I find the Arcane Warrior specialization quite awesome. Fighting with both magic and a sword. Partially being in fade. It was very strong and perhaps overpowered but that can be fixed.
How to bring it back with a sensible explanation since it's -sadly- a lost art?The only known practitioner is( or at least has some knowledge of it) the Warden Commander but if he returns in DA:I he can teach it to the player character.
Even if your Warden Commander isn't a mage he can somehow pass it on as he did to his party members when he isn't a mage.
Or someone can rediscover it, What is invented can be reinvented after all. All those mages without templar control, and in war against them, have more freedom and motives to discover alternative ways to improve their combat effectiveness against templars without resorting to blood magic. It makes sense, actually it makes more sense than no one reinventing it because of those stated motives. After all, they need alternative ways to fight against templars.
Would you want the Arcane Warrior to return?
Débuté par
Aligalipe
, nov. 03 2012 06:00
#1
Posté 03 novembre 2012 - 06:00
#2
Posté 03 novembre 2012 - 06:06
no it was so overpowered my mage playthrough was easy as anything
#3
Guest_EntropicAngel_*
Posté 03 novembre 2012 - 06:07
Guest_EntropicAngel_*
I would love it.
#4
Posté 03 novembre 2012 - 06:08
Liamv2 wrote...
no it was so overpowered my mage playthrough was easy as anything
You heard it here folks. AW warrior is impossible to fix or even nerf. We will not be getting it.
OT, I'd love to see it back, although my hopes are low.
#5
Posté 03 novembre 2012 - 06:09
I found AW terribly boring, but
I frankly think that the war is the best moment for something like the arcane warrior to arise. Templars can block the flow of mana, meaning you better kiss all your pretty protection spells goodbye. I can see at least a handful of mages deciding that armor + non-magical weapon is the way to go and mixing that with their arcane abilities.
I frankly think that the war is the best moment for something like the arcane warrior to arise. Templars can block the flow of mana, meaning you better kiss all your pretty protection spells goodbye. I can see at least a handful of mages deciding that armor + non-magical weapon is the way to go and mixing that with their arcane abilities.
#6
Posté 03 novembre 2012 - 06:15
I'd like to see multiclassing in general, or at least removal of the restrictions they decided to tack on in DA2. I played some melee/magic hybrids in DAO, but I just pumped stats up to the point that I could use both with my mages. It felt much more balanced than the stock AW.
#7
Posté 03 novembre 2012 - 06:16
No.
I'd prefer a new spec. since blood mage is returning and spirit healer will probably return as well.
I'd prefer a new spec. since blood mage is returning and spirit healer will probably return as well.
#8
Posté 03 novembre 2012 - 06:16
ScarMK wrote...
Liamv2 wrote...
no it was so overpowered my mage playthrough was easy as anything
You heard it here folks. AW warrior is impossible to fix or even nerf. We will not be getting it.
OT, I'd love to see it back, although my hopes are low.
i just thaught of an idea it could work if you made it so only one sustind power whould work on it then it could possibly work
#9
Posté 03 novembre 2012 - 06:20
Yes please. That was the best class in origins.
#10
Posté 03 novembre 2012 - 06:22
Arcane Warrior is my favourite specialisation, so I'm adding my name to the list of people who want it back.
#11
Posté 03 novembre 2012 - 06:24
My answer is mixed:
I'd somewhat like to see it return, yes, but given the fact that Arcane Warrior is a "lost" ability we had to learn from a trapped ancient elven spirit in DA:O, I admit that unless there's a good reason for it to be available, I'd rather it not. (And no one mention the DA:A spec books. Those were ridiculous and as far as I'm concerned, are an effect of gameplay/lore segregation - they wanted to make sure you had all the specs available to choose from when you played DA:A, and dropped lore-breaking books into the game so that you could.)
I'm also interested in any new specs they might come up with. I enjoyed Force Mage quite a bit, and wouldn't mind seeing new aspects of magic, if they feel like continuing to come up with new things.
In short, I want specs - for all classes - to be better integrated into the game than they were in DA:A and DA2, so if Arcane Warrior can't be integrated, I don't want it. If it can? I'd love to see it back.
I'd somewhat like to see it return, yes, but given the fact that Arcane Warrior is a "lost" ability we had to learn from a trapped ancient elven spirit in DA:O, I admit that unless there's a good reason for it to be available, I'd rather it not. (And no one mention the DA:A spec books. Those were ridiculous and as far as I'm concerned, are an effect of gameplay/lore segregation - they wanted to make sure you had all the specs available to choose from when you played DA:A, and dropped lore-breaking books into the game so that you could.)
I'm also interested in any new specs they might come up with. I enjoyed Force Mage quite a bit, and wouldn't mind seeing new aspects of magic, if they feel like continuing to come up with new things.
In short, I want specs - for all classes - to be better integrated into the game than they were in DA:A and DA2, so if Arcane Warrior can't be integrated, I don't want it. If it can? I'd love to see it back.
#12
Posté 03 novembre 2012 - 06:27
Conall Cameron wrote...
No.
I'd prefer a new spec. since blood mage is returning and spirit healer will probably return as well.
Pretty much this, mages are saddled with 2 iconic specializations so unless we get 4 options to choose from I would prefer them to introduce an entirely new one. Barring a new spec I would prefer Force Mage or Battle Mage over arcane warrior. If we do get 4 specs though I would be very much for one of them being Arcane Warrior for a good variety of mage specs.
#13
Posté 03 novembre 2012 - 06:28
Would make sense. If the mages don't want to use blood magic they have to find some other way to fight Templars when they block their magic. So why not pick up a sword?
#14
Posté 03 novembre 2012 - 06:28
Not the Arcane Warrior no, since it was pretty boring. I liked the Fade Warrior branch though, for some reason. I dunno, I DO want the classes to mix a bit more but I don't think the AW did it very well.
#15
Guest_shlenderman_*
Posté 03 novembre 2012 - 06:31
Guest_shlenderman_*
Arcane Warrior would be okay. But I want the Juggernaut feat which wasn't in da2. Sure the guard dude.. ehrm lass got some of the feats. But juggernaut tank would be my role.
Like in mmos when you want a good tank role one yourself. You cannot let an npc tank. And sure no nabs.
Arcane Warrior was a bit op with minmaxing. I would like a arcane warrior with a staff or doublesword, Needs a magelike weapon. Oh and some blunts and pants. On armor. Maybe some metal. But not too much. Armor should look purtee and not bulky.
Like in mmos when you want a good tank role one yourself. You cannot let an npc tank. And sure no nabs.
Arcane Warrior was a bit op with minmaxing. I would like a arcane warrior with a staff or doublesword, Needs a magelike weapon. Oh and some blunts and pants. On armor. Maybe some metal. But not too much. Armor should look purtee and not bulky.
#16
Posté 03 novembre 2012 - 06:32
The problem with the Arcane Warrior wasn't that it was overpowered (although it certainly made the game easier to solo), because Dragon Age: Origins could be easily beaten on Nightmare with any class.
The problem with the Arcane Warrior is that it offered a very boring playstyle which largely consisted of activating sustained abilities, auto-attack, and casting AoE spells to make up for the lack of threat generation (which sort of defeated the purpose of wielding weapons), since Miasma wasn't always enough to draw threat.
If the Arcane Warrior does return, I hope that it is implemented with weapon-based, magical attacks like elemental strikes. However, I would prefer a new mage specialization altogether, such as a monk that utilizes his or her staff, martial arts, and magic-infused, close-combat abilities.
The problem with the Arcane Warrior is that it offered a very boring playstyle which largely consisted of activating sustained abilities, auto-attack, and casting AoE spells to make up for the lack of threat generation (which sort of defeated the purpose of wielding weapons), since Miasma wasn't always enough to draw threat.
If the Arcane Warrior does return, I hope that it is implemented with weapon-based, magical attacks like elemental strikes. However, I would prefer a new mage specialization altogether, such as a monk that utilizes his or her staff, martial arts, and magic-infused, close-combat abilities.
Modifié par arcelonious, 03 novembre 2012 - 06:33 .
#17
Posté 03 novembre 2012 - 06:41
Bladed staffs in DA2 would work well with the AW I think. I agree that it needs improvement but concept itself is very good.
#18
Posté 03 novembre 2012 - 06:50
Yes, this was one of my favorites. I like having builds that let you experiment with weird attribute point allocation and gear choices (turning Morrigan into a tank bear was also sort of fun, if not ultimately very effective.)
#19
Posté 03 novembre 2012 - 07:04
I'd actually love to see what the devs could do with the Arcane Warrior in a more DA2esque combat system. The problem with AW in DA:O (for me) was that it was just a Warrior that could throw spells. Give the spec a bit more flair and see what we get.
#20
Posté 03 novembre 2012 - 07:06
I'd prefer something new and less requiring spelunking of ancient ruins. >.>
#21
Posté 03 novembre 2012 - 07:16
yes while having solid enemies to balance them out
#22
Posté 03 novembre 2012 - 07:28
Would it make sense from a lore perspective? I though an AW Warden was supposed to be the last AW, or something like that.
#23
Posté 03 novembre 2012 - 07:48
There was an arcane warrior in the Cult of Andraste who wielded the blade Spellweaver. So no, there was never any "last arcane warrior". The specialization was supposed to be really rare but it would not be lore breaking to find another isolated settlement that still used the old magics.svenus97 wrote...
Would it make sense from a lore perspective? I though an AW Warden was supposed to be the last AW, or something like that.
#24
Posté 03 novembre 2012 - 07:50
I would really like it.
#25
Posté 03 novembre 2012 - 07:55
I would like it to return, provided they can fix the problems with it while maintaing what was awesome with it. Being able to swing a sword and throw a fireball? Awesome. Becoming overpowered to the point where the campaign lost its challenge? Not so awesome. Not to mention that the specialization felt very flat once you got over the initial 'cool' factor. There was nothing that made the specialization feel special (which is one of my main complaints with Origins that DA2 fixed, for the most part. Too bad DA2 introduced so many more things I dislike... ) So I would like to see the arcane warrior return with a much more special feel, and remain powerful and give you the "i am a badass" factor without the overpowered factor. A good example would be the force mage in DA2. It felt awesome to lift people up and slam them on the ground, hearing their bones crack. But while it felt awesome, and had awesome powers, it was not overpowered and felt balanced within the combat system. Now if only they had fired the guy who initially suggested the wave system... >.> Seriously... worst design decision in the entire game.





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