By the way, for me personally, that whole positioning problem is a minor issue anyway. If the citadel scene turns out to be the best one to put there and the original cut is the best option as well, then "so be it" as far as I am concerned.
@wavion: Sorry, missed you before. I think what you edited is the default Shepard's injured face. That one is no longer used in the MEHEM memorial scene anyway. The only thing that is still used is (and you were correct there in the first place) the overlay. As I said before, this overlay is the same for default and custom Shepards. for the default one (because the texture you changed is no longer used) it looks like he is already healed a bit (only the overlay is left). The custom Shepards will not change between the citadel and the memorial scene.
The problem with changing the overlay for the memorial scene only is that AFAIK there is only one texture that is used in all the levels. Meaning if you change the texture, you change it in the memorial AND on the citadel. That's why I said, I can try re-directing the texture object in the BioD_End002_730MemorialGreen.pcc. I think this is our best and only shot at solving such a problem. Correct me if I am wrong though because I am not 100% sure of this.
EDIT: For example, compare Shep on the citadel withShep during the memorial. In the first instance, you can see the texture you modified. In the second, you can see that it's his normal face texture with the custom Shep injured overlay.
Modifié par MrFob, 21 février 2013 - 04:37 .





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