I must say there are things I enjoy and dislike about the combat in both games, although I do prefer DA:O in this aspect.
The pace of combat in DAII is fun and exciting, but it kills the strategic aspect. I tend to spend my time jumping from a place to a place, without giving it much thought. In the end, most fights end up being the same. While I'm okay with the speed and intensity, I don't know if I'm exactly happy to see it in BioWare's game. DA:O may not be perfect, but when I win a fight in that game, I feel I worked for it.
Unlike you, jillabender, I disliked what DAII did with attributes. It makes no sense to me that cunning increases defence. Which you've mentioned, I see. While I appreciate the attempt at making it clearer, making certain attributes clearly only useful to certain classes, I feel it forces me to build all my characters the same way. I can't make a strength-based rogue anymore. It seems to me that there were more possibilities in DA:O. On the other hand, I like that constitution has got useful again. I guess the difference between the effect of strength and dexterity on the damage you deal has got clearer, too.
However, I feel that DAII oversimplified the attributes. Making a badly-build character is next to impossible. I liked that I can build my character in various ways in DA:O and have to find a way how to make it more effective.
What I definitely consider an improvement is the bigger amount of passive talents and smaller amount of sustained ones for certain classes. I've always felt that there are too many sustained talents for two-handed warriors in DA:O and too few combat moves. Mages, on the other hand, as much as I love them in DA:O, seem to have almost no passive talents. DAII focused on giving us the possibility of enhancing certain skills and attributes with passive talents and I enjoy that very much.
As a person who loves playing rogues, I revel in all those insane critical hits and damage I am able to deal. I like taking those skills to the maximum thanks to all the passive abilities. I must admit that the game is a bit too easy thanks to that though. While it being fun, there's often no challenge in it because enemies fall like flies.
I absolutely agree that I would like to see the tactical camera return. I sorely missed it in DAII.
Much as you, I also wish I could equip my characters with both melee and ranged weapons. Well, maybe in a different way than you do. I would like it to work the same as in DA:O. I would love to have the weapon swap back. I use it a lot in DA:O (and other games). I can prepare for any kind of situation. I don't only switch between melee and ranged weapons, sometimes I simply switch between different kinds of swords or staffs, etc. However, I think that what you suggest could work really well. I like the idea.
I would love to see the return of non-combat abilities. I enjoyed making things in DA:O and developing different kinds of skills with different characters - poison-making, trap-making, herbalism, coercion, etc. Especially poisons and bombs are very useful in combat; coercion in avoiding it. But I guess it makes sense that you don't need most of those in DAII, with your character living in a city and being able to buy everything. Still, I like what you suggest, being able to solve or avoid problems we encounter in various ways.
What I would definitely want to keep in further games are the possibilities to experiment and cooperate we have in both games. I love the spell combinations in DA:O. Maybe I'm just bad in finding them in DAII, but I feel they are more abundant in DA:O. I like that certain classes can weaken enemies for the others to finish them off in DAII. I like the skills focused on this, such as Back-to-Back for rogues. I know it's rather unrealistic, but it still is a wonderful talent and a very useful skill to have.
What I definitely enjoy in DAII is that I can physically avoid certain attacks. I'm a bit afraid that it could force the player to deal with certain fights the same way all the time, but I like that I can simply move away when I see that a dragon is trying to bite my head off. Origins had this thing going to an extent, I think - you could avoid thrown boulders, ogres trying to ram you, etc.
I don't think I have to mention that I would appreciate no more waves of enemies. It makes for a tedious game experience. I'm glad BioWare is aware of this problem.
And animations. I must say I love what they did with mages in DAII, as people here mention. I usually don't mind the way characters fight in both DA:O and DAII, but mages have got somewhat cooler in DAII. (I can't imagine someone like Wynne fighting like that though.) What seems to have disappeared completely, on the other hand, are the finishing moves that I enjoy in DA:O so much. I was disappointed when I killed a dragon boss or an ogre and didn't get to jump on it in DAII.
Modifié par Vanilka of the Sword Coast, 04 novembre 2012 - 01:50 .