Chris's second post on this clarifies things a bit further:
Chris Priestly wrote...
Fawx9 wrote...
Why? I thought the DLC had nothing to do with the ending? The legends save is created for pre Cronos play. There should be hardly any end info in it other than what was chosen, which is Destory in MEHEM's case.
Oh. If the changes to saves are made after Cronos, it should be much less likely. I haven't used teh MEHEM, so didn't know where it reads/changes the data.
Overall, people who have altered their games via modding alays run a risk something may not work in a new DLC, but it does sound like that is a low risk here.

As far I can see the following should be the case:
- If you play the DLC before the endings, it's no problem because MEHEM has not done anything at all yet.
- If you play the DLC after the ending, it should also be no problem because what happens after the stargazer scene as far as I can see in the files (and I might be wrong) is that the game literally loads your save from before Cronos Station. So there should be no issue
Also, MEHEM does not change any plot flags in your legend save in any other way than the original endings. You will have chosen destroy and even EDI will be flagged as dead (might change that some day).
All that said, of course, Chris is right, there might be interactions I haven't acoounted for and therefore, there is always the risk of something going wrong.
This is exactly why I want to wait with v0.3 until the DLC is out. I'll test it, see if it works. If it does not work properly I want to try and fix it before getting it out there. I don't expect too many problems from my end though.
BTW, nice to see the mod mentioned by a BW employee without the word LOCKDOWN in the same post

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Modifié par MrFob, 26 février 2013 - 12:59 .