae, Acolyte, etc. are too powerful conviniently ignore the troll mechanics inherent in this game: The Casino(store), the rediculaus meth crack dodging abilities, the enormous stun/stagger attacks and defenses, enemy omniscience, uninteruptable enemy animations such as bronze cerberus tropper reload(!), and all the other BS programmed into this game's enemies. They also conviniently forget that most characters do not put out the insane DPS of a GI which breaks all weapons and lives to hide about it.
Modifié par nicethugbert, 04 novembre 2012 - 01:32 .
#170
Posté 04 novembre 2012 - 01:20
Arppis wrote...
fatmancory wrote...
Other AR tend to suck or just fit a certain niche that most classes can't use properly. If we want to see more diversity Bioware needs to make some guns that are as good as it while still being versatile as well, Or buff/change the other AR to match it.
This, they need to make few more actualy good automatic ar's.
The Phaeston isn't bad for Bronze and Silver. What was missing for a long time was a Rare Gold viable Assault Rifle. It exists now in form of the Collector Rifle. But that weapon still needs a buff in form of a weight decrease and damage increase.
#171
Posté 04 novembre 2012 - 01:25
#172
Posté 04 novembre 2012 - 01:28
JustAnotherVanguard wrote...
What was missing for a long time was a Rare Gold viable Assault Rifle. It exists now in form of the Collector Rifle. But that weapon still needs a buff in form of a weight decrease and damage increase.
This. All the Rare assault rifles suck, but all the rare shotguns except the Disciple are among the best weapons in the game. Why Bioware why?
#173
Posté 04 novembre 2012 - 01:29
megabeast37215 wrote...
JustAnotherVanguard wrote...
What was missing for a long time was a Rare Gold viable Assault Rifle. It exists now in form of the Collector Rifle. But that weapon still needs a buff in form of a weight decrease and damage increase.
This. All the Rare assault rifles suck, but all the rare shotguns except the Disciple are among the best weapons in the game. Why Bioware why?
The Shotguns have stopping power.
#174
Posté 04 novembre 2012 - 01:34
nicethugbert wrote...
megabeast37215 wrote...
JustAnotherVanguard wrote...
What was missing for a long time was a Rare Gold viable Assault Rifle. It exists now in form of the Collector Rifle. But that weapon still needs a buff in form of a weight decrease and damage increase.
This. All the Rare assault rifles suck, but all the rare shotguns except the Disciple are among the best weapons in the game. Why Bioware why?
The Shotguns have stopping power.
...and range in the case of the Claymore... and massive utility in the case of the Reegar, neither of which sacrifice stopping power. Piranha weighs nothing and has a ton of DPS... why can't AR's have DPS? Every race in the Galaxy and not one of them can make a rare assault rifle worth crap.
#175
Posté 04 novembre 2012 - 01:35
Modifié par nicethugbert, 04 novembre 2012 - 01:35 .





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