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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#2476
MrFob

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@Bierwichtel: The current version of the ME3Explorer has an interface with ue3 assets. I haven't used it myself so I am not sure to what extend it works (warrentyvoider will have that info, I think he made it) but I think right now it's more meant for lower level assets.
The only thing I can tell you for shure is that kismet and matinee structures are preserved rather well but there are countless minor changes (e.g. there are heaps of customised and new objects in the sequences and I think the dialogue system is completely custom made. Also, ME3 uses athor licensed middleware as well, such as wwise for sound and music. Not sure about the actual level architecture (I am not a ue3 buff, never worked with it before starting to mod me3 and just read stuff in the last 6 months or so) but I think there is still quite a bit of work to be done to enable anything like a global import.

@cfs3corsair: Thanks for helping CoxyGT out. I think Dr_Extrem is right though. He should really use a save from before Chronos. Everything else (especially if Leviathan is installed) can mess up the whole thing. It's one of the most important constraints to be aware of. As you indicated, if he doesn't have a save, he can just play through the ending and use an after ending save to go through it again. That way, he already has the achievement and everything should be fine.

EDIT: Wohoooo, 100!!! Thanks guys for keeping this thread alive even if it's been a while since we had an update. Now back to modding. :)

Modifié par MrFob, 15 février 2013 - 10:51 .


#2477
CommanderVyse

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It seems fitting that MrFob made the post to reach page 100.

Here's to the next hundred.

#2478
Dr_Extrem

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wwinters99 wrote...

It seems fitting that MrFob made the post to reach page 100.

Here's to the next hundred.



"i'll drink to that"

100 pages of constructive feedback and awesomeness.

#2479
ruggly

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I think I'm going to live in this thread. There is a madman in the spoilers forum.

#2480
Rhosyn

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I have to say, I was skeptical going into this thread, but it's honestly very well constructed. Bravo, MrFob. I do have a question though. Would it be possible to make this ending a "choice" in the game? That way if I decide on a playthrough I want one of the more traditional options, I don't have to remove/disable the mod?

#2481
cfs3corsair

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@ Mr Fob
Thanks for your input on the problem CoxyGT was having. I'll send him the info on the absolute necessity of installing before Cerberus HQ
@ Everyone
Woohoo, 100 pages! Here's to another successful 100!
@Rhosyn
So far, there is no "choice" imbedded withing the mod itself; the choice is when you choose to install it or not. This is due to technical difficulties with implementing in-game ending choice at this point in time. That being said, it is hoped that by the time the mod reaches its final version that in game ending choices will be re-implemented

#2482
Iakus

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Rhosyn wrote...

I have to say, I was skeptical going into this thread, but it's honestly very well constructed. Bravo, MrFob. I do have a question though. Would it be possible to make this ending a "choice" in the game? That way if I decide on a playthrough I want one of the more traditional options, I don't have to remove/disable the mod?


This is a place of healing Posted Image

And as stated, it's not really possible to make it a "choice" aside from choosing to install it or not.  You'd basically have to decide before starting a game whehter to go with the original or modded ending.

#2483
christrek1982

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a quick question

I have just re-installed ME3 and plan on getting the DLC and also using the installer for the mod will there be any glitches or known bugs if I install the mod before starting the game or should I use a save?

in other words is there any know bugs when using the mod in a fresh install and starting a new game?

#2484
Iakus

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There is a patch that's required if you have Leviathan installed. Shouldn't be any problems with any of the other dlc, as tehy don't affect the files MEHEM alters.

#2485
wavion

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cfs3corsair: There is another possibility. From working with Seraphin, trying to figure out why the installer wasn't working on her computer, I learned that there are slightly different versions of the Leviathan DLC file (\\BIOGame\\DLC\\DLC_EXP_Pack001\\CookedPCConsole\\Default.sfar). Even though we both live in the United States and used Origin to update/repair our games to the newest version, our two files were not identical. I have no idea why it would be so, and it seems to be uncommon, but there it is. Since my installer works with a patch system that changes one file into another file it is essential that the starting file be the same on both systems. In the next version of the installer, there will be a CRC check on the files. Currently it only does a file-size check, which her file passed. (Note: the version hosted at masseffect saves doesn't even do that. The one on my server is an updated version, v02a, which as some additional safeguards). Anyway, with the next version, the installer should detect a different CRC, it will notify the user that it cannot automatically apply the Leviathan fix, but will still give the option to automatically do the rest. Eventually, someone with one of these alternate Leviathan files may be able to help me add support to the installer - I can show them how to make a patch file that compares their vanilla Leviathan file with their manually patched Leviathan file - they can then send this to me and I can incorporate it into the installer.

EDIT: Just to be clear, though, it is MORE likely that he is having problems due to using the save from after the Cerberus HQ mission. I think this because he says heard Harbinger speak, meaning part of the mod was installed. My installer currently aborts/undoes the installation if it fails the Leviathan fix.

Modifié par wavion, 16 février 2013 - 02:08 .


#2486
Rhosyn

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Eterna5 wrote...

ld1449 wrote...

I'm gonna make a prediction right now and say that this is probably gonna be the most downloaded mod in the whole game.

Outside of Shep looking like he got run over by a truck while putting up the memorial plate this is pretty damn good


Why? It's just a cheap imitation that is in no way cannonical. I want an ending that is actually aupported by the creators of the franchise. 


A year later. I hope you're not legitimately asking for a new ending this far out. They already released the Extended Cut, and have never planned to change the endings to the degree that many fans wanted. You don't want something "supported" by the creators. You had three choices (four now), and you didn't like any of them. What you want is to twist their arm until they tailor the ending to your taste because you think it's how the game should have ended.

This, on the other hand, is in no way a cheap imitation--and a relatively creative solution. It took time, effort, and dedication to pump out something like this--which frankly was almost indistinguishable in cinematic quality from the original three endings. I was one of the people who didn't have a major issue with the RGB. I wasn't happy with it, but I didn't decry the franchise, Bioware, Hudson, and his mother. I actually really liked this mod from what I saw on Youtube. It may not be canonical, but give a little respect.

Modifié par Rhosyn, 16 février 2013 - 03:02 .


#2487
Bierwichtel

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MrFob wrote...

@Bierwichtel: The current version of the ME3Explorer has an interface with ue3 assets. I haven't used it myself so I am not sure to what extend it works (warrentyvoider will have that info, I think he made it) but I think right now it's more meant for lower level assets.
The only thing I can tell you for shure is that kismet and matinee structures are preserved rather well but there are countless minor changes (e.g. there are heaps of customised and new objects in the sequences and I think the dialogue system is completely custom made. Also, ME3 uses athor licensed middleware as well, such as wwise for sound and music. Not sure about the actual level architecture (I am not a ue3 buff, never worked with it before starting to mod me3 and just read stuff in the last 6 months or so) but I think there is still quite a bit of work to be done to enable anything like a global import.



Thanks for the information, drats though, hate having to let others do all the work... I am avidly following the evolution of these tools though (I'm pretty sure there's actually a wwise toolkit available for free, even though this will probably not even work on any kind of commercial product) the moment it's possible I will make something for the "little blue children"... as sad as it sounds, I actually have a "storyboard" for a ca. 30 second scene already... here's to hope... and chapeau to 100 pages


::CHEERS:: :D

#2488
wavion

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Bierwichtel wrote... the moment it's possible I will make something for the "little blue children"... as sad as it sounds, I actually have a "storyboard" for a ca. 30 second scene already... here's to hope...


Be sure to let us know if you ever get that working. I would love to have a "Little Blue Children" scene in my ME3 ending!

And I don't think it's "sad".  Although I didn't storyboard it, I actually had my own idea for such a scene (I was never planning on actually creating it though). It involved one of Shepard's blue kids and one of Wrex's little kids playing together.  Wrex's kid does something that annoys Shepard's kid, and then Shepard's kid headbutts Wrex's kid (who then cries). Shepard runs up with Liara and Wrex and either scolds her or laughs/praises her, depending on your Paragon/Renegade score.

Modifié par wavion, 16 février 2013 - 05:02 .


#2489
Bierwichtel

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wavion wrote...

Bierwichtel wrote... the moment it's possible I will make something for the "little blue children"... as sad as it sounds, I actually have a "storyboard" for a ca. 30 second scene already... here's to hope...


Be sure to let us know if you ever get that working. I would love to have a "Little Blue Children" scene in my ME3 ending!

And I don't think it's "sad".  Although I didn't storyboard it, I actually had my own idea for such a scene (I was never planning on actually creating it though). It involved one of Shepard's blue kids and one of Wrex's little kids playing together.  Wrex's kid does something that annoys Shepard's kid, and then Shepard's kid headbuts Wrex's kid (who then cries). Shepard runs up with Liara and Wrex and either scolds her or laughs/praises her, depending on your Paragon/Renegade score.


that made me laugh... well any kid of Shepard and Liara would be what, one eighth Krogan? Not to forget the Shepard factor, I guess Liara could blame Shep for that more than vice versa... :D (Would be awesome to have the VAs for this, but alas...)

What I have in mind is more symbolic though... short description: Liara in Sheps cabin (probably in front of the aquarium watching the fishes... which reminds me, are anchovies really extinct in the future... ;D) Shepard entering, them exchanging "I wuv yous...", Shep hugging Li from behind, camera panning on their hands intertwined over Li's stomach... (cut to "Thank you for playing... yadda, yadda, yadda...)

Different scenes for different LIs though... (never found a white picket fence in the Unreal assets... 'grin')

#2490
wavion

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Bierwichtel: I like it, and it actually sounds do-able, assuming the tools advance to the point of being able to create cut-scenes. About the only new assets you'd need to create would be a pregnant-liara model (should be a fairly easy Blender modification), and a new pose/animation for when Shepard hugs Liara from behind and puts his hand on her belly.

#2491
spamtrash

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Rhosyn wrote...

It may not be canonical,


Wait? What? :blink:

Who said? :bandit:


Anywho congrats on the 100 pages everyone! Let's make a bajillion more!

#2492
Bierwichtel

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wavion wrote...

Bierwichtel: I like it, and it actually sounds do-able, assuming the tools advance to the point of being able to create cut-scenes. About the only new assets you'd need to create would be a pregnant-liara model (should be a fairly easy Blender modification), and a new pose/animation for when Shepard hugs Liara from behind and puts his hand on her belly.


xactly... even though an actually preggers Liara would not really be necessary, just the hint of this could be enough maybe...?

even though something along the lines of this: mallyxable.deviantart.com/art/Happiness-331289750 would be 'kin-a


sadly I am not much of a coder... more of a writer myself, some animation...

wish I could actually help with the hard work to be done, not just using the fruits... :(

Modifié par Bierwichtel, 16 février 2013 - 05:33 .


#2493
wavion

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You know, if you just wanted to make it a pre-rendered video (say, to replace the Stargazer video at the end), you could probably make it now. You can use something called "Garry's Mod" and "Source Filmmaker" to create it.
Here's some Mass Effect models, including Shepard(s) and Liara:
http://steamcommunit...s/?id=105245761
http://steamcommunit...s/?id=113115038

and here's Shepard's quarters:
http://www.facepunch...d.php?t=1226694
(note: that site will eventually lead you to NSFW content if you follow links)

----
Unfortunately, I can't provide any info on how to use that stuff. I've never actually tried it yet, it was just something I was planning on trying some day. But, hey, with google anything is possible.

Modifié par wavion, 16 février 2013 - 05:57 .


#2494
Bierwichtel

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wavion wrote...

You know, if you just wanted to make it a pre-rendered video (say, to replace the Stargazer video at the end), you could probably make it now. You can use something called "Garry's Mod" and "Source Filmmaker" to create it.
Here's some Mass Effect models, including Shepard(s) and Liara:
http://steamcommunit...s/?id=105245761
http://steamcommunit...s/?id=113115038

and here's Shepard's quarters:
http://www.facepunch...d.php?t=1226694
(note: that site will eventually lead you to NSFW content if you follow links)

----
Unfortunately, I can't provide any info on how to use that stuff. I've never actually tried it yet, it was just something I was planning on trying some day. But, hey, with google anything is possible.


thanks for those links (the Femshep Cabin party vid under the facepunch link is hilarious)

unfortunately the overall art style is too different, not sure if anyone would actually care (well, I do...)

it's just... you know...?

#2495
Kenvan

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Hello to everyone,

big thanks to mr.fob and wavion from Germany . Your Installer works with the german version too. Only in a short section there is english speech. It's not perfect but extremely good !!
THANK YOU again for kicking out this damned starkid.

Best Wishes to all.

Kenvan

#2496
Bierwichtel

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just as a little experiment (no sound)

youtu.be/mcju52Y423Y

#2497
Alienmorph

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About replacing the Stargazers with a bit of somenthing with Shepard and his/her LI, I'm definately all for that but it should be done in a classy way, not just with slapping a shot of Shep and LI and goodbye (just sayin', I know Bierwichtel's sample is just... well a sample xD). I'd say to create somenthing that still fits in with the Vigil them, that is indeed the best soundtrack to be put at the end of the whole story first of all. Source Filmaker remains the best chance to do it... sure it won't look 100% like it was made in-engine, but neither do the pre-rendered cutscenes alredy ingame, so I wouldn't mind that much.

#2498
Ironhandjustice

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Kenvan wrote...

Hello to everyone,

big thanks to mr.fob and wavion from Germany . Your Installer works with the german version too. Only in a short section there is english speech. It's not perfect but extremely good !!
THANK YOU again for kicking out this damned starkid.

Best Wishes to all.

Kenvan


By the way, with the ME explorer is possible to replace the language file, I've done the experiment and worked for me ;)

If you use a program called Notepad++ with the compare add-in, you can check the differences with your original lang file, add the new ones, and recompile the Sfar file.

With this, you have the mod translated. When done, I will translate mine to Spanish, and make a tutorial (is quite easy).

#2499
Ironhandjustice

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Bierwichtel wrote...

just as a little experiment (no sound)

youtu.be/mcju52Y423Y


Lot of people will kill to see this at the end of the game XD

Nice work!:wub:

#2500
wavion

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Alienmorph wrote...

About replacing the Stargazers with a bit of somenthing with Shepard and his/her LI, I'm definately all for that but it should be done in a classy way, not just with slapping a shot of Shep and LI and goodbye (just sayin', I know Bierwichtel's sample is just... well a sample xD). I'd say to create somenthing that still fits in with the Vigil them, that is indeed the best soundtrack to be put at the end of the whole story first of all. Source Filmaker remains the best chance to do it... sure it won't look 100% like it was made in-engine, but neither do the pre-rendered cutscenes alredy ingame, so I wouldn't mind that much.


Well, to be fair, he was just testing replacing the stargazer video. He says in youtube the description that the animation was made by mallyxable from deviantart.  He mentions earlier his actual plan, involving a touching moment with Shepard and Preggo Liara in Shepard's cabin. Which I think would work fine.

I actually kind of like the time-capsule scene that comes with the EC Refuse option.  If the audio simply didn't mention that they lost the battle, it would be nice wrap-up: it would be like the events of the trilogy were a true story that took place 50k years ago, and we just found about it because of the time capsule.  Why we're still so primitive today is a mystery for another story.