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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#2676
MrFob

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Hm, interesting. Thanks McBlade223, nice re-cut there. One problem with this is the timing requirements for the two videos. You see, the second video (it starts where we see the oculi) needs to have a particular length, pretty much down to the frame count. Otherwise, the timing for the music with the rest of the ending cutscenes will not fit (it's a factor I cannot change at the moment). This means, if you take something out of this video, even if it's just a few seconds, you need to put it back in somehow, somewhere. I guess we could find different scenes to put somewhere as well though. Let's wait for Bierwichtel to tell us how problematic it would be to put a different scene into the shuttle door. Then we'll see. (also, gotta admit, I'd hate to loose that Normandy Citadel flyby there since it's one of the few non-repeated scenes :)).
By the way, for me personally, that whole positioning problem is a minor issue anyway. If the citadel scene turns out to be the best one to put there and the original cut is the best option as well, then "so be it" as far as I am concerned.

@wavion: Sorry, missed you before. I think what you edited is the default Shepard's injured face. That one is no longer used in the MEHEM memorial scene anyway. The only thing that is still used is (and you were correct there in the first place) the overlay. As I said before, this overlay is the same for default and custom Shepards. for the default one (because the texture you changed is no longer used) it looks like he is already healed a bit (only the overlay is left). The custom Shepards will not change between the citadel and the memorial scene.
The problem with changing the overlay for the memorial scene only is that AFAIK there is only one texture that is used in all the levels. Meaning if you change the texture, you change it in the memorial AND on the citadel. That's why I said, I can try re-directing the texture object in the BioD_End002_730MemorialGreen.pcc. I think this is our best and only shot at solving such a problem. Correct me if I am wrong though because I am not 100% sure of this.

EDIT: For example, compare Shep on the citadel withShep during the memorial. In the first instance, you can see the texture you modified. In the second, you can see that it's his normal face texture with the custom Shep injured overlay.

Modifié par MrFob, 21 février 2013 - 04:37 .


#2677
cfs3corsair

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Lots of stuff happening here it seems... should be interesting, looking forward to seeing how it all turns out :D

Modifié par cfs3corsair, 21 février 2013 - 04:37 .


#2678
wavion

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MrFob: I see. Can you tell me how to find the overlay blood texture in ME3 Explorer's Texplorer (i.e. its name and what folder it's under), the one that's actually used in MEHEM, so I can play with that for a bit?

Modifié par wavion, 21 février 2013 - 04:40 .


#2679
MrFob

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Good question. I don't actually know where it is but I suspect it's in the EC DLC's Textures_DLC_CON_END.tfc somewhere. However, as I said, changing that will not solve the problem since it would most likely change Shepard on the citadel as well. Most tetures are stored in that tfc and are just referenced in the pcc files. So if you change the texture, you change it everywhere in the game. The trick is going to be to change the reference in the memorial pcc file, so that it actually calls a different texture.

EDIT: The texture might actually be in the base game Textures.tfc file since Shepards injuries already existed before the EC. I am not sure. BW re-added some things for the DLC and takes other from the main game. Probably best to find where and how the texture is referenced in the BioD_End002_730MemorialGreen.pcc.

Modifié par MrFob, 21 février 2013 - 04:46 .


#2680
Bierwichtel

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just replacing whatever is shown outside the bay is not problem at all... it's basically just a masked layer anyway (btw the masks are next, need to get those right, the shuttle still looks like the backdrop for a projector, and the citadel still bleeds into the bay...)

what I personally would prefer is a video that looks like the battle that can be seen through the DeathStar's viewport, while the Joker is in the Emperor's throneroom... not quite so far away, but something similar... any ideas...

#2681
MrFob

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Joker is in the emperor's throne room? Man, I gotta see that conversation. It's gonna be epic! :D

No seriously, sounds good. I guess it's just a question of finding the right video. I'll let you know as soon as I have some candidates.

Modifié par MrFob, 21 février 2013 - 04:49 .


#2682
wavion

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MrFob wrote...

Good question. I don't actually know where it is but I suspect it's in the EC DLC's Textures_DLC_CON_END.tfc somewhere. However, as I said, changing that will not solve the problem since it would most likely change Shepard on the citadel as well. Most tetures are stored in that tfc and are just referenced in the pcc files. So if you change the texture, you change it everywhere in the game. The trick is going to be to change the reference in the memorial pcc file, so that it actually calls a different texture.

EDIT: The texture might actually be in the base game Textures.tfc file since Shepards injuries already existed before the EC. I am not sure. BW re-added some things for the DLC and takes other from the main game. Probably best to find where and how the texture is referenced in the BioD_End002_730MemorialGreen.pcc.


Well, my goal is to modify the overlay so it looks suitable to both the Citadel scene AND the memorial scene. Mostly, I want to replace blood with bruising. So, on the citadel Shepard looks like he got his ass whooped, but he is not actively bleeding later during the service.

I'll do some digging.

#2683
wavion

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MrFob: If the texture is in multiple .pcc files, couldn't I change just the one in the DLC file, not in the main CookedPCConsole folder? Wouldn't that effectively let me use different versions during the Citadel scene and the memorial scene?

#2684
MrFob

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If that were the case, we'd be lucky, yes. That would work. If that is not the case, as I said, my plan would be to just use one of the renegade scarrings.

#2685
McBlade223

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@MrFob
Ah you read my mind. ;). I know, the whole time I was recutting the video in the back of my mind I kept thinking of the timing of the music and VOs. No worries. ;).

@Bierwichtel
I think I found something along those lines. In the pavalen cinematic there is a quick 3 to 4 seconds of the battle being fought but looked on from a distance to where all you see are flashes.
Will this work?


(jump to about 40 seconds in the vid.)

The only thing is the normandy flies in afterwards.

#2686
Bierwichtel

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McBlade223 wrote...

@Bierwichtel
I think I found something along those lines. In the pavalen cinematic there is a quick 3 to 4 seconds of the battle being fought but looked on from a distance to where all you see are flashes.
Will this work?


(jump to about 40 seconds in the vid.)

The only thing is the normandy flies in afterwards.


I could loop this one useable second, but it somehow seems this scene is way too dark... hm, let me see what I can do...

thanks for pointing it out though...:D

#2687
SuperNerd1975

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Thank you so very much!  My one and only true complaint about ME3 has been dealt with.  I've always preferred the option to destroy the reapers at the end (to quote Garrus "From Sovereign to Harbinger they've been a pain in the a** the whole way").  Now when the game ends Shepard lives and everybody in the game who is in any way aquainted with him is happy (especially whoever his love interest is)!  In my case that means Tali finally gets her wish of having more time.  In any case, hat's off to ya for creating a better ending to my all-time favorite game.

#2688
MrFob

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Bierwichtel wrote...

McBlade223 wrote...

@Bierwichtel
I think I found something along those lines. In the pavalen cinematic there is a quick 3 to 4 seconds of the battle being fought but looked on from a distance to where all you see are flashes.
Will this work?


(jump to about 40 seconds in the vid.)

The only thing is the normandy flies in afterwards.


I could loop this one useable second, but it somehow seems this scene is way too dark... hm, let me see what I can do...

thanks for pointing it out though...:D


Good find McBlade! I don't know, I think it wouldn't be that much of a problem if it's rather dark. It's not like we'd need to see a lot. just to get the idea. An alternative might even be in the same video, if you use it from 0:08 onwards and just use the upper right part of the screen (without the frigate on the left and the one on the bottom). Not sure if that would work but it might be a bit brighter (and we see reapers).

#2689
wavion

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Mr. Fob, I've found the blood overlay referenced in BioD_End002_730MemorialGreen.pcc.
The overlay texture file is "EffectsMaterials\\Textures\\Trauma_Mask" and it is pulled from Textures.tfc in the main CookedPCConsole folder, which is a huge ~500 MB file. Is there any way to redirect it to a different (maybe even a new) .tfc file?

#2690
McBlade223

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@Bierwichtel
Do you mean too dark as in the scene itself or the video? I only ask because if your using the youtube video, I think the uploader's recording wasn't good. Here's a better one, more sharper.



@MrFob: Thanks! ;)

Modifié par McBlade223, 21 février 2013 - 05:32 .


#2691
MrFob

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@wavion: Nice! And yep there should be, check out the Texplorer tutorial. I think it covers all the basics about texture modifications. I myself haven't done a lot with textures themselves but I think with this it should not be too difficult to re-direct the reference.

@McBlade: I think the way to go here is to directly use the original bink video from the game. That will always give you the best quality. Not sure abut the lighting there though. I don't have my game files here right now.

Modifié par MrFob, 21 février 2013 - 05:35 .


#2692
Bierwichtel

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help, need help... what are the filenames concerning the Palaven cutscenes? gah, can't find, feel stupid...

#2693
MrFob

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Bierwichtel wrote...

help, need help... what are the filenames concerning the Palaven cutscenes? gah, can't find, feel stupid...


Sorry for the delay. Had to go through my own files as well. For some reason it's called KroGar_100_Arrival.bik
. I guess they consider this part of the krogan story arch somehow.

#2694
Bierwichtel

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MrFob wrote...

Bierwichtel wrote...

help, need help... what are the filenames concerning the Palaven cutscenes? gah, can't find, feel stupid...


Sorry for the delay. Had to go through my own files as well. For some reason it's called KroGar_100_Arrival.bik
. I guess they consider this part of the krogan story arch somehow.


nah, s'alright... ah, shiny, thanks... shall try to work that one in...

#2695
cfs3corsair

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So...Bioware announced their DLC, called Citadel. Sorry wavion, Bioware still hasn't recognized their mistake and its not a new ending :(
On the other hand, looks like MEHEM will be alive for a very long time though :)

#2696
McBlade223

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Well guys and gals, here it is. I know its off topic, but the final DLC has been announced with details. Friend of mine sent me the info, so thought I'd share. ;)

http://www.eurogamer...ngle-player-dlc


Edit: Whoops, sorry cfs3corsair, didn't see you already posted the news. Sorry, just got home from work after a seriously long day, didn't really check recent posts on here. I agree with ya, I too was hoping for something regarding the ending, but sadly nope. Oh well, I'm just thankful for MrFob's work and this mod. My shepard and Liaria end up happily ever after and I never have to see that starkid again. ;) 

Modifié par McBlade223, 21 février 2013 - 06:46 .


#2697
MageTarot

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Regarding the DLC and the MEHEM mod, "Citadel" can take place anytime after the coup attempt and before Cronos station. And apparently there will be opportunities to interact with Mass Effect 2 characters.

Not sure if you needed this info to prepare for possible mod tweaks but there it is. :)

Modifié par MageTarot, 21 février 2013 - 06:43 .


#2698
Chashan

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cfs3corsair wrote...

So...Bioware announced their DLC, called Citadel. Sorry wavion, Bioware still hasn't recognized their mistake and its not a new ending :(
On the other hand, looks like MEHEM will be alive for a very long time though :)


And seeing the brainstorming taking place makes me all the more hopeful. Especially neat job on the shuttle-docking scene, Bier!

Somehow, I am very skeptical about what the plot is supposed to be they want to toss out with that one...waiting on thorough gameplay recordings before I decide whether to purchase it or not.

Other than that, I've been thinking: Could this here footage from ME1, with a little work on the colour/brightness be used to fill in gaps:
www.youtube.com/watch

It's roughly 3 seconds where Sovy and Normandy are not on screen, so maybe sufficient for filling McBlade's cut...?

Modifié par Chashan, 21 février 2013 - 06:48 .


#2699
Bierwichtel

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Just a little something to wet your appetite, still major work in progress... ::CHEERS::

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Modifié par Bierwichtel, 21 février 2013 - 07:08 .


#2700
Bierwichtel

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and there is this:

major WIP as well (as you can, colouring is far from perfect, the backplate is too intense, yadda, yadda...

Image IPB

btw, rotoscoping using a mouse is a real bitca:devil:

Modifié par Bierwichtel, 21 février 2013 - 07:15 .