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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#2626
MrFob

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wwinters99 wrote...
Earth doesn't necessarily need to be blue/green. White clouds, black smoke, brown deserts, red fire. Think of what Palaven looks like during the game.

*image snip*

Yes but all I can change "convincingly" without completely destroying the video, is the allover hue of the color. Getting a whole new planet there would be ideal, I agree but I can't do that, not without some really expensive software and a few years of training anyway. :)

Modifié par MrFob, 19 février 2013 - 11:21 .


#2627
CommanderVyse

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Anybody know what kind of filters NASA uses?
Image IPB

#2628
Bierwichtel

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MrFob wrote...

wwinters99 wrote...
Earth doesn't necessarily need to be blue/green. White clouds, black smoke, brown deserts, red fire. Think of what Palaven looks like during the game.

*image snip*

Yes but all I can change "convincingly" without completely destroying the video, is the allover hue of the color. Getting a whole new planet there would be ideal, I agree but I can't do that, not without some really expensive software and a few years of training anyway. :)


what kind of software are you using for this anyway? I guess the easiest way to go for the colour correction would be masking the planet, so you do not influence anything else... masking would make replacement pretty easy too... just a thought... if you want me to take a crack at it, I'll gladly find and dust of my After Effects...

EDIT: would have to be the ship having to be masked, can take a crack at it either way, if ya want... (file is ProMar_Arrival_pt1.bik, right? at least the first few seconds?)

Modifié par Bierwichtel, 19 février 2013 - 11:50 .


#2629
Bierwichtel

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wwinters99 wrote...

Anybody know what kind of filters NASA uses?
Image IPB


it's in the picture ;) Wide Field and Planetary Camera 2 (number three is used now)
to be precise:
  • A polarizing filter.
  • A graduated filter, featuring a wide range of very narrowband
    filters. By positioning the target object at a precise part of the
    field, the operator can use an accurately picked narrowband filter
    (albeit over a very small part of the field).
  • A number of different optical filters, allowing the operator to choose from a variety of different response characteristics.
So really not easily replicated, due to those being "hardware" filters for want of a better word.

#2630
CommanderVyse

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Bierwichtel wrote...
it's in the picture ;) Wide Field and Planetary Camera 2 (number three is used now)
to be precise:

[*]A polarizing filter.[*]A graduated filter, featuring a wide range of very narrowband
filters. By positioning the target object at a precise part of the
field, the operator can use an accurately picked narrowband filter
(albeit over a very small part of the field).[*]A number of different optical filters, allowing the operator to choose from a variety of different response characteristics.

So really not easily replicated, due to those being "hardware" filters for want of a better word.


Ah, well then, that simplifies matters.

Time to go get me a satellite. :bandit:

#2631
MrFob

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Bierwichtel wrote...

MrFob wrote...

wwinters99 wrote...
Earth doesn't necessarily need to be blue/green. White clouds, black smoke, brown deserts, red fire. Think of what Palaven looks like during the game.

*image snip*

Yes but all I can change "convincingly" without completely destroying the video, is the allover hue of the color. Getting a whole new planet there would be ideal, I agree but I can't do that, not without some really expensive software and a few years of training anyway. :)


what kind of software are you using for this anyway? I guess the easiest way to go for the colour correction would be masking the planet, so you do not influence anything else... masking would make replacement pretty easy too... just a thought... if you want me to take a crack at it, I'll gladly find and dust of my After Effects...

EDIT: would have to be the ship having to be masked, can take a crack at it either way, if ya want... (file is ProMar_Arrival_pt1.bik, right? at least the first few seconds?)

Absolutely. If you like, have a go at it. Anyone can, really.
I am using Adobe After Effects and Premiere 5.5 but I have just been teaching myself a little and I am sure I don't know more than 10% of the capabilities of these programs. I have been playing around with masks before but I couldn't get good results. It always looks like a badly photoshopped cut&paste kinda thing in the end when I try to do it. But as I said, I am not an expert.
And you are right, the ship, flying towards the planet is one of the major issues. I guess you'd need to mask the ship and also mask the planet against the space background (there is also this glowing "atmosphere" effect at the planet's edges, not sure how to deal with that). How would you do that without going through the video frame by frame (or is that what you'd do)?
Anyway, if you can do it, that'd be fantastic. Also, yes, I think the video is is ProMar_Arrival_pt1 and the last bit is from ProMar_Depart.bik (or was it ProMar_Escape.bik? Not sure, don't have the files here atm).
Good luck and thanks!

@wwinters99: You should email these guys and ask them if they'd be willing to re-purpose their campaign for MEHEM. :D

Modifié par MrFob, 20 février 2013 - 01:57 .


#2632
CommanderVyse

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MrFob wrote...

@wwinters99: You should email these guys and ask them if they'd be willing to re-purpose their campaign for MEHEM. :D


The beauty of it is that their campain is already helping MEHEM. They are bringing internet to those who don't have it and with internet comes the ability to download MEHEM.

#2633
Bierwichtel

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MrFob wrote...

Absolutely. If you like, have a go at it. Anyone can, really.
I am using Adobe After Effects and Premiere 5.5 but I have just been teaching myself a little and I am sure I don't know more than 10% of the capabilities of these programs. I have been playing around with masks before but I couldn't get good results. It always looks like a badly photoshopped cut&paste kinda thing in the end when I try to do it. But as I said, I am not an expert.
And you are right, the ship, flying towards the planet is one of the major issues. I guess you'd need to mask the ship and also mask the planet against the space background (there is also this glowing "atmosphere" effect at the planet's edges, not sure how to deal with that). How would you do that without going through the video frame by frame (or is that what you'd do)?
Anyway, if you can do it, that'd be fantastic. Also, yes, I think the video is is ProMar_Arrival_pt1 and the last bit is from ProMar_Depart.bik (or was it ProMar_Escape.bik? Not sure, don't have the files here atm).
Good luck and thanks!

@wwinters99: You should email these guys and ask them if they'd be willing to re-purpose their campaign for MEHEM. :D


a'right, I'll try to get to it this week, like I said need to dust off the ol'After Effects... just shake off the rust is all... honestly, looking at that scene, it would not make sense to just colour correct Mars to Earth colours... the surface is too distinct for that... hm, I'll see what I can do...

and wwinter99 makes a good point, too... how long after the war is this scene supposed to take place? long enough for most of the damage to have been repaired or still in disarray? then it would be be good idea to just use Palavan as backdrop and basis...

btw I would not really go into it fbf, only for fine adjustments... so far I've tested the motion vectors of the Normandy, if I break it down into several sections I should be able to separate the Normandy from the rest, using a mask with high feather with the motion tracker as parent... should work...

any input on this from you AE-philes (while I try to find out, if Special Effects and Video edition is like riding a bike)? ;)

Modifié par Bierwichtel, 20 février 2013 - 04:16 .


#2634
cfs3corsair

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If we had to assign a timescale for this scene, I would say within a couple weeks after the fact. 2 reasons for this:
1: I think Shep would have wanted to honor Anderson sooner rather than later.
2: it is the 22nd Century and medical advancements have probably gone a long way. Chuckwas being a medical whiz, I suspect it would have taken only a few days for her to patch Shep up. Especially when you consider the magic scar removing med bay (I didn't ever need it though; I'm paragon) :D
A good Earth backdrop in my opinion for that timeframe would be a somewhat damaged earth, maybe some smoke but no fire. Remember the red explosion is high EMS, so the only damage it did was to reapers not earth

Modifié par cfs3corsair, 20 février 2013 - 04:21 .


#2635
MrFob

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Wow man, if you can do this, that would be incredible. In that case, I might have one more job for you as well (shuttle departure scene - let's put it in front of a battle background) :).
But let's not get ahead of ourselves.

About cfs3corsair's comments:
Yeah, I also think the scene would be very shortly after the victory. In the non-customized MEHEM version, Shepard is still not fully healed. Also, I am sure there would be a bigger ceremony for Anderson on Earth later, this is just the Normady crew's private thing and they'd do it sooner rather than later.
I am not sure about using Palaven though. I think the layout of the damage is too characteristic in that one. I'll see if I can come up with a good alternative before the end of the week.
In any case, thanks for trying this!

Edit: Haha, just searched through some of my oldest posts on the BSN in search of something completely different but I found this. Thought it'd be fun to post here... Those were the days. ;)

Modifié par MrFob, 20 février 2013 - 05:12 .


#2636
sH0tgUn jUliA

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My renegon had the scar healing done before LotSB. For Liara of course.

But Earth would have smoke in the upper atmosphere as a haze for months, like a nuclear winter after the war from all the fires and mess the reapers did. Same with all the home worlds except Rannoch and Sur'Kesh.

Some pictures showed entire continents ablaze.

#2637
wavion

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MrFob wrote...
Edit: Haha, just searched through some of my oldest posts on the BSN in search of something completely different but I found this. Thought it'd be fun to post here... Those were the days. ;)


Heh. After reading through that old thread, I'm tempted to load up ME3 Explorer and make a dozen free Garrus armor retextures.  I could threaten Bioware that I'll release a new one each week until they release the official tools. :lol:

Modifié par wavion, 20 février 2013 - 05:36 .


#2638
cfs3corsair

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wavion wrote...
Heh. After reading through that old thread, I'm tempted to load up ME3 Explorer and make a dozen free Garrus armor retextures.  I could threaten Bioware that I'll release a new one each week until they release the official tools. :lol:


You know, you would probably get a reaction from them by doing that. Maybe not a good one (may threated something regarding copyright... :P) but it may be provoking enough to get their attention

MrFob wrote...

In the non-customized MEHEM version, Shepard is still not fully healed.


about that... just a little suggestion. To me, it doesn't perfectly fit to have Shep fully healed, because he just got REALLY close to getting blown up. But to me, it doesnt 100% fit that he is still bleeding at the memorial scene. Perhaps (if its possible) a retexture of him bruised and non-permanently scarred but not bleeding might work...?
But I dont want to dictate your mod. Already love it the way it is, and looking forward to the future versions :)

Modifié par cfs3corsair, 20 février 2013 - 08:13 .


#2639
Bfler

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If you show space battle is it possible to reduce the sounds a bit? For me it is a bit strange if all the cannons in vacuum-space sound as if it is battle with heavy guns on earth. Especially the heavy "boom-boom" of the gun-turrets

Modifié par Bfler, 20 février 2013 - 07:38 .


#2640
Sainta117

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I'm sure this thread is full of these, but thanks so much for doing this. Since I can now bear to watch the endings, I can play the game without feeling like the hammer of doom is hanging over my head all the time. Rock on, MEHEM team!

#2641
MrFob

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@wavion: Not sure if you'll achieve anything as far as BW is concerned but I am always for new Garrus outfits regardless :).

@cfs3corsair: Well, Sheps injuries are basically an overlayed texture. Problem is that the game always uses the same texture as during the whole citadel mission. Not sure if we can ju8st add a new one since it's all happening within the DLC files (where adding things is always an issue). I am not sure, maybe I could somehow change the texture reference so that it references one of the scarred face overlays in the main game but I never tried anything like that before. Can't tell if that would work or not. Maybe I'll give it a try at some point.

@Bfler: Yeah the sound balancing for the videos is a bit of a pain because I have to set that before I ever render them which makes things difficult to test. That said, I am using the exact same soundsets that are used for these videos in the original game. So it's not like I made this up and this way it is also most consistent with the rest of the game. I might make some changes in the future but if you like everything to be a bit subdued, you could just use RAD tools (freely downloadable) to decompress the bink video into an avi or wmv, put that into Movie Maker, reduce the audio,and re-bink it with RAD tools again. It's a relatively easy procedure.

#2642
Dr_Extrem

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shep is not exactly bleeding in that scene.

it merely shows cuts and other light superficial injuries. there is no blood dripping/flowing from the wounds. i think it is still fitting.

#2643
Bierwichtel

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just quick and dirty, tell me what you think...

#2644
wavion

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Dr_Extrem wrote...

shep is not exactly bleeding in that scene.

it merely shows cuts and other light superficial injuries. there is no blood dripping/flowing from the wounds. i think it is still fitting.


He's bleeding in mine (blood dripping from nose, etc). In the demo video too:
http://www.youtube.c...ofXDuxAQ#t=721s

#2645
wavion

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Bierwichtel wrote...



just quick and dirty, tell me what you think...


Not bad. Any way you soften the edges of the citadel clip, so it doesn't just look like a video playing inside a video?  The movement is pretty good. You'll probably want to stop the citadel video before it fires the Miracle Ray. Good start!

Modifié par wavion, 20 février 2013 - 02:48 .


#2646
Bierwichtel

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wavion wrote...

Bierwichtel wrote...



just quick and dirty, tell me what you think...


Not bad. Any way you could slightly angle and soften the edges of the citadel clip, so it doesn't just look like a video playing inside a video?  Also, the movement is pretty good right up until the end, and then there's a noticeable jerk.
Good start, though!

EDIT: Never mind about the angle, it's already good. But I still think softening the edges would help.


still work in process... :devil:

#2647
wavion

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Bierwichtel wrote...
still work in process... :devil:


I know. Just providing feedback. :innocent:
Also notice I modified the original comment.  I watched it again, and the "noticeable jerk" was just the Citadel firing, and the angle seemed good on closer inspection.

Modifié par wavion, 20 février 2013 - 02:56 .


#2648
Bierwichtel

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wavion wrote...

Bierwichtel wrote...
still work in process... :devil:


I know. Just providing feedback. :innocent:


:D
need to get back into the swing of things when it comes to visual and digital effects...
and the noticeable jerk you mentioned, on closer scrutiny it seem that this is part of the original animation... the citadel exploding seem to make the whole screen shake... hm... I guess I shall stretch the runtime so it cuts off before said jerk...

on the other hand, that could diminish the sense of urgency... what do y'all think?

EDIT: oh yeah, I meant "work in progress", of course...

merciful Buddha, I need sleep desperately... -_-:blink:

Modifié par Bierwichtel, 20 février 2013 - 02:58 .


#2649
wavion

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Bierwichtel wrote...
on the other hand, that could diminish the sense of urgency... what do y'all think?


I think if the Citadel has already fired, they're too late to escape. You should cut it before the firing. Or just slow it (the Citadel clip) down a bit so it doesn't reach the end. That might actually be more dramatic anyway.

Modifié par wavion, 20 février 2013 - 03:05 .


#2650
Bierwichtel

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second attempt, just for timing purposes, want to get that right, before I delve into the minute details... (like proper masking and such... waddaya'll think?

youtu.be/xAJuNObG8VE