MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#2926
Posté 25 février 2013 - 03:01
And again MrFob, I could thank you endlessly for taking as much time and energy as you have for making this.
#2927
Posté 25 février 2013 - 03:33
PKchu wrote...
I don't mind the kid scenes, but I actually thought about it a bit and it has some merit.
Those scenes would work well with the sense you might lose your love and what you care about.
It would require a bit of dialog editing with Shepard, but that wouldn't be terrible.
The harder part would be the import of the model and if it lined up well with the animations.
I actually like those nightmare scenes, but I always thought it would have been cooler if during the final sequence, Shepard comes up to the kid... while he is hugging whoever was left behind on Virmire.
...and then they burn together.
But let's say you left behind Ashley... if Ashley were to return for the nightmare scenes, then it would have to be Bun-head Ashley with Phoneix armor.
Modifié par MrDbow, 25 février 2013 - 03:37 .
#2928
Posté 25 février 2013 - 03:39
Mr.BlazenGlazen wrote...
Anyone considering possibly replacing the nightmare scenes with something else? Like....maybe possibly replacing the kid with your LI.
I'm not so sure that's possible.
I mean, the whole purpose of the kid is to give all Shepards a universal focus. I don't know how feasible it would be to create a variable image in the dreams. Not to mention what if SHepard romanced no one?
In addition, I don't know how it would look to replace a child's form with an adult. How would it look while moving, and so on?
If I were to change it, I'd probably remove the child entirely, and have SHepard wander alone in teh woods with nothing but the whispers of the dead in all the dreams.
#2929
Posté 25 février 2013 - 03:49
#2930
Posté 25 février 2013 - 03:51
Mr.House wrote...
It would be cool if you could replace the kid's model with Mordin or the person who died on Virmrie, but it would not really fix the nightmares, it's more of cutting a piece of the infection off then treating the infection. The problem with the nightmares go further then chasing the kid around.
Hmm, I wonder how feasible it would be to replace the nightmares with the Prothean beacon warnings...?
#2931
Posté 25 février 2013 - 03:54
See, Shepard having nightmares about THAT would be good, for one thing. We know SHepard has nightmares about those visions. It was established in ME by Chakwas and Shepard aftert he beacon, yet these visions, which are scary as hell are dropped... Just why?iakus wrote...
Mr.House wrote...
It would be cool if you could replace the kid's model with Mordin or the person who died on Virmrie, but it would not really fix the nightmares, it's more of cutting a piece of the infection off then treating the infection. The problem with the nightmares go further then chasing the kid around.
Hmm, I wonder how feasible it would be to replace the nightmares with the Prothean beacon warnings...?
#2932
Posté 25 février 2013 - 03:54
Feasible. Fob has already edited the sequences in MEHEM, you could just link to the bink of the prothean warning instead.iakus wrote...
Mr.House wrote...
It would be cool if you could replace the kid's model with Mordin or the person who died on Virmrie, but it would not really fix the nightmares, it's more of cutting a piece of the infection off then treating the infection. The problem with the nightmares go further then chasing the kid around.
Hmm, I wonder how feasible it would be to replace the nightmares with the Prothean beacon warnings...?
#2933
Posté 25 février 2013 - 04:27
#2934
Posté 25 février 2013 - 04:32
#2935
Posté 25 février 2013 - 04:46
HJF4 wrote...
Feasible. Fob has already edited the sequences in MEHEM, you could just link to the bink of the prothean warning instead.
Wait, but isn't the problem with editing the kid nightmares that it's technically still a gameplay sequence? It's not just a movie that plays, you control Shepard's movement and stuff in the nightmares. Or am I just being dense?
#2936
Posté 25 février 2013 - 07:25
wavion wrote...
Updated Stargazer Alternative Video
I couldnt help but smile watching that vid... imagine if Bioware did that originally. I applaud a well made vid
That being said, while I love it, I am not gonna implement it... because to me the only good reaper is a dead one
#2937
Posté 25 février 2013 - 07:37
Updated (Again!) Stargazer Alternative Video
The next version should be the final version, and I'll list it publicly on YouTube. Hope to finish it tomorrow night.
#2938
Posté 25 février 2013 - 08:07
I'm going through clips and most of the ones I find are scared, afraid, emotional, danger, etc. or inappropriate emotion. Or ones that run together that would sound like "Shepardhdmhgbffff" if I cut it out.
Not really sure where to look, I have one good suggestion that might work, but it's a little bit iffy.
---
Never mind, found about 8 different clips I might be able to use.
Modifié par PKchu, 25 février 2013 - 08:28 .
#2939
Posté 25 février 2013 - 08:31
#2940
Posté 25 février 2013 - 08:54
@wavion:
#2941
Posté 25 février 2013 - 01:24
Again, tricky as f**k to do, I'm sure, but just think how much more in-character and powerful it would be.
Modifié par Alienmorph, 25 février 2013 - 01:30 .
#2942
Posté 25 février 2013 - 01:33
if we cut out the kid and the constant reminder, shepards auto-descent would be even weirder. i think that our real problem with the kid is, that it reminds us, how the original endings looke like.
changing its appearence to anderson of the not-vs, would be strange too, because it would make the kid during the intro totally pointless. it would also be hard to make a believable connection between the sudden nightmares and the not-vs. he/she is dead for over two years and shepard never had bad dreams about them.
if you cut it out of the dreams, you have to completely cut it out of the game.
this is not a simple matter of cutting - there has to be a plausible, connected stand in.
Modifié par Dr_Extrem, 25 février 2013 - 01:34 .
#2943
Posté 25 février 2013 - 02:15
But the ideas I mentioned above (empty forest and Prothean beacon) are the ways I can think of to make the dreams more "universal" But if they're unfeasable, well, I'm still fine with that.
And yes, with this mod, the kid is just a kid
Modifié par iakus, 25 février 2013 - 02:16 .
#2944
Posté 25 février 2013 - 04:19
As for replacing the kid... An interesting idea, though I myself don't mind the dream sequences.
#2945
Posté 25 février 2013 - 05:02
#2946
Posté 25 février 2013 - 05:42
#2947
Posté 25 février 2013 - 05:47
the kids death is a clear trigger for the current dreams. imo, seeing ash/kaiden is a bit far fetched at that moment.
#2948
Posté 25 février 2013 - 07:05
Modifié par jsamlaw, 25 février 2013 - 07:07 .
#2949
Posté 25 février 2013 - 07:12
Dr_Extrem wrote...
including the not-vs, would bring up new questions .. did shepard dream of him/her during the last years? if yes, why was that never shown?
the kids death is a clear trigger for the current dreams. imo, seeing ash/kaiden is a bit far fetched at that moment.
Depends. After all, there is that possible conversation about the one left behind on Virmire following the first dream...
Sooo, maybe if it were possible to have them in the dream convincingly might work. I'd still propose that if the dreams were changed at all, it should "merely" be utter darkness while the ordinary sounds play - squad-mates' voices who died along the way etc.
#2950
Posté 25 février 2013 - 08:50
Yeah, I'd like that too. I don't have anything against Fob's voice being in the mod, but I think it could be made to be clearer and fit the sequence better.jsamlaw wrote...
The only thing I'd actually like to see from a future MEHEM update is a slightly clearer dialogue sequence between Joker and the captain of the vessel that assists in Shepard's rescue. I imagine it was the VA of the mod's creator or someone he knows and that's cool; it simply could be a bit clearer/fluid with the game video.
Modifié par PKchu, 25 février 2013 - 08:50 .





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