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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#2876
wavion

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wwinters99 wrote...
You could have a breath scene for Harbinger. The camera pans over rubble but instead of an N7 chestplate, we see a yellow Reaper eye begin to glow.


Or, after the credits, you could cut to a scene of a quiet and empty Shepard's cabin. The camera very slowly zooms in on Space Hamster's cage... then, when you're good and close, his eyes light up and you hear "Assuming Control" - cut to black. Fin.

Modifié par wavion, 23 février 2013 - 05:50 .


#2877
CommanderVyse

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wavion wrote...

wwinters99 wrote...
You could have a breath scene for Harbinger. The camera pans over rubble but instead of an N7 chestplate, we see a yellow Reaper eye begin to glow.


Or, after the credits, you could cut to a scene of a quiet and empty Shepard's cabin. The camera very slowly zooms in on Space Hamster's cage... then, when you're good and close, his eyes light up and you hear "Assuming Control" - cut to black. Fin.


You win.

#2878
WarrantyVoider

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maybe interesting for some: levelediting is getting easier...
greetz WV

#2879
wavion

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Thanks for the update WV! You're like an unsung hero around these parts.

#2880
Jadebaby

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Bierwichtel wrote...

wwinters99 wrote...

Jadebaby wrote...

Troxa wrote...

@Jadebaby content that is relevent to the story should have been in the game day 1
major story parts that would make you understand the story should not be aded to the game as dlc it's like Selling an incomplete book


I'm sorry, where's this coming from?  lol


I believe Troxa has accepted MEHEM as canon and is now wondering why MrFob let Bioware present the other alternate endings.


You, sir owe me a new keyboard, spit-take of all spit-takes (RedBull at that) when reading this...
seriously though... :o


lol I'm with you, that's the funniest thing I've seen on BSN for a while now lol.

#2881
wavion

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wwinters99 wrote...

wavion wrote...

wwinters99 wrote...
You could have a breath scene for Harbinger. The camera pans over rubble but instead of an N7 chestplate, we see a yellow Reaper eye begin to glow.


Or, after the credits, you could cut to a scene of a quiet and empty Shepard's cabin. The camera very slowly zooms in on Space Hamster's cage... then, when you're good and close, his eyes light up and you hear "Assuming Control" - cut to black. Fin.


You win.


You know, now that I think about it, I'm pretty sure I can actually make this. I think I might do it just for fun.

#2882
Mr.House

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MrFob wrote...

A lot of them are. I can't remember ever seeing this in a video either.
By the way, I am quite impartial on Harby showing up once more or not. I would have guessed he'd be in space but who knows. Also, isn't he "missing" the uppermost tentacle in addition to the four eyes?

Here is Harbinger in ME3, in ME2 he had the extra tentacle on his front.

Image IPB

Bioware got very lazy and just used the same Reaper model in ME3, they also did the samething for the MP trailer that had Harbinger.

I just thought it would be nice to have harbinger on-screen getting lbasted for the ones who wouldl iek to see it happen in-game, not off screen, maybe make it a add-on?

#2883
Iakus

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I'm generally indifferent to the idea of a harbinger death scene. I mean, yeah it would be cool if it could be fit into the mod, but I'm generally content knowing he got to ride the red lightning along with all the other Reapers as well.

#2884
ElectronicPostingInterface

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It would really depend on the execution.

If it was a proper, bad guy gets his ass kicked and triumphant music, that kind of suicide mission feeling at the end of ME2, sure.

Just a brief flickering of him dying that acknowledges his death...eh.

Depends on animations and executions if I'd like to see it.

---

It would be funny for him to go "KKKKZHHZHZ (various reaper noises)" or "IMPOSSIBLE" or some cliche.

Modifié par PKchu, 23 février 2013 - 08:37 .


#2885
Xamufam

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If you could change the part where the relays explode because we already know what happens when a relay explodes

#2886
Dr_Extrem

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Troxa wrote...

If you could change the part where the relays explode because we already know what happens when a relay explodes


and thats the reason they are only "damaged" in the ec. Image IPB

without kidding .. i think, that the relays should suffer ... imo, it is important to show some damage to the universe.

#2887
wavion

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Okay, so here is my first rough cut of my Stargazer Alternative Post-Credits Scene, featuring Harbinger!

(Note: no special effects yet)

#2888
Xamufam

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Dr_Extrem wrote...

Troxa wrote...

If you could change the part where the relays explode because we already know what happens when a relay explodes


and thats the reason they are only "damaged" in the ec. Image IPB

without kidding .. i think, that the relays should suffer ... imo, it is important to show some damage to the universe.

suffer not explode
From mass effect wiki

Mass relays are believed to be indestructible by galactic society, but
no known attempts have been made to actually damage or destroy a relay
because they are the only means of long distance space travel and thus
too vital to risk. Prior to the events of Arrival, however, Dr. Amanda Kenson
and her research team calculated that if a large enough mass impacts a
relay with enough force, the relay should not be able to withstand it.
The consequences of destroying a mass relay are immense: as a huge mass
effect engine manipulating massive quantities of energy, a relay could
produce an explosion of "supernova proportions".

Modifié par Troxa, 23 février 2013 - 10:31 .


#2889
Dr_Extrem

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wavion wrote...

Okay, so here is my first rough cut of my Stargazer Alternative Post-Credits Scene, featuring Harbinger!

(Note: no special effects yet)


this is funny ... once the eyes flash up and the camera is calm, it will be very nice.

#2890
CommanderVyse

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wavion wrote...

Okay, so here is my first rough cut of my Stargazer Alternative Post-Credits Scene, featuring Harbinger!

(Note: no special effects yet)


This should be the mid-EMS ending. Just when you think the galaxy is safe...

#2891
Dr_Extrem

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Troxa wrote...

Dr_Extrem wrote...

Troxa wrote...

If you could change the part where the relays explode because we already know what happens when a relay explodes


and thats the reason they are only "damaged" in the ec. Image IPB

without kidding .. i think, that the relays should suffer ... imo, it is important to show some damage to the universe.


From mass effect wiki

Mass relays are believed to be indestructible by galactic society, but
no known attempts have been made to actually damage or destroy a relay
because they are the only means of long distance space travel and thus
too vital to risk. Prior to the events of Arrival, however, Dr. Amanda Kenson
and her research team calculated that if a large enough mass impacts a
relay with enough force, the relay should not be able to withstand it.
The consequences of destroying a mass relay are immense: as a huge mass
effect engine manipulating massive quantities of energy, a relay could
produce an explosion of supernova proportions.


i know that happens if a relay gets destroyed .. they were retconed 2 times .. in me1, not even a supernova (the second most destructive power in the universe) was not able to destroy one.


the original video was very clumsy indeed ... they should just have powered down before they show cracks and simply fall apart a moment later. a shut down relay would not do anything - but it would not look cool, even if accurate.


maybe we can do something about that ... in later installments. i would certainly welcome it.


but still - imo, there has to be damage to the relays.

Modifié par Dr_Extrem, 23 février 2013 - 10:34 .


#2892
MrFob

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On Harby: I am with PKchu on this one. If we can get a really really good scene with him, than I am ok with it but I really don't mind him dying quietly.
Hehe, wavion's video is pretty cool though and gives me the opportunity to link yet another Mass Deffect episode (I love 'em). You'll have to watch REALLY closely towards the end though to catch the funny part. Here it is. :).

On the relays exploding: In the EC (and in MEHEM) they are not exploding. They are just ... falling apart. You can see that clearly at the beginning fo the epilogue when the fleet flies by one of the damaged relays (my guess is it's the Charon relay because they wouldn't have gotten out before repairing them). That scene is also one of the reasons why changing this is a lot of effort. We'd have to either change that video or replace it (which I don't really want to do because it'll be tough to find such a cool shot of the fleet without an obvious repetition).

Also, areyouareaper asked me to post this here for general discussion:

areyouareaper wrote...
I had an idea, since there is not much of Harbinger in ME3, perhaps make the final illusive man encounter into Harbinger talking through TIM...that way, you can show TIM resist in some scenes and it will make actual sense since you get indoctrinated to shoot Anderson in that part..let me know what you think.

Might as well offer my take on this right away: I was actually thinking of doing something like this. Not for the whole conversation though. If I were to do it, I'd just change that one last sentence TIM says after shooting Anderson to a Harby quote. This would imply that TIM is still fighting back during the conversation. If he shoots himself, he won. If you shoot him before he shoots Anderson, you ended things before Harby could win. If he shoots Anderson, he looses and falls to the reapers completely.
But anyway, if I were to do something like that, I'd probably make it an optional Add-In.

Modifié par MrFob, 23 février 2013 - 11:17 .


#2893
Big Magnet

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This is a VERY well made mod.

I take my hat off to you good sir!

#2894
MrFob

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Wow, and that IS quite a hat. :D
Thanks!

#2895
Chrysantemum

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Hello mrfob. Thanks for this mod. As much as I love the control ending both in the original and the EC (I suppose it's easier to deal with the original endings when you're a cynical git like me), I was quite blown away how professionally it's been put together and how well it meshes with the game. Really great to have another option to play the game. Also, points for making Harbinger speak. I suppose it makes sense storywise that Harbinger would be far too busy coordinating the assault on the galaxy to stop to taunt Shepard at every turn, but he's just been so dreadfully silent in ME3. :)

However, I don't really care much for the Melukah (that *was* Melukah, right) song during the end credits. Would it be possible to make that optional at all? Or, if you could tell me which file it is, I could simply not replace that one? Provided that doesn't break anything, of course.

Modifié par Chrysantemum, 23 février 2013 - 11:51 .


#2896
Boondoxx

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 Thank you so much for this mod, That additional Harbinger diolag added so so much more then I thought it would.

#2897
Iakus

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MrFob wrote...

Also, areyouareaper asked me to post this here for general discussion:

areyouareaper wrote...
I had an idea, since there is not much of Harbinger in ME3, perhaps make the final illusive man encounter into Harbinger talking through TIM...that way, you can show TIM resist in some scenes and it will make actual sense since you get indoctrinated to shoot Anderson in that part..let me know what you think.

Might as well offer my take on this right away: I was actually thinking of doing something like this. Not for the whole conversation though. If I were to do it, I'd just change that one last sentence TIM says after shooting Anderson to a Harby quote. This would imply that TIM is still fighting back during the conversation. If he shoots himself, he won. If you shoot him before he shoots Anderson, you ended things before Harby could win. If he shoots Anderson, he looses and falls to the reapers completely.
But anyway, if I were to do something like that, I'd probably make it an optional Add-In.


Hmm, I wonder if TIM's voice could be "Harbingerized" during part of the conversation, kind of like the Catalyst's "So be it!" in the Refuse outcome?  Wouldn't have to change any lines, and still show TIM as being under Reaper control.

Might make his "I tried, Shepard" in a normal human tone more poigant, as he regains his humanity at the last moment...

#2898
Jadebaby

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How many more versions will there be of this? It's looking pretty fleshed out..

#2899
ElectronicPostingInterface

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"But anyway, if I were to do something like that, I'd probably make it an optional Add-In."

Yeah...that's definitely add-on material IMO. A cool idea, and a cool optional bit, but I'm not sure if I'd want it - that conversation is one of the few things that I think are perfect as is in the ending.

#2900
MrFob

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@Jade: well, I got my plans layed out for the next 2 versions (0.3 is pretty much done and I have my ideas for 0.4 ready). After that, we'll see how much improvement can still be done. As you can see, this thread never seizes to come up with cool stuff :). Also, there are some minor issue which I want to look into when I have nothing else to do (like minor clipping stuff and such).

By the way, I made up my mind and v0.3 will be delayed until after the new DLC is out and we know that it works without any problems with it.

EDIT: Sorry Chrysantemum, your question slipped through there. I am afraid just replacing the files will break everything though. The problem is that the sound SFX and music are all saved in one big file. If you change that, you change every bit of sound that has been altered. You can exchange the music using my tutorial in the last post on this page but it is rather tricky. Not sure if anyone already made that kind of change and uploaded something though.

Modifié par MrFob, 24 février 2013 - 01:36 .