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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#276
Ironhandjustice

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ronhandjustice wrote...

With enought people, we can even make a Restoration project.



That'd
be a lot more challenging. For somenthing hudge like ME it'd be better
focusing on one thing at the time. One of the reasons that made
Restoration projects for games like KotOR II doable is the fact that
thei're quite old games, ME3 has been released less than an year ago,
and even only from a technical PoV altering in a massive way it would be
quite an effort. Then there's also the creative side: while there are
many things along the whole game that bugs me, or that I'm sad that
didn't made into the game from the beta scripts, there are also many
things that work as they are and you'd risk to ruind the overall
atmosphere of the game with some wrong intervention. To make sure to do
it properly you'd need a lot of people and an even bigger amount of time
and resources. I'm not saying that is unfeasible, but don't do the
mistake to think it'd be easy, either.


That's true.

But, to be fair, I think is possible if the restorators do, as you suggest, part by part.

If possible, I'm in.

#277
Ieldra

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Just watched the footage.

I must say that it may be technically well done and emotionally satisfying, but also generic and boring. No revelation of the Reapers' motives and origins, no decision at the end that affects the future on a large scale. I prefer the EC endings.

I don't have the technical skills for things like this, but my "cut" would replace the Catalyst with a non-intelligent interface so Shepard doesn't lose agency, but keep the exposition basically the same, only phrased differently so things make more sense. I'd keep the geth alive in Destroy but destroy the relays completely in Destroy and Synthesis, and make Synthesis affect only Shepard, with the galaxy gradually adopting the idea in the epilogue. Control would stay unaffected.

#278
The Spamming Troll

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Mims wrote...

Definitely. Ending slides can easily be done by posing the models out in something like Garry's mod, and then handed off to an artist to do an overpainting.

There are plenty of talented individuals doing voice work for Marauder Shields, and some other ending themed projects.

There are guys who compose or remix ME music that could get the sound to sync up even better.


just goes to show one guy > all of bioware.

its already better then biowares ending, and it can easily be made even better.

can bioware please sell off the ME ip. thatd be great.

#279
Guest_A Bethesda Fan_*

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narayani d.d wrote...

not canonical(


Like that matters.
Mass effect 3 ended on such a stupid note that if Synthesis isn't canon then the game will be retconned massively.
This ending is as much canon as those ****ty other endings are.

#280
daigakuinsei

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Wow. I wish a happy ending was an option in the real game :/

#281
Persephone

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Destroy is not my ending so this Mod is not for me.

I watched it on YT though. Good work.

But....I prefer EC Paragon Destroy. Sorry, but much as seeing Shep alive is nice....I dunno, the memorial wall scene gives me so many feels in the EC. With Shep there, I got none.

#282
Persephone

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The Spamming Troll wrote...

Mims wrote...

Definitely. Ending slides can easily be done by posing the models out in something like Garry's mod, and then handed off to an artist to do an overpainting.

There are plenty of talented individuals doing voice work for Marauder Shields, and some other ending themed projects.

There are guys who compose or remix ME music that could get the sound to sync up even better.


just goes to show one guy > all of bioware.

its already better then biowares ending,
and it can easily be made even better.

can bioware please sell off the ME ip. thatd be great.


That is one hell of a lot of hyperbole. Never mind that everything used in this Mod was created by....BioWare.

No, it really would not be great.

So this was all about happy endings and waifu hugging after all. :lol:

#283
Dr_Extrem

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Ieldra2 wrote...

Just watched the footage.

I must say that it may be technically well done and emotionally satisfying, but also generic and boring. No revelation of the Reapers' motives and origins, no decision at the end that affects the future on a large scale. I prefer the EC endings.

I don't have the technical skills for things like this, but my "cut" would replace the Catalyst with a non-intelligent interface so Shepard doesn't lose agency, but keep the exposition basically the same, only phrased differently so things make more sense. I'd keep the geth alive in Destroy but destroy the relays completely in Destroy and Synthesis, and make Synthesis affect only Shepard, with the galaxy gradually adopting the idea in the epilogue. Control would stay unaffected.


nah ... the motives of the reapers are not really shown in the ec as well - only that an ancient ai has to collect all civilisation every 50k years, to prevent them from getting extinct by their own creations.

that is not really more satisfying, than this ending.

Modifié par Dr_Extrem, 04 novembre 2012 - 03:49 .


#284
TheCinC

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After the bitter disappointment that was the original ending, the smack in the face that was the EC and the total silence after that..

.. I am afraid to have hope for this mod, don't want to be disappointed yet again.

But I am downloading the mod as I type this, if it restores one measure of sense to the story and allows me to play through the SP campaign with my other Shepards, than it'll be worth it. I won't watch the vids first, I want to see this for myself, at the very least I'll finish one more playthrough this way (my previous one was lost due to Origin not being nice).

In any case, I want to thank you and anyone who contributed for the effort made. I had little hope anything like this could be done without at least some support from Bioware, at least not for the foreseeable future. It must have been quite difficult. Thank you for at least trying to do something about this!

It may take me a while, the only playthrough I have is one that I quit right after the Eden Prime mission, which I did as soon as it was possible, but I'll post again to let you know what I think of it.

#285
Persephone

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Dr_Extrem wrote...

Ieldra2 wrote...

Just watched the footage.

I must say that it may be technically well done and emotionally satisfying, but also generic and boring. No revelation of the Reapers' motives and origins, no decision at the end that affects the future on a large scale. I prefer the EC endings.

I don't have the technical skills for things like this, but my "cut" would replace the Catalyst with a non-intelligent interface so Shepard doesn't lose agency, but keep the exposition basically the same, only phrased differently so things make more sense. I'd keep the geth alive in Destroy but destroy the relays completely in Destroy and Synthesis, and make Synthesis affect only Shepard, with the galaxy gradually adopting the idea in the epilogue. Control would stay unaffected.


nah ... the motives of the reapers are not really shown in the ec as well - only that an ancient ai has to collect all civilisation every 50k years, to prevent them from getting extinct by their own creations.

that is not really more satisfying, than this ending.


To me, it is. Esp. after Leviathan. *Shrugs* I much prefer the EC too.

#286
The Spamming Troll

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Domecoming wrote...

TheWerdna wrote...

LoganKey wrote...

Fedi.St wrote...

too video gamey OP.


Not enough speculation :P


Not enough artistic integrity ;)


Too little ambiguity B)


not enough space magic.

#287
PlatonicWaffles

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Should BioWare for N7 Day take this mod, improve the overall quality of it, and give it to us, it would be the greatest gift ever.

Although that'll never happen.

#288
Verit

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OK so I installed the mod, some impressions:

- Seems to work with femshep as well, but the scene with the Normandy escaping the beam defaulted to the old one (which had that stupid sequence where Joker was looking back as if he could somehow see the explosion).
- The video editing is rough. The IGN logo is definitely a problem, this needs to be removed. Also, I'm noticing some heavy compression and even interlacing artifacts at times and I don't quite understand why those are there. I'm guessing you got the videos from various sources rather than ripping them straight from the game. The latter would produce much better results. Also, I think the videos try to do more than is actually needed; and some awkward parts could be removed altogether. In this case I think less is more. I hope I'm not being too negative here, I really appreciate what you're trying to do. I'm tempted to offer my help here with the video editing, but I don''t quite have the time for it now...
- The video which shows the Geth in the Destroy ending was taken from the Synthesis one (they had the green lights). I think the Control slide would be better in this case.

Modifié par -Draikin-, 04 novembre 2012 - 03:54 .


#289
Alienmorph

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Ironhandjustice wrote...
That's true.

But, to be fair, I think is possible if the restorators do, as you suggest, part by part.

If possible, I'm in.


The ending takes maximum priority. ME2 wasn't flawless either, but it has that feeling of heroic victory one you reach its conclusion that leaves you happily willing to close an eye on the secondary flaws of the game. Achieving a similar result for ME3 means winning a good half of the battle.

Then if I was capable of modding I think I'd work on that damned London battle, adding more cutscenes to break the endless "run in the street-kill the monsters-run in the building-kill the monsters-run in another street and start again" routine. Especially adding shots of the ME2's squadmates, since there are a lot of cut dialogues of them buried among the game's files, just waiting to be used. You wouldn't even need to make them in-enginge... let's find someone enough capable to do some action sequence in Source Film Maker and implement them in form of bik files. Same thing to improve the already implemented sequence about Joker sending a shuttle to pick Shepard, that is the one that screams most "fan-made" of the whole modded ending (because of the lack of proper source material, surely not because the OP didn't do his best). 

Then well... minor adjustments about the romances would be nice too. Giving some decent romance scenes to Garrus, Tali and the ME2 squadmates, some hint that Shepard misses/is worried for his LI if it's not Liara or VS, since those are the only ones with him since the beginning of the game. A "Citadel date" for Tali since she doesn't have any... 

But those would be all bonuses for me. Fixing the ending would be enough already, and we're luckly getting closer and closer to have that. Off course is somebody decides to go even further and improve the game more than just at its finale, I'd try to help in some way.

Modifié par Alienmorph, 04 novembre 2012 - 04:00 .


#290
Geirahod

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This is so damn awesome! thanks to you now I will be able to play ME3 again.
Thank you so much!

#291
MegaSovereign

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So does this take into account EMS levels? For example, does the Crucible kill everyone in the low EMS ending?

Also in the memorial scene is everyone alive by default?

#292
Namz89

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Thanks for taking the time and doing this for so many of us.

#293
notquiteotaku

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I think I'll hold out for a more polished version of the mod before I download it. Now that you're getting some attention, I'm also interested in seeing if others can contribute to the mod in terms of possible animation and voice acting.

But still...holy crap I have hope again.

#294
GreyLycanTrope

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Dylia wrote...

Should BioWare for N7 Day take this mod, improve the overall quality of it, and give it to us, it would be the greatest gift ever.

Although that'll never happen.

If only, I would honestly sing their praises for being so awesome about it.

#295
revo76

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To the OP:

Every scene you used is exist in games as bik files, you can simply use them so we wont have to see ****ty IGN logo, yes i hate IGN

Cheers

#296
GreyLycanTrope

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MegaSovereign wrote...

So does this take into account EMS levels? For example, does the Crucible kill everyone in the low EMS ending?

Also in the memorial scene is everyone alive by default?

Good question.

#297
Bierwichtel

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not to be a wise-ass but the quote on the memorial looks weird... I remember it being "per aspera ad astra" not the other way around... ::confused::

otherwise effing awesome...

#298
ElectronicPostingInterface

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Everything Alienmorph is saying is nailing it.

#299
Graceyn

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This is amazing and wonderful, thank you SO much. I had come to peace with the EC ending (plus my written very alternate ending) to continue to play ME3, but always stop after Cronos; this will happily get me through the end.

I hope you get it working with Leviathan as soon as possible...I'm currently early in ME2 in a full trilogy playthrough, but if I get to the end of ME3 and you haven't yet, I may have to do a full ME3 reinstall (minus Levi) so I can use this.

Also, getting Shepard looking clean would be awesome, but it sounds like you're hot on the trail of that one :).

#300
Dr_Extrem

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Bierwichtel wrote...

not to be a wise-ass but the quote on the memorial looks weird... I remember it being "per aspera ad astra" not the other way around... ::confused::

otherwise effing awesome...


in "german" (spo), it is the other way round .. at first, i was irritated as well.

Graceyn wrote...


Also, getting Shepard looking clean would be awesome, but it sounds like you're hot on the trail of that one :).


and with all the offered support, the mod could come out in a very refined form. this is after all the first version.

Modifié par Dr_Extrem, 04 novembre 2012 - 04:52 .