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Would you want the Arcane Warrior to return?


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125 réponses à ce sujet

#101
Todd23

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Dukemon wrote...

:D

Arcane Warrior is my favoriet specialisation

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What about shimmering shield and hand of winter?  And shouldn't survival be replaced by fade shroud?

#102
Doctoglethorpe

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Yes but I want it to be a real magical warrior, not the stunted mage that wears heavy armor that was in DAO. 

I'd like to see a legit warrior skill tree given to mages, or magic tree for warriors, either way.  Something that would make them like a battlemage in Skyrim, one handed weapon in main hand, magic in off hand (or something to that effect)  A jack of all trades type class, neither the melee output nor the magic output is as good as pure mages or warriors, but your able to combine them in unique ways to make yourself effective.  That should be the goal of the class, individual skills are weaker but performing proper combos makes you very effective.  The magic should be more about weakening and debuffing enemies rather then outright killing them, setting up the combos and making them more volnurable to your melee moves which become effective finishers when used in pair with the magic skills.  Say a frost attack that doesn't do much damage but it sets up an enemi for a melee move that shatters them for critical damage.  Its basically what you could do with a mage and warrior before, but now combined into one class thats able to perform the combo itself.  And the class should have a split mana and stamina bar to help balance it so its not too over powered. 

#103
Arppis

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I don't honestly care. Either way is alright with me.

#104
Bernhardtbr

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Arcane warrior was borderline OP in Origins, he wasn´t a stunted mage in armor. Don´t mind a new class that uses magic more to support melee abilities than to send fireballs. I think those weapons improvement spells (like frost weapons etc) should be limited only to the caster, they were simply too good, not to mention that mantaining fields in many weapons at once should be VERY draining.

Also, there were a lot of balance issues in Origins that made mages too good, above all the fact that common enemies had their share of special abilities; and therefore why risk being stunned or knocked down by a bandit, if you could hit from a decent range with spells?

Modifié par Bernhardtbr, 06 novembre 2012 - 11:56 .


#105
sunnydxmen

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hell yeah bring it back i bet tevinter knows all about arcane warrior you could learn it there.

#106
Reznik23

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Doctor Moustache wrote...

Yes but I want it to be a real magical warrior, not the stunted mage that wears heavy armor that was in DAO. 

I'd like to see a legit warrior skill tree given to mages, or magic tree for warriors, either way.  Something that would make them like a battlemage in Skyrim, one handed weapon in main hand, magic in off hand (or something to that effect)  A jack of all trades type class, neither the melee output nor the magic output is as good as pure mages or warriors, but your able to combine them in unique ways to make yourself effective.  That should be the goal of the class, individual skills are weaker but performing proper combos makes you very effective.  The magic should be more about weakening and debuffing enemies rather then outright killing them, setting up the combos and making them more volnurable to your melee moves which become effective finishers when used in pair with the magic skills.  Say a frost attack that doesn't do much damage but it sets up an enemi for a melee move that shatters them for critical damage.  Its basically what you could do with a mage and warrior before, but now combined into one class thats able to perform the combo itself.  And the class should have a split mana and stamina bar to help balance it so its not too over powered. 


Yes - this! It's pretty much what I've been thinking. Arcane warrior was always the class I really wanted to enjoy (and I did) but it could really do with an overhaul to make it more dynamic, responsive & exciting. A lot of potential there...

#107
BubbleDncr

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wesam987 wrote...

I hope we get around 6 specs to choose from, containing:

Arcane Warrior
Shapeshifter
Blood Magic
Spirit Healer

And two other new ones?


6 specializations is way too much.

I'd prefer 3, maybe 4 - why? Because the less specializations there are, the more likely they are to be tied into the plot and make sense. Also, the more useful they're all likely to be. It's a lot harder for the devs to come up with 6 specializations that are all equal than to come up with 4, so I feel with 6 you're bound to have 1 or 2 that come across as "not really useful, just there to fill a quota."

#108
draken-heart

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I personally would rather Spirit warrior make a comeback for player selection. But that is just me wanting a cool spec for my warrior chick.

#109
Dukemon

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@Todd23: This is my idea for an Arcane Warrior. this isn't the flavor from everyone, but it shouldn't. Everyone has an other ideas and imagine.

This are the values for my graphic
The class Arcane Warrior +20 Mana Counts as Weapon and Shield

Combat Magic Sustained Upkeep: 5% of mana Cooldown: 5s +50% damage +50% defense +5 fortitude

Survival Upgrade +15 health +10 health regeneration

War Magic Passive +50 fortitude +50 defense

Draining Aura Sustained Upkeep: 15% of mana Health regeneration: 5% per corpse Health regeneration: 5% per enemy Spirit damage: 0.5x per pulse Mana: -5% per pulse Pulse interval: 4s This mode cannot be used at the same time as Elemental Chaos

Stoic Upgrade Damage: Up to 150% (inverse proportion to health) -5% of mana

Elemental Chaos Sustained Upkeep: 15% of mana Nature damage: 0.5x per pulse Mana: -5% per pulse Pulse interval: 4s

Flash of Light Activated Activation: 5 Cooldown: 10s Inflicts Weapon damage

Expert Upgrade Enemy defense: -50% (40% chance vs. normal enemies) -5s cooldown

Exorcist Upgrade Bonus damage against undeads, demons and golems

#110
Mercedes-Benz

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Yes.

#111
Todd23

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I'd like one of the abilities for an arcane warrior to be conjuring up weapons.

#112
Dabrikishaw

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God yes, most excellent class in Origins.

#113
Kangaxx628

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Well, I liked the arcane warrior, but if the reasoning in used in DA2 carries over into DA3, where each class must be pigeon-holed into their niche and hybrid play styles are looked down upon, then I don't see it or the spirit warrior returning. But, there will always be a place in my heart for my arcane blood battlemage warden, who was made of pure awesome.

#114
Elhanan

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I enjoyed the AW in DAO, but do not require it as a specialization. However, I do plead that future Mages have the options for armor and weapons, and less use of floral bonnets....

#115
epeeist

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Just from a roleplaying point of view, in DAO it was not unique.

Not sure if a minor SPOILER warning is needed re Orzammar and Haven

If you do the optional fights in the proving grounds one of your opponents is an arcane warrior.

Also when seeking the urn one of the enemies that drops Spellweaver is thus an arcane warrior.

So not as "lost" as one might think.

Now all that said, it was my favourite specialization, but so long as there are good story reasons for not having it, okay. Just wanted to clarify that story-wise it's already not unique.
There may be others, but that's the only one I can recall for sure.

#116
goofyomnivore

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I do. I always welcome more combat options. If it is overpowered, I'm okay with making house rules to make the game more fun. I never really used Arcane Warrior much in DA:O. I just got one point in it for the 'equip everything' passive. I prefered the hex/walking bomb/fireball combo.. Morrigan and I could level a battlefield in seconds. If anything got close/needed sustained dps I just swapped my staff out for Starfang/Vigilance and ran double Haste with Wynne/Anders with my Lighning runes doing like 90 damage a second worked well since you could cast heal/regeneration with a weapon out.

Modifié par strive, 08 novembre 2012 - 02:59 .


#117
draken-heart

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Dukemon wrote...

:D

Arcane Warrior is my favoriet specialisation

Image IPB


Sorry to bring this up, but where/How did you make this? Like the idea, could use some elven influence though.

#118
hitenchi

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While i really do like the arcane warrior concept i have to admit it was a bit over powered in origins, was easier than my warrior and rogue play through, and it will require some back ground story, though the only win button that i remember in origins was the anti-mage spell it was way to powerful was like an instakill to 30-40% of the games enemies. What i hope is that the hex school in DA2 comes back i think that was my fav.

#119
Archyyy

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Loved the arcane warrior. Every mage I played was blood mage+arcane warrior. It can easily be nerfed. Even if it is still op id want to have it for the roleplaying possibilities.

#120
hawat333

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Let's see, an armor and blade wielding mage capable of heavy melee punishment?
Hell yes, I do want to see it return.

#121
thibaut72

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Arcane warrior as in DAO is too powerful ! Even if i like the theme, i think it would be more nice and more playable as the bladesinger in D&D : can use one hand weapon (no shield), use medium armor and can cast spells in the same time, and focus on DEX/MAG or CUN/MAG rather WIL/MAG.
Bonus to def, attack, and link between the mage and his weapon of choice...

#122
Giubba

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Dukemon wrote...

:D

Arcane Warrior is my favoriet specialisation

Image IPB


Cool, i would have added a "conjure arcane weapon" skill :o

#123
Kail Ashton

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Ahhhh another arcane warrior thread....how delightful, i now personaly hope bioware never revives arcane warrior out of pure spite, sure i'll still have to wade threw these never ending threads, but at least your pain on this matter makes mine more tolerible

So death to arcane warrior~! stay the course bioware~!

#124
brushyourteeth

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Yes, yes, yes!!!

But smoother casting with a weapon, please.

#125
Kileyan

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Giubba1985 wrote...

Dukemon wrote...

:D

Arcane Warrior is my favoriet specialisation



Cool, i would have added a "conjure arcane weapon" skill :o


Why? Part of the coolness factor of the arcane warrior is being able to equip all those nifty swords or hammers with plus crit damage or whatever little powers. I would be worried that if such a summon weapon skill was implemented, it would be Bioware design that it would be the ONLY weapons an arcane warrior could use, their path of least resistance for balancing maybe. Just my opinion:)

As for people complaining about any class being able to tank besides a warrior, just don't use this choice? This is not an MMO where the existance of a tanking rogue or mage will leave your specialized warrior sitting in town begging for a group. All it does is add variety, I see no reason for the strictly defined class roles, other than animation issues that forced them in DA2.