What about shimmering shield and hand of winter? And shouldn't survival be replaced by fade shroud?Dukemon wrote...
Arcane Warrior is my favoriet specialisation
Would you want the Arcane Warrior to return?
#101
Posté 06 novembre 2012 - 09:53
#102
Posté 06 novembre 2012 - 10:20
I'd like to see a legit warrior skill tree given to mages, or magic tree for warriors, either way. Something that would make them like a battlemage in Skyrim, one handed weapon in main hand, magic in off hand (or something to that effect) A jack of all trades type class, neither the melee output nor the magic output is as good as pure mages or warriors, but your able to combine them in unique ways to make yourself effective. That should be the goal of the class, individual skills are weaker but performing proper combos makes you very effective. The magic should be more about weakening and debuffing enemies rather then outright killing them, setting up the combos and making them more volnurable to your melee moves which become effective finishers when used in pair with the magic skills. Say a frost attack that doesn't do much damage but it sets up an enemi for a melee move that shatters them for critical damage. Its basically what you could do with a mage and warrior before, but now combined into one class thats able to perform the combo itself. And the class should have a split mana and stamina bar to help balance it so its not too over powered.
#103
Posté 06 novembre 2012 - 11:33
#104
Posté 06 novembre 2012 - 11:46
Also, there were a lot of balance issues in Origins that made mages too good, above all the fact that common enemies had their share of special abilities; and therefore why risk being stunned or knocked down by a bandit, if you could hit from a decent range with spells?
Modifié par Bernhardtbr, 06 novembre 2012 - 11:56 .
#105
Posté 06 novembre 2012 - 11:58
#106
Posté 07 novembre 2012 - 01:17
Doctor Moustache wrote...
Yes but I want it to be a real magical warrior, not the stunted mage that wears heavy armor that was in DAO.
I'd like to see a legit warrior skill tree given to mages, or magic tree for warriors, either way. Something that would make them like a battlemage in Skyrim, one handed weapon in main hand, magic in off hand (or something to that effect) A jack of all trades type class, neither the melee output nor the magic output is as good as pure mages or warriors, but your able to combine them in unique ways to make yourself effective. That should be the goal of the class, individual skills are weaker but performing proper combos makes you very effective. The magic should be more about weakening and debuffing enemies rather then outright killing them, setting up the combos and making them more volnurable to your melee moves which become effective finishers when used in pair with the magic skills. Say a frost attack that doesn't do much damage but it sets up an enemi for a melee move that shatters them for critical damage. Its basically what you could do with a mage and warrior before, but now combined into one class thats able to perform the combo itself. And the class should have a split mana and stamina bar to help balance it so its not too over powered.
Yes - this! It's pretty much what I've been thinking. Arcane warrior was always the class I really wanted to enjoy (and I did) but it could really do with an overhaul to make it more dynamic, responsive & exciting. A lot of potential there...
#107
Posté 07 novembre 2012 - 01:21
wesam987 wrote...
I hope we get around 6 specs to choose from, containing:
Arcane Warrior
Shapeshifter
Blood Magic
Spirit Healer
And two other new ones?
6 specializations is way too much.
I'd prefer 3, maybe 4 - why? Because the less specializations there are, the more likely they are to be tied into the plot and make sense. Also, the more useful they're all likely to be. It's a lot harder for the devs to come up with 6 specializations that are all equal than to come up with 4, so I feel with 6 you're bound to have 1 or 2 that come across as "not really useful, just there to fill a quota."
#108
Posté 07 novembre 2012 - 03:22
#109
Posté 07 novembre 2012 - 07:41
This are the values for my graphic
The class Arcane Warrior +20 Mana Counts as Weapon and Shield
Combat Magic Sustained Upkeep: 5% of mana Cooldown: 5s +50% damage +50% defense +5 fortitude
Survival Upgrade +15 health +10 health regeneration
War Magic Passive +50 fortitude +50 defense
Draining Aura Sustained Upkeep: 15% of mana Health regeneration: 5% per corpse Health regeneration: 5% per enemy Spirit damage: 0.5x per pulse Mana: -5% per pulse Pulse interval: 4s This mode cannot be used at the same time as Elemental Chaos
Stoic Upgrade Damage: Up to 150% (inverse proportion to health) -5% of mana
Elemental Chaos Sustained Upkeep: 15% of mana Nature damage: 0.5x per pulse Mana: -5% per pulse Pulse interval: 4s
Flash of Light Activated Activation: 5 Cooldown: 10s Inflicts Weapon damage
Expert Upgrade Enemy defense: -50% (40% chance vs. normal enemies) -5s cooldown
Exorcist Upgrade Bonus damage against undeads, demons and golems
#110
Posté 07 novembre 2012 - 10:31
#111
Posté 07 novembre 2012 - 09:31
#112
Posté 08 novembre 2012 - 12:26
#113
Posté 08 novembre 2012 - 02:31
#114
Posté 08 novembre 2012 - 02:36
#115
Posté 08 novembre 2012 - 02:44
Not sure if a minor SPOILER warning is needed re Orzammar and Haven
If you do the optional fights in the proving grounds one of your opponents is an arcane warrior.
Also when seeking the urn one of the enemies that drops Spellweaver is thus an arcane warrior.
So not as "lost" as one might think.
Now all that said, it was my favourite specialization, but so long as there are good story reasons for not having it, okay. Just wanted to clarify that story-wise it's already not unique.
There may be others, but that's the only one I can recall for sure.
#116
Posté 08 novembre 2012 - 02:56
Modifié par strive, 08 novembre 2012 - 02:59 .
#117
Posté 08 novembre 2012 - 03:10
Dukemon wrote...
Arcane Warrior is my favoriet specialisation
Sorry to bring this up, but where/How did you make this? Like the idea, could use some elven influence though.
#118
Posté 08 novembre 2012 - 03:40
#119
Posté 08 novembre 2012 - 11:27
#120
Posté 08 novembre 2012 - 01:05
Hell yes, I do want to see it return.
#121
Posté 08 novembre 2012 - 06:25
Bonus to def, attack, and link between the mage and his weapon of choice...
#122
Posté 08 novembre 2012 - 06:28
Dukemon wrote...
Arcane Warrior is my favoriet specialisation
Cool, i would have added a "conjure arcane weapon" skill
#123
Posté 08 novembre 2012 - 09:36
So death to arcane warrior~! stay the course bioware~!
#124
Posté 08 novembre 2012 - 10:53
But smoother casting with a weapon, please.
#125
Posté 08 novembre 2012 - 11:07
Giubba1985 wrote...
Dukemon wrote...
Arcane Warrior is my favoriet specialisation
Cool, i would have added a "conjure arcane weapon" skill
Why? Part of the coolness factor of the arcane warrior is being able to equip all those nifty swords or hammers with plus crit damage or whatever little powers. I would be worried that if such a summon weapon skill was implemented, it would be Bioware design that it would be the ONLY weapons an arcane warrior could use, their path of least resistance for balancing maybe. Just my opinion:)
As for people complaining about any class being able to tank besides a warrior, just don't use this choice? This is not an MMO where the existance of a tanking rogue or mage will leave your specialized warrior sitting in town begging for a group. All it does is add variety, I see no reason for the strictly defined class roles, other than animation issues that forced them in DA2.






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